Design Boost is a four day bootcamp for prototyping digital learning products.

We’re looking for promising young innovators, to bring learning into the 21st century, to create digital products that excite and engage kids in meaningful learning. In partnership with IDEO, Startl is offering a multi-day immersion for designers and creators, hackers and coders, builders and entrepreneurs.

Boost isn’t about sitting around dreaming up pie-in-the-sky ideas. Its an intense whirlwind of activity, with lots of hands-on, real-world involvement in the design and product development process. You’ll be taking the seed of an idea and seeing whether you can grow it into an effective and marketable learning product. Along the way, you’ll be steeped in how to create user-centered, learning-rich and market-smart designs and learn the tricks that seasoned entrepreneurs use to generate new products quickly and cheaply. But you won’t be doing this on your own. You’ll be surrounded by inspiring peers and collaborating with them to amp up your creativity and rigor.

Startl’s first series of Design Boost will focus on the design of mobile applications for learning, targeting these primary platforms: Android, iPhone, Symbian and BlackBerry. We’re making this the focus because there’s a serious lack of high-quality mobile applications for learning and education on the market, so there’s a massive opportunity to make a difference and make your mark.

The Boot Camp will be a launching pad for participants to make their next entrepreneurial move, be it with Startl, IDEO, local firms, national brands or beyond.

Apply for the November 2010 Mobile Design Boost to be held in San Francisco November 11-14, 2010.  (Application deadline – September 17, 2010)

The Basics – What You Need to Know Before Applying
A primer on what Startl is seeking in teams.

Design Boost FAQ’s

Mobile Design Boost Schedule & Agenda

From DSC:
Are there many college-level courses out there like this? This is a very interesting, real-world, engaging, hands-on approach — while offering numerous opportunities to collaborate.

Media:Scape-based setups would work well here.


Podcast: William Rankin on Mobile Learning with the iPhone and iPod — Educause

William Rankin is Associate Professor and Director of Educational Innovation at Abilene Christian University. In this interview from the EDUCAUSE 2009 Conference, Rankin discusses ACU’s mLearning Initiative, which deployed mobile devices to the entire freshman class. This created unique opportunities to pilot applications, overcome challenges, and create partnerships.

Damaka introduces first complete iPhone multi-party video conferencing solution over WiFi, 3G and 4G networks — from Damaka
Two-way video calling, application sharing and instant messaging power real-time collaboration and improve productivity

RICHARDSON, Texas – July 19, 2010 – Damaka®, a technology pioneer in mobile unified communications and collaboration (UCC), today unveiled the industry.s first complete, real-time multi-party video conferencing solution for the Apple® iPhone® featuring support for WiFi, 3G and 4G networks.

The Damaka solution offers innovative features including live multi-party video, application and desktop sharing with voice and editing capability, Presence, Instant Messaging, audio conference participation and touch and zoom capabilities. Damaka’s Sweeping™ functionality allows users to “handoff” in-process collaboration sessions across networks and devices for streamlined communication while on the go. Video conference sessions can be conducted cross platform, with any other device using Damaka, including Android™, iPad™, Symbian™ and Windows Mobile® devices.

Mobile learning considerations – native apps or web apps — from the Upside Learning Solutions blog

I stumbled upon this presentation, shared by Chad Udel, comparing four main mobile OSes. Chad used this for his presentation at mLearnCon 2010. Take a look…

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Press Release: Moodlerooms and DubMeNow Release joule Mobile Application — eSchoolNews.com

Baltimore, MD —Moodlerooms, Inc., provider managed open-source e Learning solutions, in partnership with DubMeNow, a leading developer of modern communication applications, has released joule™ Mobile, an application that will extend the online classroom and deliver on-the-go access to joule™, Moodlerooms’ enterprise learning management platform.

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Mobile Computing and Education – What are the Conditions for Innovation?

A promising development for mlearning

A promising development for mlearning

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Trends in Ed 6.23.10: Smart Phones Used by 50% of Students — from edlab.tc.columbia.edu by Jeannie Crowley

According to a recent study by the Institute for Mobile Media Research, smart phones are displacing laptop use for many college students. Nearly 100% of students own a mobile device and 50% of students own a smart phone. The use of smart phone has risen dramatically since the release of other recent reports on student mobile use. Especially important in this study is the finding that text messaging is much more popular than IM and email. This should factor into a university’s decision when developing a new mobile tool. It may be tempting to create educational apps for the iPhone, but it is not a great device for texting and may not be as popular among the student population as other smart phones. Additional findings from the study are included below.

Ready for its closeup: iMovie for iPhone 4 is here — from MacLife.com by J.R. Bookwalter

iMovie for iPhone

After being introduced during his keynote address at WWDC 2010 earlier this month, Apple CEO Steve Jobs quipped that iMovie for iPhone will be available alongside the iPhone 4 “if we approve it.” And approve it they did — iMovie is ready to rock your new iPhone 4.

Apple’s App Store elves were busy overnight in preparation of Thursday’s iPhone 4 launch, including the release of iMovie for iPhone. The new app promises to complement the new handset’s 720p HD movies, allowing you powerful editing tools in the palm of your hand.

From Apple:

Make beautiful HD movies anywhere with iMovie, the fun, feature-rich video editing app for iPhone 4. Create a video postcard of your day at the beach and publish it to the web — without ever leaving your spot in the sand. Or make a movie of your child’s birthday party and send it to your parents — while the party is in full swing. With iMovie…

From DSC:
The ability to record and edit video on the fly presents some interesting applications for mobile learning, don’t you think?

How to create a successful M-Learning strategy: mLearnCon – Part I — from Upside Learning by Amit Garg

Last week I attended a day-long certificate workshop at the inaugural mLearnCon in San Diego titled Creating a successful m-learning strategy: From Planning to Implementation conducted by Judy BrownRovy Branon, Jason Haag, and Chris Raasch. The workshop was well designed and gave a wide range of information along with templates and charts that could be useful for the beginners and the slightly more experienced professionals in the field.

Judy had this quote on a slide which I think summarizes how important mobiles are for our future:

“Mobile phones are misnamed.They should be called ‘gateways to all human knowledge.”
Ray Kurzweil, Futurist (at Handheld Learning ’09)

I believe this to be true and all organizations will realize this sooner or later. The pace of change is phenomenal and m-learning has truly come of age now. Now is the right time to get your m-learning strategy in place.

I’ve presented a short summary of the first session (Judy’s) which mainly covered planning part:

Also see the slides at:

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Mobile learning in the age of the iPad

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