AT&T brings more second-screen features, content to U-verse customers on iPhone, iPad & iPod touch, and online — from prnewswire.com

Excerpt:

DALLAS, July 9, 2012 /PRNewswire/ — The remote control is no longer the main device sitting next to you on the couch. Your iPhone or iPad is quickly becoming an integral part of TV watching, and AT&T* U-verse® TV customers now have access to several new features and content that bring their TV and wireless experiences together, including:

  • An expanded lineup of on demand premium and TV content available through the U-verse App for iPhone and iPod touch and AT&T U-verse App for iPad at no extra charge, including HBO®, Cinemax®, HBO, STARZ, ENCORE, MOVIEPLEX and Music Choice videos.
  • The ability to now link your iPad to your U-verse TV receiver with the AT&T U-verse App to access up to the minute sports companion content and scores from various leagues for today’s games, a review of yesterday’s games, and to see who is playing tomorrow.
  • The ability to now share information about what you are watching with friends on Facebook, and now, on Twitter through the AT&T U-verse App for iPad.
  • The ability to use your iPhone or iPod touch to control your U-verse TV with a full-featured, intuitive U-verse remote control with channel, guide, DVR, interactive app and on-demand controls, now available on the U-verse App for iPhone and iPod touch. The capability is already available today with the AT&T U-verse App for iPad.

From DSC:
Another illustration of convergence as well as another vendor taking one more step towards enabling a “Learning from the Living [Class] Room” piece of our future learning ecosystems.

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

Addendum:

“Learning from the living room” — Part I [Christian]

Learning from the living room -- a component of our future learning ecosystems -- by Daniel S. Christian, June 2012

 

 

Legal size PDF here

 

 

Addendum on 7/3/12 from an article I wrote for EvoLLLution.com (for LifeLong Learning):
Establishing better collaboration between the corporate world and higher education [Christian]

In the near future, perhaps we could have second screen-based activities whereby corporate leaders are giving TED-like presentations or expressing the current issues in their worlds via a program on Smart TVs, and the students are communicating and collaborating about these presentations via tablets or smart phones.  Perhaps there will be electronic means whereby students could submit their ideas and feedback to the presenting companies (and whereby selected ideas could be rewarded in terms of free products or services that the company produces).

Future of…connected TV — by Mindshare

  • Connected TV penetration & usage will lag behind second screens
  • Most of the opportunities that connectivity creates are better suited to the second screen
  • Connected TV usage will mostly focus on video
  • For advertisers, the real opportunity lies on the second screen
For the full analysis, download Future of Connected TV (pdf, 1.8 Mb); some example slides include:

 

 

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Also see:

Plasma First: Apple TV, SmartGlass and the New World of Multi-Screen Cloud Content – from forbes.com by Anthony Wing Kosner

Excerpt:

The future for web developers is big. 50 inch plasma screen big. After an intensive cycle of trying to figure out how to take desktop websites and make them look and work great on mobile devices (often by starting from scratch) the pendulum is swinging to the other end of the multi-screen spectrum—the family TV, the conference room monitor, the classroom SmartBoard.

Also see:

YouTube Video of  Marc Whitten, VP Xbox LIVE

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SmartGlass -- from Microsoft -- June 4, 2012

 

Microsoft Unveils ‘SmartGlass’ to Connect Xbox and Windows — from the Wall Street Journal

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Xbox Marc Whitten, corporate vice president of Xbox LIVE, announces
Xbox SmartGlass onstage at the Xbox 360 E3 media briefing Monday.

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Also see:

Addendum 6/6/12:

From DSC:
As the massive convergence of the computer, the telephone, and the television continues, other trends are also taking place that may eventually impact how we interact with educationally-related content.  That is, the main screen of our living rooms might be delivering a 5-10 minute “lecture”, but our tablets and smart phones may be in our laps as we interact around this content with others. 

Along these lines, as transmedia storytelling develops, the use of multiple devices and methods to consume and contribute to content may be setting the stages for how things can get done with more educationally-related applications.

Consider this excerpt from Complex TV: Transmedia Storytelling — by Jason Mittell, Associate Professor of American Studies and Film & Media Culture at Middlebury College:

As television series have become more complex in their narrative strategies, television itself has expanded its scope across a number of screens and platforms, complicating notions of medium-specificity at the very same time that television seems to have a clearer sense of distinct narrative form. This chapter explores how television narratives are expanded and complicated through transmedia extensions, including video games, novelizations, websites, online video, and alternate reality games. With specific analyses of transmedia strategies for Lost and Breaking Bad, I consider how television’s transmedia storytelling is grappling with issues of canonicity and audience segmentation, how transmedia reframes viewer expectations for the core television serial, and what transmedia possibilities might look like going forward.

 

Also relevant/see:

  • Please don’t ruin the second screen — from techcrunch.com by Somrat Niyogi
    Excerpt:
    The second screen space is going to be a multi-billion dollar market. Just last week, Tim Cook announced that 67M iPads were sold in less than two years. It took more than 24 years to sell that many Macs.  With the growing trend of second screen activity (i.e. using tablets while you watch TV), there is bound to be major disruption in the TV industry.
  • Comcast connects Skype HD videoconferencing to the living room TV — from networkworld.com by Larry Hettick
    Excerpt:
    With the Skype on Xfinity service customers will also be able to:
    • Make and receive Skype-to-Skype video and audio calls or send instant messages via Skype on a TV while watching their favorite TV show at the same time, and accept incoming Skype calls during a TV show with the help of Caller ID.
    • Import Skype friends into a global address book which can also contain Facebook, Outlook, Gmail and smartphone contacts so subscribers can find friends who already use Skype and see when contacts are online and available to talk.
    • Communicate with the hundreds of millions of connected Skype users around the globe, whether on a Skype-enabled TV, PC or mobile device.
  • A TV platform so disruptive everyone’s suing it — from fastcompany.com by David Zax
    Excerpt:
    We chat with Chet Kanojia of Aereo, the new TV-where-and-when-you-want-it service that has a few legal troubles. Could Aereo finally disrupt the loathed cable bundle–and TV altogether?
  • Now serving the latest in exponential growth: YouTube!— from singularityhub.com by David J. Hill.
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Addendum on 6/2/12

Ocean Blue launches world’s first digital TV calendar and diary at ANGA 2012 — from virtual-strategy.com
Ocean Blue Software, a leading innovator of digital TV middleware software, has developed an interactive assistive living TV calendar and diary that will help people organise their lives via their TVs and enable doctors to interact with patients at home.

Excerpt:

With IP connectivity the Timewatch Calendar can be linked to, for example, Google calendar, health care system servers or medical clinic online calendars. Examples of such interaction would include family and friends being able to post reminders on to the calendar. Doctors and other health care professionals will also be able to interact with patients and manage medical appointments through the calendar.

Also see:

What is AirServer? — my thanks to Mr. Johnny Ansari at Calvin College for this resource

Overview
AirServer is a powerful Mac/PC application that enables you to stream or mirror your iOS device, such as your iPhone 4S, to your Mac/PC. If your computer is connected to a secondary or alternative display, such as an HDTV or projector, your iOS device can use that display. If your iOS device allows Mirroring then anything you see on that device can be displayed on the big screen.

AirServer is the most advanced AirPlay/AirTunes receiver app on the market. Mirroring has been fully supported since version 4.0 of AirServer. No other app will let you seamlessly stream audio, videos, photos, and photo slideshows to your Mac or iOS device. AirServer gives you more features for less money, and it keeps getting better. Android fans rejoice: we now support AirPlay streaming to Mac from Android devices running doubleTwist+AirTwist.


AirServer makes history — 1 May, 2012

We’re so hyped about our latest breakthrough with AirServer that we couldn’t hold back any longer. This is something no other app has done. This is history in the making.

AirPlay Mirroring for PC is here!
That’s right. AirServer is the first and only software that can Mirror your iPhone/iPad to your Windows PC. This is a pre-release version and doesn’t yet have sound or some of the eye candy features of full blown AirServer. But it does have Mirroring. And Mirroring will enable you to take your iPhone 4S and display the screen pixel perfect on your PC. Over the coming weeks we’ll be adding free updates to the PC version to bring it up to speed with the Mac version. Exciting times ahead.

From DSC:
As Brian Crosby points out in the title of his blog — “Learning is Messy.” 

There is no silver bullet in the world of education that can be used to effectively teach everyone. In fact, if you were to get 100 instructional designers/teachers/professors/instructors/trainers in the same room, you will not be able to find anything close to a strong agreement on what constitutes the best and most effective learning theory as well as the practical implementations of applying that learning theory (even if we were to be talking about the same age range of students). In my Master’s work, I was looking for that silver bullet…but I never found one.

It is very difficult for a professor or a teacher to deliver truly personalized/customized learning to each student in their classroom:

  • How can a teacher consistently know and remember what motivates each particular student?
  • Because so much of learning depends upon prior learning, what “hooks” exist — per student — that he/she can use to hang new information on?
  • Then, what’s the most effective method of delivering the content for each particular student that might shift the content from their working memories to their long-term memories? (And in the process, do so in a way that develops a love for learning that will serve the student well over his lifetime)
  • What’s the best way to assess the learning for each student?
  • Which students cognitive loads are being eaten up due to the nervousness around being assessed?
  • What are the best methods of passing along those learnings onto the students’ future teachers’ for the students’ benefit?

In my estimation, the way we have things setup throughout most K-16 education, this is an impossible task. When there’s typically only 1-2 teachers trying to teach to 20-30 students at a time, how can this type of personalized instruction occur?

However, I believe digital learning and its surrounding tools/ecosystems hold enormous promise for delivering truly customized/personalized learning opportunities.  Such technologies will be able to learn where a student is at, how to motivate them, how fast to push them, and how they best progress through a type of content.  Such tools will provide real-time, learning-related, diagnostic dashboards for professors or teachers to leverage in order to guide and optimize a student’s education.

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So I believe that the promise is there for delivering truly customized/personalized learning opportunities available 24x7x365 — even though we aren’t completely there yet.  But think of the power a teacher would have if he or she had IBM’s Watson AI-based analysis on each student at their disposal! A “guide on the side” using such diagnostic tools could be a ***potent*** ally for a student.*

As such, I see innovative approaches continuing to come to fruition that will harness the power of serious games, analytics, web-based learner profiles, and multimedia-based/interactive learning content. Eventually, a piece of this type of personalized education will enter in via the Smart/Connected TVs of our living rooms…but that’s a post I’m building out for another day in the near future.

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*Another hope I have here is that such technologies will
enable students to identify and pursue their passions.

 


Some items that reinforced this notion for me include:


 

The key link from Bloom (1913-1999) one e-learning paper you must read plus his taxonomy of learning — an excellent item from Donald Clark Plan B (also see Donald’s archives for postings re: 50 top learning theorists)

The 2 Sigma Problem: The Search for Methods of Group Instruction as Effective as One-to-One Tutoring
Benjamin Bloom
University of Chicago | Northwestern University

Excerpt:
Most striking were the differences in final achievement measures under the three conditions. Using the standard deviation (sigma) or the control (conventional) class, it was typically found that the average student under tutoring was about two standard deviations above the average of the control class (the average tutored student was above 98% of the students in the control class). The average student under mastery learning was about one standard deviation above the average of the control class(the average mastery learning student was above 84% of the students in the control class).

Two key items from EdNet Insight’s Anne Wujcik:

Mapping a Personalized Learning Journey – K-12 Students and Parents Connect the Dots with Digital Learning — from Project Tomorrow

Personalizing Learning in 2012 — The Student & Parent Point of View [infographic] — from Project Tomorrow
Excerpt from Anne’s posting:

This first report focuses on how today’s students are personalizing their own learning, and how their parents are supporting this effort. That personalization centers around three student desires: including how students seek out resources that are digitally-rich, untethered and socially-based. The report share the unfiltered views of K-12 students and parents on these key trends and documents their aspirations for fully leveraging the technologies supporting these trends to transform their learning lives.

Updating the second screen ecosystem infographic — from digitalvideospace.blogspot.com

From DSC:

  • Watch this space to see how what I call Learning from the Living Room develops! 
  • It will be interesting to watch how educational gaming dovetails into this as well.

Also see:

McGraw-Hill report demonstrates power of adaptive learning technology to personalize education and support needs of 21st century students — prnewsire.com
Report illustrates how personalized learning is the key to engage, retain and graduate students and prepare them for the global workforce

Excerpt:

NEW YORK, April 12, 2012 /PRNewswire/ — A new report released today by the McGraw-Hill Education characterizes adaptive learning technology as the lynchpin in personalizing education in today’s K-12 and higher education classrooms. According to the report, adaptive learning technology, also known as a computer-assisted smart tutor, helps teachers tailor instruction for every student in the class, effectively creating a “class of one” and significantly improving learning outcomes.

The authors highlight three of McGraw-Hill’s adaptive programs:

  • LearnSmart is the leading interactive study tool for higher education that adaptively assesses students’ skill and knowledge levels to track which topics students have mastered and which require further instruction and practice. It then adjusts the learning content based on students’ strengths and weaknesses…
  • Power of U is a revolutionary, digitally rich personalized middle school math pilot program that uses real-time assessment data to group students in ways that allow them to learn at their own pace, in their own style, using the medium that works best for them…
  • ALEKS®, one of the pioneer products to use adaptive learning technology, is a web-based assessment and learning system created by the ALEKS Corporation and exclusively distributed by McGraw-Hill Higher Education to colleges and universities.

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From DSC:
These are the types of technologies that will make their way into courses that you can take from your Smart/Connected TV (i.e. “learning from your living room” and “The Forthcoming Walmart of Education” trends continue to develop and are moving one step closer to reality).  

 

NTT videoconferencing system transplants faces onto mobile telepresence screens

 

From DSC:

  • Another innovation that aids web-based collaboration.
  • Make that one more movement up the disruptive innovation curve (of online learning).

 

 

As an addendum on 3/4, check out:

From DSC:
Not that this is anything new…but the business model/strategy that FiftyThree, Inc. is following with their Paper app is very intriguing to me (and caused me to reflect, again, on the changing business models within higher ed)

  1. People can obtain the basic app for free
    To get an idea of the basic interface & functionality.
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  2. Additional functionality costs $
    People can purchase additional tools from the in-app store: such as Sketch, Write, Outline, and Color.

As I was reflecting on this business model, I wondered…will this be a part of our future educational marketplaces/exchanges?

Lynda.com (and many others as well I suppose) already does something similar to this by providing prospective students with a few modules — for free — but then requires a subscription for accessing the rest of the content/modules.

So…what if a student could bop into a “class” to get a feel for what the content was like — and perhaps the instructor/professor as well — before they ante up for additional information/learning opportunities/content?

 

Computers in the living room: Xbox has never been a game system — from wired.com by Tim Carmody

Also see:

Excerpt:

TV is changing. The idea of what  “TV” is,  is changing. As technology marches onwards it will continue to change consumer behavioral patterns. It will continue to change the nature of the living room. To think otherwise is to be left behind.

© 2024 | Daniel Christian