Simulation beyond perspective [Pier Luigi Capucci] Thinking about innovation in higher education [Bates]
On 10/28/2011,
in 21st century, 24x7x365 access, A/V -- audio/visual, accessibility / UDL, Artificial Intelligence/Agents/LLMs/and Related, assistive technologies, Augmented Reality (AR), cloud-based computing / apps / other cloud-related, collaboration, communications, convergence, corporate / business world, creativity, digital audio, digital learning, digital storytelling, digital textbooks, digital video, e-books, e-readers, education technology, educational games / serious games, elearning, emerging technologies, engagement / engaging students, future, homeschooling/homeschoolers, human-computer interaction (HCI), innovation, intelligent systems, interactivity, interface design, internet, learning ecosystem, Learning from the Living [Class] Room, lifelong learning, machine-to-machine communications, Microsoft, mirroring and/or multiple devices, mobile learning, mobile technologies, multi-touch, multimedia, Near Field Communication (NFC), new media literacies, online learning, online media, personalized/customized learning, reinvent, tablets, technologies for your home, technology (general), television, tools, transmedia, trends, ubiquitous learning, user experience (UX), user interface design, videoconferencing, vision/possibilities, visualizing information, web-based collaboration,
by Daniel Christian
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