While looking at the video for Sonos Controller for the iPad, I wondered…what if we could replace the selection below — i.e. the word music with the words “educational providers” — and then control which room received which signal/content?

Wow…talk about a home dedicated to learning!   🙂

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http://www.google.com/tv/

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Also see:

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http://discover.sonystyle.com/internettv/

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Addendums:

10-5-10– from Google announces TV deals with HBO, NBA, others

“One of our goals with Google TV is to finally open up the living room and enable new innovation from content creators, programmers, developers and advertisers,” Ambarish Kenghe, developer product manager for Google TV, said in the post.

10-6-10 — Logitech set-top box for Google TV to cost $299

Digital textbooks in the classroom

Digital textbooks in the classroom — from Startl.org

What are the advantages to going digital with textbooks?  Here are a few:

  • Ability to deliver updates, corrections quickly
  • Social interaction within the textbook – study groups, shared links, social networking
  • Inclusion of multimedia – video, graphics that students can rotate

Nine important trends in the evolution of digital textbooks and e-learning content — from xplana.com by Rob Reynolds

Per Rob Reynolds:
I gave a presentation last week in which I talked about nine trends that we’re currently tracing with regards to digital content in Higher Education. These are the critical trends that we believe will determine both growth and innovation in this market. Here are the nine trends along with a brief comment on each.

  1. The increased disaggregation of content and the breaking up of the traditional textbook model
  2. A proliferation of e-content and e-learning apps that support content disaggregation and new product models
  3. A merging of the current rental market and the e-textbook market
  4. A wide range of license/subscription models designed to respond to consumer demands around price and ownership
  5. The growth of Open Education Resource (OER) repositories
  6. The development of a common XML format for e-textbooks, shared by all publishers and educational technology players
  7. The importance of devices and branded devices
  8. The development of e-commerce and new product ecosystems that challenge the traditional college bookstore
  9. A move from evolution to innovation and revolution

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Also see:
The vanishing line between books and Internet — from Forbes.com by Hugh McGuire 
The inevitability of truly connected books and why publishers need APIs.

But everything exists within the EPUB spec already to make the next obvious but frightening step: Let books live properly within the Internet, along with websites, databases, blogs, Twitter, map systems, and applications.

From DSC:
I’m about to take a class on the future of teaching and learning…and I have to tell you that I was very disappointed to be presented with a syllabus “featuring” a textbook from 2004…geez.


Houghton Mifflin Harcourt announces $100 million Innovation Fund to invest in education initiatives globally — from businesswire.com
HMH Innovation Fund will help develop and bring to market groundbreaking new products for delivering individualized learning solutions and classroom technologies; company also investing an additional $300 million in broader technology initiatives over the next three years

BOSTON–(BUSINESS WIRE)–Global education leader Houghton Mifflin Harcourt (HMH) today announced the formal creation of a $100 million fund to support innovative ideas for new products to promote and enhance student achievement, individualized learning and effective technology integration in the classroom. The HMH Innovation Fund will be aimed at supporting emerging education initiatives and programs, as well as accelerating new technology development with the goal of bringing to market and spurring adoption of innovative solutions that can play a critical role in transforming education.

From DSC:
Again we see the power of the Internet to set up exchanges and to innovate around/personalize methods of providing information. I post this because:

1) I’m interested in journalism;
2) I’m interested in new business models and how the Internet impacts business models;
3) The same type of dynamic/thing may occur w/in higher education.
So this is something we should be taking pulse checks on in the future.

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ebyline.com

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Also see:

California State University to license content from major college publishers — from TeleRead: Bring the E-Books Home by Paul Biba

The Digital Marketplace, an initiative of the California State University Office of the Chancellor, announced plans today to launch a pilot to license digital course content from Bedford/Freeman/Worth, Cengage Learning, McGraw-Hill Education, Pearson, and John Wiley & Sons, Inc.

An interesting model/exchange…

A Story Worth Reading: Learning About Flash Mobs and Digital and Media Literacy — from spotlight.macfound.org

Renee Hobbs, founder of the Media Education Lab at Temple University in Philadelphia, has a fascinating story to tell about the power of media literacy, but she needs your help to tell it.

Using the website Spot.Us – a non-profit, open-source project through which “the public can commission and participate with journalists to do reporting on important and perhaps overlooked topics” – Hobbs pitched a 1,500-word story on a unique approach to teaching digital literacy with younger students.

spot.us -- a very interesting model/exchange

Tagged with:  

McGraw-Hill Education: Product Manager – Student Innovations
Profession: Marketing -> Product Management

The McGraw-Hill Companies is driving the education, financial services, and business information markets through leading brands such as McGraw-Hill Education, Standard & Poor’s and J. D. Power and Associates. McGraw-Hill Education addresses virtually every aspect of the education market from pre-K through professional learning.

Using traditional materials, online learning and multimedia tools, we empower the growth of teachers, professionals and students of all ages. Our technical innovations are changing the way people learn, with e-books, online tutoring, customized course Web sites and subscription services. We are also a leading provider of reference and trade publishing for the medical, business, engineering and other professions. McGraw-Hill is investing in and committed to innovation, both in its business and in shaping the future of higher education.

The Learning Ecosystems Group is the team responsible for defining that vision of the future. We are building businesses that meet the needs of higher education students – products that can be directly marketed to students and to institutions, including our current GradeGuru product as well as the significant digital platform products in our short-term pipeline. The Learning Ecosystems Group is thus offering a unique and exciting opportunity for an experienced Product Manager in our New York City offices. The ultimate aim for this Product Manager is loosely to develop, deliver and monetize products/ services that will give students the tools they need to meet their course goals, as well as to drive the research, ideation and vision for new product(s)/ service(s) that are responsive to the needs of students.

Essential Accountabilities

  • Manage and conduct research to understand and synthesize student tasks, presenting and sharing the findings across the MHHE business.
  • Analyze market and product opportunities in the context of primary, secondary and competitive research. Continually collect, distill, and disseminate foundational research to inform product development.
  • Build prototypes and/ or wireframes to define functional requirements that can be market tested to determine and prove market potential.
  • Develop and thoroughly document/ articulate the vision and business case for the product(s) to gain buy-in from stakeholders across the organization. Clearly communicate a cohesive strategy and product road map.
  • Drive product implementation in collaboration with vendors and business analysis and design partners. Build out the detailed functional requirements and design of the initial product/ service based on research, wire-framing, prototyping, user testing, experimentation and iteration.
  • Drive the growth of the product/ service(s) over time, both in terms of the product road map/ functionally and customer base and revenues.
  • Build out the monetization plans and business model elements to drive the product to ultimate profitability, setting aggressive targets.
  • Ensure all resources are in place across the product and working in concert to achieve the ultimate success of the business, including analytical, design, technical and sales/ marketing resources as appropriate. Articulated accountabilities for team members for successful execution and delivery of the overall business objectives and targets.
  • Work in collaboration with the existing MHHE sales, marketing and strategy team for maximum productivity, efficiency and product success as well as manage customer needs in collaboration with the existing MHHE customer service group
  • Resource and lead a marketing team to drive rapid growth through a sound marketing and PR plan based on our understanding of our market segmentation motivations, our stakeholder interests, social media marketing tools, the power of PR and a grassroots, viral approach.
  • Bachelor’s degree; Master’s degree preferred
  • 8-12 years experience in related field, at least 2-3 as a lead product manager
  • Proven ability to deliver…

Creating Digital Magazines — from Adobe by Dave Dickson on July 19, 2010

Earlier this year when WIRED Magazine launched its digital edition (and sold more issues than the newsstand version without cannibalizing print sales) we noted that it was created with InDesign CS5 along with new publishing technologies. Today, we’ve released a short video that overviews these new technologies, including more detail on how they fit into the digital magazine authoring workflow.

Late this summer, we’ll post these new publishing technologies on Adobe Labs so a broad set of media, corporate and retail catalog publishers will be able to create compelling content experiences. Using this Digital Magazine Solution, these publishers can create immersive content without having to hire additional developers or invest in extensive retraining for staff. Publishers can add interactivity without writing code via InDesign and create monetizable digital magazines for the Apple iPad – with other platforms and devices expected in the future.

InDesign CS5 + Digital Content Bundler


The “.issue” Format + Digital Content Viewer
This new .issue format is a compressed file format that contains vertical and horizontal magazine layouts, metadata, code to enable interactivity, and associated assets (images, video, etc.) Once the layouts have been packaged into the .issue format, the file is then rendered and displayed to the end-user using a publisher-branded Digital Content Viewer. The WIRED Reader, for example, is the first instance of a publisher-branded viewer. This Digital Content Viewer allows readers to interact with and navigate through the magazine content (including via the innovative “browse” mode). Previously we announced the Digital Content Viewer for Apple iPad; in the future we also expect to develop the Digital Content Viewer on Adobe AIR for desktops and other devices.

Creating digital magazines -- from Adobe

Blackboard and Follett Higher Education Group partner to integrate digital texts with online course experience
Blackboard Learn also to feature CafeScribe for social networking

ORLANDO, Fla., July 14, 2010 /PRNewswire via COMTEX/ —

Blackboard Inc. (Nasdaq: BBBB) and Follett Higher Education Group today announced a partnership to give students the ability to purchase and use digital textbooks directly in Blackboard Learn(TM) with a free integration, available today, that brings interactive texts into the course experience.

The integration streamlines the way that instructors assign texts and the ease with which students can access and use them. It also provides access to Follett’s CafeScribe(R), an e-textbook and social networking platform that gives students and instructors the ability to read, highlight, annotate, share notes, and form campus and worldwide study groups among a range of CafeScribe features that make digital texts more interactive.

Zinio, NACS Media Solutions Partner to Create First Collegiate Digital Newsstand — from prnewswire.com
Newsstand will offer 3,000-plus digital magazines and books of interest to college students through web portal. Options available for college stores across U.S. who wish to share in revenue.

NEW YORK and OBERLIN, Ohio, July 12 /PRNewswire/ — Zinio, the world’s leader in digital publishing, technology, distribution, and services, and NACS Media Solutions (NMS), a subsidiary of the National Association of College Stores (NACS), today announced a partnership to develop the first all-digital online newsstand directed specifically at the college market. Featuring 3,000-plus magazines and books suitable for reading through Zinio’s UNITY™ platform, which enables on-line or offline access on any PC, iPhone, iPad, and upcoming supported devices, the newsstand will break new ground by taking the world of reading to the platforms most popular with the Digital Generation.

The new collegiate digital newsstand, which will carry “Powered by Zinio” branding, will include a revenue-sharing arrangement for NACS members who wish to promote the site to their local college students. At a future point, Zinio and NMS anticipate developing private-label versions for NACS members who decide to deploy and promote their own digital newsstands.

© 2024 | Daniel Christian