“We deliver 21st century technology learning opportunities that foster academic excellence leading to global collaboration, digital citizenship, and a love for learning.”

— from socratechseminars.wordpress.com

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Buffett, Gates persuade 40 billionaires to donate half of wealth — from OregonLive.com

SEATTLE — Forty wealthy families and individuals have joined Microsoft co-founder Bill Gates and billionaire investor Warren Buffett in a pledge to give at least half their wealth to charity.

Those who have joined the Giving Pledge, as listed on its website, are: Paul G. Allen, Laura and John Arnold, Michael R. Bloomberg, Eli and Edythe Broad, Warren Buffett, Michele Chan and Patrick Soon-Shiong, Barry Diller and Diane von Furstenberg, Ann and John Doerr, Larry Ellison, Bill and Melinda Gates, Barron Hilton, Jon and Karen Huntsman, Joan and Irwin Jacobs, George B. Kaiser, Elaine and Ken Langone, Gerry and Marguerite Lenfest, Lorry I. Lokey, George Lucas, Alfred E. Mann, Bernie and Billi Marcus, Thomas S. Monaghan, Tashia and John Morgridge, Pierre and Pam Omidyar, Bernard and Barbro Osher, Ronald O. Perelman, Peter G. Peterson, T. Boone Pickens, Julian H. Robertson Jr., David Rockefeller, David M. Rubenstein, Herb and Marion Sandler, Vicki and Roger Sant, Walter Scott Jr., Jim and Marilyn Simons, Jeff Skoll, Tom Steyer and Kat Taylor, Jim and Virginia Stowers, Ted Turner, Sanford and Joan Weill and Shelby White.

From DSC:
This is fantastic news! Excellent. I’m a big supporter of various charities myself — albeit with far fewer O’s ($$) behind the amounts of my checks than what these folks are able to provide!  🙂     But it got me to thinking…

If the United States government — or the government from another interested nation — could even get 1-2 billion of this enormous accumulation of wealth, think what could be done to create interactive, multimedia-based, engaging, customized/personalized, online learning-based materials that could be offered FREE of charge to various age groups/cognitive levels. Creative simulations and animations could be built and offered — free of charge — to students throughout the world. The materials would be available on a variety of devices for maximum flexibility (laptops, notebooks, iPads, iPhones, tablet PCs, workstations, etc.)

An amazing amount of digital scaffolding could be provided on a variety of disciplines. THIS could represent the Walmart of Education that I’ve been talking about…wow!

CDWG and the 21st Century Classroom
— My thanks to Mr. Michael Haan, Technology Integration Specialist/Purchasing within
Calvin College’s IT Department, for this resource

Here are some slides from a Cisco WebEx presentation by Marcus Lim

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Microsoft mines web to hone language tool — from online.wsj.com by Owen Fletcher

Also see:

Microsoft Mines Web to Hone Language Tool -- engkoo.com

July/August 2010 Educause Review: The Open.

David Wiley
As institutions and as individuals, we seem to have forgotten the core values of education: sharing, giving, and generosity.
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Vicki Davis
Open content is not yet changing students’ lives because there are questions that should be answered first.
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Dave Cormier and George Siemens
Online open courses can leverage communications technologies and open the door to learners to fully engage with the academic process.
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Maria H. Andersen
Open digital faculty do more than just share and participate in open resources; they transfer their approaches to the teaching space.
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Brian Lamb and Jim Groom
Has the wave of the open web crested? What does “open educational technology” look like, and does it stand for anything?
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Carolina Rossini
The right to be a creator, the right to govern and develop one’s own knowledge, and the right to share with others are fundamental freedoms for the Internet age.

eSchoolNews Special Report: Empowering the iGeneration — from eSchoolNews.com by Ellie Ashford
Technology can help channel students’ drive to make a difference; here’s how.

Thanks to the democratizing power of technology, which lets anyone with an internet connection tap into resources from all over the globe, it’s now easier than ever for students to start their own companies or collaborate with peers to solve the world’s problems.

In fact, technology is empowering students in ways that earlier generations could only dream of. This trend has important implications for schools, which are under enormous pressure to engage students in ways that are relevant to the challenges of the 21st century.

Fortunately, a number of platforms exist to help educators harness students’ entrepreneurial spirit and their desire to make a difference in their world, and channel these in ways that advance the curriculum.

Ohio calls on Blackboard to create statewide online learning clearinghouse — from The Journal by Dian Schaffhauser

Ohio’s Board of Regents will be working with Blackboard in developing a program to host distance learning courses in the state. Chancellor Eric Fingerhut chose Blackboard’s consulting team to build a new, statewide digital learning clearinghouse that will provide a common platform for online courses. The goal of the program is to use the courses to graduate more students, keep more of them at Ohio colleges and universities and in the state’s workforce, and attract more out of state graduates to pursue additional education and careers in Ohio.

Participating schools can both add and tap into the courses offered in the program. High school students could earn college credit through dual enrollment and Advanced Placement courses or use remediation offerings. College students could attend a wider range of courses and other options for earning credits and completing degrees more quickly. The resources are also expected to help adult learners who want to pursue training to advance or change their careers and prepare for certifications.

From DSC:
Two items I read this morning remind me of the need to be very flexible — as the world is full of change:

  1. RIP Google Wave
    NEW YORK (CNNMoney.com) — Google’s attempt to reinvent e-mail has fizzled. The company said Wednesday it is pulling the plug on Google Wave, a collaborative tool that drew intense attention when it debuted last year. “Wave has not seen the user adoption we would have liked,” Urs Hölzle, Google’s senior vice president of operations, wrote in a post on the company’s blog. “We don’t plan to continue developing Wave as a standalone product, but we will maintain the site at least through the end of the year and extend the technology for use in other Google projects.”
  2. Apple will be phasing out the ALI website
    On September 3, 2010, Apple will be phasing out the ALI website and folks are encouraged to visit iTunes U instead.  Apple believes that iTunes U is the best way to meet the growing needs of teachers and students demanding flexible access to world-class curriculum and learning resources.

From DSC:
These two items are in addition to the fairly recent announcement that NING-based groups would be charged for services that were previously free of charge.

As an instructional technologist, these waters are rough. Picking the right vendor and the right product is not easy — but one develops some principles over time. As an example:  For best adoption, follow the “KISS principle.” Google Wave floundered because it was too complex — it was understood by the programmers at Google who were joined by a very limited # of folks after that…but the product was not comprehended by the masses.

Furthermore, this move by Google to pull the plug here is troubling for various types of institutions — whether they be in higher ed, K-12, or in the corporate world — as we look towards cloud-based applications to help serve the needs of our organizations. If those apps have a life span of 12-18 months…that’s not going to cut it. We need greater stability than that.

But we may not get it…so how do we respond? We need to be able to change — quickly; and we don’t implement a product without having an escape plan/backup plan in place.

I wonder…will organizations take more of a “wait and see” approach before implementing cloud-based apps? Perhaps.


Further info on iTunes U:
There are over 800 universities with active iTunes U sites. Nearly half of these institutions — including Stanford, Yale, MIT, Oxford, and UC Berkeley — distribute their content publicly on the iTunes Store.  In addition, cultural and education institutions such as the Library of Congress, public broadcasting, and state departments of education also contribute to this growing educational content repository which now includes over 325,000 free lectures, audiobooks, lesson plans, and more. iTunes U is the ideal resource for educators who want to gain insight into curriculum being taught world wide, get access to primary resources, and find inspiration for enhancing teaching and learning with technology.

A sampling of the amazing resources available for both K12 and HIED on iTunes U include:
KQED
Arizona IDEAL
Virginia Department of Education
University of South Florida
Virginia Department of Education
Texas A&M
Poynter Institute

gaming in education, tabula digita, dimensionm, dimensionu,  dimensionl, literacy gaming, math gaming, stem games, science and  engineering games, school technology, campus technology, educational  technology, technology in k-12 education

DimensionU expands educational gaming multiverse with literacy games — from The Journal by David Nagel

Educational game developer Tabula Digita has launched the DimensionU Learning System, an expansion of the DimensionM series that now incorporates an all-new gaming universe, DimensionL, focusing on literacy skills.

DimensionM is a cross-platform immersive gaming environment focused on math for students in grades 3 through 12. It offers a 3D environment in which players carry out missions in multiplayer or, in some cases, solo games. Players face mathematical obstacles, which, when solved, allow them to advance and score points. There are now four distinct missions available in DimensionM: TowerStorm, Swarm, Meltdown, and Velocity. (In addition, DimensionU offers two standalone single-player games, Evolver for pre-algebra and Dimenxian for algebra.)

Like DimensionM, DimensionL provides an immersive 3D environment in which students score points in games that involve correctly answering questions pertinent to the topic. The literacy games in DimensionL–which are, like DimensionM, TowerStorm, Swarm, Meltdown, and Velocity–cover language conventions, parts of speech, reading skills, writing skills, and vocabulary for various skill levels or grades. The literacy games are targeted toward students in grades 3 through 9.

From DSC: This type of thing needs to occur in the classroom — communications with multiple devices, without the wires. Students need to be able to “play” their media without interrupting the flow of the classroom..without having to go up to the front of the class to figure out how to plug in their device up at the lectern.

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Daniel Christian

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Daniel S. Christian -- My vision for the Smart Classrooms of the Future

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