The International Journal of Multimedia & Its Applications (IJMA) is a quarterly open access journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding recent developments this arena, and establishing new collaborations in these areas.

Authors are solicited to contribute to the journal by submitting articles that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in the areas of Multimedia & its applications. Topics of interest include, but are not limited to, the following

  • Audio, image, video processing
  • Digital Multimedia Broadcasting
  • Education and Training
  • Multimedia analysis and Internet
  • Multimedia and Artificial Intelligence
  • Multimedia Applications
  • Multimedia Communication and Networking
  • Multimedia Content Understanding
  • Multimedia Databases and File Systems
  • Multimedia human-machine interface and interaction
  • Multimedia Interface and Interaction
  • Multimedia security and content protection
  • Multimedia Signal Processing
  • Multimedia standards and related issues
  • Multimedia Systems and Devices
  • Operating system mechanisms for multimedia
  • Virtual reality and 3-D imaging
  • Wireless, Mobile Computing and Multimedia
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Academy & Industry Research Collaboration Center ( AIRCC ) is a non profit organization promoting science & engineering research worldwide with out any discrimination. It’s acting as a bridge between young and experienced professionals through series of activities such as workshops, conferences and journals etc.

AIRCC depends on researchers, academicians and corporate support for bridging relationships with existing scientific & engineering organizations and customizing relationships with standard bodies. The main purpose of this forum is to promote new research and applications in the field of Computer science & Engineering and allied fields.

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The World Is Open – Now, WE ALL LEARN with Web Technology — from ELI

In this session, Curtis J. Bonk, Professor for Instructional Systems Technology at Indiana University System, offers an intriguing look at 10 technology trends that he calls educational openers. When combined, the first letter of each opener spells the acronym WE ALL LEARN. This model helps make sense of the role of various technologies in open education and participatory environments, including e-books, podcasts, streamed videos, open courseware, online learning portals, social networking tools like Facebook and Ning, YouTube videos, wikis, and virtual worlds (emphasis DSC). Clearly, technology-based learning continues to open new learning pathways for all the connected learners of this planet. At the same time, thousands of organizations and individuals are sharing their course materials, expertise, and instructional ideas globally, thereby expanding learning opportunities and resources even further. As this occurs, members of the media, politicians, educators, students, parents, and others are asking important questions about the quality of such contents.

The Digital Journalist’s Handbook is composed of 12 chapters, each covering a different tool in the digital journalist’s arsenal:

THE NEW MEDIA MINDSET

An examination of the current state of journalism and what it means to be a digital journalist.

WRITING FOR THE WEB

• Search Engine Optimization (SEO)
• Headlines
• Linking
• Breaking news
• Comments
• Analytics
• Computer-assisted reporting

BLOGGING

• Getting started
• Blog platforms
• Design
• Other types of blogs
• RSS
• Creating a successful blog

PHOTOGRAPHY

• Choosing a camera
• Composing a photo
• Shooting in the field
• Digital photo editing

AUDIO

• Choosing an audio recorder
• Microphones and accessories
• Recording in the field
• Interviewing
• Ambient sound
• Narration
• Audio editing
• Posting and sharing audio
• Podcasting

AUDIO SLIDESHOWS

• Creating the slideshow
• Soundslides

VIDEO

• Choosing a camera
• Camera accessories
• Composing video
• Recording in the field
• Interviewing
• Video editing
• Posting and sharing video

WEB DESIGN

• Content Management Systems (CMS)
• HTML
• CSS
• Journalism and programming

SOCIAL NETWORKING

• Twitter
• Facebook
• MySpace
• Digg
• StumbleUpon
• YouTube
• Flickr
• Delicious
• Making the most of social networks

DATA VISUALIZATION

• Interactive maps
• Databases
• Creating a visualization

FLASH

• The Flash interface
• The capabilities of Flash
• Publishing Flash files
• The disadvantages of Flash

WHAT NOW?

Advice and lessons on what digital journalists should do with the tools they learn

GLOSSARY

The glossary contains more than 130 definitions of everything from ActionScript to zoom. It includes simple definitions for commonly used terms such as convergence, geotagging, flame war and technologies like Drupal, Creative Commons, and Ruby on Rails.

Getting Started with Final Cut Pro/Express — free course! — resource from Vicky Seaburg, Calvin College Instructional Graphics Office

 


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Learning in a Participatory Culture: A Conversation About New Media and Education (Part Three) — from newmedialiteracies.org by Henry Jenkins

Sections/sub-topics include:

  • So far, we have been talking about new media, but it is clear that they do not replace the old ones.
  • Therefore we need to use multiple media.
  • Can we think then that schools lose many of learning opportunities supported by new media?
  • Maybe your idea of transmedia phenomenon may be a way to explore opportunities offered by the media. For example, teaching students how to write narrative texts when using the Harry Potter books, movies or video games.
  • And what about social networks, a new widespread medium of communication among young people and also among many adults?
  • What is the role that these networks can play in schools?

Also see:



Call for proposals — for NMC Symposium — from the New Media Consortium

Themes
The Symposium is designed to stimulate dialog around the ideas, tools, best practices, and philosophies that underpin the use of new media in education. New media, for this event, is interpreted broadly as anything from creative uses of digital media and new forms of communication to alternative publishing methods and media-rich tools. The Symposium seeks to explore new media in the context of a current social phenomenon and not simply as a means of content delivery.

Proposals are encouraged on any of the following themes, but this list is not exhaustive and selections will not be limited to these categories:

  • digital gaming in education
  • digital storytelling practices
  • new forms of multimedia production and delivery
  • social media, social networking and global connections
  • new media and mobile devices
  • data visualization
  • media-rich communication tools
  • new literacies
  • any technology or practice that shows promise for engaging students and supporting teaching and learning using new media
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McGraw-Hill brings together social media & education experts to discuss the future of digital innovation in higher education

  • Geo-tagging will be a powerful tool for higher education
  • The Apple iPad will have a significant impact in the education market
  • The “smudging” of technologies: Augmented reality, mobile computing and crowdsourcing.
  • Social media can help solve the student engagement crisis.
  • In order for both students and instructors to engage in social media, there needs to be a level of incentive.

Be sure to check out their GradeGuru video/piece for:

  • An interesting new incentive system for students
  • An engaging way to relay information
  • A great illustration of the power of the web to aid in sharing educationally-related information; social learning
  • A way to find other students who have good notes

2010 NMC Symposium on New Media and Learning — New Media Consortium

The 2010 NMC Symposium on New Media and Learning, the fifteenth in the NMC’s Series of Virtual Symposia, will explore the impact of new media on teaching, learning, research, and creative expression, especially in higher education. New media, for this event, is interpreted broadly as anything from creative uses of digital media and new forms of communication to alternative publishing methods and media-rich tools. The Symposium seeks to explore new media in the context of a current social phenomenon and not simply as a means of content delivery.

Join keynote speakers Joe Lambert of the Center for Digital Storytelling and Constance Steinkuehler of the University of Wisconsin–Madison in sessions that delve into topics from educational gaming to telling deeply compelling stories using digital media. The annual Symposium on New Media and Learning is a conversation about the most vital and relevant applications of new media for education.

A Great Example of Using Multiple Forms of Media

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Teaching writing in a social media age: one recent example — from NITLE and Bryan Alexander
(Discusses opportunities for engagement via blogging and digital video.)

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The Future of Higher Education: Beyond the Campus — from iangardnergb.blogspot.com

“Lots and lots at the time being on the future of HE, especially in the UK due to the funding cuts, imminent election, etc. One of the latest reports is a joint one from JISC, SERF, EDUCAUSE and CAUDIT, showing many issues are not just affecting the UK.

Abstract:
Higher education’s purpose is to equip students for success in life—in the workplace, in communities, and in their personal lives. While this purpose may have remained constant for centuries, the world around colleges and universities is undergoing significant change. Higher education is under pressure to meet greater expectations, whether for student numbers, educational preparation, workforce needs, or economic development. Meanwhile, the resources available are likely to decline. New models, an intense focus on the student experience, and a drive for innovation and entrepreneurism will ensure that higher education continues to meet society’s needs. Information technology supports virtually every aspect of higher education, including finances, learning, research, security, and sustainability, and IT professionals need to understand the range of problems their institutions face so they apply IT where it brings greatest value. Creating this future will require collaboration across organizational and national boundaries, bringing together the collective intelligence of people from backgrounds including education, corporations, and government.

From DSC:
Many quotes jumped off of the pages of the report, but here’s one of them:

Higher education represents a complex, adaptive system that is influenced by larger societal trends and information technology. If higher education is adaptive, what will its future be?

From DSC:
Which question is dead? This one:

Where is the return on investment in all of this technology?

Through the last several decades, as we’ve invested in PCs, Macs, cabling/telecommunications infrastructure, wireless access points, LANs, servers, routers, etc…the question kept being asked, “Where’s the return on investment with all of this technology?”

To me, that question is being put to rest once and for all (at least in terms of those sets of technologies.) Why? Because that infrastructure is the foundation of an ever-growing, sprawling, network of connections that people are using more and more to communicate, socialize, learn, and grow. Sure, there are downsides to the Internet, but there are many upsides as well:

  • You want a lesson plan? It’s out there.
  • You want to hear a lecture on topic A, B, or C? It’s out there and able to start playing on your PC, Mac, iPhone, etc. in seconds
  • You need to find directions to place XYZ? As you know, a huge timesaver can be found in services like Mapquest or with GPS-enabled services.
  • You want to take a break and watch a show? It’s on your PC or Mac in a short period of time.
  • You want to quickly orchestrate an event to catch up with a group of your friends? No problem.

I could go on and on, but you get my point: We are at the embryonic stages of an explosion in innovation that is now possible due to the Internet and the blazingly-fast exchanges of information. Surely, there has been an excellent ROI here!

© 2025 | Daniel Christian