Students Solve Math Mysteries in Sackboys and the Mysterious Proof — from spotlight.macfound.org with Kan Yang Li

Spotlight talks with Kan Yang Li about games-based learning and the new math-related adventure level he created for the popular video game “LittleBigPlanet.”

While looking at the video for Sonos Controller for the iPad, I wondered…what if we could replace the selection below — i.e. the word music with the words “educational providers” — and then control which room received which signal/content?

Wow…talk about a home dedicated to learning!   🙂

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http://www.google.com/tv/

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Also see:

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http://discover.sonystyle.com/internettv/

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Addendums:

10-5-10– from Google announces TV deals with HBO, NBA, others

“One of our goals with Google TV is to finally open up the living room and enable new innovation from content creators, programmers, developers and advertisers,” Ambarish Kenghe, developer product manager for Google TV, said in the post.

10-6-10 — Logitech set-top box for Google TV to cost $299

The changing landscape of teaching — from EdReformer.com by Tom Vander Ark

Now that anyone can learn anything and learning professionals can work anywhere, a learning ecosystem is being created around the formal public delivery system—sometimes supporting, sometimes competing, sometimes infiltrating.

Online learning is full and part time option for millions of students.  Massive foundation and government programs are pushing data driven-instruction and teacher evaluation.  The combination of direct intervention and the surrounding web of opportunity means a slow decline in traditional education employment and strong growth in non-traditional roles

Like doctors, lawyers, and accountants, learning professionals can freelance, start a business, build a nonprofit, or join a public delivery system.  Welcome to the new learning landscape.

Ask the Expert | James Paul Gee on video games and learning — from the NY Times Learning Network by Katherine Schulten

In this week’s New York Times Magazine article about video games in the classroom, Sara Corbett asks:

What if teachers gave up the vestiges of their educational past, threw away the worksheets, burned the canon and reconfigured the foundation upon which a century of learning has been built? What if we blurred the lines between academic subjects and reimagined the typical American classroom so that, at least in theory, it came to resemble a typical American living room or a child’s bedroom or even a child’s pocket, circa 2010 — if, in other words, the slipstream of broadband and always-on technology that fuels our world became the source and organizing principle of our children’s learning? What if, instead of seeing school the way we’ve known it, we saw it for what our children dreamed it might be: a big, delicious video game?

We’ve invited James Paul Gee, an expert on how video games fit within an overall theory of learning and literacy (and how they can help us in thinking about school reform), to take readers’ questions this week.

From DSC:
Be sure to check out the comments as well.

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How to teach with technology: Science and math — Edutopia.org

Also see:

Big Thinkers: Katie Salen on Learning with Games — Edutopia.org
A professor of design and technology at Parsons The New School for Design talks about the value of games and the empowerment of play.

How to Build a Technology-Based Curriculum — Edutopia.org
Educators emphasize that infrastructure must precede innovation.

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Rags to Riches — from ilearntechnology.com

What it is: Rags to Riches takes Lemonade Tycoon to a whole new level with simulated business.  In Rags to Riches, students are working to make their band a success.  Students play the part of a new band going on tour with a few new songs.  As they play the Rags to Riches game simulation, students must make decisions about what the band should do.  They have to decide which cities are best for them to play in, what venues to play, how much money to spend on publicity and how much to charge for tickets.  Students start out with $100 and must make wise decisions to continue in the simulation.  When they run out of money, the game ends and they must start again.

How to integrate Rags to Riches into the classroom: If you teach students like mine, breaking out Lemonade Tycoon in the classroom is met by cheers from some and with eye rolls by others who are “way too cool” for a lemonade stand.  For those students, Rags to Riches is in order…

New Media Consortium’s Summer 2010 Conference

Tracks include:

  • Emerging Technologies
    • Mobile applications and tools for learning
    • Cloud-based applications in practice
    • Geolocation technologies and applications
    • Augmented reality
    • Applications of collective intelligence
    • Discipline-specific applications for emerging technologies
    • Discussions of challenges and trends related to educational technology
    • Projects that employ the Horizon Report in any capacity
  • New Media and Learning
    • Applications for educational gaming and virtual worlds
    • Digital storytelling techniques and applications
    • Open source and open content projects
    • New forms of scholarship and publication
    • Inter-generational learning
    • Supporting and working with faculty or curatorial staff
    • International and multi-institutional projects
    • Immersive learning environments
  • New Media and Leadership
    • Identity management
    • Allocation of resources
    • Support and integration of course management systems
    • Learning space design
    • Support of technology environments on and off campus
    • Use, creation, and management of open content
    • Fair use, intellectual property, and copyright issues
    • Accessibility issues
    • Assessment and evaluation
    • New media programs and degrees
    • Supporting a global student body
    • Global outreach programs and activities
  • Tools and Techniques
    • Mobile delivery of educational content
    • Social networking tools and techniques
    • Cloud-based applications and tools
    • Semantic-aware tools
    • 3D and animation techniques
    • 2D animation and motion graphics
    • Digital video production and delivery
    • Demonstrations of new software from NMC partners
    • New techniques involving established software
    • Tools and techniques for online research and collaborative work

simCEO

simCEO

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Excerpts from Future of Learning Technology – 2015 — The Upside Learning Solutions Blog

5. Games (and simulations) will become integral part of workplace learning. Overall the culture of gaming is becoming pervasive and the cost of game development is decreasing. Both these trends are increasing the acceptance of games for workplace learning, an area where cost of development and delivery have always been a concern. As the focus of learning departments change to being facilitators rather than providers of training, engaging solutions like games will become crucial.

6. Birth of new Authoring Tools. We will also see new authoring tools which allow designers to make application scenarios easily and quickly. Tools like thinking worlds are great for quickly creating 3D based decision simulations (or even simple 3D games). Dr. Michael Allen (creator of Authorware) is working on a new tool called Zebra (which he talks about herefrom DSC ID’s should check that video out) that would make engaging eLearning creation easy with drag and drop objects.

Michael Allen describes the future of authoriing

Dr. Michael Allen -- discussing their new authoring tool -- Zebra

7. Emergence of Personal Learning Agents. As the semantic web finally starts to form and common ontologies for various types learning content are developed, intelligent personal learning software agents will emerge as learning content mediators. Having a software agent that runs on a personal computing device such as a mobile phone or tablet and constantly monitors content streams on the internet to provide up-to-date information based on personal preferences, workplace conditions, or for the task at hand will make a good performance support and learning assistance system.

IBM's City One -- coming in the fall of 2010

CityOne: A Smarter Planet game
Think you know what it takes to make the energy systems that serve a city more efficient? Given the opportunity, could you make the city’s water cleaner and more plentiful, its banks more robust and customer-centric and its retail stores more innovative?

Your mission
Level-Up your skills and discover how to make our Planet smarter, revolutionize industries and solve real-world business, environmental and logistical problems using IBM solutions.

New Game Demo featured in Agility @ Work Lounge at IMPACT 2010.

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Games Beyond Entertainment Week is a series of one and two-day conferences designed to explore serious game and emerging market opportunities for videogames and videogame technologies.  Featuring over 10 unique events including the 6th Annual Games for Health Conference, Games Beyond Entertainment Week is focused on networking, promotion, business development, and knowledge sharing of interest to both the videogame industry and the multitude of sectors using or investing in videogames to further their specific organizational missions.

  • 6th Annual Games for Health Conference
  • Serious Games Festival & Conference
  • Out & About : The Mobile Serious Games Conference
  • 3rd Annual Games Accessibility Day
  • 3rd Annual Virtual Worlds & Health Day
  • Emerging Markets in Videogames Symposium
  • Serious Games Design & Development Bootcamp
  • iPhone Design & Production Bootcamp
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Adaptive learning: Putting an idea into practice at the School of One — from EducationNext.org by Paul E. Peterson

Time magazine touted “the School of One” as one of the 50 top innovations of 2009—the only educational innovation to be given that honor. As described in Time, “each day, students in the School of One are given a unique lesson plan — a ‘daily playlist’— tailored to their learning style and rate of progress that includes a mix of virtual tutoring, in-class instruction and educational video games (emphasis DSC). I stopped by a New York City middle school using the School of One last week to see how new technologies that help teachers adapt to each student’s learning level actually work in practice.

Educators, like designers, can benefit from identifying the student price point, the material the student is now ready and prepared to learn.  With adaptive testing technologies now available, schools can quickly and efficiently obtain weekly, perhaps daily, information on what a student knows. Teaching can zero in on the price point, so the student is not given something that is either too advanced or too repetitive of what he or she already knows.

School of One takes this idea one step further by also trying to identify student interests and learning styles as well.  If a boy is a Little Leaguer; then baseball statistics may be the best way to teach math.  If a girl plays volleyball, the examples can be modified accordingly.

© 2025 | Daniel Christian