An e-Learning Tool Revolution — from Allen Interactions by Ethan Edwards, chief instructional strategist

Allen Interactions had a highly visible presence at the [DevLearn 2010] conference, announcing the official Private Beta Program for a new authoring system, currently under development and code-named Zebra.

The experience of using it has really illustrated for me in a fresh way why current authoring systems always fall so short. The challenge of designing instruction for computer delivery is how to craft an experience that engages the learner and creates unique opportunities for that learner to solve challenges.  Instructional interactivity is at the core of this design process.  Ideally, an authoring tool ought to put the designer at the center of manipulating interactivity.

What is so exciting to me about the possibilities that Zebra suggests is that for the first time in my recollection designers will be able to directly and easily manipulate those design elements that define instructional interactivity–Context, Challenge, Activity, and Feedback–in a seamless design environment.  Of course, we’re just beginning this journey and there is much unknown about the significance that Zebra might have, but for the first time in a long time, I feel optimistic about authoring potential, which has been rather stalled in its tracks for almost 15 years.  I can imagine this dramatically increasing the influence that instructional designers can have in the overall creating of outstanding e-learning applications.

Report on education technology investments — from Education Stormfront

Student advancement will be determined by mastery of subject, not the time spent in class. Through real time and ongoing assessment, the ability to do on-the-fly prescription and “one-on-one” instruction is made possible. “Adaptive Technology” which is used with overwhelming success at companies like Amazon and Netflix, is being incorporated in learning technology that is getting smarter and more personalized with each click. Dreambox Learning is a window to the future showing remarkable results with kids playing math games and learning at an incredibly fast rate. Agilix/Brain Honey is in part a next generation learning management system (LMS) and in part a next generation learning platform that has great traction.

An exceprt from the report at:
http://www.nextupresearch.com/Site/NEXT_up!_files/neXtup%2012.5.10.pdf

The “quiet” growth has been impressive. Currently there are 1.5 million K-12 students online with either a virtual class or blended mode, up from zero students 10 years ago. 38 States have virtual Charter School laws and Alaska has a statewide online program. “Innovator Dilemma” guru Clayton Christensen estimates that 50% of all K-12 classes will be online by 2019.

Advanced Placement Exam Pass Rates -- virtual schools are kicking tail

From DSC:
Thanks crudbasher for publishing this posting. What I found interesting was the amount being invested in the Kno tablet — $46 million. Wow. Change is around the corner…again.

Ten Tools for Innovative Educators — from edReformer pointing to the Innovative Educator

The Innovative Educator shows teachers a few ways they can use technology to bring viable and dynamic learning opportunities to their students. The ideas are locally implemented in the classroom, but can also produce an impact globally.

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If we were really serious about educational technology — from The Huffington Post by Scott McLeod, Associate Professor & Director, CASTLE, Iowa State University

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5 K-12 technology trends for 2011 — from CampusTechnology.com by Bridget McCrea
Education technology experts discuss their top technology trends for the coming year

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The iPad—Breaking new ground in Special Education — from District Administration.com by Marion Herbert
Apple’s iPad has received an unanticipated reaction from the autistic community.

A National Primer on K-12 Online Learning — iNACOL

  • What does an online course look like?
  • How do students interact with their teacher?
  • What qualifications and training are required of teachers?
  • Does online learning really work?
  • What state or school district policies are needed to implement online learning?

The National Primer on K-12 Online Learning provides a comprehensive overview of online learning by examining the basics about online teaching and learning, evaluating academic success, professional development, technology and other topics.

The Coming Golden Age of Open Educational Simulations — from Mike Caulfield

From DSC:
Thanks Mike for sharing this information, these lessons and reflections. Although your posting stopped me in my tracks, it was good to reflect upon. It made me wonder about such things as…

  • If we could get a billion from the fortunes that Gates, Buffett, and other billionaires are donating, could we create open learning objects/courses and make them available worldwide? Or would that not work?
  • Were you all ahead of your time?
  • Where does this leave us? That is, is it a wise goal to create interactive, professionally-done, engaging, multimedia-based applications? If so, under what conditions?
  • If we pursue this goal, who and how should we do it?
  • If open source models are followed, should we move towards the use of consortiums to create the learning objects? i.e. to spread out the development costs?
  • What would you say to instructional designers if they are following similar endeavors/efforts? How can one know all of the context that speaks to each individual taking the course?
  • Will “The Reusability Paradox” be a show-stopper for us?
  • What should our strategy and vision be?
  • Or did I miss the whole point here?!

Surface computers linked via internet allow for new 'mixed-presence' collaboration

Surface computers linked via internet allow for new ‘mixed-presence’ collaboration — from ZDNet.com By Chris Jablonski

Researchers at Purdue and the University of Manitoba (in Canada) have developed software that enables users to use tabletop-sized touch displays to analyze complex datasets interactively over the Internet for business and homeland security applications.

The team created a software framework called Hugin that allows for more than one display to connect and share the same space over the Internet. They describe it as a “novel layer-based graphical framework for mixed-presence synchronous collaborative visualization over digital tabletop displays.”

The large displays of surface computers like the one Microsoft introduced in 2007 already allow for multi-user collaboration, but until now, they haven’t been connected for over the internet for mixed-presence interaction.

Online Learning: An opportunity to transform public education in Georgia — from talkgwinnett.net by Michael Horn [via Ray Schroeder]

From DSC:
Below are some excerpts that caught my eye:

Nationwide, online learning is booming. A decade ago, fewer than 50,000 K-12 students took an online course; today more than 3 million students do, and the growth of online learning is accelerating. Twenty-seven percent of high school students report taking at least one online course in 2009.

Increasingly, students are enrolling in blended or hybrid arrangements, where they learn at least in part at a supervised brick-and-mortar location away from home and at least in part through online delivery.

Change in education is gradual, yet happening much faster than one might expect.

The final direction is still unknown, but one hypothesis is that there will be, broadly speaking, three different roles for teachers of the future:

  • Master teachers who are content experts and can answer content-specific questions.
  • Coaches whose job it is to mentor and motivate students to stay on task and work with them to find solutions for their individual problems when they are stuck.
  • Case workers who work with children who have problems nonacademic in nature.

Expect many teachers to spend less day-to-day time on lesson planning, delivering one-size-fits-none lectures and classroom management.

Teachers already in online environments are reporting that, by and large, they get to know each student far better than they ever did or could in a traditional classroom environment.

Living Actor Presenter

— my thanks to Benoît Morel, CEO Cantoche, for this resource

Living Actor™ Presenter is “a 100% online tool that generates video animations from an audio or text file that is used to automatically animate a high quality 3D avatar over any background that you select. You can then download the resulting video file, embed it in any presentation or training content, and even share it over the Internet.”

Cantoche is an international company based in France (Paris) and in the United-States (Albuquerque). It is very well known for its unique expertise in “3D embodied agents” as well as for its technological innovations in the field of humanized interfaces.

The Pivot to Digital Learning: 40 Predictions — from Tom Vander Ark, Partner, Revolution Learning — via EdNet Insights

From DSC:
That posting includes predictions for changes that we’ll see in the next 1, 5 and 10 years…with some excerpts below:

3. Lingering budget woes will cause several districts and charter networks, particularly in California, to flip to a blended model, with a shift to online or computer-based instruction for a portion of the day to boost learning and operating productivity.

9. The instant feedback from content-embedded assessment, especially learning games, simulations, virtual environments, and MMOs (massively multiplayer online games), will be widely used in formal and informal learning and will build persistence and time on task.

10. Adaptive content will result in more time on task (in some cases, two times the productive learning time over the course of a year), and better targeted learning experiences will boost achievement, particularly among low-income and minority students.

11. Comprehensive learner profiles will gather keystroke data from learning platforms, content-embedded applications, as well as after-school, summer school, tutoring, and test prep providers. Students and families will manage privacy using Facebook-like profiles.

12. Most learning platforms will feature a smart recommendation engine, like iTunes Genius, that will build recommended learning playlists for students.

18. All U.S. students will have access to online courses for Advanced Placement, high-level STEM courses, and any foreign language (this should happen next year, but it will take us five years to get out of our own way).

23. Second-generation online learning will replace courseware with adaptive components in a digital content library (objects, lessons, units, and sequences).

27. Most high school students will do most of their learning online and will attend a blended school.

28. More than one-third of all learning professionals will be in roles that do not exist today; more than 10% will be in organizations that do not exist today.

29. The higher ed funding bubble will burst, and free and low-cost higher education alternatives will displace a significant portion of third tier higher education (emphasis DSC).

37. There will be several DIY High options—online high schools with an engaging and intuitive merit badge sequence that will allow students to take ownership of and direct their own learning. They will still benefit from adult assessment, guidance, and mentorship but in a more student-directed fashion.

The 2011 NMC Summer Conference includes four themes:

Threads in these themes include, but are not limited to, the following:

  • Emerging uses of mobile devices and applications in any context
  • Highly innovative, successful applications of learning analytics or visual data analysis
  • Uses of augmented reality, geolocation, and gesture-based computing
  • Discipline-specific applications for emerging technologies
  • Challenges and trends in educational technology
  • Projects that employ the Horizon Report or Navigator in any capacity

.

  • Challenge-based learning
  • Game-based learning
  • Digital storytelling as a learning strategy
  • Immersive learning environments
  • Open content resources and strategies
  • New media research and scholarship
  • Challenges and trends in new media and learning

.

  • Fostering/Supporting/budgeting for innovation
  • Supporting new media scholarship
  • Collaboration as a strategy
  • Learning space design, in all senses of the words
  • Use, creation, and management of open content
  • Experiment and experience; gallery as lab, lab as gallery
  • Challenges and trends related to managing an educational enterprise

.

  • Designing for mobile devices in any context
  • Social networking — designing, monitoring, maximizing social tools
  • Experience design
  • Creating augmented reality
  • Creating the next generation of electronic books
  • Optimizing digital workflows
  • Strategies for staying current with new media tools
© 2024 | Daniel Christian