The New 3 E's of Education: Enabled; Empowered; Engaged -- May 2011 from Project Tomorrow

 

Excerpt from introduction (emphasis DSC):

Three factors are driving this new interest and enthusiasm for digital learning by educators. First, teachers and administrators are increasingly become technology-enabled themselves, using emerging technologies such as mobile devices, online classes and digital content to improve their own productivity. This development of a personal value proposition with the technology is propelling educators to think creatively about how to leverage these same tools in the classroom. Second, students and increasingly parents are demanding a different kind of learning experience and that is forcing even the most reluctant teachers and administrators to re-evaluate their perspectives about the value of technology within learning. As noted in prior Speak Up national reports, students have a very clear vision for 21st century learning. Their preference is for learning environments that are socially-based, un-tethered and digitally rich. Parents are also supportive of this new learning paradigm and as we noted in our first Speak Up 2010 report (released in April 2011) the emergence of a new trend of parental digital choice is an indication of this unprecedented support level. And schools and districts are waking up to this new trend. Concerns about parents’ capability to, for example, enroll their children in non-district provided online classes are compelling many districts to start virtual schools themselves. The third factor, the economy, and its resulting financial pressures on school and district budgets, has created a sense of urgency to more fully investigate how technologies can help educators meet their instructional goals with less expense.

All three factors converging at the same time has opened up a new window of possibilities for achieving the promise of technology to transform education. Evidence of this shift in perspective and vision by educators is noted in some comparative Speak Up findings over the past few years.

This report is the second in a two-part series to document the key national findings from Speak Up 2010.

In this companion report, “The New 3E’s of Education: Enabled, Engaged, Empowered – How Today’s Educators are Advancing a New Vision for Teaching and Learning,” we explore how teachers, principals, district administrators, librarians and technology coordinators are addressing the student vision for learning around three key trends. These trends have generated significant interest in the past year at conferences, in policy discussions and within our schools and districts: mobile learning, online and blended learning and digital content.

While each of these trends includes the essential components of the student vision of socially-based, un-tethered and digitally-rich learning, they also provide a unique backdrop for investigating the role of educators to engage, enable and empower students through the use of these emerging technologies.
• Role of Librarians and Technology Coordinators: To enable student use of the emerging technologies through their planning, support and recommendation responsibilities.
• Role of Classroom Teachers: To engage students in rich, compelling learning experiences through the effective use of these technologies in the classroom.
• Role of School and District Administrators: To empower both teachers and students to creatively envision the future of digital learning, and to provide opportunities for exploring the elements of a new shared vision for learning.

 

John Hunter on the World Peace Game — TED March 2011 — my thanks to Mr. Joseph and Mrs. Kate Byerwalter for this great presentation

 

TED Talks -- John Hunter presents the World Peace Game -- March 2011

About this talk
John Hunter puts all the problems of the world on a 4’x5′ plywood board — and lets his 4th-graders solve them. At TED2011, he explains how his World Peace Game engages schoolkids, and why the complex lessons it teaches — spontaneous, and always surprising — go further than classroom lectures can.

About John Hunter
Teacher and musician John Hunter is the inventor of the World Peace Game (and the star of the new doc “World Peace and Other 4th-Grade Achievements”).

 

 

iPads for learning -- great booklet!

Video conference project sparks meaningful learning — from ConvergeMag.com by Tanya Roscorla

Also see:

  • A Taste for Telepresence — from The Journal by Dian Schaffhauser
    Although high-end videoconferencing is still new to this Maryland school district, it’s a sensible next step on a well-planned path to location-free communication.

 

Augmented Learning — from Kirsten Winkler at bigthink.com
Excerpt:

A technology that keeps me excited for a while now is augmented reality in combination with QR codes and geo tagging. One start-up that caught my attention early on was StickBits.

From DSC:
I’m thinking of a related application here — it involves Geology courses. That is, what if the rocks or other types of materials (that students were trying to learn about) were assigned their own QR codes? Then the students could walk around the room, scan in the QR codes, and the relevant information about that rock/material would appear on their device.


 

Adobe Museum of Digital Media, A lecture by John Maeda

From DSC:
If online courses could feature content done this well…wow! Incredibly well done. Engaging. Professsional. Cross-disciplinary. Multimedia-based. Creative. Innovative. Features a real craftsman at his work. The Forthcoming Walmart of Education will feature content at this level…blowing away most of the competition.

 

John Maeda -- Adobe Museum -- March 2011

 

 

 

 

 

 


This is also true for materials like the item below!


 

 

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TED-ED March 2011

From DSC:
The incredible potential of location-aware educational materials, which could greatly enable a student to pursue their passions.

The other day, I was talking to my son after he had just finished playing a Wii-based football game. As we were talking, the situation made me reflect upon the power* that could come into play when a game/resource knows your (general) location. For example, in this NFL-based game, the system might ask if my son wants the Detroit Lions involved in the game. If he said yes, then the system might ask if my son were interested in knowing more about the Detroit Lines upcoming schedule. Again, if he answers in the affirmative, the system could provide a link to instantly take him to that information.

Now…take that same concept into the world of education, as a student attempts to pursue her passions, interests, and gifts. If she’s using a device that is teaching her how to draw, the “game” might present a list of art shows and exhibits in her area, along with information on how to get tickets to such events. In this manner, she could feed her passion. Such applications could open up a network of opportunities — in real-time — and present to a student what’s currently happening around them that could further involve them in the very thing that they are working with at that time (be it music, art, math, physics, or whatever discipline that’s involved). This is especially powerful if one were traveling or on a field trip.

Museums and educational institutions could tag their events so that such software goes out looking for such information and would bring such information back to the “game”.

It seems to me that if such technologies uncover chances to further one’s passion, the student will develop more of a love for learning. If a student develops a love for learning, the chances are better that that person will become a lifelong learner.

My bet? Some pretty cool teaching and learning times are ahead…

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* I realize there are reflections going on in my mind — and others’ minds as well — that such power needs to be taken seriously, responsibly…and not abused from a commercial standpoint nor from a security standpoint. Software may even be needed to absolutely block such inquiries — but if we get to that point, we’ve let the bad apples out there control everything…again.

Using screen capture software to improve student learning — from Faculty Focus by Rob Kelly

By using podcasts, vodcasts, and screen capture software to provide supplemental and remedial materials, instructors can focus on higher-order learning activities during class, says Dave Yearwood, associate professor and chair of the Technology Department at the University of North Dakota. In an email interview with The Teaching Professor, Dr. Yearwood shared some ideas for getting started.

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artwithmre.blogspot.com

Also see:
Ted Edinger: Art Teacher Inspiring Creativity — from EdReformer.com by Bennet Ratcliff

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Google Apps for e-Portfolios

From NCCE Presentation — March 11, 2011

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Helen Barrett - Google Apps For e-Portfolios - Workshop for NCCE - 3-2011

From NCCE workshop 2011

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Is the future of e-portfolios in your pocket? A presentation by Dr. Helen Barrett.

From AAEEBL SLC February 11, 2011

Lessons that inspire a love for the arts — from Edutopia.org

Illio of a can of Happy Idea Condensed Creative Soup

 

The Importance of Creativity in the Classroom
Blogger Jim Moulton on why an effective arts education requires that students be given freedom within a structure.

Staging Plays for Active Learning
Playwriting teaches kids how to construct a plot, write dialogue, tell a story through action, and much more.

How to Set Up a Literature Circle
Get tips for laying the groundwork, setting up protocols for discussions, and implementing strategies for motiving students to read.

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