Google says there will be 1 billion devices with Assistant by the end of the month — from marketwatch.com by Emily Bary
Top six AI and automation trends for 2019 — from forbes.com by Daniel Newman
Excerpt:
If your company hasn’t yet created a plan for AI and automation throughout your enterprise, you have some work to do. Experts believe AI will add nearly $16 trillion to the global economy by 2030, and 20 % of companies surveyed are already planning to incorporate AI throughout their companies next year. As 2018 winds down, now is the time to take a look at some trends and predictions for AI and automation that I believe will dominate the headlines in 2019—and to think about how you may incorporate them into your own company.
Also see — and an insert here from DSC:
Kai-Fu has a rosier picture than I do in regards to how humanity will be impacted by AI. One simply needs to check out today’s news to see that humans have a very hard time creating unity, thinking about why businesses exist in the first place, and being kind to one another…
The skills companies need most in 2019 – and how to learn them — from linkedin.com by Paul Petrone
Excerpt:
To find out, we used exclusive LinkedIn data to determine the skills companies need most in 2019. These are the skills your boss and your boss’s boss find most valuable, but have a hard time finding – and the skills that’ll most help you better serve your clients and customers.
So consider this post your guide to the skills most worth learning in 2019.
The best part? We’ve unlocked LinkedIn Learning courses for all of January that teach these skills, so for a limited time you can learn them all for free.
Also see:
FDA approves HoloLens powered medical augmented reality system — from by Richard Devine
HoloLens might be about to make surgical procedures a whole lot different.
Excerpt:
From Healthimaging.com
OpenSight specifically utilizes the Microsoft HoloLens headset that allows simultaneous visualization of the 3D patient images in AR and the actual patient and their real-world surroundings. The technique may decrease operative times and improve surgical planning and the understanding of anatomic relationships.
Can virtual reality revolutionize education? — from cnn.com by Emma Kennedy
“Kids love to engage with [VR] lessons,” said Guido Kovalskys, chief executive and co-founder of US-based edtech company Nearpod. “One minute, they are learning about Roman history, and the next, they are transported to ancient Rome and are exploring the Colosseum.”
From DSC:
Ok, so the title is on the overhyped side, but I do think XR will positively impact learning, understanding.
University of Washington Researchers Demo Ability to Generate 3D Augmented Reality Content from 2D Images — from next.reality.news by Tommy Palladino
Age of Sail: Setting the course for virtual reality narratives in the future — from by Jose Antunes
The most ambitious project from Google Spotlight Stories is also the one that pushes the boundaries in terms of the creation of narratives in Virtual Reality: embark on Age of Sail.
Augmented Reality Remote Collaboration with Dense Reconstruction
Addendum:
Major hardware releases, vast improvements to software, and various other integral advancements have quietly solidified VR & AR as viable, long-term technological platforms for years to come. So while there may not have been any bombshell announcements or jaw-dropping reveals per sey, 2018 will still go down as a key, if not climactic, year for VR & AR technology regardless.
With a new year full of exciting possibilities ahead of us, let’s hang back a second and take a look back at 2018’s most pivotal moments.
Best camera for vlogging 2019: 10 perfect choices tested — from techradar.com by Matthew Richards
Here are our top 10 vlogging camera picks
From DSC:
Also, with a different kind of camera in mind…and with a shout out to Mr. Charles Mickens (CIO / Associate Dean of Innovation and Technology at the WMU-Cooley Law School) see the amazing Light L16 Camera:
A Little Bit of Light from light on Vimeo.
The AR Cloud will infuse meaning into every object in the real world — from venturebeat.com by Amir Bozorgzadeh
Excerpt:
Indeed, if you haven’t yet heard of the “AR Cloud”, it’s time to take serious notice. The term was coined by Ori Inbar, an AR entrepreneur and investor who founded AWE. It is, in his words, “a persistent 3D digital copy of the real world to enable sharing of AR experiences across multiple users and devices.”
Augmented reality invades the conference room — from zdnet.com by Ross Rubin
Spatial extends the core functionality of video and screen sharing apps to a new frontier.
The 5 most innovative augmented reality products of 2018 — from next.reality.news by Adario Strange
Augmented, virtual reality major opens at Shenandoah U. next fall — from edscoop.com by by Betsy Foresman
Excerpt:
“It’s not about how virtual reality functions. It’s about, ‘How does history function in virtual reality? How does biology function in virtual reality? How does psychology function with these new tools?’” he said.
The school hopes to prepare student for careers in a field with a market size projected to grow to $209.2 billion by 2022, according to Statista. Still at its advent, Whelan compared VR technology to the introduction of the personal computer.
VR is leading us into the next generation of sports media — from venturebeat.com by Mateusz Przepiorkowski
Accredited surgery instruction now available in VR — from zdnet.com by Greg Nichols
The medical establishment has embraced VR training as a cost-effective, immersive alternative to classroom time.
Toyota is using Microsoft’s HoloLens to build cars faster — from cnn.comby Rachel Metz
From DSC:
But even in that posting the message is mixed…some pros…some cons. Some things going well for XR-related techs…but for other things, things are not going very well.
Is the Current Generation of VR Already Dead? — from medium.com by Andreas Goeldi
Excerpt:
Four years later, things are starting to look decidedly bleak. Yes, there are about 5 million Gear VR units and 3 million Sony Playstation VR headsets in market, plus probably a few hundred thousand higher-end Oculus and HTC Vive systems. Yes, VR is still being demonstrated at countless conferences and events, and big corporations that want to seem innovative love to invest in a VR app or two. Yes, Facebook just cracked an important low-end price point with its $200 Oculus Go headset, theoretically making VR affordable for mainstream consumers. Plus, there’s even more hype about Augmented Reality, which in a way could be a gateway drug to VR.
But it’s hard to ignore a growing feeling that VR is not developing as the industry hoped it would. So is that it again, we’ve seen this movie before, let’s all wrap it up and wait for the next wave of VR to come along about five years from now?
There are a few signs that are really worrying…
From DSC:
My take is that it’s too early to tell. We need to give things more time.