Surviving the Future

From biotech visionaries growing new body parts, to in vitro meat, from a global sensor web that monitors the health of the earth’s biosphere, to a massive effort to reverse-engineer the human brain, Surviving the Future takes a disquieting and astonishing look at some of science’s most radical new technologies.

The film also takes a hard look at the ‘new normal’ of the climate crisis, as we balance our desire to be environmentally responsible—to ‘do the right thing’—and still participate in the consumer economy that is, for better or worse, the basis of our society.

Surviving the future is an unsettling glimpse into the human psyche right now, as our culture staggers between a fervent belief in futuristic utopian technologies on the one hand, and dreams of apocalyptic planetary payback on the other.

Thought provoking and visually stunning, Surviving the Future looks at the stark and extreme choices facing our species as we prepare ourselves for the most challenging and consequential period in our history.

From DSC:
These are some of the things I was alluding to in my post here…I’d be more comfortable with many of these things if the state of the heart were in better condition.

Augmented reality and mobile learning — from interactyx.com by Jeff Roth

Let me pose this scenario:

Every day, you walk down the same street. You walk past the buildings, see the crowds and yawn.  But on this day, you decide to use your smartphone and look down on the screen. At that moment, you see animation, tweets from people in the area, and you can respond. Interactivity meets reality. Social meets real time visibility.  Engagement, enlightenment and excitement in an instance.

You wonder to yourself, can this work in the e-learning world?  Specifically, m-learning? Can an app for the smartphone superimpose learning in a location or locations?  Would it be possible to create a 3D environment in a real environment with people interacting? If yes, what would it be called?

Augmented Reality and it is happening as we speak…

We use Lynda.com and the feedback has been excellent. Back in 1997, I took a 1-day seminar from Lynda Weinman out at SFSU’s Multimedia Studies Program. I learned more from her in a few hours then I have in many courses. She knows how to make things very understandable…and she’s a great teacher. If she doesn’t know the topic, she selects people who know how to explain that topic in easy-to-understand terms.

So when I saw this item — Connect@NMC: Panel Discussion Led By Laurie Burruss of Lynda.com – Implementing Lynda.com Campus-Wide — I felt that I should pass it along.

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Museum of London's augmented reality app

Resource originally from dontwasteyourtime.co.uk

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Augmented reality takes hold in classrooms — from eSchoolNews.com by Laura Devaney
Educators say enhanced learning experiences can lead to engaging lessons; augmented reality overlays digital images and information on real-world settings.

Augmented reality overlays digital images and information on real  world settings.

A small but growing number of schools across the nation are turning classroom lessons into engaging experiences with augmented reality (AR), a technology that overlays digital information on top of real-world surroundings as viewed through a smart phone or other handheld, GPS-enabled device.

Proponents of the technology in education say augmented reality differs from virtual reality in that while virtual reality aims to replace a person’s perception of the world with an artificial world, augmented reality enhances a person’s perception of his or her surroundings.

The Augmented Reality Development Lab (ARDL), from virtual reality developer Digital Tech Frontier, lets users display relevant information at the appropriate time and location during an AR experience, which results in virtual 3-D objects appearing in the real world.

Also see:
http://virtualrealitydevelopmentlab.com/

Zooburst — from eduTecher

ZooBurst is a digital storytelling tool that is designed to let anyone easily create their own customized 3D pop-up books. This is a wonderful way to practice and teach writing as well and it is incredibly cool as well. All you need is a web cam to turn on the augmented reality features that are really awesome. A great site for young writers.

zooburst.com

2010 Horizon Report: K-12 Edition

Executive Summary

  • Key Trends
  • Critical Challenges
  • Technologies to Watch
  • The Horizon Project

Time-to-Adoption: One Year or Less

  • Cloud Computing
  • Collaborative Environments

Time-to-Adoption: Two to Three Years

  • Game-Based Learning
  • Mobiles

Time-to-Adoption: Four to Five Years

  • Augmented Reality
  • Flexible Displays

Augmented reality videos -- how can we apply this to education?!

More augmented reality videos — from elearning blog don’t waste your time

“Continuing my thoughts and readings on the use of Augmented Reality in education, here are some examples of how commercial organisations are using it in their marketing. It’s only a short hop from a selling to educating perspective, so let’s start thinking about it and working towards it, yes?”

From DSC:
Man oh man…you talk about engagement! Can you imagine such technologies working with educational-related content on a wall-sized, multi-touch, interactive display?! This is mind-blowing.


Augmented reality explained by Common Craft

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Global Symposium : New recordings available

Case-It or else!
Case-It! Is an open source biology case-based multimedia environment for learning about infectious diseases, genetic disorders, and bioinformatics with a global reach of over 50 countries and was developed to facilitate biology education for both non-science and science students in high school and college. This presentation focuses on one cross-cultural international study that was conducted between a large Midwestern university and a Zimbabwean University using the software to facilitate students perception and understanding of HIV/AIDS. Aroutis Foster, Ph.D. Assistant Professor of Learning Technologies School of Education Drexel University.

Examining Faculty Use of Social Networking in Teaching and Community Building
This presentation presents the results of a study to determine best practices in using social networking technologies to complement teaching and learning. The study utilizes a survey, face-to-face and remote focus groups, and archival content analysis. Baiyun Chen, PhD, Instructional Designer University of Central Florida.

Learning Mathematics: Knowledge for Teaching in Today’s Diverse Classroom
This presentations focuses on her experiences providing online professional development to rural teachers on how to work with disabled students in the math classroom. Ellen Clay, PhD is Mathematician in Residence at the Math Forum and Assistant Teaching Professor at the Goodwin College School of Education at Drexel University, Michel Miller, Ph.D is an Assistant Clinical Professor & Program Director for M.S. in Special Education Program at Drexel University

Also see:

Student-provided sites from The Teaching & Learning Digital Studio at Calvin College

Student-provided sites from The Teaching & Learning Digital Studio at Calvin College

Digital Studio Sites is a blog with a large collection links from the Teaching & Learning Digital Studio Staff at Calvin College (Grand Rapids, MI) that covers a wide range of academic topics and more. The staff scours the Web for the best, most interesting, and useful Web sites for the classroom (and maybe beyond) on the Internet and continually updates the list of links. Professors can quickly find sites related to their field of study by keyword, search, or by subscribing via RSS feed.

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McGraw-Hill brings together social media & education experts to discuss the future of digital innovation in higher education

  • Geo-tagging will be a powerful tool for higher education
  • The Apple iPad will have a significant impact in the education market
  • The “smudging” of technologies: Augmented reality, mobile computing and crowdsourcing.
  • Social media can help solve the student engagement crisis.
  • In order for both students and instructors to engage in social media, there needs to be a level of incentive.

Be sure to check out their GradeGuru video/piece for:

  • An interesting new incentive system for students
  • An engaging way to relay information
  • A great illustration of the power of the web to aid in sharing educationally-related information; social learning
  • A way to find other students who have good notes

© 2024 | Daniel Christian