2010 Horizon Report: K-12 Edition

Executive Summary

  • Key Trends
  • Critical Challenges
  • Technologies to Watch
  • The Horizon Project

Time-to-Adoption: One Year or Less

  • Cloud Computing
  • Collaborative Environments

Time-to-Adoption: Two to Three Years

  • Game-Based Learning
  • Mobiles

Time-to-Adoption: Four to Five Years

  • Augmented Reality
  • Flexible Displays

Our Favorite Game Design Blogs — from Upside Learning Blog by Abhijit Kadle

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Game Based Learning 2010 – Recap: Day 1 — from Upside Learning Blog by Amit Garg

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2010 NMC Symposium on New Media and Learning — New Media Consortium

The 2010 NMC Symposium on New Media and Learning, the fifteenth in the NMC’s Series of Virtual Symposia, will explore the impact of new media on teaching, learning, research, and creative expression, especially in higher education. New media, for this event, is interpreted broadly as anything from creative uses of digital media and new forms of communication to alternative publishing methods and media-rich tools. The Symposium seeks to explore new media in the context of a current social phenomenon and not simply as a means of content delivery.

Join keynote speakers Joe Lambert of the Center for Digital Storytelling and Constance Steinkuehler of the University of Wisconsin–Madison in sessions that delve into topics from educational gaming to telling deeply compelling stories using digital media. The annual Symposium on New Media and Learning is a conversation about the most vital and relevant applications of new media for education.

Learning Ecosystems -- by Daniel S. Christian

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My objective with this blog is to provide you with a broad-range of insights and resources regarding some tools, technologies, and strategies that help people learn and communicate.  I address elements that relate to the worlds of higher education, K-12, and the corporate training/development.  I seek to identify and relay patterns and trends in the quickly-changing landscapes out there, helping folks keep a pulse check on such items as:

  • 1:1 computing, AI, personalized learning
  • “The Forthcoming Walmart of Education”; changing business models, opportunities, and threats within the world of higher education
  • The disruptive power of technology
  • What elements should be in your learning ecosystem
  • “Learning from the Living Room”
  • Keeping students engaged
  • Digital storytelling
  • Multimedia (tools, techniques, trends, other)
  • Mobile learning
  • Building your global network
  • Instructional design
  • Web design and production
  • …as well as other educationally-related topics.

To get an idea of my views on the above topics — along with some of the other topics I’ve covered in the last 3 years — please feel free to review my personal site at Calvin College.  Here’s an example archives page covering all of 2009:  http://www.calvin.edu/~dsc8/announcement_archives_2009.htm

I look forward to our future discussions as we try to make our individual and corporate contributions to the worlds of education…thereby making the entire world a better place.

Sincerely,
Daniel S. Christian

Daniel S. Christian
© 2024 | Daniel Christian