Augmented Reality


Augmented reality app brings art history to life — from creativebloq.com

Excerpt:

Dazzle It is a cool new augmented reality app that lets you remix artwork from artists including the Sir Peter Blake, Godfather of Pop Art –  best known for designing the 1967 Beatles’ Sgt Pepper’s Lonely Hearts Club Band album cover.

Developed by digital design agency, Corporation Pop, it combines the latest augmented reality techniques with design to bring history to life. And notably, unlike most augmented reality apps, you don’t need a pre-supplied marker to view what you create in a real-world scene.

 

7 Great Augmented Reality Apps for Your Classroom — from teachercast.net

Apps Discussed on the Show:

  • Aurasma
  • Anatomy 4D
  • ColAR
  • Spacecraft 3D
  • AR Flash Cards
  • Elements 3D
  • Google Translate

 

Angus park to host augmented reality performance — from scotsman.com with thanks to Woontack Woo for his posting on this

Excerpt:

A FOREST park in Angus is to host the UK’s first live ­theatrical performance featuring augmented reality (AR) technology.

By downloading an app, ­audiences will be able to spot magical creatures through their smartphones and capture them on camera, before sharing the images with friends and family on social media.

DragonQuest, which will be performed in Monikie Country Park, allows visitors to wander around a forest using their smartphone to create images of fantastical creatures in addition to real-life characters and events on the set.

 

Here are the signs that point to Apple’s next big innovation in computing, according to one analyst — from businessinsider.com

 

 

Check Out How These Teachers and Students are Using Augmented Reality — from emergingedtech.com

 

 

Using Augmented Reality for Learning and Teaching — from edtechreview.in by Prasanna Bharti

Excerpt:

Various Application of Augmented Reality in Learning Different Subjects

Astronomy: AR can be used to make student understand about the relationship between the Sun and the Earth. Here AR technology can be used with 3D rendered sun and earth shapes.

Chemistry: Teachers can demonstrate what a molecule and atoms consist of using AR technology.

Biology: Teachers can use Augmented Reality to showcase their student’s body structure or anatomy. Teachers can show their students different types of organ and how they look in a 3D atmosphere. Students can even study human body structure on their own by using devices with AR embedded technology in it.

Physics: Physics is one of the subjects where AR technology can be used perfectly. Various kinematics properties can be easily understood by using AR technology.

 

 


Virtual Reality


Virtual reality can take us to the world’s greatest museums — from venturebeat.com by Mike Minotti

London's The Courtauld Gallery.

 

How Virtual Reality Can Close Learning Gaps in Your Classroom — from edsurge.com

Excerpt:

Virtual Reality (VR) may be the type of educational breakthrough that comes along once in a generation, heralding a tectonic shift toward immersive content for teaching and instruction.

By presenting a complete view of the world in which it is situated, VR offers a new opportunity to close some of the pedagogical gaps that have appeared in 21st century classroom learning. These gaps stem from the fact that curriculum and content in education have not caught up with rapid technology advancements.

Below I introduce three of these gaps and how they might be addressed by virtual reality content soon to be produced and distributed commercially.

 

Google Cardboard offers virtual trip for Lawrence students — from www2.ljworld.com

Excerpt:

The Lawrence school district recently purchased 20 Google Cardboards, which beginning this school year are available for teachers to check out for use in their classrooms, said Joe Smysor, the district’s technology integration specialist. Cardboard works in conjunction with a smartphone app to deliver a 3-D, 360-degree navigable image. Students can use apps with Cardboard to virtually visit museums, landmarks or cities around the world.

“It’s going to allow teachers to take their class on field trips where school buses couldn’t otherwise go,” Smysor said. “That could be back 100 years in the past, or underwater.”

 

Virtual college tours with cardboard, a smartphone and YouVisit — from mystatesman.com by Omar L. Gallaga

Excerpt:

While college students are settling into their dorms, it’s already time for next year’s class of high school students to narrow down their potential school choices and schedule campus visits. Or maybe they can just stay home and start the journey virtually.

A site called YouVisit has a surprisingly large set of virtual-reality college tours available. All the major Texas colleges are represented, and one of them, Trinity University, has been making a big push to get cheap sets of cardboard VR goggles out to families at recruiting events such as college fairs. Trinity sent me a pair of the cardboard glasses. The virtual visit to the campus certainly wasn’t the same as being there, but to get at least a visual sense of what the campus looks like and to be generally wowed by the 3-D/360-degree effect, it was worth the trip.

 

Regis University Creates Remote Campus Tours with Primacy’s Virtual Reality Experience — from businesswire.com
Jesuit university builds on rich tradition of innovation by enabling immersive virtual tours using Oculus Rift technology and virtual reality headsets

Excerpt:

FARMINGTON, Conn. & DENVER–(BUSINESS WIRE)–Regis University today unveiled a unique new way for prospective students to tour and experience the school’s scenic 100-acre campus. Through an interactive, immersive experience created by independent agency Primacy, students are able to put on an Oculus Rift virtual reality (VR) headset and immediately be transformed to the campus where they can get a full, 360-degree tour as if they were on site – including viewing daybreak runs at Red Rocks, being immersed in Regis’ experiential nursing skills lab and visiting the campus pub to watch a live Jenga game.

 

 

GoPro is now selling its crazy 16-camera virtual reality rig — from theverge.com by Sean O’Kane
‘Odyssey’ is only available to pros

Excerpt:

Odyssey is the first camera rig built specifically for Google’s Jump platform, which was also announced at this year’s I/O conference. Jump is an entire virtual reality ecosystem that, in theory, will make it easier to both create and consume VR content. With Jump, Google created open plans that companies can use to build their own 16-camera rig (GoPro just happened to be the first), as well as assemble software that can recreate the scene being captured in much higher quality than most existing image stitching software can. Eventually, Jump videos will be hosted in YouTube; think of it as the next logical step following YouTube’s inclusion of 360-degree videos earlier this year.

 

Behind the Scenes of a Virtual Reality Beethoven Concert — from recode.net by Eric Johnson

Excerpt:

Are you a classical music fan? It’s a question most people would probably say no to, and the Los Angeles Philharmonic knows that.

“People are intimidated by classical music,” said Amy Seidenwurm, the Philharmonic’s director of digital initiatives. “They don’t come to concerts because they feel it might not be for them.”

But to change those minds, the LA Phil is turning to virtual reality. For the next month, it will be driving around the Los Angeles area to parks, festivals and museums, in a van outfitted with real carpeting and seats from the Walt Disney Concert Hall — and six Samsung Gear VR headsets, which have been loaded with a special video performance of Beethoven’s Fifth Symphony. (You know the one: Dun-dun-dun DUNNNN.)

The interior of the Van Beethoven van.

 

Inside Industrial Light & Magic’s secret Star Wars VR lab — from theverge.com by Bryan Bishop
ILMxLab isn’t just exploring the future of entertainment… they’re already making it

 

IndustrialLightMagic-2015

 

 


Addendums on 9/10/15:

 

Sony morpheus

 

 

5 augmented reality apps to alter your world — from cbronline.com with thanks to Woontack Woo for his posting on this
Learn more about Dazzle It, Streetmuseum, Skyview, Blippar and Colorblind Fix.

Excerpt:

Ever wanted to see the world around you in a different way? These apps will transform your phone into a portal to a world of altered perceptions.

 


 

That ‘useless’ liberal arts degree has become tech’s hottest ticket — from forbes.com by George Anders; with a shout out to Krista Spahr for bringing this item to my attention

Except:

What kind of boss hires a thwarted actress for a business-to-business software startup? Stewart Butterfield, Slack’s 42-year-old cofounder and CEO, whose estimated double-digit stake in the company could be worth $300 million or more. He’s the proud holder of an undergraduate degree in philosophy from Canada’s University of Victoria and a master’s degree from Cambridge in philosophy and the history of science.

“Studying philosophy taught me two things,” says Butterfield, sitting in his office in San Francisco’s South of Market district, a neighborhood almost entirely dedicated to the cult of coding. “I learned how to write really clearly. I learned how to follow an argument all the way down, which is invaluable in running meetings. And when I studied the history of science, I learned about the ways that everyone believes something is true–like the old notion of some kind of ether in the air propagating gravitational forces–until they realized that it wasn’t true.”

And he’s far from alone. Throughout the major U.S. tech hubs, whether Silicon Valley or Seattle, Boston or Austin, Tex., software companies are discovering that liberal arts thinking makes them stronger.  Engineers may still command the biggest salaries, but at disruptive juggernauts such as Facebook and Uber, the war for talent has moved to nontechnical jobs, particularly sales and marketing. The more that audacious coders dream of changing the world, the more they need to fill their companies with social alchemists who can connect with customers–and make progress seem pleasant.

 

 

forbescover2

 

 

 

Addendum on 8/7/15:

  • STEM Study Starts With Liberal Arts — from forbes.com by Chris Teare
    Excerpt (emphasis DSC):
    Much has been made, especially by the Return on Investment crowd, of the value of undergraduate study in the so-called STEM fields: Science, Technology, Engineering and Mathematics. Lost in the conversation is the way the true liberal arts underpin such study, often because the liberal arts are inaccurately equated solely with the humanities. From the start, the liberal arts included math and science, something I learned firsthand at St. John’s College.

    This topic is especially on my mind since reading the excellent article George Anders has written for Forbes: “That ‘Useless’ Liberal Arts Degree Has Become Tech’s Hottest Ticket” In this context, understanding the actual origin and purposes of the liberal arts is all the more valuable.

 

From DSC:
First of all, I saw the following article:

Globe Theatre launch new augmented reality app — from standard.co.uk by Anna Davis
Take a look at Shakespeare’s theatre wherever you are

Excerpt (emphasis DSC):

A new “augmented reality” app will allow children from across the world to stand inside Shakespeare’s Globe theatre in Southwark.

The free app, released to mark the Bard’s 451st birthday, lets users create a 3D version of the theatre in the palm of their hands and explore inside.

It is one of the first uses of the latest augmented reality technology for schools and the first app of its kind created by a theatre.

 

GlobeTheatre-AR-App-April2015

 

From DSC:
The article got me to thinking…it made me wonder about taking things a step further with the application of augmented reality (AR) as it pertains to the theatre. 

Pretend that you are at a play or an opera. You could turn your mobile device towards the stage and zoom in on various objects, people, places.  Image/object/facial recognition software could allow you to get more information about who is on stage at any given time (I’m not a fan of facial recognition, but this might be an exception for me). 

Perhaps such an app could even provide language translation for you. Listening to an aria in Italian but want to know what the words are?  Who is that villain over there in the corner of the stage and what’s his role in this story? What village or town is this act in? What’s the year?

Or perhaps one could find “Easter Eggs” within the app that might unlock further meaning for the story.

Hmm….very interesting indeed.

 

 

 

 

6 ways Virtual Reality will change filmmaking — from indiewire.com by DJ Roller 

Excerpt:

From the Chauvet Cave paintings of 30,000 years ago, to 6K digital cinema today, we’ve always told stories, we just do it differently as media changes. There’s a new leap in storytelling happening now. Virtual Reality (VR) is going to change the way we express ourselves, communicate with each other and experience the world. That may sound like hyperbole. If anything it’s an understatement. There are innumerable ways VR will change filmmaking that we can’t see yet. Here are a few changes that have already arrived:

From seeing to experiencing
The leap from film to VR is even bigger than the leap from radio to film was. There was sound, then sight. With VR, an even more immersive sensation is added: presence. People who try it say, “I was at the Golden Gate Bridge,” not, “I saw the Golden Gate Bridge.” They describe it as if they’re there. And with live VR, it’s an almost indescribable sensation of being there. It’s different from VR that’s recorded. People will regard it as an experience they’ve never had before.

 

The leap from film to VR is even bigger than the leap from radio to film was.

 

Does Studying Fine Art = Unemployment? Introducing LinkedIn’s Field of Study Explorer — from LinkedIn.com by Kathy Hwang

Excerpt:

[On July 28, 2014], we are pleased to announce a new product – Field of Study Explorer – designed to help students like Candice explore the wide range of careers LinkedIn members have pursued based on what they studied in school.

So let’s explore the validity of this assumption: studying fine art = unemployment by looking at the careers of members who studied Fine & Studio Arts at Universities around the world. Are they all starving artists who live in their parents’ basements?

 

 

LinkedInDotCom-July2014-FieldofStudyExplorer

 

 

Also see:

The New Rankings? — from insidehighered.com by Charlie Tyson

Excerpt:

Who majored in Slovak language and literature? At least 14 IBM employees, according to LinkedIn.

Late last month LinkedIn unveiled a “field of study explorer.” Enter a field of study – even one as obscure in the U.S. as Slovak – and you’ll see which companies Slovak majors on LinkedIn work for, which fields they work in and where they went to college. You can also search by college, by industry and by location. You can winnow down, if you desire, to find the employee who majored in Slovak at the Open University and worked in Britain after graduation.

 

 

8PredictionsFutureOfStorytellingGaskinsOct2013

 

The 8 items that Kim discusses include:

  1. Stories will come out of the screen, into the physical world.
  2. Characters will become connections.
  3. Audiences will be able to experience stories unfolding from different vantage points.
  4. Stories will be told 24/7.
  5. The notion of authorship will evolve; in many cases, storytelling will be more of a “bottom-up” process.
  6. Stories will make the world a better place (even more than they already do).
  7. Videos will offer one-click storefronts.
  8. Passive or active narrative experience? It’ll be your choice.

 

From DSC:
Again, we see:

More choice. More control.

 

From DSC:
There’s something here for classrooms/education — even for the living rooms of the future!

 

Little Mermaid Second Screen Live makes iPads part of the movie world — from gigaom.com by Liz Shannon Miller

Summary:

Disney advertises the Second Screen Live experience as a rebellion: “Break the rules — bring your iPad to the movies!” But it’s less a trip to the movies and more a fully interactive experience.

As the film began, so did the games. Most second-screen experiences I’ve tried have been largely passive, but Little Mermaid demanded the audience’s attention right from the beginning with games, trivia questions and other forms of interactivity for all ages.

 

lmssl trivia 1

The action on the big screen even froze from time to time for more complex games, and there were moments of seemingly new animation inserted at key plot points, as well.

 

Living-room opera lends a new twist to an old art — from smartplanet.com by Shannon Smith

 

 

Excerpt (emphasis DSC):

Bruun has managed to fill living rooms like this one a total of ten times since May 2012 with her project called Home Opera. The series features operetta-style performances put on by classically trained, professional musicians in private homes. Anyone can apply to host an evening of Home Opera: The only requirements are high ceilings, a well-tuned piano and room for at least 40 guests (although some evenings have attracted more than 70). Hosts usually sell food and drink during the event.

From DSC:
To the Music/Drama/Theater Departments out there, could there be some room for this in your community?

 

Part 3: Transmedia is a mindset, not a science — from by Matt Doherty — thanks to the Scoop from siobhan-o-flynn  at Tracking Transmedia
The end of TV as we know it & the rise of transmedia

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Also see:

The end of TV as we know it & the birth of transmedia — slideshare by Ogilvy & Mather

Doug Scott, President, OgilvyEntertainment and Matt Doherty, Transmedia Architect, Ogilvy & Mather Worldwide presented The End of TV as We Know It & The Birth of Transmedia at the 21st Century Storytelling Conference: Content, Context and Conversations sponsored by Microsoft, Ogilvy & BrainJuicer on July 31, 2012 in Chicago.

Throughout history, we have told stories. Stories are what connect us across geographies, cultures and experiences; stories demonstrate that we share the same hope, dreams, fears, challenges and desires. Today’s complex, digtally connected consumer universe makes brand storytelling more challenging, but also creates opportunities for brands to tell their stories in new ways.

Doug Scott and Matt Doherty discussed how the idea of TV might be a thing of the past, but the stories that drive our content will always be our constant. Our variable? Telling. Telling has evolved due to the primary role of digital in our lives and disruptive innovation which has given us the ability to craft transmedia experiences. Transmedia has brought about a new set of creative tools and narratives that are rooted in content, formed by context and crossed by all things culture. Are you a story? Or are you a teller?

 

CleverWayToReopenRennovatedSpace-Amsterdam-April2013

 

Published on Apr 1, 2013
13 april gaat het Rijksmuseum open en komen Het melkmeisje, Jan Steen, De Nachtwacht en alle andere helden weer terug. Dit is wat er gebeurt als ze plotseling opduiken in een nietsvermoedend winkelcentrum. En omdat we de helden zo lang hebben moeten missen maakt hoofdsponsor ING het mede mogelijk dat de toegang tot het museum die dag van 12:00 tot 00:00 gratis is. Ga naar http://www.ing.nl/rijksmuseum.

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This is jammin'! Mike Song and Terry IM

 

My thanks to Mr. Joseph Byerwalter for this find!

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Gift guide: Explore Shakespeare iPad apps — from techcrunch.com by Natasha Lomas

Excerpt:

The Explore Shakespeare iPad apps are interactive versions of Shakespeare plays, made on behalf of venerable British publisher Cambridge University Press. In addition to the full text of either Macbeth or Romeo and Juliet, you get an entire audio performance, plus photos of productions, glossaries and textual notes, plot synopses, academic articles, study activities and more. A perfect gift for students, or anyone with more than a passing interest in the bard.

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iPad Screenshot 1
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Resurrecting Abe Lincoln's bodyguard - via Twitter

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Kuers introduces What If Learning dot com

 

Excerpt:

The site presents teaching examples—for both elementary and secondary classrooms—from a range of subjects: art, cooking, dance, technology, drama, English, environment, geography, history, technology, math, foreign/second language, music, physical education, health, Bible class and science. (There are also categories titled “teacher,” “tests” and “topics.”)

Each example leads off with a question: “What if a grammar lesson challenged selfishness?” “What if success in math depended upon forgiveness?” “What if history could inspire students to love their city?” The site also provides tabs labeled “The Approach,” “Training,” “Big Picture,” and “Information,” where teachers can learn how to apply what they’ve learned in their classrooms.

“The website helps teachers ask key questions and make strategic decisions, not only about what to teach but about how to teach,” said Matt Walhout, Calvin’s dean for research and scholarship. “It relates specific topics like language, history, and math to the overarching Christian principles of faith, hope, and love.”

 

Also see:

Ron Arad designs a 3D theater that immerses you in projection art

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