Engineering's Grand Challenges

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The type of learning materials that can be produced by an organization such as Virtual Heroes is the type/quality of material that will be produced in a vision that I have been calling “The Forthcoming Walmart of Education.

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http://virtualheroes.com/index.asp

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Also see:

From DSC:
This is why I would encourage the U.S. government to see if they can get 1-2 billion — from the billionaires who are donating much of their wealth to charitable causes — in order to create such professionally-done, interactive, engaging, team-created learning materials.
Then make those materials available — free of charge — throughout the world.


Next Firefox 4 Beta arrives, now with multi-touch — from WebMonkey.com by Michael Calore

Mozilla has released the latest beta version of its Firefox 4 browser. You can grab Firefox 4 beta 3 for all major operating systems and over 30 languages from Mozilla’s beta download site.

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Next Firefox 4 beta arrive -- now with multi-touch

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From DSC:
I post this because when this type of functionality makes its way across all browsers (and operating systems), we will have a very interesting way of interacting with applications via the web browsers.

Top 70 eLearning Articles – Hot Topics: iPad Adobe Captivate – July 2010 — from elearninglearning.com by Tony Karrer
The following are the top items based on social signals…

gaming in education, tabula digita, dimensionm, dimensionu,  dimensionl, literacy gaming, math gaming, stem games, science and  engineering games, school technology, campus technology, educational  technology, technology in k-12 education

DimensionU expands educational gaming multiverse with literacy games — from The Journal by David Nagel

Educational game developer Tabula Digita has launched the DimensionU Learning System, an expansion of the DimensionM series that now incorporates an all-new gaming universe, DimensionL, focusing on literacy skills.

DimensionM is a cross-platform immersive gaming environment focused on math for students in grades 3 through 12. It offers a 3D environment in which players carry out missions in multiplayer or, in some cases, solo games. Players face mathematical obstacles, which, when solved, allow them to advance and score points. There are now four distinct missions available in DimensionM: TowerStorm, Swarm, Meltdown, and Velocity. (In addition, DimensionU offers two standalone single-player games, Evolver for pre-algebra and Dimenxian for algebra.)

Like DimensionM, DimensionL provides an immersive 3D environment in which students score points in games that involve correctly answering questions pertinent to the topic. The literacy games in DimensionL–which are, like DimensionM, TowerStorm, Swarm, Meltdown, and Velocity–cover language conventions, parts of speech, reading skills, writing skills, and vocabulary for various skill levels or grades. The literacy games are targeted toward students in grades 3 through 9.

How to teach with technology: Science and math — Edutopia.org

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Big Thinkers: Katie Salen on Learning with Games — Edutopia.org
A professor of design and technology at Parsons The New School for Design talks about the value of games and the empowerment of play.

How to Build a Technology-Based Curriculum — Edutopia.org
Educators emphasize that infrastructure must precede innovation.

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Rags to Riches — from ilearntechnology.com

What it is: Rags to Riches takes Lemonade Tycoon to a whole new level with simulated business.  In Rags to Riches, students are working to make their band a success.  Students play the part of a new band going on tour with a few new songs.  As they play the Rags to Riches game simulation, students must make decisions about what the band should do.  They have to decide which cities are best for them to play in, what venues to play, how much money to spend on publicity and how much to charge for tickets.  Students start out with $100 and must make wise decisions to continue in the simulation.  When they run out of money, the game ends and they must start again.

How to integrate Rags to Riches into the classroom: If you teach students like mine, breaking out Lemonade Tycoon in the classroom is met by cheers from some and with eye rolls by others who are “way too cool” for a lemonade stand.  For those students, Rags to Riches is in order…

Cyberkidz -- educational games for ages 4-12

Cyberkidz is an educational platform for boys and girls in the age of 4 till 12 years. By playing the educational games, children will practice the subjects learned in primary school (math, literacy, geography, arts, music).

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Like Facebook, but for learning — from eSchoolNews.com by Laura Devaney
Combining social networking with studying, Grockit encourages academic success through peer interaction

Aiming to engage students who are multitasking with different forms of technology, companies are creating collaborative learning spaces online where students can help one another solve homework problems and study—all while building important 21st-century skills.

One such social-networking study site is Grockit, which currently offers test-prep services and is expanding its focus to include math and English for students in grades 8-12, with history and science soon to follow. Grockit has opened enrollment for a free Summer Enrichment Academy, which is designed to keep students from falling behind during summer vacation as they participate in collaborative group study forums online.

grockit.com

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From Lure of the Labyrinth

  

Labyrinth -- math-related game

  

Thinkport.org

  

Math by design

From Apple: Learning with the iPad

From DSC:
For me…I’m beginning to wonder if we will move towards the use of these devices so that students can better see and experience what we are trying to relay to them. So often, students can’t see visual information (as in CAD drawings, stars in a galaxy, items under a microscope, numbers or equations on a spreadsheet, etc.) when images are projected onto a screen.

Also see:

http://www.apple.com/education/apps/

Teaching Tools: Using Online Simulations and Games — from Edutopia.org

But why not bring gaming into the classroom? Could teachers tap that same passion to spark learning? Gaming remains new territory for most schools. As the following examples show, educators on the frontiers are eager to share what they’re learning. Here are just a few examples.

© 2024 | Daniel Christian