JoyTunes: A unique approach to computer-based music teaching — from thenextweb.com by Brad McCarty
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From DSC:
The other day, I was lamenting that the love of learning gets lost waaayyy too quickly in our youth. With drop out rates in the 25-30% range nationwide, we must turn this around.
A piece of that turn-around picture involves the opportunity for students to collaboratively create things (in a cross-disciplinary sort of way). This is why I am a big fan of multimedia-based projects:
But I’m getting ahead of myself. The film below discusses the dark side of our culture as it involves schools and education. But the topic is not just related to schools, but to our society in general. That is, we’ve been sold a bill of goods. We believe that you must earn a lot of money to be successful and happy…and that whomever dies w/ the most toys wins.
This competitive streak is a worldly way of looking at things…but is a powerful current to fight. In fact, coming from a competitive background and being a Christian (in faith) myself, I’ve often asked myself whether I believe competition is a good thing or a bad thing. I don’t think I’ve arrived at the final answer to that question, as sometimes I think it can be good (as it can be helpful in developing characteristics of discipline, perseverance, character, integrity, etc.) and sometimes it can be bad. Check out the video/trainer here to see what I mean.
While looking at the video for Sonos Controller for the iPad, I wondered…what if we could replace the selection below — i.e. the word music with the words “educational providers” — and then control which room received which signal/content?
Wow…talk about a home dedicated to learning! 🙂
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Addendums:
10-5-10– from Google announces TV deals with HBO, NBA, others
“One of our goals with Google TV is to finally open up the living room and enable new innovation from content creators, programmers, developers and advertisers,” Ambarish Kenghe, developer product manager for Google TV, said in the post.
Ask the Expert | James Paul Gee on video games and learning — from the NY Times Learning Network by Katherine Schulten
In this week’s New York Times Magazine article about video games in the classroom, Sara Corbett asks:
What if teachers gave up the vestiges of their educational past, threw away the worksheets, burned the canon and reconfigured the foundation upon which a century of learning has been built? What if we blurred the lines between academic subjects and reimagined the typical American classroom so that, at least in theory, it came to resemble a typical American living room or a child’s bedroom or even a child’s pocket, circa 2010 — if, in other words, the slipstream of broadband and always-on technology that fuels our world became the source and organizing principle of our children’s learning? What if, instead of seeing school the way we’ve known it, we saw it for what our children dreamed it might be: a big, delicious video game?
We’ve invited James Paul Gee, an expert on how video games fit within an overall theory of learning and literacy (and how they can help us in thinking about school reform), to take readers’ questions this week.
From DSC:
Be sure to check out the comments as well.
Why is the device compelling? [Marc] Andreessen and [Osman] Rashid talk about how Kno is offering a total product – software, hardware and services – that will be compelling to the college user. They can purchase textbooks and view them just as they look in printed format. Users will be able to take notes, draw on the pages, etc., just like the print versions. And they’ll be able to access those books on a variety of devices – even eventually their desktop and laptops – because Kno’s software is built on webkit and designed to run on a variety of hardware setups. And there’s a normal web browser too for the Internet in general.
As for textbook pricing, Rashid says the model will work. Imagine an iTunes for college textbooks, he says, and users who purchase the tablet and all their books will be paying about the same amount v. just buying print books over the first 13 months. That means individual books on the Kno will be priced lower than the average of $100 for the print versions.