12 Trends from Cannes 2011 - from The Social Practice

 

  1. Social TV
  2. Digital storytelling
  3. HTML 5 and the rise of web apps
  4. Collaboration and co-creation
  5. The power of real-time
  6. The rise of social business
  7. Designing for networks and understanding social spread
  8. Seamless integration across devices
  9. The power of the tangible / creating social objects
  10. The rise of the tablet
  11. Getting creative with players and browsers
  12. Socially connected objects

 

See also:

Architectural-Mapping-On-A-Small-Scale

Thierry Fournier’s Augmented Window On Paris — from psfk.com by Emma Hutchings

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Reinventing the Technology of Human Accomplishment — by Gary Hamel; from the University of Phoenix Distinguished Guest Video Lecture Series.

From DSC:
No matter whether you agree with what Gary is saying or not, can you imagine if every lecture contained this type of team-based assistance in creating the motion graphics, recording the video, editing the video, executing proper sound design principles, etc.? Most likely such an endeavor would be more achievable/successful when producing content in a controlled, studio type of environment — and then presenting it online (vs. trying to do this in front of a live classroom/audience/face-to-face.)

Anyway, very powerful communication channels here! Excellent use of motion graphics to backup his message. A transcript with bolded headings and colored main points would be great too. By the way, wouldn’t it be cool for “call outs” to appear — somewhat in an augmented reality sort of way — when a main point was just made?!


Gary Hamel -- Reinventing Managment for the 21st Century

Description of video:
Watch Gary Hamel, celebrated management thinker and author and co-founder of the Management Innovation eXchange (MIX), make the case for reinventing management for the 21st century. In this fast-paced, idea-packed, 15-minute video essay, Hamel paints a vivid picture of what it means to build organizations that are fundamentally fit for the future—and genuinely fit for human beings. It’s time to radically rethink how we mobilize people and organize resources to productive ends. Here’s how we start.

This video is an excerpt from the University of Phoenix Distinguished Guest Video Lecture Series.

 

Sample screen shots:


 

 

 

 

 


From DSC:
Again, can you imagine the bump in engagement/attention spans if a faculty member could be backed up by these types of motion graphics!?

 

From DSC:
I realize that many of the for-profits are already using teams of specialists…but many others are not.

 

–Originally saw this at the
Higher Education Management blog by Keith Hampson

EDUCAUSE Quarterly Logo

 

Mobile

 

 

Also see:

 

The physical is virtual – from TrendBird.biz and Aurasma

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New way to learn with AR — from edlab.tc.columbia.edu by Pengfei Li

 

 

Addendum later on 5/17 — also see:

 

[Concept] The new “textbook”: A multi-layered approach — from Daniel S. Christian
I’ve been thinking recently about new approaches to relaying — and engaging with — content in a “textbook”.



For a physical textbook


When opening up a physical textbook to a particular page, QR-like codes would be printed on the physical pages of the textbook.  With the advent of augmented reality, such a mechanism would open up some new possibilities to interact with content for that page. For example, some overall characteristics about this new, layered approach:

  • Augmented reality could reveal multiple layers of information:
    • From the author/subject matter expert as well as the publisher’s instructional design team
      • Main points highlighted
      • Pointers that may help with metacognition, such as potential mnemonics that might be helpful in moving something into long-term memory
      • Studying strategies
    • A layer that the professor or teacher could edit
      • Main points highlighted
      • Pointers that may help with metacognition, such as potential mnemonics that might be helpful in moving something into long-term memory
      • Studying strategies
    • A layer for the students to comment on/annotate that page
    • A layer for other students’ comments

 

 


For an electronic-based textbook


  • The interface would allow for such layers to be visible or not — much like Google’s Body Browser application
  • For example, in this graphic, comments from the SME and/or ID are highlighted on top of the normal text:

 

 

 

 

Advantages of this concept/model:

  • Ties physical into virtual world
  • We could economically update information (i.e. opens up streams of content)
  • Integrates social learning
  • Allows SMEs, IDs, faculty members to further comment/add to content as new information becomes available
  • Instructors could highlight the key points they want to stress
  • Many of the layers could offer items that might help with students’ meta-cognitive processes (i.e. to help them learn the content and move the content into long-term memory)
  • One could envision the textbook being converted into something more akin to an app in an online-based store — with notifications of updates that could be constantly pushed out

 

Addendum (5/26):

 

Augmented reality on the ipad2: Top 5 uses and apps — from hiddenltd.com

1. Connecting Online and Offline Retail.

 

2. Rich Media Advertising – Everywhere.

3. Bridging the gap between print and online

4. Immersive gaming

5. Navigation & Tourism


The Hyperbook by Mollat editions: When 18th century meets 21th — from Total Immersion and Axyz

 

 

Also see:

Ten creative uses for augmented reality — from hiddenltd.com

Here’s an extract from our document, ‘augmented reality marketing strategies: the how to guide for marketers’ highlighting ten creative ways marketers can use augmented reality.

The full version of our guide is embedded on the end of this post…

 

The 25 Most Influential People Tweeting About Augmented Reality — resource from Paul Simbeck-Hampson

 

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