Per Candace Opstvedt from Digital BrinQ:

The Air Force Collaboratory is “an interactive online platform that invites STEM inclined students, educators and innovators to solve some of the Air Force’s toughest challenges.  Over 900 ideas have already been submitted by participants in the first project, and we are confident that the “Mind of a Quadrotor” project will be just as successful.

“Mind of a Quadrotor” became active starting on September 1, 2013, and will remain open through October 31.  Anyone with an idea can submit their plan for how quadrotors can be used to perform certain actions autonomously; that is with minimal human intervention.

To give you a little more background, check out The Air Force Collaboratory website. You can also check out project highlights and information at,





From DSC:
(At least) a few things strike me as noteworthy here:

  • Note the potential power of a web-based learner profile like this. Create a web-based profile. Choose project. Earn badges/achievements. Solve topics. Follow your activity (i.e. progress).  Hmmmmmmm…..interesting….
  • The use of crowdsourcing to identify/create solutions for existing problems.
  • Presenting real-world problems/projects and asking for real-world solutions.

Tagged with:

Also see:

  • Yes folks, it’s artificial artificial artificial intelligence
    This is about using what The Economist calls artificial artificial intelligence (like Mechanical Turk, which uses people as artificial computers) to enhance (artificially intelligent) machine vision
    The idea is that the disabled can finally turn the tables on disability. They’re getting involved in developing tools to help the rest of us help them.

    Real-Time Crowd Support for People with Disabilities

— I originally saw this at Steve Knode’s December 2011 newsletter

McGraw-Hill brings together social media & education experts to discuss the future of digital innovation in higher education

  • Geo-tagging will be a powerful tool for higher education
  • The Apple iPad will have a significant impact in the education market
  • The “smudging” of technologies: Augmented reality, mobile computing and crowdsourcing.
  • Social media can help solve the student engagement crisis.
  • In order for both students and instructors to engage in social media, there needs to be a level of incentive.

Be sure to check out their GradeGuru video/piece for:

  • An interesting new incentive system for students
  • An engaging way to relay information
  • A great illustration of the power of the web to aid in sharing educationally-related information; social learning
  • A way to find other students who have good notes

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