Educational technology trends 2010 — from xplana.com by Rob Reynolds

We present these trends as broader categories and then point to specific topics within each. We will use these trends guidelines for our daily, weekly, and monthly research over the next six months, and will then issue a revised set of trends for the last half of the year.

From DSC:
One of the topics is “Containerless Education” which states:

Today, learning content is still consumed mostly in container formats — books, courses, LMS platforms, classes, and institutions. Increasingly, however, the notion of content is shifting to smaller, autonomous pieces that can be acquired and reconfigured by the end user in ways that are necessarily independent of traditional educational containers. Just as songs have been disaggregated from albums in the music world, educational content in general will be increasingly disaggregated from its containers in the coming year.

…hmmm….sounds like a Learning Ecosystem.

Rise of the ‘Apps Culture’ — Pew Research Center Publications

Cell phone use in the U.S. has increased dramatically over the past decade. Fully eight-in-10 adults today (82%) are cell phone users, and about one-quarter of adults (23%) now live in a household that has a cell phone but no landline phone.

Along with the widespread embrace of mobile technology has come the development of an “apps culture.” As the mobile phone has morphed from a voice device to a multi-channel device to an internet-accessing mini-computer, a large market of mobile-software applications, or “apps,” has arisen.

Among the most popular are apps that provide some form of entertainment (games, music, food, travel and sports) as well as those that help people find information they need and accomplish tasks (maps and navigation, weather, news, banking). With the advent of the mobile phone, the term “app” has become popular parlance for software applications designed to run on mobile phone operating systems, yet a standard, industry-wide definition of what is, and is not, an “app” does not currently exist. For the purpose of this report, apps are defined as end-user software applications that are designed for a cell phone operating system and which extend the phone’s capabilities by enabling users to perform particular tasks.

The most recent Pew Internet & American Life Project survey asked a national sample of 1,917 cell phone-using adults if they use apps and how they use them. Broadly, the results indicate that while apps are popular among a segment of the adult cell phone-using population, a notable number of cell owners are not yet part of the emerging apps culture.

Online collaboration: New innovations pave the way for convergence — from prnewswire.com
Merger of television and computer takes giant step closer as innovative online tool suite is released

CALABASAS, Calif., Aug. 16 /PRNewswire/ — Anticipating the coming paradigm shift that will merge your television and your computer, NxtGenTV has just released the most cohesive system of online tools to facilitate the ultimate interactive communication platform. Four years of innovating has resulted in NetConference.com, an elegant, easy-to-use online meeting system that supports the diverse requirements of single users, small and medium size businesses as well as enterprise and nonprofit organizations. Creating a new opportunity for the global audience to interact online in even greater and more efficient ways is only one of the many benefits of building a social media broadcasting system that facilitates Communication, Collaboration, Presentation and Education.

An industry leader in online games, apps, widgets, banners and rich media development for major entertainment brands, The Illusion Factory created a new company, NxtGenTV to develop and patent cutting-edge online technologies such as shared synchronized visual media and other key innovations that will further blur the lines between computers and television. “We have been passionate about creating the cumulative new systems that will drive Convergence,” shares Brian Weiner, CEO of The Illusion Factory, “our creation of NxtGenTV will lead the push for truly interactive television.”

nxtgen.tv

.nxtgen.tv/products

Murdoch says iPad is a game changer — from PadGadget.com

News Corp announced their 4Q numbers [August 4] and during the earning call News Corp CEO, Rupert Murdoch, said the iPad was a “game changer” for the media industry.

News Corp has eagerly embraced the iPad and was one of the first media companies to launch a newspaper title for Apple’s new device.  The Wall Street Journal app quickly shot to the top of the apps charts and has been a top download since the launch of the iPad back in April.

News Corp management is very excited by the tablet format with Chief Operating Officer Chase Carey saying the iPad has “transformed people’s expectations and the opportunities around mobile.”  Carey went on to say “it is also a device that for the first time really starts to deliver on the promise of multimedia, where you can see how you could…go between what traditionally would be video content, printed content, advertising that really is attractive that you could penetrate through and engage with.”

Also see:
New online business model will succeed, says Rupert Murdoch

Tracking e-learning growth

Other excerpts/quotes:

  • “The archetypes … are changing. Teachers are students. Students are teachers. And so our notion of a linear learning curve that is completely dictated by your age and by your grade and all this stuff, it all blows up.”
  • But while students, parents, teachers and administrators all appear to be more open to online learning, the infrastructure to accommodate that demand is still evolving—and at this point still falling short, the survey finds.
  • Administrators appear to be reacting to the demand by shifting their focus toward online learning for students. Yet their primary focus for online learning continues to be for professional development, the report says.

The Rise of the Cloud (graphic)

The rise of the app/book

App/Books are in fact a new category of entertainment; a combination of book and software application that leverages the best of both mediums. An App/Book is interactive, it can have sound, video, animations. It is more like a random access film than a book in some ways. You watch or listen or interact with any part of the book at any time. Actually, that’s not even a good enough description. An App/Book is potentially more than an application, a book, or a film.

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A promising development for mlearning

A promising development for mlearning

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Highlights from the New Media Consortium’s Summer 2010 Conference — by Alan Levine

New Media Consortium's Summer 2010 Conference in Anaheim

Whether you were there or not, below you will find our collection of media and highlights from the 2010 Summer Conference, hosted by the University of Southern California.

2010 top ten trends in academic libraries

The ACRL Research, Planning and Review Committee, a component of the Research Coordinating Committee, is responsible for creating and updating a continuous and dynamic environmental scan for the association that encompasses trends in academic librarianship, higher education, and the broader environment. As a part of this effort, the committee develops a list of the top ten trends that are affecting academic libraries now and in the near future. This list was compiled based on an extensive review of current literature (see selected bibliography at the end of this article). The committee also developed an e-mail survey that was sent to 9,812 ACRL members in February 2010. Although the response rate was small (about five percent), it helped to clarify the trends.

The trends are listed in alphabetical order…

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Top ten electronic education trends for the 21st Century — from BigGyan’s blog

Don’t miss this interesting list of the top ten Electronic Education Trends for the 21st Century from James Canton.

Posted on – April 11, 2010

Dr. James Canton is a renowned global futurist, social scientist, keynote presenter, author, and visionary business advisor. For over 30 years, he has been insightfully predicting the key trends that have shaped our world. He is a leading authority on future trends in innovation and The Economist recognizes him as one of the leading futurists, worldwide. He is the author of The Extreme Future: The Top Trends That Will Reshape the World in the 21st Century, Dutton 2006, and Technofutures: How Leading-Edge Innovations Will Transform Business in the 21st Century, Next Millennium Press, 2004.

The Top Ten Electronic Education Trends for the 21st Century

1. Electronic education via the Net will enable interconnected learning experiences, choices, and opportunities for billions worldwide.
2. Educational content will be delivered by new computer, interactive TV, satellite, and Internet technologies in the new millennium.
3. Interactive online multimedia and multidimensional content will revolutionize learning.
4. Self-paced, self-directed individualized virtual learning will dominate business training.
5. Students and teachers will prefer on-demand virtual learning to traditional school programs
6. Corporations will prefer Net-based training where workers can learn at their own pace.
7. Virtual Reality scenarios that depict real-world and fantasy experiences will increase the learning impact for all types of education.
8. Real-time Net chats with other global learners will make virtual education a satisfying social experience beyond the limits of time and distance.
9. Teachbots-smart agents-will transform education, providing personalized guidance when and where people need it.
10. People will learn to design their own electronic learning programs, which will increase their understanding, skills, creativity, and career choices.

CoSN webinar: Emerging technology trends in K-12 education — from NMC

For a second year, the NMC has partnered with the Consortium for School Networking (CoSN) to produce the Horizon Report: K-12 Edition. This year’s report will be released next week.

You are invited to join us Tuesday April 13 (10:00-11:00am PT / 1:00 – 2:00pm ET) for a CoSN online seminar where the 2010 Horizon Report: K-12 Edition will be discussed as part of a conversation on emerging technologies trends in K-12 education.

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