TEDxTalks — April 12, 2010 — Dan Meyer teaches high school math outside of Santa Cruz, CA, and explores the intersection of math instruction, multimedia, and inquiry-based learning. He received his Masters of Arts from the University of California at Davis in 2005 and Cable in the Classroom’s Leader in Learning award in 2008. He currently works for Google as a curriculum fellow and lives with his wife in Santa Cruz, CA.

For an excellent example of how to bring the world of multimedia into a math problem, click on the graphic below:

Dan Meyer’s blog:

Dan Meyer's blog -- if you teach math, you NEED to subscribe to this blog!

My thanks to Mr. Caleb Kuntz, Calvin College Teaching & Learning Digital Studio, for the heads-up on Dan Meyer’s Ted Talk

http://www.gesturetek.com/illuminate/introduction.php

From DSC:

This is where publishers need to go — at least as part of their delivery of educational content. Bring up a textbook, maneuver to chapter ___, and drag the video from the left side of the screen to the right side. Or drag an entire chapter to the right side of the screen to have that chapter unfold before your eyes — and then select the item you want to focus on. Drag your fingers to enlarge the graphics/graph/photo/table/etc.; when you are done discussing that item, shrink it back down, gesture it to the side, and go to the next item. Have the board take pictures accordingly and send those pictures to multiple sources.


One part of the board could provide downloadable, discipline-specific templates

From Daniel Christian: The future chalkboard is connected to various other systems and devices -- wirelessly and via wired connections.

Color your digital life with slideshows — from Ozge Karaoglu’s Blog

fullsail.edu/degrees/education-media-design-technology-masters

NOTE:
These types of classes would be highly engaging to students even. More colleges and universities need to be offering these types of courses.


The value of multimedia in learning — Patti Shank (2005, from Adobe’s Media Center)

  

The value of multimedia in learning -- by Patti Shank (2005)

Recording of symposium re: the 2010 Horizon Report

In early April NITLE, the Boston Library Consortium (BLC), and the Northeast Regional Computing Program (NERCOMP) co-sponsored a symposium on the 2010 Horizon Report. Bryan Alexander, NITLE’s Director of Research, led more than 50 people through the 2010 Horizon Report (produced by the New Media Consortium, cosponsored by Educause, ELI). Participants reflected on and responded to trends and issues highlighted by the report as the most critical technologies currently emerging for the academy. We are pleased to share content from the Symposium on the NITLE website (www.nitle.org), and invite you to listen to the audio recording.

Learning Score: A multimedia lesson planning tool

“The Learning Score is a new and imaginative take on lesson-planning. Using the metaphor of a music score, Learning Score shows the planned activities for a lesson, and any multimedia attachments, as a graphical time line. Whole lesson plans can be saved, along with all the embedded resources and annotations, to be used again at a later date, or to be shared with colleagues. The Learning Score was invented by John Davitt and grew out of a desire to provide teachers and learners with a modern, flexible, technology-friendly and pedagogically rigorous approach to lesson-planning that is suitable for the 21st-century classroom.”

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Media Chemistry

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Following up on my timeline posting…


The graphic above is from Media chemistry: Exploring the elements of online communication (p. 18/20) — which fills in the last few years of my posting regarding an instructional media timeline with some of my reflections regarding the technologies of the last 100 years.

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World Book’s new online Early World of Learning gives youngest learners a head start in literacy — from eschoolnews.com
Developed with education experts for preschool through early primary grades, Early World of Learning enriches classroom curriculum

  

World Book's Early World of Learning

CHICAGO– April 16 2010 – World Book, Inc. today introduced Early World of Learning, the premier online resource to help young learners build vocabulary, comprehension, phonics, and reading fluency. As the latest addition to World Book Classroom, a series of innovative and effective teaching resources to improve learning in the classroom setting, Early World of Learning offers rich resources that easily integrate into the classroom curriculum in preschool and early elementary grades.

Early World of Learning includes three interactive learning environments:

• Trek’s Travels, offering stories, games, and original videos to help young learners master critical early childhood themes, develop vocabulary, and gain reading comprehension.

• Welcome to Reading, helping pre- and early readers strengthen phonics, vocabulary, phonemic awareness, and comprehension skills.

• Know It, engaging early learners with non-fiction reading in a richly visual interactive first encyclopedia.

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Sounds Digital

Sounds Digital (event)

Who Should Attend?
Digital music entrepreneurs, music executives, investors, advertising, social media and marketing professionals, hackers, games developers, content creators, producers, promoters, managers, business strategists and analysts – all professionals involved in the digital media and music industries

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Campus Channel

Full Sail's Masters in Education Media and Design

How the iPad will change the world -- from Wired.com

“Even though the iPad looks like an iPhone built for the supersize inhabitants of Pandora, its ambitions are as much about shrinking our laptops as about stretching our smartphones. Yes, the iPad is designed for reading, gaming, and media consumption. But it also represents an ambitious rethinking of how we use computers. No more files and folders, physical keyboards and mouses. Instead, the iPad offers a streamlined yet powerful intuitive experience that’s psychically in tune with our mobile, attention-challenged, super-connected new century. Instant-on power. Lightning-fast multitouch response. Native applications downloaded from a single source that simplifies purchases, organizes updates, and ensures security.”

From DSC:
From my perspective, the iPad will usher in more interactivity, more multimedia-based content, more end-user control, more choice about the type of media one consumes (even on the same article/topic), and the ability to quickly “drill down” more deeply into a topic.

Also see — and item originally from:

13 ways of looking at an iPad — from brainstormtech.blogs.fortune.cnn.com


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Toontastic -- digital storytelling for

From Startl:

ToonTastic is a storytelling and animation tool that empowers 5-10 year-old children to create their own cartoons and share stories with other kids around the world. Using a multitouch screen, kids can draw characters, objects, and settings and then animate their creations through simple gestures and real-time audio recording. The system is designed to not only scaffold the storytelling process, but to seamlessly capture the visual and narrative nature of play – thereby enabling even the youngest computer users to share ideas, art, and stories with friends and family worldwide on our “Global Storytelling Network – for Kids, by Kids”.

© 2024 | Daniel Christian