From DSC:
I’m interested in trying to take pulse checks on a variety of constantly moving bulls-eyes out there — one of which is new business models within the world of teaching and learning (in higher education, K-12, and the corporate world).
I have no idea whether the courses that this site/service offers are truly great or not. To me, it doesn’t matter right now. What matters is whether this model — or this type of business model — takes off. The costs of obtaining an education could be positively impacted here, as competition continues to heat up and the landscapes continue to morph.

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The Great Courses -- online lectures from across the lands

An e-Learning Tool Revolution — from Allen Interactions by Ethan Edwards, chief instructional strategist

Allen Interactions had a highly visible presence at the [DevLearn 2010] conference, announcing the official Private Beta Program for a new authoring system, currently under development and code-named Zebra.

The experience of using it has really illustrated for me in a fresh way why current authoring systems always fall so short. The challenge of designing instruction for computer delivery is how to craft an experience that engages the learner and creates unique opportunities for that learner to solve challenges.  Instructional interactivity is at the core of this design process.  Ideally, an authoring tool ought to put the designer at the center of manipulating interactivity.

What is so exciting to me about the possibilities that Zebra suggests is that for the first time in my recollection designers will be able to directly and easily manipulate those design elements that define instructional interactivity–Context, Challenge, Activity, and Feedback–in a seamless design environment.  Of course, we’re just beginning this journey and there is much unknown about the significance that Zebra might have, but for the first time in a long time, I feel optimistic about authoring potential, which has been rather stalled in its tracks for almost 15 years.  I can imagine this dramatically increasing the influence that instructional designers can have in the overall creating of outstanding e-learning applications.

Living Actor Presenter

— my thanks to Benoît Morel, CEO Cantoche, for this resource

Living Actor™ Presenter is “a 100% online tool that generates video animations from an audio or text file that is used to automatically animate a high quality 3D avatar over any background that you select. You can then download the resulting video file, embed it in any presentation or training content, and even share it over the Internet.”

Cantoche is an international company based in France (Paris) and in the United-States (Albuquerque). It is very well known for its unique expertise in “3D embodied agents” as well as for its technological innovations in the field of humanized interfaces.

E-Learning industry on the rise

E-Learning industry on the rise — from edweek.org by Constance Gustke
Online-only courses generating revenue

The for-profit e-learning company K12 Inc. grew 40 percent last year, generating $385 million in revenue by providing virtual courses to 70,000 students across the country.

Connections Academy, another such provider, generated about $120 million in revenue serving up online courses to some 20,000 students. And recently, the education technology company Plato Learning announced that it is now offering online Advanced Placement courses, marking the first time the company will do so as part of its courseware for school districts.

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Seven steps for using more rich media in learning — from eLearning Roadtrip by Ellen Wagner

DevLearn 2010

DevLearn 2010

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E-Learning 2010: E-Educators Evolving — from EducationWeek.com (9/20/10)

This special report, the second in a three-part series on e-learning, aims to answer questions related to the growing role of e-educators in K-12 education. It provides perspectives and advice from state policymakers and virtual school providers navigating through the new and often murky policy waters of online-only education, and features insights from e-educators in the trenches of virtual schooling.

The changing landscape of teaching — from EdReformer.com by Tom Vander Ark

Now that anyone can learn anything and learning professionals can work anywhere, a learning ecosystem is being created around the formal public delivery system—sometimes supporting, sometimes competing, sometimes infiltrating.

Online learning is full and part time option for millions of students.  Massive foundation and government programs are pushing data driven-instruction and teacher evaluation.  The combination of direct intervention and the surrounding web of opportunity means a slow decline in traditional education employment and strong growth in non-traditional roles

Like doctors, lawyers, and accountants, learning professionals can freelance, start a business, build a nonprofit, or join a public delivery system.  Welcome to the new learning landscape.

Moving to eLearning — from the Upside learning Solutions Blog by Abhijit Kadle

Our customers account for a number of factors before taking the plunge into e-Learning. I was trying to put together some of the key change factors leading organizations to adopt e-learning stand-alone and as a part of the training blend. I arrived at these factors driving the change:

1. Business Strategy
2. Geographical Expansion Of Business
3. New Business Opportunities (which may lead to new skill development)
4. Cost and Benefits
5. Organizational Culture/Demographics
6. Infrastructural Readiness
7. Management Support

Some of these change factors translate to simply ‘business needs’ which fuel the need for e-learning in the business. Without the appropriate need or a real business case for e-Learning, it may seem like another fad.

E-learning will have to specifically contribute to increasing revenue, reducing costs, and increasing efficiencies (by means of skill building).

More here…

Nine important trends in the evolution of digital textbooks and e-learning content — from xplana.com by Rob Reynolds

Per Rob Reynolds:
I gave a presentation last week in which I talked about nine trends that we’re currently tracing with regards to digital content in Higher Education. These are the critical trends that we believe will determine both growth and innovation in this market. Here are the nine trends along with a brief comment on each.

  1. The increased disaggregation of content and the breaking up of the traditional textbook model
  2. A proliferation of e-content and e-learning apps that support content disaggregation and new product models
  3. A merging of the current rental market and the e-textbook market
  4. A wide range of license/subscription models designed to respond to consumer demands around price and ownership
  5. The growth of Open Education Resource (OER) repositories
  6. The development of a common XML format for e-textbooks, shared by all publishers and educational technology players
  7. The importance of devices and branded devices
  8. The development of e-commerce and new product ecosystems that challenge the traditional college bookstore
  9. A move from evolution to innovation and revolution

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Also see:
The vanishing line between books and Internet — from Forbes.com by Hugh McGuire 
The inevitability of truly connected books and why publishers need APIs.

But everything exists within the EPUB spec already to make the next obvious but frightening step: Let books live properly within the Internet, along with websites, databases, blogs, Twitter, map systems, and applications.

From DSC:
I’m about to take a class on the future of teaching and learning…and I have to tell you that I was very disappointed to be presented with a syllabus “featuring” a textbook from 2004…geez.


A dozen handpicked e-learning resources

A dozen handpicked e-learning resources — from The Rapid e-Learning Blog

…I thought it would be a good idea to put together some information that would help those who weren’t sure what to do.  I also wanted the tutorials to be somewhat generic so they’d have value outside of the guru awards.  Here are the links to those posts framed in a new way.

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How to integrate multimedia for effective learning — from theelearningcoach.com

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Integrating the multimedia assets of a course can raise a host of issues. In my world, this can be as simple as explaining to a client why screens of text with an out-of-sync voice over will not be effective—to more complex issues, such as determining whether an animation will promote greater comprehension than a series of stills.

Although we know it can be advantageous to present content through multiple forms of media, the big question is how to integrate the mediums.

When deciding on these issues, I use two principles from cognitive science as guidelines that I think you’ll find helpful too. One is known as the Split-attention Effect and the other is the Redundancy Principle. Both principles are important.

Also see:

Related Articles:
Using Graphics To Improve Learning
Learning Theory And Multimedia

Book Recommendation:
Multimedia Learning by Richard E. Mayer

© 2025 | Daniel Christian