The 20 best blogs about game-based learning — onlinecolleges.net

Excerpt:

Because the push toward incorporating these resources still exists in a comparatively inchoate state, anyone curious about how they apply to educational settings should keep up with the latest movements and technologies currently shaping the movement’s future. Blogs can help with that.

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Augmented reality in a contact lens — from spectrum.ieee.org by Babak A. Parviz

 

 

Top 9 best augmented reality iPhone apps in 2012 — from blog.startappz.com

Excerpt:

The principle of augmented reality based iPhone apps is to use the superb multitasking and image processing capabilities provided by the iPhone. Even though the technology of augmented reality is still in an embryonic stage, these smart iPhone apps give us a small glimpse of what’s to come. Most of these apps are available at Apple’s iTunes App Store. So check out the top 9 best Augmented reality apps for iPhone in 2012 Here are some really cool iPhone apps with augmented reality features.

Canon announces mixed reality system for industrial design teams — from Core77.com

 

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50-gigapixel camera is straight out of science fiction  — from futureoftech.msnbc.msn.com

AWARE-2

David Brady / Duke University

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playtell: Storytime, Anytime.

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The Abundance Builders — from wfs.org by Peter Diamandis and Steven Kotler
Progress occurs when inventive people solve problems and create opportunities. Here are just a few of the breakthroughs that offer the brightest prospects for a future that leaves austerity and deprivation behind.

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HealthTap debuts paid private medical consultations via mobile device — from betakit.com

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HealthTap

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IKEA 2013 catalog has augmented reality — from augmentedblog.wordpress.com
And then some
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3D printing: The game changer — from T.Rowe Price by Hug Evans

Excerpt:

From my vantage point, 3D Printing is right up there as one of the most exciting innovations I’ve seen in the 20 years I’ve been around here. I think it’s going to change the way goods are manufactured across many industries.

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DIY holodeck gaming system to be built by university students — from thecreatorsproject.com by Kevin Holmes

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iRobot and InTouch Health announce RP-VITA Telemedicine Robot — from spectrum.ieee.org by Evan Ackerman

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New 3D Printers From 2012 — from kraftwurx.com

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The 10 best games for learning about the stock market — from onlinecollegecourses.com

Excerpt:

Much like skydiving, playing the stock market is not an activity you want to learn through your mistakes. Fortunes are made and lost all the time by people who think (or thought) they had a handle on stock trading. If you have a few million you can afford to lose, or you’re investing with someone else’s money (you’re a bank, in other words), by all means, jump right in. But for the other 99%, we recommend simulating the experience of stock market investing first, to learn what to do and not do with your hard-earned cash. Here are the 10 best games to help you do that.

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4 ways to gamify learning in your classroom — from tophatmonocle.com

Excerpt:

This post explores the role of gamification in education and provides four examples of how you can bring the learning method into your classroom.

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Top Hat Monocle closes $8M to bring gamification to university classrooms — from betakit.com

Excerpt:

Today another student engagement platform, Top Hat Monocle, announced it has closed $8 million in Series A funding led by Emergence Capital Partners and iNovia Capital, with participation from SoftTech VC, Version One Ventures, and Golden Venture Partners. The Toronto- and San Francisco-based company, which raised $1.5 million in seed funding in November 2011, launched their product in 2010 and has been used by 65,000 students at over 150 global universities.

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Gamified courses from Course Hero and Bunchball boost student engagement — from gigaom.com by Ki Mae Heussner

Excerpt:

In some circles, the phrase “gamification” may have gone out of fashion, but Course Hero and Bunchball are intent on showing that it can still pack a punch in education.

In April, Course Hero, which uses free online resources to offer students digital study guides and other tools, launched a series of full-length online courses infused with game mechanics from Bunchball’s gamification platform. The companies Tuesday revealed some of the initial results from the partnership.

On average, users spend three times more time on the gamified courses than on all of CourseHero.com and total time on the platform has increased five percent since the Bunchball integration, Course Hero reported. The company also said that social sharing of achievements, which are awarded as students progress through the courses, has climbed nearly 400 percent since the Bunchball partnership.

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From DSC:

  • There is enormous power when resources are reallocated to teams of specialists that come together in order to create engaging, multimedia-based, interactive learning materials!   The products of these endeavors should prove to be highly beneficial — especially when they can be integrated into more hybrid/blended teaching and learning situations. That way, we can utilize the best of both the face-to-face and virtual worlds.

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If attention can be visualized as a gate...is it getting harder to get through the gate?

 

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Addendum on 7/19/12:

10 best colleges for game-based learning — from bestcollegesonline.com

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Excerpt:

If you were busy playing Call of Duty and you missed it, July 8 was Video Games Day. While most people’s experience with gaming involves mindless destruction or sports competition, educators have begun to see the value in the medium for helping students learn. While the research is still developing and some professors are still skeptical, these 10 colleges represent your best bets for learning while playing video and other games.

A computer that learns the rules of a game by watching you play – from ExtremeTech.com by Sebastian Anthony

Excerpt:

A Parisian researcher has created a computer system that can learn the rules of games by watching you play — and then beat you at it.

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Higher Ed Tech" Where K-12 & Consumer Collide - Frank Catalano - March 2012

 

Excerpt:

What’s our agenda? It’s basically in three parts:

  1. What student expectations are
  2. Where innovation is coming from and what’s driving it
  3. And what it’s developing into over the next three years – in 5 transcendent trends that span K-20

 

Also see:

When Technologies Collide: Consumer, K-12 and Higher Ed -- by Frank Catalano -- April 2012

New lab aims to create, study educational games — from the Wall Street Journal by Ian Sherr

Excerpt:

A new videogame design lab is coming to Silicon Valley, but its goals are different from the studios that cook up the next “Battlefield” war simulation shooter or “World of Warcraft” multiplayer fantasy game. This one is focused on helping students learn.

Electronic Arts is going to be home for a new project called the Games, Learning and Assessment, or GLASS, Lab. The effort is funded in large part by $10.3 million in grants from The John D. and Catherine T. MacArthur Foundation and the Bill & Melinda Gates Foundation.

The project will have two primary goals: building next-generation educational games, and creating tools to take existing games, potentially such as EA’s upcoming “SimCity,” and measure what students learn from them.

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Videos from Qualcomm Uplinq 2012 show the future of Smart TV
— from hexus.net by Mark Tyson

Excerpt:
Here are the feature highlights of these “redefined” Smart TVs:

  • Console quality gaming
  • Concurrency of apps
  • Miracast wireless technology allowing smartphone and tablet screens to partake in multi-screen interactivity
  • Personalisation and facial recognition
  • Gestures
  • HD picture quality
  • HD video calling

 

From DSC:
…and add to that list the power of customized learning and analytics!

Soundplay: The Intersection of Music, Gaming and Technology — from mylifescoop.com by Jason Johnson

Excerpt:

Soundplay is an exploration of the new gaming landscape, where independent game developers are today having the same transformative impact indie musicians have had on music over the past decade. We asked five innovative young game developers to create original games that didn’t simply use music as a soundtrack but that were original works inspired by specific songs. Today we feature another one of those five. It’s a remarkable time in the gaming world, where thanks to Intel’s advances in processing technology indie developers can create fully formed games without the assistance of major publishers.

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YouTube Video of  Marc Whitten, VP Xbox LIVE

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SmartGlass -- from Microsoft -- June 4, 2012

 

Microsoft Unveils ‘SmartGlass’ to Connect Xbox and Windows — from the Wall Street Journal

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Xbox Marc Whitten, corporate vice president of Xbox LIVE, announces
Xbox SmartGlass onstage at the Xbox 360 E3 media briefing Monday.

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Also see:

Addendum 6/6/12:

Games for Learning — part of the Games for Change Festival

Excerpt from Jennifer Levine:

For 9 years, the Games for Change Festival has brought the advocacy of social impact games to the industry’s attention. It’s where educators are exposed to new initiatives to bring games for learning to new frontiers. This year, the Festival will devote two entire days focusing on how educators can use the impact of games in formal and informal classroom settings.

Join long time investor in tools for teaching game designer, AMD, as they present an entire track of programming and workshops dedicated to teaching game design in the classroom. And don’t miss the Games for Learning Institute track which highlights research into games-based learning in a series of engaging talks including talks from Constance Steinkuehler, James Paul Gee, and creators of Portal, Valve Software.

Beyond that, there’s a wealth of impressive discussions, roundtables, demos and more at our full program here.

With less than a month left to register for the festival, what are you waiting for? Register now and don’t forget that groups of 5 or more who register together get 25% off! (#G4C12 and/or @G4C on Twitter)

Top 100 Schools for Animation, Gaming, and Design - May 2012

 

Excerpt:

The animation education industy has never been so competitive, with schools competing for students and students competing for a small number of available industry jobs. The job rate and student employability has dropped to the lowest in years, so a top-notch animation education has never been so critical.

All this has made choosing the right animation school extremely difficult. To help students navigate through the world of animation schools, we’ve put together the Top 100 most highly-regarded and sought after animation schools on the planet. This list of the Top 100 Schools in Animation, Gaming and Design was compiled via a mixture of school reviews, industry-reviewed lists like the Princeton Review, and via a survey of the animation industry professionals and recruiters from companies like Pixar, J.J. Sedelmaier and DreamWorks who were featured in our Interview Series. And without further ado, here are your Top 100 Schools in Animation, Gaming and Design:

 

What is AirServer? — my thanks to Mr. Johnny Ansari at Calvin College for this resource

Overview
AirServer is a powerful Mac/PC application that enables you to stream or mirror your iOS device, such as your iPhone 4S, to your Mac/PC. If your computer is connected to a secondary or alternative display, such as an HDTV or projector, your iOS device can use that display. If your iOS device allows Mirroring then anything you see on that device can be displayed on the big screen.

AirServer is the most advanced AirPlay/AirTunes receiver app on the market. Mirroring has been fully supported since version 4.0 of AirServer. No other app will let you seamlessly stream audio, videos, photos, and photo slideshows to your Mac or iOS device. AirServer gives you more features for less money, and it keeps getting better. Android fans rejoice: we now support AirPlay streaming to Mac from Android devices running doubleTwist+AirTwist.


AirServer makes history — 1 May, 2012

We’re so hyped about our latest breakthrough with AirServer that we couldn’t hold back any longer. This is something no other app has done. This is history in the making.

AirPlay Mirroring for PC is here!
That’s right. AirServer is the first and only software that can Mirror your iPhone/iPad to your Windows PC. This is a pre-release version and doesn’t yet have sound or some of the eye candy features of full blown AirServer. But it does have Mirroring. And Mirroring will enable you to take your iPhone 4S and display the screen pixel perfect on your PC. Over the coming weeks we’ll be adding free updates to the PC version to bring it up to speed with the Mac version. Exciting times ahead.

Excerpt fromWhat is PBS Kids Lab?

PBS KIDS is always working on something new—and usually several “somethings” at once! Whether it’s new apps focusing on math or an augmented reality game using camera phones, you’ll be able to find the latest and greatest right here at PBS KIDS Lab. This is where we debut our newest games—including some that are in development in beta testing mode—and show early research results, behind-the-scenes features, and more. Be among the very first to see what’s new with beloved characters like Curious George, the Cat in the Hat, Buddy from Dinosaur Train, Sid the Science Kid and more.

PBS KIDS Lab is built on the belief that every new technology is an opportunity for learning. We work closely with researchers and advisers every step of the way, from building curriculum frameworks to ensure that all of our content aligns to state and national standards, to testing early prototypes with kids. We also spend a lot of time with parents and educators, learning more about the devices that are available at homes and in schools, what supplemental resources work best, and how we can make learning fun for the whole family.

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