digitalliteracy.gov

Storytelling gets an upgrade: Beyond tactile stories — from digitalbookworld.com by J.C. Hutchins, novelist and transmedia storyteller

Excerpt:

Over the course of my two previous pieces on storytelling upgrades, I showed how tactile and kinetic features native to the iPad can be linked to traditional narrative devices, such as foreshadowing. However, where it gets really exciting is how the device can unlock a deeply interactive and immersive environment in which the “reader” is an integral part of a nonlinear story—all narrative features that cannot be rendered in print.

Up to now, I had been focusing on the tactile and kinetic, but there are dozens of ways exist to leverage the iPad’s other built-in features, including…

Also see:

 

StoryWorld 2011

StoryWorld Conference + Expo is a timely event for:

  • Transmedia content developers
  • Book publishing professionals
  • Television development and acquisition professionals
  • Film professionals
  • Advertising agencies and multi-media marketing firms
  • Game developers (including web, video, roleplaying and alternate reality games)
  • Mobile developers
  • Production companies
  • Literary and entertainment agencies
  • Writers and content creators
  • Media consultants
  • Any firm or professional in the business of producing cross-platform content

Teaching students to be multimedia storytellers — from Spotlight on Digital Media & Learning

From DSC:
With a special congrats out to Laura Fleming on her curation efforts:

We wanted to point Spotlight readers to a new, powerful collection on the National Writing Project’s Digital Is website. Reading and Writing Transmedia is curated by Laura Fleming, a library media specialist in River Edge, N.J., who blogs regularly about the connection between transmedia and education.

Reflections from DSC (additional emphasis by DSC):

I ran across Braden Kelley’s posting over at Blogging Innovation that’s entitled, “An Innovation Perfect Storm? In that posting, Braden lays out a powerful vision that he’s had for at least 2 years:

I believed two years ago and still believe that what the world needs is not more smart devices, but more flexible and plentiful dumb devices that are driven by the one smart device to rule them all – an extensible smart phone that can not only drive multiple display and input devices wirelessly, but also augment its processing and storage capabilities via wireless devices or the cloud.

Besides mentioning Motorola’s Atrix, RIM’s Blackberry Playbook , and Nintendo’s WiiU, Braden focuses on Apple’s product line. But later on in his posting, he provides a link to Teq’s WiD410 product — a conference room flat panel solution:

 

TEQ AV/IT June-2011 -- might be a part of the future smart classroom

 

Braden’s vision caused me to piggyback on my vision for what I’d like to see in our Smart Classrooms — the ability for students to quickly and easily project/”play” their content for others in the class to see — without interrupting the flow of the class.

This concept holds true for corporate conference rooms & training centers as well.

 

Addendum/see also:

 


 

 

Frog Disection app from Punflay

Per Nicola Santiago at Punflay:

  • We develop educational iPhone/iPad apps for kids. Our Frog Dissection app which is being used in many schools was awarded the Mark Twain’s Ethical Science award by PETA and was also selected as the Best Science app by IEAR. We also have a Rat Dissection app in the store.

Side reflection from DSC:

This type of work shows the power of using teams of specialists. One person can’t do it all anymore — we need to face up to this fact and stop thinking that simply providing more professional development is the answer. I realize that using textbooks brings in teams of specialists — but it seems to me that we still think that simply by providing more professional development, our teachers and professors will be able to meet the constantly (and quickly) rising bar. That type of approach has outlived its usefulness and it just won’t cut it anymore; we do our students a major disservice by clinging to that outdated, status-quo-based model.

How can we move to using more teams of specialists to create and deliver our educational materials?

Nice work to the teams at Punflay in India!


 

 

 

Publishers launch first digital-only textbook for K-12 — from Mashable.com by Sarah Kessler

Excerpt:

McGraw-Hill launched its first all-digital, cloud-based textbook for the K-12 market on Monday at the International Society for Technology in Education (ISTE) conference.

Unlike the company’s previous digital efforts for this age group, the books are intended to be used as primary texts (other McGraw-Hill digital texts have been sold as a companion of physical textbooks). This is the first time a major publisher has launched such a platform.

Report from EduBloggerCon at ISTE11: Trends and Tools — from Edutopia.org by Betty Ray

Excerpt:

There are a few interesting ideas that are emerging this year.

  1. “Flipped” Classrooms
  2. Digital Learning Toolsets (Formerly Known as “Textbooks”)
  3. Videogames in the Classroom: World of Warcraft
  4. Management of Digital Life
  5. Some Cool New Tools of Note

…and more

PressForward: A new project aims to rethink scholarly communication for the age of new media journalism — from niemanlab.org by Tim Carmody

Excerpt:

How journalists communicate has been radically changed by the Internet. Is it time for the academic world to catch up?

Today, the Roy Rosenzweig Center for History and New Media at George Mason University launches PressForward, a new discovery portal and publishing platform for scholarship and intellectual discussion on the web.

The big idea of PressForward is to create a digital-first alternative to the cumbersome mechanisms of traditional gatekeepers — academic journals — while keeping main benefits of print publication and peer review: their ability to concentrate a community’s attention around the best emergent writing and research. The project is bankrolled through a grant from the Alfred P. Sloan Foundation’s Digital Information Technology program.

Addendum on 6/28/11:

Expand TV

Excerpts (emphasis DSC):

What is interactive TV?
Interactive TV is technology that allows viewers to interact directly with content and brands through use of their TV remote control to request product samples, discounts and information, express opinions, engage in polling and trivia, and more. In a study, 82% of viewers said they would like to be exposed to additional interactive television advertising. (The Efficacy of Advanced Advertising and In-Program Interactivity, Canoe Ventures, 2010)

Also see Canoe Ventures (New York, NY):

The Next Great Digital Medium
Canoe VenturesTM is changing television. We’re creating innovative products and services for networks to enhance programming and empower viewers to interact with their TVs.

We are accelerating TV’s evolution by combining the impact and reach of traditional TV with new technologies and marketing solutions that will better connect consumers with brands.

Founded in 2008 by the country’s leading cable operators, Canoe is making TV the next great digital medium.

 

Addendum from later on 6/27/11:

Final Cut Pro X released today -- 6-21-11 -- download it from the App Store for $299

 

Some of the other items/articles on this include:

 

videogamedesignschools.net

From DSC:
My thanks to Sara McDowell for this resource, which she developed.

 

 

Addendums on 6/16/11 — also see:

Action! The Digital Learning Farm — from the Langwitches blog by Silvia Rosenthal Tolisano

 

Tagged with: • •  

An infant with great potential — from Critical Reflections by Saul Carliner

Excerpt:

Yesterday’s post explored that, despite the hype, e-books are still in their infancy.

But everyone has high hopes for them.  Some of those hopes are admittedly hype.  But some are based on actual data and experience. Here are three cases:

  • A partner approach to online and print
  • Signs of life in the nonfiction market for e-books
  • New online course packs
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