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Designing for the future web — from SmashingMagazine.com by James Gardner

 

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Design tips — from blog.99designs.com

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Adobe Museum of Digital Media announces new exhibition: John Maeda: Atoms + Bits = the neue Craft (ABC) — from finance.yahoo.com

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New exhibit coming up at the Adobe Museum

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SAN JOSE, Calif.–(BUSINESS WIRE)– The Adobe Museum of Digital Media (www.adobemuseum.com) is pleased to announce its second exhibition, John Maeda: Atoms + Bits = the neue Craft (ABC), on view March 23 to Dec. 31, 2011. The exhibition is a digital representation of Maeda, president of the Rhode Island School of Design (RISD), leading an interactive lecture on how artists are connecting the worlds of digital creativity and analog (or handcrafted) creativity. Titled Atoms + Bits = the neue Craft (ABC), the lecture underscores the mission of the AMDM to provide an interactive venue for presenting digital media works as well as providing a forum for expert commentary on how digital media influences culture and society.

According to Maeda, “Computers let us imagine digitally what we once could only validate by handcraft in physical form – the infinite malleability and reusability of bits have forever changed the creative process. But just as it took Icarus to first imagine human flight by carefully observing how birds can fly, digital tools have relied on many of the original tools and media used by artists in the pre-digital world.” Maeda sees the thread that runs between the tools of physical art making – such as pens, brushes and pigment – and the way new media has co-opted many of the same tools to manipulate bits in digital art. Through the exhibition, he examines the history of linking analog and digital creativity within his own work and the works of others.

Are touchscreen tablets effective design tools? — from SmashingMagazine.com

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Lead Image in Are Touchscreen Tablets Effective Design Tools?

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Smashing Styluses in Are Touchscreen Tablets Effective Design Tools?

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Art of the Wormwood Saga -- Part I -- released 3-8-11

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Addendum 3/14/11:

 

  • 60% reached on kickstarter – new videos online!Yesterday, 60% of the funding goal for the Wormworld Saga App was reached on kickstarter.com and like I promised, here’s the next batch of videos in the “Art of the Wormworld Saga” series.

 

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Concept future -  Universal Remote Controller 6

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Concept future -  Universal Remote Controller 4

 

5 creative places to find textures

5 creative places to find textures — from MediaLoot.com by Tony Thomas

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find creative textures

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How do you transform good research into great innovations?

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An e-Learning Tool Revolution — from Allen Interactions by Ethan Edwards, chief instructional strategist

Allen Interactions had a highly visible presence at the [DevLearn 2010] conference, announcing the official Private Beta Program for a new authoring system, currently under development and code-named Zebra.

The experience of using it has really illustrated for me in a fresh way why current authoring systems always fall so short. The challenge of designing instruction for computer delivery is how to craft an experience that engages the learner and creates unique opportunities for that learner to solve challenges.  Instructional interactivity is at the core of this design process.  Ideally, an authoring tool ought to put the designer at the center of manipulating interactivity.

What is so exciting to me about the possibilities that Zebra suggests is that for the first time in my recollection designers will be able to directly and easily manipulate those design elements that define instructional interactivity–Context, Challenge, Activity, and Feedback–in a seamless design environment.  Of course, we’re just beginning this journey and there is much unknown about the significance that Zebra might have, but for the first time in a long time, I feel optimistic about authoring potential, which has been rather stalled in its tracks for almost 15 years.  I can imagine this dramatically increasing the influence that instructional designers can have in the overall creating of outstanding e-learning applications.

50 new, free, high-quality icons sets — from SmashingMagazine.com

Icons-111 in 50 New Free High Quality Icons Sets

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Icon-195 in 50 New Free High Quality Icons Sets

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Icon-115 in 50 New Free High Quality Icons Sets

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Getting ready for a job interview — Noupe.com by Justin Johnson

As web designers and/or developers we have a certain luxury afforded to us with the location and times; where and when we work. Ours is an industry that allows us to sit at home and work at whatever times (and in whatever conditions) are convenient to us. However, in today’s economic times it can be harder to find enough contract work to support a comfortable lifestyle.

If you’re a recent college graduate or a freelancer looking to transition into work as a full-time designer/developer at a company, the following tips in today’s post will help you ace the interview and land the job. Note that a lot of the tips listed below are for larger scale companies. Whether small or large scale, most companies tend to interview in a more “standard” method — so we’ll stick to exactly those kind of guidelines.

© 2024 | Daniel Christian