The Business of Artificial Intelligence — from hbr.org by Erik Brynjolfsson & Andrew McAfee

Excerpts (emphasis DSC):

The most important general-purpose technology of our era is artificial intelligence, particularly machine learning (ML) — that is, the machine’s ability to keep improving its performance without humans having to explain exactly how to accomplish all the tasks it’s given. Within just the past few years machine learning has become far more effective and widely available. We can now build systems that learn how to perform tasks on their own.

Why is this such a big deal? Two reasons. First, we humans know more than we can tell: We can’t explain exactly how we’re able to do a lot of things — from recognizing a face to making a smart move in the ancient Asian strategy game of Go. Prior to ML, this inability to articulate our own knowledge meant that we couldn’t automate many tasks. Now we can.

Second, ML systems are often excellent learners. They can achieve superhuman performance in a wide range of activities, including detecting fraud and diagnosing disease. Excellent digital learners are being deployed across the economy, and their impact will be profound.

In the sphere of business, AI is poised have a transformational impact, on the scale of earlier general-purpose technologies. Although it is already in use in thousands of companies around the world, most big opportunities have not yet been tapped. The effects of AI will be magnified in the coming decade, as manufacturing, retailing, transportation, finance, health care, law, advertising, insurance, entertainment, education, and virtually every other industry transform their core processes and business models to take advantage of machine learning. The bottleneck now is in management, implementation, and business imagination.

The machine learns from examples, rather than being explicitly programmed for a particular outcome.

 

Let’s start by exploring what AI is already doing and how quickly it is improving. The biggest advances have been in two broad areas: perception and cognition. …For instance, Aptonomy and Sanbot, makers respectively of drones and robots, are using improved vision systems to automate much of the work of security guards. 

 

 

Machine learning is driving changes at three levels: tasks and occupations, business processes, and business models. 

 

 

You may have noticed that Facebook and other apps now recognize many of your friends’ faces in posted photos and prompt you to tag them with their names.

 

 

 

From DSC:
I thought the article below was a good one. But I’m not sure I arrived at the same conclusion. Rather than putting the business of leadership & development training squarely on the shoulders of team leaders, I would put it on each individual employee and inform/empower them to seek out what works best for them in fulfilling their role.  

The L&D team can work with introducing the best tools and examples of streams of content to tap into for any given role or topic.

I’m thinking here of tools like Twitter, streams of content from LinkedIn or from relevant blogs and websites. The team leaders can follow up with their team members and check in with them to see how things are going. If an employee says, “I don’t know who to connect with or follow” then perhaps the team leader can say, I’ve found these particular people, blogs, websites, streams of content from LinkedIn (or other sources) to be effective for what we do within our organization. Introduce them to communities of practice and/or to other individuals that do X, Y or Z really well.

It brings in the social element that this article discusses, but it also serves each individual’s best interests — each one of us needs to know how and where to keep learning. If it’s in their best interests to keep learning, then give them the tools and potential streams of content to tap into. Give them:

 

 

Let them own it. They’re likely creating their own learning pathways anyway. L&D become a consulting organization. L&D can consult with each group (or even individual employees) re: potential streams of content and possible/effective connections for that group (or individual).

 



Revive.  — from revive.zaglearning.com

How enterprise learning for leadership and team development is tripping up human potential, and slowly sending the L&D brand into irrelevance. This is the story of how to save it, step by radical step.

Excerpts:

Over 18 months of research with 65 one-on-one interviews, 511 managers surveyed, and 900 teams representing 8K people, we witnessed the unintentional damage: marginalized learning and development people (L&D), learners who see leadership and team development as a necessary but random and usually disappointing transaction, and executives who line-item “soft skills” training (labeled decades ago by, no surprise, a hard-skills proponent) as a tax or necessary benefit, as if it were a dental plan.

If you’re curious, it can’t help but spark a few questions:

  • How can something so strategically important be so realistically unimportant?
  • How did L&D pros, who make such a compelling psychological and organizational case for the most pivotal kind of learning, get so minimized and, in the process, drag down human potential and the social intelligence of corporate culture?
  • How are smart, passionate L&D people who are in it for the greater good—and not the big payday—getting stuck with a brand that’s as sexy as K-Mart?

The problems are systemic, and the curiosity and ambition to fix them have received as little attention as any problem in enterprise history.

 

So, what’s the big switch? Learning for leadership and team development doesn’t belong with L&D. It belongs squarely with the team leader, the person who is 70% of the variance in her team’s engagement. Learning belongs fundamentally, not loosely, where it’s always in context and relevant: the leader and her team.

 

 

 

Google is turning Street View imagery into pro-level landscape photographs using artificial intelligence — from businessinsider.com by Edoardo Maggio

Excerpt:

A new experiment from Google is turning imagery from the company’s Street View service into impressive digital photographs using nothing but artificial intelligence (AI).

Google is using machine learning algorithms to train a deep neural network to roam around places such as Canada’s and California’s national parks, look for potentially suitable landscape images, and then work on them with special post-processing techniques.

The idea is to “mimic the workflow of a professional photographer,” and to do so Google is relying on so-called generative adversarial networks (GAN), which essentially pit two neural networks against one another.

 

See also:

Using Deep Learning to Create Professional-Level Photographs — from research.googleblog.com by Hui Fang, Software Engineer, Machine Perception

 

 

AI is making it extremely easy for students to cheat — from wired.com by Pippa Biddle

Excerpt (emphasis DSC):

For years, students have turned to CliffsNotes for speedy reads of books, SparkNotes to whip up talking points for class discussions, and Wikipedia to pad their papers with historical tidbits. But today’s students have smarter tools at their disposal—namely, Wolfram|Alpha, a program that uses artificial intelligence to perfectly and untraceably solve equations. Wolfram|Alpha uses natural language processing technology, part of the AI family, to provide students with an academic shortcut that is faster than a tutor, more reliable than copying off of friends, and much easier than figuring out a solution yourself.

 

Use of Wolfram|Alpha is difficult to trace, and in the hands of ambitious students, its perfect solutions are having unexpected consequences.

 

 

 

 

More Than Just Cool? — from insidehighered.com by Nick Roll
Virtual and augmented realities make headway in courses on health care, art history and social work.

Excerpt:

When Glenn Gunhouse visits the Pantheon, you would think that the professor, who teaches art and architecture history, wouldn’t be able to keep his eyes off the Roman temple’s columns, statues or dome. But there’s something else that always catches his eye: the jaws of the tourists visiting the building, and the way they all inevitably drop.

“Wow.”

There’s only one other way that Gunhouse has been able to replicate that feeling of awe for his students short of booking expensive plane tickets to Italy. Photos, videos and even three-dimensional walk-throughs on a computer screen don’t do it: It’s when his students put on virtual reality headsets loaded with images of the Pantheon.

 

…nursing schools are using virtual reality or augmented reality to bring three-dimensional anatomy illustrations off of two-dimensional textbook pages.

 

 

 



 

Also see:

Oculus reportedly planning $200 standalone wireless VR headset for 2018 — from techcrunch.com by Darrell Etherington

Excerpt:

Facebook is set to reveal a standalone Oculus virtual reality headset sometime later this year, Bloomberg reports, with a ship date of sometime in 2018. The headset will work without requiring a tethered PC or smartphone, according to the report, and will be branded with the Oculus name around the world, except in China, where it’ll carry Xiaomi trade dress and run some Xiaomi software as part of a partnership that extends to manufacturing plans for the device.

 



Facebook Inc. is taking another stab at turning its Oculus Rift virtual reality headset into a mass-market phenomenon. Later this year, the company plans to unveil a cheaper, wireless device that the company is betting will popularize VR the way Apple did the smartphone.

Source



 

 

 
 

The case for a next generation learning platform [Grush & Christian]

 

The case for a next generation learning platform — from campustechnology.com by Mary Grush & Daniel Christian

Excerpt (emphasis DSC):

Grush: Then what are some of the implications you could draw from metrics like that one?

Christian: As we consider all the investment in those emerging technologies, the question many are beginning to ask is, “How will these technologies impact jobs and the makeup of our workforce in the future?”

While there are many thoughts and questions regarding the cumulative impact these technologies will have on our future workforce (e.g., “How many jobs will be displaced?”), the consensus seems to be that there will be massive change.

Whether our jobs are completely displaced or if we will be working alongside robots, chatbots, workbots, or some other forms of AI-backed personal assistants, all of us will need to become lifelong learners — to be constantly reinventing ourselves. This assertion is also made in the aforementioned study from McKinsey: “AI promises benefits, but also poses urgent challenges that cut across firms, developers, government, and workers. The workforce needs to be re-skilled to exploit AI rather than compete with it…”

 

 

A side note from DSC:
I began working on this vision prior to 2010…but I didn’t officially document it until 2012.

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

Learning from the Living [Class] Room:

A global, powerful, next generation learning platform

 

What does the vision entail?

  • A new, global, collaborative learning platform that offers more choice, more control to learners of all ages – 24×7 – and could become the organization that futurist Thomas Frey discusses here with Business Insider:

“I’ve been predicting that by 2030 the largest company on the internet is going to be an education-based company that we haven’t heard of yet,” Frey, the senior futurist at the DaVinci Institute think tank, tells Business Insider.

  • A learner-centered platform that is enabled by – and reliant upon – human beings but is backed up by a powerful suite of technologies that work together in order to help people reinvent themselves quickly, conveniently, and extremely cost-effectively
  • A customizable learning environment that will offer up-to-date streams of regularly curated content (i.e., microlearning) as well as engaging learning experiences
  • Along these lines, a lifelong learner can opt to receive an RSS feed on a particular topic until they master that concept; periodic quizzes (i.e., spaced repetition) determines that mastery. Once mastered, the system will ask the learner whether they still want to receive that particular stream of content or not.
  • A Netflix-like interface to peruse and select plugins to extend the functionality of the core product
  • An AI-backed system of analyzing employment trends and opportunities will highlight those courses and streams of content that will help someone obtain the most in-demand skills
  • A system that tracks learning and, via Blockchain-based technologies, feeds all completed learning modules/courses into learners’ web-based learner profiles
  • A learning platform that provides customized, personalized recommendation lists – based upon the learner’s goals
  • A platform that delivers customized, personalized learning within a self-directed course (meant for those content creators who want to deliver more sophisticated courses/modules while moving people through the relevant Zones of Proximal Development)
  • Notifications and/or inspirational quotes will be available upon request to help provide motivation, encouragement, and accountability – helping learners establish habits of continual, lifelong-based learning
  • (Potentially) An online-based marketplace, matching learners with teachers, professors, and other such Subject Matter Experts (SMEs)
  • (Potentially) Direct access to popular job search sites
  • (Potentially) Direct access to resources that describe what other companies do/provide and descriptions of any particular company’s culture (as described by current and former employees and freelancers)
  • (Potentially) Integration with one-on-one tutoring services

Further details here >>

 

 

 



Addendum from DSC (regarding the resource mentioned below):
Note the voice recognition/control mechanisms on Westinghouse’s new product — also note the integration of Amazon’s Alexa into a “TV.”



 

Westinghouse’s Alexa-equipped Fire TV Edition smart TVs are now available — from theverge.com by Chaim Gartenberg

 

The key selling point, of course, is the built-in Amazon Fire TV, which is controlled with the bundled Voice Remote and features Amazon’s Alexa assistant.

 

 

 

Finally…also see:

  • NASA unveils a skill for Amazon’s Alexa that lets you ask questions about Mars — from geekwire.com by Kevin Lisota
  • Holographic storytelling — from jwtintelligence.com
    The stories of Holocaust survivors are brought to life with the help of interactive 3D technologies.
    New Dimensions in Testimony is a new way of preserving history for future generations. The project brings to life the stories of Holocaust survivors with 3D video, revealing raw first-hand accounts that are more interactive than learning through a history book.  Holocaust survivor Pinchas Gutter, the first subject of the project, was filmed answering over 1000 questions, generating approximately 25 hours of footage. By incorporating natural language processing from the USC Institute for Creative Technologies (ICT), people are able to ask Gutter’s projected image questions that trigger relevant responses.

 

 

 

 

Historical virtual reality application makes ‘time travel’ a reality — from haptic.al by Deniz Ergürel
‘Virtual Time Binoculars’ provides a unique window into the city of Edinburgh around the time of the birth of Mary Queen of Scots.

Excerpt:

A new application called ‘Virtual Time Binoculars’, allows historians to explore the old Edinburgh city in entirely new and exciting ways.

Launched by a group of academics from the University of St. Andrews, the app brings the original views of streets, marketplaces and churches as they may have been in the 16th century.

Created by the University of St Andrews’s spinout company Smart History, Virtual Time Binoculars: Edinburgh 1544 provides a unique window into the capital around the time of the birth of Mary Queen of Scots.

Also see:
the Virtual Time Binoculars website.

 

 

 

Also see:

Virtual reality app highlights Penn State campus landmarks — from centredaily.com by Leon Valsechi

Excerpt:

The Penn State University Park campus is ornamented by senior class gifts that date back to the late 1800s and a team of Penn State researchers has developed a mobile virtual reality app that highlights some of the more popular landmarks.

Through the lens of a virtual reality headset, users are instantly transported to University Park, where they can visit some of the campus’s most recognizable relics. The trip is made possible by ChoroPhronesis, a research team operating within the Department of Geography that focuses on immersive virtual reality.

 

 

 

 

Now Everyone Really Can Code Thanks to Apple’s New College Course — from trendintech.com by Amanda Porter

 

AI will make forging anything entirely too easy — from wired.com by Greg Allen

Excerpt:

Today, when people see a video of a politician taking a bribe, a soldier perpetrating a war crime, or a celebrity starring in a sex tape, viewers can safely assume that the depicted events have actually occurred, provided, of course, that the video is of a certain quality and not obviously edited.

But that world of truth—where seeing is believing—is about to be upended by artificial intelligence technologies.

We have grown comfortable with a future in which analytics, big data, and machine learning help us to monitor reality and discern the truth. Far less attention has been paid to how these technologies can also help us to lie. Audio and video forgery capabilities are making astounding progress, thanks to a boost from AI. In the future, realistic-looking and -sounding fakes will constantly confront people. Awash in audio, video, images, and documents, many real but some fake, people will struggle to know whom and what to trust.

 

 

Also referenced in the above article:

 

 

 

 

Some upcoming events from EDUCAUSE


EDUCAUSE is offering a variety of online webinars exploring key topics within the future of higher ed in the coming months:

  • 7/27/17 Webinar – Navigate Your Career with Effective Communication
  • 8/7/17 Webinar – Student Success Analytics in the Next Generation Learning Environment
  • 8/9/17 Online event – Using Metrics to Bolster Your Higher Education Information Security Program
  • 8/16, 8/23, 8/30 ELI Course – Designing a Comprehensive Support and Faculty Development Program for Active and Collaborative Learning Spaces
    • ^ All live content is recorded and may be viewed asynchronously at your convenience. See course agenda for live session dates.

 

 

 

Augmented reality ‘is virtually unlimited’ for Apple — from theaustralian.com.au by Chris Griffith

Excerpt:

Apple’s entry into augmented reality is gathering pace at an amazing rate, says one of its vice-presidents visiting Australia.

In an interview with The Australian yesterday, Apple vice-president of product marketing Greg “Joz” Joswiak said the enthusiasm of Apple’s development community building aug­mented reality (AR) applications had been “unbelievable”.

“They’ve built everything from virtual tape measures (to) ballerinas made out of wood dancing on floors. It’s absolutely incredible what people are doing in so little time.”

 

He said in the commercial space, AR applications would evolve for shopping, furniture placement, education, training and services.

 

 


Also see:

Excerpt:
Imagine being surrounded by a world of ghosts, things that aren’t there unless you look hard enough, and in the right way. With augmented reality technology, that’s possible—and museums are using it to their advantage. With augmented reality, museums are superimposing ther virtual world right over what’s actually in front of you, bringing exhibits and artifacts to life in new ways.

These five spots are great examples of how augmented reality is enhancing the museum experience.

 

 

 


Also see:


 

 

EdTech magazine covers the latest news and discussions, live from ISTE 2017 in San Antonio, Texas.

 

 

 

ISTE 2017: 6 New Products Unveiled on the Show Floor — from edtechmagazine.com by Jena Passut
New offerings from big tech companies highlight this year’s megaconference in San Antonio.

Excerpt:

With more than 18,000 attendees and plenty of press coverage, the annual ISTE’s 2017 Conference & Expo has become a prime place for vendors to launch new products and announce updates. This year is no different. Check out some of the latest offerings announced at the 2017 event, and then head over to EdTech’s coverage page to read and see more news from ISTE.

 

 



Also see:



 

 

 

Augmented Reality in Education — from graduatedegrees.online.njit.edu

Excerpt:

Augmented reality has become a field with limitless possibilities. It holds huge promise for improving educational systems across the globe. In the last 2 to 3 years, augmented reality (AR) has grown into a technology that is set to revolutionize numerous sectors, most importantly education. To learn more, check out the infographic created by the New Jersey Institute of Technology’s Online Masters in Computer Science program.

 

 

 

 

 

Accenture and Microsoft Create Blockchain Prototype for Identity — from which-50.com

Excerpt:

Accenture and Microsoft have created a prototype based on blockchain technology with the aim of creating a digital identity for 1.1 billion people around the world who don’t have a formal ID.

Approximately one-sixth of the world’s population cannot participate in cultural, political, economic and social life because they lack the most basic information: documented proof of their existence.

Establishing identity is critical to accessing a wide range of activities, including education, healthcare, voting, banking, mobile communications, housing, and family and childcare benefits.

The ID prototype, which builds on Accenture’s capabilities in blockchain and its experience developing and deploying large-scale biometric systems, runs on Microsoft Azure’s cloud platform.

Accenture and Microsoft demonstrated the prototype this week at the ID2020 Summit at the UN.

 
© 2024 | Daniel Christian