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Adobe rolls out iPad-focused magazine publishing tools — from arstechnica.com by Jacqui Cheng

Also see:
Advancing the future of digital publishing

Digital Publishing platform

Adobe is building on the foundation of Adobe® Creative Suite® 5 and Omniture® technologies to deliver an open, comprehensive Digital Publishing Platform. This innovative platform consists of applications, technologies, and services that allow publishers to cost effectively author, produce, and distribute groundbreaking content to the broadest possible audience on a wide variety of digital devices. With this platform, Adobe is helping publishers and advertisers revolutionize how they create and deliver digital content, and how their audiences consume it.

NOTE:
Content plus experience for multiple screens

Publishers around the world are striving to embrace the digital age — to build distinctive brands, develop sustainable business strategies, and achieve greater profitability. They’re looking for innovative, cost-effective ways to design and deliver content to fragmented audiences on an ever-expanding array of smartphones, tablets, e-readers, and other devices.

Audiences today want to engage with content wherever they are, using their preferred devices. And they seek immersion in compelling, media-rich experiences that are optimally designed and delivered. Content plus experience is now king (emphasis DSC).

From DSC:
Read that last paragraph again — this is our future (perhaps even current?) student.

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New Media Consortium’s Summer 2010 Conference

Tracks include:

  • Emerging Technologies
    • Mobile applications and tools for learning
    • Cloud-based applications in practice
    • Geolocation technologies and applications
    • Augmented reality
    • Applications of collective intelligence
    • Discipline-specific applications for emerging technologies
    • Discussions of challenges and trends related to educational technology
    • Projects that employ the Horizon Report in any capacity
  • New Media and Learning
    • Applications for educational gaming and virtual worlds
    • Digital storytelling techniques and applications
    • Open source and open content projects
    • New forms of scholarship and publication
    • Inter-generational learning
    • Supporting and working with faculty or curatorial staff
    • International and multi-institutional projects
    • Immersive learning environments
  • New Media and Leadership
    • Identity management
    • Allocation of resources
    • Support and integration of course management systems
    • Learning space design
    • Support of technology environments on and off campus
    • Use, creation, and management of open content
    • Fair use, intellectual property, and copyright issues
    • Accessibility issues
    • Assessment and evaluation
    • New media programs and degrees
    • Supporting a global student body
    • Global outreach programs and activities
  • Tools and Techniques
    • Mobile delivery of educational content
    • Social networking tools and techniques
    • Cloud-based applications and tools
    • Semantic-aware tools
    • 3D and animation techniques
    • 2D animation and motion graphics
    • Digital video production and delivery
    • Demonstrations of new software from NMC partners
    • New techniques involving established software
    • Tools and techniques for online research and collaborative work

20 educational (and free!) multimedia resources — via Tracy Boyer and Tim McLaughlin

Today II guest blogger Tim McLaughlin reveals 20 of his most favorite resources for multimedia education – spanning audio, photography, videography, multimedia post production, and web design. Tim also provided a printable PDF of his list so that you can freely share it with others. I hope that once you read through his list you add your own favorites in the comments. I was impressed to see some unfamiliar sites amongst his list, and I hope to learn of even more inspirational resources from all of you!

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Logitech’s big plans for Google TV — from media.venturebeat.com

Also see:

Google TV

Google unveils its 'multimillion-channel' TV

From DSC:
Another example of convergence; one that will eventually [positively] affect the K-20 world and what we are able to offer.

Also see:

Google TV

From DSC:
Below is a great book that I highly recommend for instructional designers, multimedia developers, and any teacher or professor who is putting materials online. Check it out — especially the chapters on cognitive load theory.

e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning — Dr. Ruth Clark

I just listened to a presentation by Dr. Ruth Clark entitled, “Efficiency in Learning: Applying Cognitive Load Theory to Distance Learning”. Below are my notes from her presentation.


Besides our long-term memory we have a working memory — which is where the action is and where cognitive load theory focuses

  • 7  +- 2 chunks
    • George Miller’s work in the 1950’s re: the limitations of working memory
    • Cognitive load theory is an update to George’s work
    • The concept of “chunking” and the capacity of short term memory. Miller (1956) presented the idea that short-term memory could only hold 5-9 chunks of information (seven plus or minus two) where a chunk is any meaningful unit. A chunk could refer to digits, words, chess positions, or people’s faces. The concept of chunking and the limited capacity of short term memory became a basic element of all subsequent theories of memory.
    • So segmenting of content is good – chunking it up — as information should be presented in small digestible units
    • A digestible unit of information contains no more than nine separate items of information.
    • By chunking information the author improves the reader’s comprehension and ability to access and retrieve the information.
    • [Search for items related to “Information Processing Theory” and George Miller for more information]
  • Working memory has a limited capacity
  • Great for processing – not great for holding information
  • Prior knowledge is key here
  • Gets slower as trying to hold more information in working memory
  • Our challenge as instructional designers is how to optimize cognitive load that maximizes learning
  • More complex/difficult subject matter or more novice the learning à more cognitive load
  • Intrinsic (imposed by content; how complex is the content?) + Extraneous  / Extrinsic (irrelevant & want to minimize this)  + Germaine (good stuff; relevant; want to maximize this)
  • Intrinsic + extraneous + germaine = additive cognitive load
  • Giving learners orientation gives better learning; establish context
  • Use audio to explain visuals when appropriate – uses both auditory information track and visual information track
  • Modality effect
    • Better learning if a visual is explained by words expressed in audio (except if different language)
  • Redundancy effect
    • Don’t want to use the same text w/ same audio at the same time – less is more – if have a picture of something, with text next to it, plus having someone say that text is too much info – too much cognitive load
  • Proximity effect
    • Placement of text and visuals
    • Keep visuals next to the relevant text/explanation of that visual
    • Avoid splitting attention
  • Germaine load
    • Use examples – but also add self-explanation questions to examples to encourage deeper mental processing and not blowing the example off
  • Some more tips
    • Watch the pacing of the presented materials
    • Provide control to user
    • Don’t put items on screen unless serving a purpose
    • Don’t put background music if trying to concentrate on learning something
    • Motion – careful when use it
    • If dealing with experts, don’t have to worry as much about cognitive load burdens; allow control/freedom
  • Didn’t sound like Ruth supported learning styles too much – believes that we place too much emphasis on them; prior knowledge is the key according to Ruth
  • Some synchronous, web-based communication and collaboration tools can cause cognitive overloads – as the interface can split our attention. We try to absorb information that is flowing at us from the various areas of the interface:
    • Chat
    • An attendee list of members
    • The presentation area/PPTs
    • Audio
    • Motion w/ application sharing
    • etc.

Clark Training & Consulting’s blog –> http://clarktraining.com/blog/

Ruth Clark's Training & Consulting site

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10 innovative digital media & learning projects win $1.7M — from DMLcentral.net

The results of the MacArthur Foundation’s 2010 Digital Media and Learning Competition are in, and the 10 winning projects can’t help but to inspire anyone even remotely interested in understanding the potential of the Internet and digital technology to transform learning and knowledge creation.

From DSC:
The article provides a link to:

DML 2010 Learning Labs winning applications

TEDxTalks — April 12, 2010 — Dan Meyer teaches high school math outside of Santa Cruz, CA, and explores the intersection of math instruction, multimedia, and inquiry-based learning. He received his Masters of Arts from the University of California at Davis in 2005 and Cable in the Classroom’s Leader in Learning award in 2008. He currently works for Google as a curriculum fellow and lives with his wife in Santa Cruz, CA.

For an excellent example of how to bring the world of multimedia into a math problem, click on the graphic below:

Dan Meyer’s blog:

Dan Meyer's blog -- if you teach math, you NEED to subscribe to this blog!

My thanks to Mr. Caleb Kuntz, Calvin College Teaching & Learning Digital Studio, for the heads-up on Dan Meyer’s Ted Talk

http://www.gesturetek.com/illuminate/introduction.php

From DSC:

This is where publishers need to go — at least as part of their delivery of educational content. Bring up a textbook, maneuver to chapter ___, and drag the video from the left side of the screen to the right side. Or drag an entire chapter to the right side of the screen to have that chapter unfold before your eyes — and then select the item you want to focus on. Drag your fingers to enlarge the graphics/graph/photo/table/etc.; when you are done discussing that item, shrink it back down, gesture it to the side, and go to the next item. Have the board take pictures accordingly and send those pictures to multiple sources.


One part of the board could provide downloadable, discipline-specific templates

From Daniel Christian: The future chalkboard is connected to various other systems and devices -- wirelessly and via wired connections.

Color your digital life with slideshows — from Ozge Karaoglu’s Blog

© 2024 | Daniel Christian