The power and potential of mobile learning [Christian]

The power and possibility of mobile learningas cross posted from evoLLLution.com (for LifeLong Learning)
Daniel S. Christian | October 2012

As I sat down to write about mobile learning, I struggled with narrowing down the scope of what I was going to attempt to address.  Which angle(s) should I take?

And then I reflected on my morning so far. I helped my daughter wake up to the sounds of a song coming from my iPhone.  She opened one eye, then the other, and soon, she was dancing around the room.  Success!

I then proceeded to listen to my iPhone as I drove my car into work – it gave me the energy I needed to start my internal engines.  (By the way, the idea of automobile-based technologies continues to grow, opening up further possibilities; but that’s a topic for another day.)

Then I caught up with a friend for coffee and he reached for his iPad.  He showed me an app for the local Art Prize competition that’s currently going on in our area.  He mentioned that if a person wasn’t in the immediately vicinity of the Art Prize event, that person could not vote on any of the pieces.  However, if the GPS-based coordinates were within the approved range, a person could use that app to:

  • Vote on which pieces of artwork that they liked
  • Find out where the artwork was located (at numerous locations on a map)
  • Learn more about the pieces themselves – what the pieces were made of, hear the artists’ thoughts on why they created what they created, etc.

So by the time I pulled up to my PC at 9:00am, I had already been positively impacted by mobile technology in several ways.  The common words and phrases that are often used to describe mobile learning and mobile technologies rang true and popped back into my mind: ubiquitous, always on, always connected, 24x7x365, convenient, etc.

As I enjoy peering into the future as well as pulse checking a variety of items, I would like to ask the following questions concerning the potential power and possibility of mobile learning as well as the relevant, emerging set of technologies that enable it:

  • Q:  What happens when the technologies behind IBM’s Watson and Apple’s Siri get perfected and integrated into learning-based products and services? What types of devices will be able to tap into those products and services?
    A:  IBM’s Watson beat the best human players in a game of Jeopardy and is now being used as a data analytics engine for the medical community, wading through terabytes of patient healthcare information and research data in order to determine how best to treat illnesses.  So, such technologies hold some serious promise in terms of at least addressing the lower to mid-levels of Bloom’s Taxonomy. For 2012, tablets, smart phones, laptops, notebooks would be likely candidates of accessing these types of products/services. But we are just at the embryonic stages of the Smart/Connected TV, and I have it that such a device will become an important and commonly-used mechanism for accessing such cloud-based applications and services in the future.
    .
  • Q: Will students of all ages have access to their own virtual tutors so to speak? From any device at any time?
    A: Yes; this is highly likely, especially given the current (and increasing) levels of investments being made in educational technology related areas.  It’s very feasible to think that Apple, IBM, Google, Microsoft, McGraw-Hill, Pearson, or some other organization with deep pockets will develop such virtual tutoring products and services.
    .
  • Q:  What will happen when a virtual tutor is unable to resolve or address the student’s issue to the student’s satisfaction?  Will the student be able to instantly access a human tutor – with the option of keeping the existing work/issue/problem visible to the human tutor?
    A:  Yes, again…highly likely. This will open up new opportunities for faculty members, teachers, instructors, trainers, and tutors.  Getting experience in teaching online is a solid career move at this point in history.  (Also relevant will be those people creating applications and technically supporting them. An understanding of web-based videoconferencing and collaboration tools will be helpful here.)
    .
  • Q:  How will the convergence of the television, the computer, and the telephone impact what can be done with learning-based applications and experiences?
    A:  We are just beginning to see the ecosystems changing and adapting to deal with the convergence of the television, the computer, and the telephone.  The Smart/Connected TV – along with “second screen” based applications – is being driven by innovations involving the entertainment, marketing, and advertising industries.  But it’s not a stretch to think that educationally-related content will be right behind such innovative solutions.
    .
  • Q:  How will the multiple screens phenomenon affect how content can be consumed and discussed?
    A:   I created a couple of graphics along these lines that attempt to capture a potential vision here. I call it “Learning from the Living [Class] Room,” and it continues to develop in front of our eyes. We could be watching a “lecture” on a big screen and simultaneously interacting with people throughout the world on our smaller screens.

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

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Learning from the living room -- a component of our future learning ecosystems -- by Daniel S. Christian, June 2012

  • Q:  How will mobile conferencing affect what can be achieved?
    A:  Mobile-based conferencing will provide 24x7x365 opportunities for learning – and communications – to occur.  Such technologies have applications even in more traditional face-to-face classroom settings.  For a few possibilities here, see how mobile technologies are used in this vision by Intel  as well as in this vision by Corning.

 

Great vision from Intel!

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Great vision from Corning!

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  • Q:  What sort of creative doors are opened when a story can be told across a variety of “channels” and means?  And what sorts of skill sets do we need to start building – or continue to build – in order to help students find work in these emerging fields?
    A:  Create a Google Alert on transmedia and/or transmedia-based storytelling and you will get a sense of what’s happening in this arena.  There will be huge opportunity for creative, innovative folks out there!  Being versed in new media would be a solid idea if one hopes to pursue careers in these burgeoning fields. That is, building at least a rudimentary skill set of how to creatively use text, graphics, animations, digital audio, digital video, and interactive programming to deliver and obtain information would be very beneficial here.
    .
  • Q:  What types of analytics will be tracked and fed into one’s cloud-based learner profile?
    A:  It will depend upon where we want such technologies to take us.  However, think about the applications and implications of this approach if a web-based profile were used to:

    • Feed a workplace-based exchange – matching buyers and sellers of services
    • Inform a learning agent on which topics/disciplines that person wants to learn more about – helping that person obtain a highly-personalized, customized, relevant, engaging, productive learning experience with a solid ROI
    • Inform a cloud-based app on what prior knowledge one has and where to begin the “next lesson”
      .
  • Q:  Will courses become apps?  Will what we know of TV programs become apps and, if so, how will that affect what each of us can contribute to our own communities of practice?
    A:  Just as the web has enabled individuals to deliver their own podcasts, information, etc. – essentially becoming their own radio stations to a degree – the ecosystems being built up around the Smart/Connected TVs could help each of us become our own TV station. The potential is huge in terms of further developing and sharing knowledge within communities of practice.
    .
  • Q:  Will educational gaming dove-tail nicely with mobile learning and emerging technologies such as augmented reality, 3D, and connected television?
    Yes, the synergies and foundational pieces are already coming into place.
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  • Q:  How will the bring-your-own-device (BYOD) situation affect what can occur in the face-to-face classroom?
    A:  Students will be able to seamlessly and efficiently contribute content to the discussions in a face-to-face classroom without breaking the flow of the classroom.  An example graphic can be found here.

 

A piece of the Next Generation Smart Classroom -- Daniel Christian -- June 2012

 

The topics and potential routes that additional articles could take are almost endless.  But I think it’s safe to say that mobile, lifelong learning is here to stay.

Listed below are some recent articles and resources if you are interested in pursuing the topic of mobile learning.  I also have a section on my Learning Ecosystems blog dedicated to mobile learning.

If you are interested in what I’m calling Learning from the Living [Class] Room, you might be interested in these postings.

 

Some recent articles/resources regarding mobile learning:

 

Addendum:

 

Tagged with:  

Higher education used to be on deck, but is now at bat. [Christian]

 

From DSC:
My way of thinking about what’s happening to higher education these days borrows from the sport of baseball: Higher education used to be on deck; but now, we’re at bat.

I’ve watched as the former power brokers throughout many other industries reluctantly got out of the dugout, nervously began their warm up on deck, and then timidly moved up to bat as well. They were trying to cling to the status quo. Which didn’t work. We’ve all seen the results. There are new power brokers in those industries now. (Which is I why I assert that there is danger in the status quo — our organizations need to always be at the work of reinventing ourselves.)

If I had to pick the top 2 forces driving change throughout the higher education landscape, I would have to say the cost of obtaining a degree and technology-enabled innovation.

Control is an illusion; people will find a way.

 

 

Swift -- A player to speed up, slow down, or download video and audio from your favorite websites

 

 

— Again, with thanks going out to
Mr. Joseph Byerwalter for this resource/find

This is new! Record a video of iPad’s screen in any app— from Andrew Douch

From DSC:
I haven’t seen or used this app, but thanks Andrew for your posting here.  I’ll add this to my list of apps that I need to check out! A Captivate or Camtasia Studio like app for one’s iPad sounds veeeeerryy interesting.

 

10 ideas for classroom video projects  — from educationaltechnology.ca by Alec Couros

Excerpt:

If you follow my Twitter-stream, you know that I spend a lot of time viewing, collecting & sharing videos. In this post, I share ideas on certain types of videos that I’ve gathered and how educators might use related methods or styles to engage students in constructing and deconstructing media while becoming critical consumers and producers of digital media.

 

Also see:

  • Chris Anderson – How web video powers global [innovation] — from innovationexcellence.com
    Excerpt:
    TED’s Chris Anderson says the rise of web video is driving a worldwide phenomenon he calls Crowd Accelerated Innovation — a self-fueling cycle of learning that could be as significant as the invention of print. But to tap into its power, organizations will need to embrace radical openness. And for TED, it means the dawn of a whole new chapter.

Digital Learning Now!

Tagged with:  

iTunes U Course Manager hands on — from UCL – London’s Global University  by Matt Jenner

Excerpt:

iTunes U is known as a wonderful platform for finding recorded lectures and podcasts from academics and institutions across the world. But recently it’s also become a location for entire courses, with students, multiple resources and some interaction all happening on devices such as the iPad. It’s all very Apple-based, which means anyone without this hardware can’t access it and thus it remains a little elitist. BUT there’s still some good reasons to look into it – and I hope this begins to explain why.

From DSC:
Thanks Matt for the helpful screenshots and overview of what iTunes U is offering these days!

If Apple were to devote more resources to create a fully-stocked CMS/LMS, they could add a significant piece to the overall ecosystem they continue to build.  But this time, it would have significant benefits to those who want to learn and to reinvent themselves over time.

For example, what if:

  • Faculty members worked with students to create the textbooks using iBooks Author?
  • And the textbooks were free?
  • iPads were used in BYOD type of settings and audio/video/text/graphics-based files could be “beamed” up to a larger presentation display? (Or all of the materials that they would need are already on the iPad from their orientation day and onward — and would constantly be updated throughout their collegiate days?  In fact, a supplemental charge could provide the ability for alumni to subscribe to constantly updated streams of content as well.)
  • CMS/LMS functions like discussion boards, wikis, blogs, podcasts, videoconferencing and more could be built into iTunes U?

Could be a potent learning setup as such cloud-based materials are available to everyone throughout the globe — at very attractive prices.

 

 

About

In each game episode, you play as Dak, Sera, and young Hystorian Riq as they travel back in time to fix one of the Great Breaks. Use your Hystorian’s Guide to discover what has gone wrong in history. Then, the story continues as you explore the open environment and play mini games such as lock picking or white-water rafting. Along the way you will also complete side quests and speak with historical characters who will aid you in — or perhaps deter you from — your quest.

The Infinity Ring game boasts an immersive open-world environment in which players are free to explore a 3-D representation of sites around the globe and throughout time. The game is available on desktop computers. Coming soon for mobile and tablet devices.

Also see:

Scholastic goes global to promote its latest transmedia epic — from digitalbookworld.com
NEW MULTI-PLATFORM TIME TRAVEL ADVENTURE SERIES
infinity ring™ LAUNCHES WITH global promotional campaign
FROM SCHOLASTIC
KIDS CAN PREVIEW THE INFINITY RING ONLINE GAME ON WWW.INFINITYRING.COM STARTING TODAY
Scholastic (NASDAQ: SCHL), the global children’s publishing, education, and media company, today announces a massive worldwide campaign to promote INFINITY RING™, a new multi-platform time travel adventure series for children ages 8-12, launching on August 28th simultaneously in the United States, Canada, United Kingdom, Australia, and New Zealand with “Book 1: A Mutiny in Time” by New York Times bestselling author James Dashner.  As the pioneering force behind the groundbreaking and international bestselling The 39 Clues® series, Scholastic expands its innovative multi-platform publishing program with Infinity Ring, a fully immersive reading experience which combines books, an interactive “Hystorian’s Guide” map, and an online game experience where readers travel back in time to “fix” history.

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20 schools innovating with digital tools — from Getting Smart by Tom Vander Ark and Sarah Cargill
Excerpt:
Hans Renman in Stockholm (@tankom_hans) asked on Twitter, “Do you know any US schools that are REALLY using digital tools in an INTERESTING way for communication, marketing, or learning?” That tweet kicked off a few days of snooping around. Here is the list of 20 we came up with. We look forward to your additions!

Your future TV is not about Tele-Vision — from FastCompany.com by Kit Eaton

Excerpt (emphasis below from DSC; also see the above categories to see how I see this as a highly-relevant component to our future learning ecosystems):

Then imagine what a hybrid of Apple’s tech and efforts like GetGlue, Shazam, and other interactive systems will be like when they’re more integrated into your 2017 smart TV. The big screen in your living room won’t be a one-way window into another world you can’t touch anymore. It’ll be a discovery engine, a way to learn facts, interact with the world, talk to people, find new and surprising content to absorb. Advertisers will love it, and companies like Nielsen–which largely has to guess all those stats about who watches which show at primetime nowadays–will be able to get accurate data…which may mean more appealing shows.

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

Also see:

[video_lightbox_vimeo5 video_id=46294572 width=800 height=600 anchor=”http://danielschristian.com/learning-ecosystems/wp-content/uploads/2012/08/ExploringDisruptions-Mark-Elgart-August2012.jpg”]

(Click on above image to see the video)

Also see:
http://www.advanc-ed.org/

Educreations grabs $2.2M from Accel, NewSchools to turn your iPad into your classroom — from techcrunch.com by Rip Empson

Excerpt:

Khan Academy has attracted the attention of millions of students and parents (and has even impressed Bill Gates) by flipping the traditional classroom and homework model on its head with videos on a variety of academic subjects. While it’s easy to admire Khan’s devotion to teaching, the truth is he’s not a trained educator. There are millions of professional teachers who would relish the opportunity to create their own educational videos and interactive lessons, but the vast majority lack the resources to flip their own classrooms.

Also see:

Learnetic, a Polish-based eLearning publisher and developer, has just released Lorepo — an online authoring tool dedicated to the creation of interactive digital content compatible with desktop computers, tablet devices and smart phones. Thanks to HTML5 technology and the development of specific design guidelines, the new tool enables authors to create interactive learning objects that are compatible with the wide variety of operating systems, screen resolutions and mouse/touch interfaces in today’s marketplace. Read the rest of the press release here >>

 

lorepo.com -- Lorepo is our key solution for everyone interested in learning, creating and sharing interactive content.

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Lorepo is provided to you by Learnetic, an eLearning industry leader offering a wide range of products and services for modern education. Lorepo is our key solution for everyone interested in learning, creating and sharing interactive content.

Either you are an individual person willing to share some knowledge with your friends or the whole world, a teacher eager to provide your students with personalized learning resources or a publishing company aiming at preparing professional, multiplatform interactive content, Lorepo is the best choice for you.

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Also see:

 

learnetic.com-  Learnetic S.A. is a world-leading educational software publisher and e-learning technology provider,

 

.Learnetic S.A. is a world-leading educational software publisher and e-learning technology provider, based in Poland. Its content, publishing tools and eLearning platforms are widely used by publishers, teachers and students in over 30 countries, including Poland, United States, United Kingdom, Holland, Spain, Portugal, Malaysia, Singapore, Chile, and Australia. The company’s talented team of software engineers specializes in designing applications for education markets and is dedicated to satisfying the diverse needs of contemporary educators and learners.

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