Google Home’s assistant can now recognize different voices — from cnbc.com

Excerpt:

SAN FRANCISCO (AP) — Google’s voice-activated assistant can now recognize who’s talking to it on Google’s Home speaker.

An update released Thursday enables Home’s built-in assistant to learn the different voices of up to six people, although they can’t all be talking to the internet-connected speaker at the same time.

Distinguishing voices will allow Home to be more personal in some of its responses, depending on who triggers the assistant with the phrase, “OK Google” or “Hey Google.”

For instance, once Home is trained to recognize a user named Joe, the assistant will automatically be able to tell him what traffic is like on his commute, list events on his daily calendar or even play his favorite songs. Then another user named Jane could get similar information from Home, but customized for her.

 

 

 

What’s New for Video and Audio (April 2017) | Adobe Creative Cloud

 

 

 

Adobe Creative Cloud Propels Video Forward at NAB 2017 — from news.adobe.com
Latest Release Features New Capabilities in AI, VR, Motion Graphics, Live Animation and Audio

Excerpt:

SAN JOSE, Calif.–(BUSINESS WIRE)–Ahead of the National Association of Broadcasting (NAB) conference, Adobe (Nasdaq:ADBE) today announced a major update for video in Adobe Creative Cloud to help filmmakers and video producers collaborate and streamline video workflows. The Creative Cloud release, available today, delivers new features for graphics and titling, animation, polishing audio and sharing assets; support for the latest video formats, such as HDR, VR and 4K; new integrations with Adobe Stock; and advanced artificial intelligence capabilities powered by Adobe Sensei. Announced at Adobe Summit 2017, Adobe Experience Cloud also allows brands to deliver connected video experiences across any screen at massive scale, while analyzing performance and monetizing ads.

Technology advancements and exploding consumer demand for impactful and personalized content require video producers to create, deliver and monetize their video assets faster than ever before. From the largest studio to next generation YouTubers, a scalable, end-to-end solution is required to create, collaborate and streamline video workflows with robust analytics and advertising tools to optimize content and drive more value.

 

 

Adobe Makes Big Leaps in Video, Just in Time for NAB — from blogs.adobe.com

Excerpt:

Next week, thousands of broadcasters, video producers and digital content lovers will gather for the National Association of Broadcasters (NAB) annual conference. Just in time for the event, Adobe is unveiling big updates to our video tools for graphics and titling, animation, and sharing assets; support for the latest formats including HDR, VR and 4K; lots of improvements to video workflows; and more power from Adobe Sensei, our artificial intelligence technology. It’s all part of a major Adobe CC product update available today.

“The newest Creative Cloud video release integrates the advanced science of Adobe Sensei to make common tasks faster and easier. All video producers – whether they’re part of the major media companies or up and coming YouTubers – can now bring their creative vision to life without having to be motion graphics or audio experts,” says Steven Warner, vice president of digital media at Adobe.

 

 

 

These are the latest features in After Effects CC 2017, available now — from provideocoalition.com by Mark Christiansen
Get up to date and up to speed with these additions & changes

[For a detailed overview, check back during NAB when the course After Effects CC 2017: New Features from LinkedIn Learning (otherwise known as Lynda.com) will be updated with everything that’s brand new as of today. This course will feature the examples depicted here in step-by-step detail.]

 

 

Adobe updates Premiere Pro CC for April 2017 — from provideocoalition.com by Scott Simmons
And instead of waiting months for the new CC versions they should be available soon, as in probably today

 

 

 

After Effects NAB 2017 Update — from provideocoalition.com by Chris and Trish Meyer
How to play nice(r) with Premiere Pro editors, as well as other updates

 

 



 Also see:



 

 

 

From DSC:
In terms of learning, having to be in the same physical place as others continues to not be a requirement nearly as much as it used to be. But I’m not just talking about online learning here. I’m talking about a new type of learning environment that involves both hardware and software to facilitate collaboration (and it was designed that way from day 1). These new types of setups can provide us with new opportunities and affordances that we should begin experimenting with immediately.

Check out the following products — all of which allow a person to contribute to a discussion or conversation from anywhere they can get Internet access:

When you go to those sites, you will see words and phrase such as:

  • Visual collaboration software
  • Virtual workspace
  • Develop
  • Share
  • Inspire
  • Design
  • Global teams
  • A visual collaboration solution that links locations, teams, content, and devices in an immersive, shared workspace
  • Teamwork
  • Create and brainstorm with others
  • Digital workplace platform
  • Eliminate the distance between in-office and remote employees
  • Jumpstart spontaneous brainstorms and working sessions

So using these types of software and hardware setups, I can contribute regardless of where I’m located. Remote learning — from anywhere in the world — being combined with our face-to-face based classrooms.

Also, the push for Active Learning Classrooms (ALCs) continues across higher education. Such hands-on, project-learning based, student-centered approaches fit extremely well with the collaboration setups mentioned above.

Then, there’s the insight from Simon Dudley in this article:

“…video conferencing is increasingly an application within in a larger workflow…”

Lastly, if colleges and universities don’t have the funds to maintain their physical plants, look for higher education to move increasingly online — and these types of solutions could play a significant role in that environment. Plus, for working adults who need to reinvent themselves, this is an extremely efficient means of picking up some new skills and competencies.

So the growth of these types of setups — where the software and hardware work together to support worldwide collaboration — will likely create a powerful, new, emerging piece of our learning ecosystems.

 



 

 

 

 

 

 

 

 

 

 



 

Remote learning — from anywhere in the world — being combined with our face-to-face based classrooms.

 



 

 

Five things to know about Facebook’s huge augmented reality fantasy — from gizmodo.com by Michael Nunez

Excerpt:

One example of how this might work is at a restaurant. Your friend will be able to leave an augmented reality sticky note on the menu, letting you know which menu item is the best or which one’s the worst when you hold your camera up to it.

Another example is if you’re at a celebration, like New Year’s Eve or a birthday party. Facebook could use an augmented reality filter to fill the scene with confetti or morph the bar into an aquarium or any other setting corresponding with the team’s mascot. The basic examples are similar to Snapchat’s geo-filters—but the more sophisticated uses because it will actually let you leave digital objects behind for your friends to discover. Very cool!

 

“We’re going to make the camera the first mainstream AR platform,” said Zuckerberg.

 

 

 

 

 

 

 

 

Here’s Everything Facebook Announced at F8, From VR to Bots — from wired.com

Excerpt:

On Tuesday, Facebook kicked off its annual F8 developer conference with a keynote address. CEO Mark Zuckerberg and others on his executive team made a bunch of announcements aimed at developers, but the implications for Facebook’s users was pretty clear. The apps that billions of us use daily—Facebook, Messenger, WhatsApp, Instagram—are going to be getting new camera tricks, new augmented reality capabilities, and more bots. So many bots!

 

Facebook’s bold and bizarre VR hangout app is now available for the Oculus Rift — from theverge.com by Nick Statt

Excerpt:

Facebook’s most fascinating virtual reality experiment, a VR hangout session where you can interact with friends as if you were sitting next to one another, is now ready for the public. The company is calling the product Facebook Spaces, and it’s being released today in beta form for the Oculus Rift.

 

 

 

From DSC:

Is this a piece of the future of distance education / online learning-based classrooms?

 

 

 

Facebook Launches Local ‘Developer Circles’ To Help Entrepreneurs Collaborate, Build Skills — from forbes.com by Kathleen  Chaykowski

Excerpt:

In 2014, Facebook launched its FbStart program, which has helped several thousand early stage apps build and grow their apps through a set of free tools and mentorship meetings. On Tuesday, Facebook unveiled a new program to reach a broader range of developers, as well as students interested in technology.

The program, called “Developer Circles,” is intended to bring developers in local communities together offline as well as online in Facebook groups to encourage the sharing of technical know-how, discuss ideas and build new projects. The program is also designed to serve students who may not yet be working on an app, but who are interested in building skills to work in computer science.

 

 

Facebook launches augmented reality Camera Effects developer platform — from techcrunch.com by Josh Constine

Excerpt:

Facebook will rely on an army of outside developers to contribute augmented reality image filters and interactive experiences to its new Camera Effects platform. After today’s Facebook F8 conference, the first effects will become available inside Facebook’s Camera feature on smartphones, but the Camera Effects platform is designed to eventually be compatible with future augmented reality hardware, such as eyeglasses.

While critics thought Facebook was just mindlessly copying Snapchat with its recent Stories and Camera features in Facebook, Messenger, Instagram and WhatsApp, Mark Zuckerberg tells TechCrunch his company was just laying the groundwork for today’s Camera Effects platform launch.

 

 

Mark Zuckerberg Sees Augmented Reality Ecosystem in Facebook — from nytimes.com by Mike Isaac

Excerpt:

On Tuesday, Mr. Zuckerberg introduced what he positioned as the first mainstream augmented reality platform, a way for people to view and digitally manipulate the physical world around them through the lens of their smartphone cameras.

 

 

Facebook Launches Social VR App ‘Facebook Spaces’ in Beta for Rift — from virtualrealitypulse.com by Ben Lang

 

 

 


Addendums on 4/20/17:


 

 

 

 
 

The Dark Secret at the Heart of AI — from technologyreview.com by Will Knight
No one really knows how the most advanced algorithms do what they do. That could be a problem.

Excerpt:

The mysterious mind of this vehicle points to a looming issue with artificial intelligence. The car’s underlying AI technology, known as deep learning, has proved very powerful at solving problems in recent years, and it has been widely deployed for tasks like image captioning, voice recognition, and language translation. There is now hope that the same techniques will be able to diagnose deadly diseases, make million-dollar trading decisions, and do countless other things to transform whole industries.

But this won’t happen—or shouldn’t happen—unless we find ways of making techniques like deep learning more understandable to their creators and accountable to their users. Otherwise it will be hard to predict when failures might occur—and it’s inevitable they will. That’s one reason Nvidia’s car is still experimental.

 

“Whether it’s an investment decision, a medical decision, or maybe a military decision, you don’t want to just rely on a ‘black box’ method.”

 


This raises mind-boggling questions. As the technology advances, we might soon cross some threshold beyond which using AI requires a leap of faith. Sure, we humans can’t always truly explain our thought processes either—but we find ways to intuitively trust and gauge people. Will that also be possible with machines that think and make decisions differently from the way a human would? We’ve never before built machines that operate in ways their creators don’t understand. How well can we expect to communicate—and get along with—intelligent machines that could be unpredictable and inscrutable? These questions took me on a journey to the bleeding edge of research on AI algorithms, from Google to Apple and many places in between, including a meeting with one of the great philosophers of our time.

 

 

 

109 ways companies are using virtual & augmented reality right now — from metavrse.com by Alan Smithson

Excerpt:

By 2035, Citi Financial Estimates the vCommerce industry to be worth $1.3 trillion.  Yes, that is trillion with a “T”, we’re talking 4 comma club!  Now that is a massive number and surely not all of this is from virtual and augmented reality… or is it.  According to VR evangelist and author of the Fourth Transformation, A book about the transformative potential of VR/AR, Robert Scoble suggests ‘Users will start expecting brands to have mixed reality experiences in 2018.

 

 

 

 

The 82 Hottest EdTech Tools of 2017 According to Education Experts — from tutora.co.uk by Giorgio Cassella

Excerpt:

If you work in education, you’ll know there’s a HUGE array of applications, services, products and tools created to serve a multitude of functions in education.

Tools for teaching and learning, parent-teacher communication apps, lesson planning software, home-tutoring websites, revision blogs, SEN education information, professional development qualifications and more.

There are so many companies creating new products for education, though, that it can be difficult to keep up – especially with the massive volumes of planning and marking teachers have to do, never mind finding the time to actually teach!

So how do you know which ones are the best?

Well, as a team of people passionate about education and learning, we decided to do a bit of research to help you out.

We’ve asked some of the best and brightest in education for their opinions on the hottest EdTech of 2017. These guys are the real deal – experts in education, teaching and new tech from all over the world from England to India, to New York and San Francisco.

They’ve given us a list of 82 amazing, tried and tested tools…


From DSC:
The ones that I mentioned that Giorgio included in his excellent article were:

  • AdmitHub – Free, Expert College Admissions Advice
  • Labster – Empowering the Next Generation of Scientists to Change the World
  • Unimersiv – Virtual Reality Educational Experiences
  • Lifeliqe – Interactive 3D Models to Augment Classroom Learning

 


 

 

 

 

Tech giants grapple with the ethical concerns raised by the AI boom — from technologyreview.com by Tom Simonite
As machines take over more decisions from humans, new questions about fairness, ethics, and morality arise.

Excerpt:

With great power comes great responsibility—and artificial-intelligence technology is getting much more powerful. Companies in the vanguard of developing and deploying machine learning and AI are now starting to talk openly about ethical challenges raised by their increasingly smart creations.

“We’re here at an inflection point for AI,” said Eric Horvitz, managing director of Microsoft Research, at MIT Technology Review’s EmTech conference this week. “We have an ethical imperative to harness AI to protect and preserve over time.”

Horvitz spoke alongside researchers from IBM and Google pondering similar issues. One shared concern was that recent advances are leading companies to put software in positions with very direct control over humans—for example in health care.

 

 

21 bot experts make their predictions for 2017 — from venturebeat.com by Adelyn Zhou

Excerpt:

2016 was a huge year for bots, with major platforms like Facebook launching bots for Messenger, and Amazon and Google heavily pushing their digital assistants. Looking forward to 2017, we asked 21 bot experts, entrepreneurs, and executives to share their predictions for how bots will continue to evolve in the coming year.

From Jordi Torras, founder and CEO, Inbenta:
“Chatbots will get increasingly smarter, thanks to the adoption of sophisticated AI algorithms and machine learning. But also they will specialize more in specific tasks, like online purchases, customer support, or online advice. First attempts of chatbot interoperability will start to appear, with generalist chatbots, like Siri or Alexa, connecting to specialized enterprise chatbots to accomplish specific tasks. Functions traditionally performed by search engines will be increasingly performed by chatbots.”

 

 

 

 

 


From DSC:
For those of us working within higher education, chatbots need to be on our radars. Here are 2 slides from my NGLS 2017 presentation.

 

 

 

 

 

 

From DSC:
For you ed tech vendors, programmers, and/or entrepreneurs out there, would you please create the software to do this? By the way, for purposes of equal access, this could be done in class — it doesn’t have to be done outside of normal school hours.

 

 

 
 

A smorgasboard of ideas to put on your organization’s radar! [Christian]

From DSC:
At the Next Generation Learning Spaces Conference, held recently in San Diego, CA, I moderated a panel discussion re: AR, VR, and MR.  I started off our panel discussion with some introductory ideas and remarks — meant to make sure that numerous ideas were on the radars at attendees’ organizations. Then Vinay and Carrie did a super job of addressing several topics and questions (Mary was unable to make it that day, as she got stuck in the UK due to transportation-related issues).

That said, I didn’t get a chance to finish the second part of the presentation which I’ve listed below in both 4:3 and 16:9 formats.  So I made a recording of these ideas, and I’m relaying it to you in the hopes that it can help you and your organization.

 


Presentations/recordings:


 

Audio/video recording (187 MB MP4 file)

 

 


Again, I hope you find this information helpful.

Thanks,
Daniel

 

 

 

The number of VR companies grew 40% in 2016 — from venturebeat.com by Dean Takahashi

Excerpt:

The Venture Reality Fund reported that the landscape of companies it tracks in the virtual reality market grew more than 40 percent in 2016. The largest area of growth was in content companies that create apps for head-mounted VR displays, said Marco DeMiroz, cofounder of The Venture Reality Fund with Tipatat Chennavasin. The fund invests in VR and augmented reality startups. Gaming and entertainment nearly doubled in size, with major players as well as well-funded new companies in both the U.S. and Asia, he said.

 

Also see:

 

Also see:

 

 

Also see:

  • Millions pour into China’s virtual reality industry –from scmp.com by He Huifeng
    Excerpt:
    More than a dozen Chinese virtual-reality (VR) start-ups raised fresh funding of at least 10 million yuan each last month as venture capitalists continue to flock to this nascent market. The Nanfang Daily also reported on Monday that 60 listed domestic companies have entered the VR industry since July last year through investments in content developers and device makers. The VR consumer market will explode within a year in China, according to a white paper released by the Ministry of Industry and Information Technology (MIIT) last week. The market size of China’s VR industry will triple this year to 5.66 billion yuan from 1.54 billion yuan last year, according to the white paper. It also estimates the industry revenue is on track to cross 55 billion yuan by 2020.

 

 

From DSC:
Vinay Narayan, from HTC Vive, described 2016 as “ground zero” for VR (i.e., it’s just getting started).

So while there certainly is hype going on (and there often is when we’re talking about potentially-promising emerging technologies), so are the investment dollars. It may take a few years to get there, but I don’t see these new forms of Human Computer Interaction (HCI) going away (here’s another reason why).

 

 
© 2024 | Daniel Christian