Leveraging digital media across the higher education campus
Phil Ice, Ed.D., Dir. of Course Design, R&D, American Public University System
Sebastian Diaz, Ph.D., J.D., Assoc.Professor, Technology, Learning and Culture, West Virginia University
Ellen Wagner, Ph.D., Executive Director, WCET

Note: This webinar from earlier today was sponsored by Adobe. This is the white paper from that webinar, which contains the below excerpts:

The Multimedia Landscape in Higher Education
In higher education, the effective integration of rich multimedia assets and platforms (and the requisite design and development skills demanded for their effective use) has become an expectation from schools of design, art, and communications. Engineering and journalism programs have recognized that as technology transforms industries, students with design and development proficiencies are in high demand. The obvious value of improving analytical and digital communications for teachers is now being addressed through initiatives such as the i3 Fund. Relatively less attention has typically been given to the integration and use of multimedia in other disciplines.

Emerging New Media Literacy in Academia
This paper has thus far explored the implications that collaborative, creative software solutions have on how we evaluate academic work. Just as importantly, one needs to consider the changing nature of how we communicate that work within the Academy. As the prices for video cameras continue to fall, the expectations for manifesting our work in new media formats will continue to rise. Given the availability of software such as Adobe Premiere Pro, we are finding that it is increasingly quite reasonable to expect that students possess the tools and skills necessary to produce representations of their work in dynamic visual formats, as is evidenced by www.YouTube.com. Although for a while it was believed that YouTube was an online version of America’s Favorite Home Videos, it is dangerous to assume that this phenomenon is merely a fad among the younger generation. Today’s YouTube is a marketing machine used by commercial and nonprofit entities alike, an online school and a news portal as well. YouTube serves as an accurate indicator of how newer generations will express themselves personally, artistically, and academically through what is commonly referred to as new media literacy.

Conclusion
Members of the Academy should anticipate that in the future conventionally printed papers will be replaced by much more dynamic multimedia representations of academic work. This applies not only to student assignments, examinations, and theses; it also applies to faculty work. Even as we begin to struggle with the fundamental shift from paper-based publication of work to electronic formats on the Internet, we also need to anticipate that in the near future, this research will take on new media formats. To help our faculty prepare for these changes, academic institutions must develop formal and informal faculty development initiatives to address the changes. In anticipation of these changes, it is imperative that academic departments and colleges begin to embrace technologies like Adobe Creative Suite such that we continue to develop our own intellectual capital as well as that of our respective institutions and the Academy.

From DSC:
I appreciated this well-done webinar. I also appreciate the work Adobe has done in the past and is currently doing.

I must say though, I struggle with how much we can load onto 1 person’s plate — i.e. the faculty member. We need a more team-oriented approach I think…as the bar continues to get higher and higher…and 1 person just can’t do it all anymore.

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Daniel Christian -- higher ed needs to move towards the use of team-created and delivered content

 

Digital Storytelling with the iPad — by Apple Distinguished Educators Cindy Huson, Karen Bosch, Sherri Clemens, Jerome Burg, Jim Harmon, Paul Devoto

Digital Storytelling with the iPad

Digital Storytelling can transform your students’ writing into a visual masterpiece that is filled with voice and emotion, while enhancing critical thinking skills. The iPad takes digital storytelling to a new level by making the process easier, and even more engaging for students of all grade levels as well as for their teachers. This site will help guide you in what you need for success in the iPad Digital Storytelling classroom.

Resources

Storytelling Articles:

Web 2.0 Resources

Miscellaneous Resources

  • Apple iPad Connection Kit ($29.00) Gives two ways to import photos and videos from a digital camera: using the camera’s USB cable or using the included SD card reader.
  • SoundPaper ($4.99) A great app to repurpose for digital storytelling!! Record the brainstorming process, take notes, and draw. Miss something? Click a word and SoundPaper automatically jumps to that portion of the audio.

General Digital Storytelling Sites


Digital Storytelling and iTunes U

With its color screen and ability to run multiple=

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With its color screen and ability to run multiple applications, Apple’s iPad holds great promise for creating multimedia work that can redefine the nature of a book.

One new attempt to do so is “Danny the Dragon Meets Jimmy,” an iPad version of the well-received children’s book that brings to it what the publisher, iStoryTime, says is a first: an iPad book complete with sign language for deaf children.

The $3 app offers three versions of this charmingly illustrated work: one that children can read themselves, one that would be read to them and one signed by a woman who stands off to the side of the screen, with the reduced-size book running next to her.

Online collaboration: New innovations pave the way for convergence — from prnewswire.com
Merger of television and computer takes giant step closer as innovative online tool suite is released

CALABASAS, Calif., Aug. 16 /PRNewswire/ — Anticipating the coming paradigm shift that will merge your television and your computer, NxtGenTV has just released the most cohesive system of online tools to facilitate the ultimate interactive communication platform. Four years of innovating has resulted in NetConference.com, an elegant, easy-to-use online meeting system that supports the diverse requirements of single users, small and medium size businesses as well as enterprise and nonprofit organizations. Creating a new opportunity for the global audience to interact online in even greater and more efficient ways is only one of the many benefits of building a social media broadcasting system that facilitates Communication, Collaboration, Presentation and Education.

An industry leader in online games, apps, widgets, banners and rich media development for major entertainment brands, The Illusion Factory created a new company, NxtGenTV to develop and patent cutting-edge online technologies such as shared synchronized visual media and other key innovations that will further blur the lines between computers and television. “We have been passionate about creating the cumulative new systems that will drive Convergence,” shares Brian Weiner, CEO of The Illusion Factory, “our creation of NxtGenTV will lead the push for truly interactive television.”

nxtgen.tv

.nxtgen.tv/products

The type of learning materials that can be produced by an organization such as Virtual Heroes is the type/quality of material that will be produced in a vision that I have been calling “The Forthcoming Walmart of Education.

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http://virtualheroes.com/index.asp

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Also see:

From DSC:
This is why I would encourage the U.S. government to see if they can get 1-2 billion — from the billionaires who are donating much of their wealth to charitable causes — in order to create such professionally-done, interactive, engaging, team-created learning materials.
Then make those materials available — free of charge — throughout the world.


iPad app: Shakespeare in bits -- Romeo and Juliet

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Developer Website: www.shakespeareinbits.com or Mindconnex Learning Limited

iTunes Link: http://itunes.apple.com/us/app/shakespeare-in-bits-romeo/id370803660?mt=8

Reviewer Name: Elisabeth LeBris who blogs at lebrisary.blogspot.com

Murdoch says iPad is a game changer — from PadGadget.com

News Corp announced their 4Q numbers [August 4] and during the earning call News Corp CEO, Rupert Murdoch, said the iPad was a “game changer” for the media industry.

News Corp has eagerly embraced the iPad and was one of the first media companies to launch a newspaper title for Apple’s new device.  The Wall Street Journal app quickly shot to the top of the apps charts and has been a top download since the launch of the iPad back in April.

News Corp management is very excited by the tablet format with Chief Operating Officer Chase Carey saying the iPad has “transformed people’s expectations and the opportunities around mobile.”  Carey went on to say “it is also a device that for the first time really starts to deliver on the promise of multimedia, where you can see how you could…go between what traditionally would be video content, printed content, advertising that really is attractive that you could penetrate through and engage with.”

Also see:
New online business model will succeed, says Rupert Murdoch

Digital storytelling brings a human connection to online education — from Faculty Focus by Deborah A. Raines

Once upon a time people told stories to share experiences and to teach. With the growing popularity of distance learning modalities educators have been searching for ways to enhance social presence and reflective thinking in the online learning experience. The use of digital storytelling might be a strategy to bring human thought and emotion into online education.

Since pre-historic times, storytelling has been a form of education and social connection. Storytelling allows persons to project their personal characteristics and to present themselves as real people to other participants. The process of creating a story is a mental process which challenges the learner to use critical thinking processes to examine information, question its validity and draw conclusions.

Digital storytelling is the art of telling stories with digital multimedia to share a reflective narrative. Through effective use of perspective, drama, emotion, context and sound, digital storytelling helps people to connect, explore and understand. Digital storytelling can provide a creative ingredient to make the online learning process engaging and can lead to deeper learning (Sharad, 2010).

Digital storytelling presents learners with a challenge to write, understand and communicate in a collaborative, persuasive, accurate and entertaining manner. The steps in creating a digital story as a teaching-learning activity are:

Quickstart guide for iMovie ’09 — from Storychasers.org by Wesley Fryer

From DSC:
Thanks Wes for putting this out there!

© 2024 | Daniel Christian