An animated highlight of John Seely Brown’s Keynote Presentation, “Cultivating the Entrepreneurial Learner in the 21st Century,” at the 2012 Digital Media and Learning Conference. Published on Sep 18, 2012 by DMLResearchHub.. With thanks going out to Mr. Joseph Byerwalter for this find/resource.
.
Also see:
- Passion, Projects & Play: Restoring Creativity in the Classroom — from usergeneratededucation.wordpress.com by Howard Rheingold and Jackie Gerstein
.
From DSC: I like how Jackie titles her blog:
User Generated Education
Education as it should be – passion-based.
This is new! Record a video of iPad’s screen in any app— from Andrew Douch
From DSC:
I haven’t seen or used this app, but thanks Andrew for your posting here. I’ll add this to my list of apps that I need to check out! A Captivate or Camtasia Studio like app for one’s iPad sounds veeeeerryy interesting.
10 ideas for classroom video projects — from educationaltechnology.ca by Alec Couros
Excerpt:
If you follow my Twitter-stream, you know that I spend a lot of time viewing, collecting & sharing videos. In this post, I share ideas on certain types of videos that I’ve gathered and how educators might use related methods or styles to engage students in constructing and deconstructing media while becoming critical consumers and producers of digital media.
Also see:
- Chris Anderson – How web video powers global [innovation] — from innovationexcellence.com
Excerpt:
TED’s Chris Anderson says the rise of web video is driving a worldwide phenomenon he calls Crowd Accelerated Innovation — a self-fueling cycle of learning that could be as significant as the invention of print. But to tap into its power, organizations will need to embrace radical openness. And for TED, it means the dawn of a whole new chapter.
iTunes U Course Manager hands on — from UCL – London’s Global University by Matt Jenner
Excerpt:
iTunes U is known as a wonderful platform for finding recorded lectures and podcasts from academics and institutions across the world. But recently it’s also become a location for entire courses, with students, multiple resources and some interaction all happening on devices such as the iPad. It’s all very Apple-based, which means anyone without this hardware can’t access it and thus it remains a little elitist. BUT there’s still some good reasons to look into it – and I hope this begins to explain why.
From DSC:
Thanks Matt for the helpful screenshots and overview of what iTunes U is offering these days!
If Apple were to devote more resources to create a fully-stocked CMS/LMS, they could add a significant piece to the overall ecosystem they continue to build. But this time, it would have significant benefits to those who want to learn and to reinvent themselves over time.
For example, what if:
- Faculty members worked with students to create the textbooks using iBooks Author?
- And the textbooks were free?
- iPads were used in BYOD type of settings and audio/video/text/graphics-based files could be “beamed” up to a larger presentation display? (Or all of the materials that they would need are already on the iPad from their orientation day and onward — and would constantly be updated throughout their collegiate days? In fact, a supplemental charge could provide the ability for alumni to subscribe to constantly updated streams of content as well.)
- CMS/LMS functions like discussion boards, wikis, blogs, podcasts, videoconferencing and more could be built into iTunes U?
Could be a potent learning setup as such cloud-based materials are available to everyone throughout the globe — at very attractive prices.
In each game episode, you play as Dak, Sera, and young Hystorian Riq as they travel back in time to fix one of the Great Breaks. Use your Hystorian’s Guide to discover what has gone wrong in history. Then, the story continues as you explore the open environment and play mini games such as lock picking or white-water rafting. Along the way you will also complete side quests and speak with historical characters who will aid you in — or perhaps deter you from — your quest.
The Infinity Ring game boasts an immersive open-world environment in which players are free to explore a 3-D representation of sites around the globe and throughout time. The game is available on desktop computers. Coming soon for mobile and tablet devices.
Also see:
Scholastic goes global to promote its latest transmedia epic — from digitalbookworld.com
NEW MULTI-PLATFORM TIME TRAVEL ADVENTURE SERIES infinity ring™ LAUNCHES WITH global promotional campaign
FROM SCHOLASTIC
KIDS CAN PREVIEW THE INFINITY RING ONLINE GAME ON WWW.INFINITYRING.COM STARTING TODAY
Scholastic (NASDAQ: SCHL), the global children’s publishing, education, and media company, today announces a massive worldwide campaign to promote INFINITY RING™, a new multi-platform time travel adventure series for children ages 8-12, launching on August 28th simultaneously in the United States, Canada, United Kingdom, Australia, and New Zealand with “Book 1: A Mutiny in Time” by New York Times bestselling author James Dashner. As the pioneering force behind the groundbreaking and international bestselling The 39 Clues® series, Scholastic expands its innovative multi-platform publishing program with Infinity Ring, a fully immersive reading experience which combines books, an interactive “Hystorian’s Guide” map, and an online game experience where readers travel back in time to “fix” history.
.
20 schools innovating with digital tools — from Getting Smart by Tom Vander Ark and Sarah Cargill
Excerpt:
Hans Renman in Stockholm (@tankom_hans) asked on Twitter, “Do you know any US schools that are REALLY using digital tools in an INTERESTING way for communication, marketing, or learning?” That tweet kicked off a few days of snooping around. Here is the list of 20 we came up with. We look forward to your additions!








![The-Living-Class-Room-Daniel-S-Christian---July-2012 The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV](http://danielschristian.com/learning-ecosystems/wp-content/uploads/2012/07/The-Living-Class-Room-Daniel-S-Christian-July-2012.jpg)



![HigherEducationNowAtBat--DanielChristian Higher education used to be on deck, but is now at bat. [Christian]](http://danielschristian.com/learning-ecosystems/wp-content/uploads/2012/09/HigherEducationNowAtBat-DanielChristian1.jpg)





