The type of learning materials that can be produced by an organization such as Virtual Heroes is the type/quality of material that will be produced in a vision that I have been calling “The Forthcoming Walmart of Education.”
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Also see:
- Duke U School of Medicine Expands Virtual Game Use for Future Doctors — from CampusTechnology.com by Dian Schaffhauser [via SteveKnode.com]
The Duke University School of Medicine is expanding its efforts to train future doctors in clinical skills through 3D virtual games. The school, which has about 421 students in its MD program, is once again teaming up with Virtual Heroes, a company that creates training products for healthcare, federal systems, and business. Virtual Heroes, a division of research and engineering firm Applied Research Associates, worked with the school in 2007 to create 3DiTeams, an immersive environment that allows participants to play a role in a team medical setting.
From DSC:
This is why I would encourage the U.S. government to see if they can get 1-2 billion — from the billionaires who are donating much of their wealth to charitable causes — in order to create such professionally-done, interactive, engaging, team-created learning materials. Then make those materials available — free of charge — throughout the world.
Next Firefox 4 Beta arrives, now with multi-touch — from WebMonkey.com by Michael Calore
Mozilla has released the latest beta version of its Firefox 4 browser. You can grab Firefox 4 beta 3 for all major operating systems and over 30 languages from Mozilla’s beta download site.
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From DSC:
I post this because when this type of functionality makes its way across all browsers (and operating systems), we will have a very interesting way of interacting with applications via the web browsers.
Discussions on four current topics in academic technologies — from Ruben Puentedura
The slides from [Ruben Puentedura’s] recent presentations at Swarthmore College are now online:
- Rethinking data visualization: From dynamic illustration to analytic narrative
- Learning with games, learning from games
- Mobile devices in education: An alternative approach
- Building faculty communities of practice in a networked age
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Example slide from “Learning with games, learning from games”:
Top 70 eLearning Articles – Hot Topics: iPad Adobe Captivate – July 2010 — from elearninglearning.com by Tony Karrer
The following are the top items based on social signals…
DimensionU expands educational gaming multiverse with literacy games — from The Journal by David Nagel
Educational game developer Tabula Digita has launched the DimensionU Learning System, an expansion of the DimensionM series that now incorporates an all-new gaming universe, DimensionL, focusing on literacy skills.
DimensionM is a cross-platform immersive gaming environment focused on math for students in grades 3 through 12. It offers a 3D environment in which players carry out missions in multiplayer or, in some cases, solo games. Players face mathematical obstacles, which, when solved, allow them to advance and score points. There are now four distinct missions available in DimensionM: TowerStorm, Swarm, Meltdown, and Velocity. (In addition, DimensionU offers two standalone single-player games, Evolver for pre-algebra and Dimenxian for algebra.)
Like DimensionM, DimensionL provides an immersive 3D environment in which students score points in games that involve correctly answering questions pertinent to the topic. The literacy games in DimensionL–which are, like DimensionM, TowerStorm, Swarm, Meltdown, and Velocity–cover language conventions, parts of speech, reading skills, writing skills, and vocabulary for various skill levels or grades. The literacy games are targeted toward students in grades 3 through 9.
From DSC:
For me…I’m beginning to wonder if we will move towards the use of these devices so that students can better see and experience what we are trying to relay to them. So often, students can’t see visual information (as in CAD drawings, stars in a galaxy, items under a microscope, numbers or equations on a spreadsheet, etc.) when images are projected onto a screen.
Also see: