Includes the acceleration of learning analytics and learner-generated content, knowledge application supplanting information access, digital textbooks making their move, data-intensive computing challenging IT — as well as predictions concerning faculty development (as even more courses move online), mobile learning, student expectations, open education, collaboration, social media and others.

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KhanApp offers free education to go — from lifehacker.com

KhanApp Offers Free Education To Go

iOS/Android: Education on-the-go is now easier thanks to Khan Academy’s mobile application. KhanApp is a mobile webapp that offers a full-fledged application experience around your favorite Khan Academy videos.

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eLearning predictions for 2011 and beyond — from Web Courseworks.com by Jon Aleckson

Excerpts:

This summer I attended the 2010 Distance Teaching and Learning Conference in Madison, Wisconsin. Some very interesting topics came up in the facilitated Think Tanks, and I wanted to share some of the predictions that were developed from these active group discussions regarding where eLearning will go in the next ten years.

Below you will find a table that summarizes the different opportunities and challenges that were predicted to arise in the next ten years by the participants in the conference Think Tanks and by [Jon Aleckson].

Opportunities Challenges
Learner
  1. Bridging informal and formal education
  2. Movement between schools to obtain courses needed for custom degrees
  3. Increase in shared knowledge among students and learners
  4. Networking and learning from each other
  5. Resumes will include informal and formal learning experiences acquired via the Internet
  1. Developing standards to gauge education and competency from multiple sources
  2. Providing an authoritative, reliable source for information (e.g. not just Wikipedia)
  3. Physical and psychological distance from other learners and instructors.
  4. Quality measures for informal and formal professional development attained on the Internet.
K-12 Instruction
  1. Reducing barriers to funding, certification, credit and accreditation
  2. Increase access to quality education for all students
  3. Open “course” concept to new blends of delivery and teaching
  4. Providing for more game-based learning experiences and techniques for a variety of learning styles
  5. Using new technology in the classroom
  1. Defining online and blended education
  2. Development of technical infrastructure, internet access and equipment
  3. Maintaining the custodial function of school
  4. Acquiring funding for bold Internet delivered experiences for the classroom
  5. Allowing use of new technology in the classroom
Corporate Training
  1. Just-in-time learning
  2. Greater access to information
  3. Peer coaching
  4. Cloud training
  5. Ability to reach those previously unreachable
  1. Intellectual property rights
  2. Resistance to using open content
  3. Peer review of resources
  4. Unknown impact of open universities
  5. Technical challenges related to size of offerings and rapidly changing technology
Content
  1. Tools allowing for easier collaboration and interaction
  2. Richer media experience (videos and simulations)
  3. Content repositories & Learning Object distribution and searchability
  4. Movement away from static textbooks as primary resource
  1. Growing tension between standard core content and differentiation of content
  2. Where will content for curriculum come from?
  3. What part will student-generated content play?
  4. More copyright issues
Learning Environment
  1. Customized learning spaces, i.e. personal learning environments (PLEs)
  2. Customization of content presentation and access
  3. eReaders and eBooks providing better and more interactive content (just in time)
  4. Changing paradigm of “bounded courses” to unbounded courses where learning is a continuous process that can occur anywhere and at any time
  1. Determining fit and purpose of new tools and pedagogical approaches
  2. Standards for smart phones/mobile apps
  3. Issues with accreditation, privacy and copyrights
  4. Universal access to technology, equipment, and the internet
Faculty
  1. More involvement and collaboration with online and distance learning initiatives
  2. More part-time faculty teaching for several institutions
  3. Faculty practices and entrepreneurs
  4. Changing role of faculty and PD instructors
  1. What will the primary role of faculty be?
  2. Faculty segmentation into master teachers, mentors, researchers, tutors, etc.
  3. Changing of promotion and tenure to accommodate different roles
  4. Changing pay structure
Administration
&
Management
  1. Continued growth of open education with some program stabilization
  2. Improved learner focus
  3. Increased blending/blurring of traditional on-campus with online options
  4. More collaboration with other administrators to influence policy makers
  1. Managing and maintaining growth
  2. How to blend on and off campus learner programs
  3. Regulatory and accreditation issues
  4. Student accountability issues (plagiarism/doctoring)
  5. Improving faculty/ instructor readiness
International Perspectives
  1. Providing access to education even to remote, rural, and developing areas
  2. Promote intercultural mixing and diversity through education
  3. Improving educational access in segregated societies
  4. Sharing resources and co-producing content to reduce cost
  5. Serve new growing customer groups
  6. Informal learning, sharing own learning with others via internet (e.g. blogs, wiki)
  1. Technological infrastructure of societies
  2. Understanding of different people and places
  3. Eliminating the “we and they” thinking
  4. Illiterate audiences
  5. International/cultural conflicts
  6. Developing culturally aware curricula
  7. Differences in cost of education and fees
  8. Selecting suitable types of content delivery
  9. Refiguring content for different learner communities

The Coming Golden Age of Open Educational Simulations — from Mike Caulfield

From DSC:
Thanks Mike for sharing this information, these lessons and reflections. Although your posting stopped me in my tracks, it was good to reflect upon. It made me wonder about such things as…

  • If we could get a billion from the fortunes that Gates, Buffett, and other billionaires are donating, could we create open learning objects/courses and make them available worldwide? Or would that not work?
  • Were you all ahead of your time?
  • Where does this leave us? That is, is it a wise goal to create interactive, professionally-done, engaging, multimedia-based applications? If so, under what conditions?
  • If we pursue this goal, who and how should we do it?
  • If open source models are followed, should we move towards the use of consortiums to create the learning objects? i.e. to spread out the development costs?
  • What would you say to instructional designers if they are following similar endeavors/efforts? How can one know all of the context that speaks to each individual taking the course?
  • Will “The Reusability Paradox” be a show-stopper for us?
  • What should our strategy and vision be?
  • Or did I miss the whole point here?!
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MIT Opencourseware: Highlights for High School

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Open University chooses Moodle 2.0 as their LMS of the future — from Moodle News by Joseph Thibault

The Open University, after commissioning a survey of the alternative/rival LMSs available, has decided to continue using Moodle as it’s primary Virtual Learning Environment (VLE) moving forward and is now planning it’s site wide upgrade which will be a several phase process over the next 12 months according to Ross MacKenzie.

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The Pivot to Digital Learning: 40 Predictions — from Tom Vander Ark, Partner, Revolution Learning — via EdNet Insights

From DSC:
That posting includes predictions for changes that we’ll see in the next 1, 5 and 10 years…with some excerpts below:

3. Lingering budget woes will cause several districts and charter networks, particularly in California, to flip to a blended model, with a shift to online or computer-based instruction for a portion of the day to boost learning and operating productivity.

9. The instant feedback from content-embedded assessment, especially learning games, simulations, virtual environments, and MMOs (massively multiplayer online games), will be widely used in formal and informal learning and will build persistence and time on task.

10. Adaptive content will result in more time on task (in some cases, two times the productive learning time over the course of a year), and better targeted learning experiences will boost achievement, particularly among low-income and minority students.

11. Comprehensive learner profiles will gather keystroke data from learning platforms, content-embedded applications, as well as after-school, summer school, tutoring, and test prep providers. Students and families will manage privacy using Facebook-like profiles.

12. Most learning platforms will feature a smart recommendation engine, like iTunes Genius, that will build recommended learning playlists for students.

18. All U.S. students will have access to online courses for Advanced Placement, high-level STEM courses, and any foreign language (this should happen next year, but it will take us five years to get out of our own way).

23. Second-generation online learning will replace courseware with adaptive components in a digital content library (objects, lessons, units, and sequences).

27. Most high school students will do most of their learning online and will attend a blended school.

28. More than one-third of all learning professionals will be in roles that do not exist today; more than 10% will be in organizations that do not exist today.

29. The higher ed funding bubble will burst, and free and low-cost higher education alternatives will displace a significant portion of third tier higher education (emphasis DSC).

37. There will be several DIY High options—online high schools with an engaging and intuitive merit badge sequence that will allow students to take ownership of and direct their own learning. They will still benefit from adult assessment, guidance, and mentorship but in a more student-directed fashion.

The 2011 NMC Summer Conference includes four themes:

Threads in these themes include, but are not limited to, the following:

  • Emerging uses of mobile devices and applications in any context
  • Highly innovative, successful applications of learning analytics or visual data analysis
  • Uses of augmented reality, geolocation, and gesture-based computing
  • Discipline-specific applications for emerging technologies
  • Challenges and trends in educational technology
  • Projects that employ the Horizon Report or Navigator in any capacity

.

  • Challenge-based learning
  • Game-based learning
  • Digital storytelling as a learning strategy
  • Immersive learning environments
  • Open content resources and strategies
  • New media research and scholarship
  • Challenges and trends in new media and learning

.

  • Fostering/Supporting/budgeting for innovation
  • Supporting new media scholarship
  • Collaboration as a strategy
  • Learning space design, in all senses of the words
  • Use, creation, and management of open content
  • Experiment and experience; gallery as lab, lab as gallery
  • Challenges and trends related to managing an educational enterprise

.

  • Designing for mobile devices in any context
  • Social networking — designing, monitoring, maximizing social tools
  • Experience design
  • Creating augmented reality
  • Creating the next generation of electronic books
  • Optimizing digital workflows
  • Strategies for staying current with new media tools

Schools combine netbooks and open source
.

Also see:
Laptops All Around! Now What?
— from CampusTechnology.com by Bridget McCrea

So you’ve decided to give tablets and laptops to all your students and faculty. Now how do you support that? Pennsylvania’s Seton Hill University backs up its newly expanded mobile computing program, now consisting of both Apple MacBook Pros and iPads for students and faculty, with a robust support structure modeled after AppleCare.

When Seton Hill University in Greensburg, PA launched its freshmen laptop distribution program in 2009, the institution’s IT team didn’t just match the Apple MacBook Pros up with their new owners and hope for the best. Knowing that many universities struggle to provide adequate “service after the sale” on technological equipment, the school took an active stance on the issue.

Open Educational Resources (OER) 101 -- by David Wiley

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