The future for Flash [Kadle]

The future for Flash — from the Upside Learning blog by Abhijit Kadle

From DSC:
Thanks Abhijit for the posting. I appreciate your last few sentences that summarize where we are as of February 2012:

Without a stable and feature-rich HTML5 development environment that matches the depth of Flash, eLearning developers are faced with a dual development approach – develop with full media rich functionality  (easily) using Flash for desktop delivery, and a more technically intensive HTML5 approach for devices. Who knows, in the future maybe workplace learning will ONLY be driven by mobile devices, with desktop based elearning turning into an archaic remnant of a bygone age.

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2012 tech predictions: From IDG’s editors worldwide– from InfoWorld by David Bromley
Consumerization of IT is the consensus choice of the new year’s major technology force, one that will manifest itself in several forms

Several other commonly-mentioned items were:

  • Mobility
  • Patent disputes
  • Apple & Steve Jobs
  • BYOD (bring your own device to work) movement

Also see:

The principles of eLearning -- cognitive theory of multimedia design - by Allen Partridge

 


A list of Allen Partridge’s on-demand/online-based seminars (free, requires free ID at Adobe):


1: Making Effective Adobe Captivate eLearning Modules
… a foundation in multimedia design concepts for eLearning, and help you understand the reasons / rationale behind many of the eLearning strategies you see implemented today.

2: Balancing cognitive load in eLearning content with Adobe Captivate 5
…session focuses on the Multimedia eLearning Design Principle known as Personalization, which suggests that people learn more effectively when conversational styles and or learning agents are used to enhance the social aspects of the experience.

3: Applying Personalization to eLearning with Adobe Captivate 5
…session focuses on the Multimedia eLearning Design Principle known as Personalization, which suggests that people learn more effectively when conversational styles and or learning agents are used to enhance the social aspects of the experience.

4: Creating effective eLearning Multimedia with Adobe Captivate 5
…session will center on the Multimedia Principle (the importance of combining images & text) of eLearning Design.

5: Making Effective Adobe Captivate eLearning Modules Part 5: Contiguity
…the Contiguity Principle, which indicates that the spatial relationship (proximity) of symbols (like text) to analogous images (things that look like the subject of the learning) is significant, and plays a key role in how effectively we learn.

6: Making Effective Adobe Captivate eLearning Modules Part 6: Redundancy
…focuses on the Multimedia eLearning Design Principle known as Redundancy, which suggests that presenting symbols via both text and aural channels is less effective than presenting via only one.

7: Making Effective Adobe Captivate eLearning Modules Part 7 : Coherence
…focuses on the Multimedia eLearning Design Principle known as Coherence, which suggests that off topic ancillary material can distract from learning. This theory stands in opposition to arousal theory, providing research based evidence that when stimulating animation or any form of non-relevant information is provided, it can actually decrease the efficacy of the instruction.

8: Making Effective Adobe Captivate eLearning Modules Part 8: Segmenting
...the Multimedia eLearning Design Principle known as the Segmenting Principle, which suggests that authors of eLearning content should break content up into small pieces or chunks in order to help avoid cognitive overload for the learners.

9: Making Effective Adobe Captivate eLearning Modules Part 9: Pre-Training
The session focuses on the Multimedia eLearning Design Principle known as pre-training, which suggests that elearning content authors should first build up basic information about essential elements which are pre-requisites to understanding the larger concepts.

10: Making Effective Adobe Captivate eLearning Modules Part 10: Individual Differences
…the Individual Differences Principle, which suggests that design effects are stronger for low-knowledge learners than for high knowledge learners, and for high-spatial learners rather than for low-spatial learners.

More resources re: Adobe Captivate

Using Twitter? @AdobeElearning OR HASHTAG: #AdobeCaptivate
Using YouTube? http://www.youtube.com/adobeElearning/
On Adobe TV: http://tv.adobe.com/channel/e-learning/
Captivate Blog: http://blogs.adobe.com/captivate/

 

Also see:

Adobe moving towards HTML 5 for mobile computing-related apps

Some relevant articles on this announcement:

 

The most popular post production software [poll results] — from digital-photography-school.com by Darren Rowse

post-production-software-poll-results.png

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Higher Ed’s Ultimate Guide To Cloud Computing — from edudemic.com

Topics include:

  • What is cloud computing?
  • Why use it?
  • The challenges of using cloud computing
  • What it means to higher ed
  • Educause’s 7 things you should know about cloud computing
  • Legal considerations
  • …and more

 

Also see:

Addendum on 11/2/11:

  • Diving Into the Cloud — from campustechnology.com by Rama Ramaswami, Dian Schaffhauser
    In a two-part series, CT provides IT administrators with an easy-to-understand primer to help them educate campus constituents about the cloud and what it can do for their institutions.

 

 

 

Adobe intros iPad app creator for InDesign — from The Journal by Kanoe Namahoe

Excerpt:

Adobe is looking to Single Edition to be an affordable way for freelance designers and organizations of any size to expand their digital publishing efforts, said Todd Teresi, vice president and general manager of Media Solutions at Adobe, in a prepared statement. ” Adding Single Edition to the Digital Publishing Suite family shows Adobe’s commitment to making digital publishing available to businesses of all sizes–from freelance designers to small design firms to large global publishers.”

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Google Swiffy will swiftly convert Flash files into HTML5 — from reelseo.com by Jeremy Scott

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Adobe’s Kevin Lynch on the future of apps and publishing – from The Telegraph by Matt Warman
Kevin Lynch, the Chief Technical Officer of Adobe, explains that the effects of new mobile technology will be felt from the media to museums

Excerpt (emphasis DSC):

So it’s tablets, whether it’s in museums or on the sofa, that Lynch believes are set to transform both the company whose “tech vision” he runs and the consumer landscape. For now, however, he admits that reading magazines on an iPad can be a confusing experience: “a crazy world of interaction,” as he puts it.

Further into the future, Lynch says we should look forward to more screens everywhere, and more interaction between the screens too. “Roll-up displays, foldable displays, projection displays – all that technology is going to keep getting smaller. The world of the future is going to be a lot of screens,” he says. “So we’re thinking about tablets but we’re also thinking more broadly than that.”

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Some items related to Adobe

Adobe Creative Suite 5.5 for education — from Adobe.com

Adobe Creative Suite 5.5 boosts HTML5 and mobile development — from The Journal by David Nagel

Adobe also said it will be making changes to Creative Suite development cycle. Adobe is gearing up to release an update to Creative Suite, its flagship development environment and digital media production package. The upcoming version 5.5 release, due out within a month, incorporates new features for creating HTML5 applications and apps developed specifically for tablets.

Adobe takes on mobile world with Creative Suite 5.5 — from webmonkey.com by Scott Gilbertson

You can rent Photoshop and other Adobe software — from Digital Inspiration

Text-to-Speech Functionality in [Adobe] Captivate — from Integrated Learning Services by Dean Hawkinson

Adobe connects tablets to Photoshop with new Photoshop Touch SDK — from arstechnica.com by Chris Foresman

 

Adobe connects tablets to Photoshop with new Photoshop Touch SDK

 

 

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Digital skills in Higher Education - Spring 2011

April 2011:
Hear from analyst Ellen Wagner as she covers research showing the expansion of technology in higher education. Evolving expectations for digital skills for students and faculty require use of technology that have traditionally been used by art and design schools.

 

 

 

 

 

 

 

 

Also see:

 

 

Adobe Museum of Digital Media, A lecture by John Maeda

From DSC:
If online courses could feature content done this well…wow! Incredibly well done. Engaging. Professsional. Cross-disciplinary. Multimedia-based. Creative. Innovative. Features a real craftsman at his work. The Forthcoming Walmart of Education will feature content at this level…blowing away most of the competition.

 

John Maeda -- Adobe Museum -- March 2011

 

 

 

 

 

 


This is also true for materials like the item below!


 

 

Adobe Museum of Digital Media announces new exhibition: John Maeda: Atoms + Bits = the neue Craft (ABC) — from finance.yahoo.com

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New exhibit coming up at the Adobe Museum

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SAN JOSE, Calif.–(BUSINESS WIRE)– The Adobe Museum of Digital Media (www.adobemuseum.com) is pleased to announce its second exhibition, John Maeda: Atoms + Bits = the neue Craft (ABC), on view March 23 to Dec. 31, 2011. The exhibition is a digital representation of Maeda, president of the Rhode Island School of Design (RISD), leading an interactive lecture on how artists are connecting the worlds of digital creativity and analog (or handcrafted) creativity. Titled Atoms + Bits = the neue Craft (ABC), the lecture underscores the mission of the AMDM to provide an interactive venue for presenting digital media works as well as providing a forum for expert commentary on how digital media influences culture and society.

According to Maeda, “Computers let us imagine digitally what we once could only validate by handcraft in physical form – the infinite malleability and reusability of bits have forever changed the creative process. But just as it took Icarus to first imagine human flight by carefully observing how birds can fly, digital tools have relied on many of the original tools and media used by artists in the pre-digital world.” Maeda sees the thread that runs between the tools of physical art making – such as pens, brushes and pigment – and the way new media has co-opted many of the same tools to manipulate bits in digital art. Through the exhibition, he examines the history of linking analog and digital creativity within his own work and the works of others.

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