Research Application for the 21st Century: A Video for Every Scientific Article — from jove.com on January 20, 2014

Excerpt:

Last week, JoVE, the Journal of Visualized Experiments, introduced a web application allowing scientists to view their text-based scientific articles in a 21st century format.

Named the Ask JoVE button, this new web application, or bookmarklet, generates a collection of peer-reviewed videos demonstrating the techniques used in a given scientific paper. It offers researchers the opportunity to watch the crucial components of a procedure, thereby reducing experimental error and the time it takes to learn the experiment.

“We created this new feature because we want to visualize all the science literature in the world,” said JoVE’s CEO, Dr. Moshe Pritsker, “For every science article you read, click on the Ask JoVE button and immediately see videos of experiments related to this article, filmed at the best university labs.”

 

JOVE

 

 

JOVESections

 

Some items/resources regarding gaming/video games as it pertains to education:



Bypassing the Textbook: Video Games Transform Social Studies Curriculcum

Teaching With Digital Games: a Video Case Study and Teacher Q&A with the Joan Ganz Cooney Center and Lisa Parisi

State Senate bill encourages learning via video games — from Murrow News Service by Matt Benoit

Higher Education Is a Massively Multiplayer Game — from educause

BETT 2014: Exploring the classroom of the future
From 3D gesture control to augmented reality textbooks, the classroom of the future will be more connected that ever before

Jane McGonigal.com

Learning Games Network

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Play to Learn: 100- Great sites on gamification — from top5onlinecolleges.org/gamification by Emily Newton

Play to Learn: 100 Great Sites on Gamification

 

Learning at Home: Families’ Educational Media Use in America — from joanganzcooneycenter.org by Victoria Rideout, January 24, 2014

Do Games Have a Future in Education?— from learndash.com by Justin Ferriman

Excerpt:

With the growing popularity in gamification and game-based learning, more and more conversations are being held about the viability of games in the educational sector (particularly K-12). Many are wondering to what extent should K-12 education use gamification in their learning.

The simple answer is that there really isn’t an exact answer. I think that using game theory in learning environments can prove useful (it’s been done in some capacity for years), but relying too much on it to drive home a lesson, or to teach the content, can be a mistake.

6 Lessons from the Trenches of Digital Learning Game Design at #ASTDTK14

 


However, excessive amounts of game playing can lead to addictions.  This is a real concern.  Consider the items below.


Video Game Addiction No Fun– from WebMd.com
Compulsive video gaming is a modern-day psychological disorder that experts tell WebMD is becoming more and more popular.

How to stop video game addiction?

Video game addiction.org

End a Video Game Addiction

Avoid Video Game Addiction 

Online gaming addiction similar to alcoholism, gaming industry should pay for treatment, says new S Korea proposal

How to prevent and deal with video game addiction  — from shelbycounselingassociates.org

 


Bottom line: Balance, boundaries, and limits will likely be needed here — at least in some/certain cases.


 

 

Addendum on 2/3/14:

  • Gamification in the Classroom — from seriousgames.msu.edu by Lissy Torres
    Excerpt:
    MSU’s meaningful play faculty and students came together on Wednesday to listen to Scott Nicholson, a game designer and board game enthusiast, give a talk on gamification. Nicholson currently teaches at Syracuse University, where he employs gamification in big ways through his undergraduate courses. But before we go into that, let’s have some more on the man himself.

 

 
 

Proverbs 27:6

“Faithful are the wounds of a friend.”   King James Version

or

“Wounds from a friend can be trusted…”   New International Version

 

 

What if the hokey-cokey really is what it’s all about? Social networking & psychology of learning — from Donald Clark

Excerpt:

Psychology of learning in 5 words
What makes good learning practice? Well, I always think the psychology of learning can be summed up in three wordsless is more’. You could add another two ‘…and often’. There’s a number of established and well researched ways to improve memory and therefore learning:

CalvinsJanuarySeries2013

 

Calvin College: The January Series
Presentations begin 12:30 p.m. EST (11:30 a.m. CST, 10:30 a.m. MST, 9:30 a.m. PST)
NOTE: Due to contractual restrictions, a few of these presentations will not be recorded or archived.

More details here, but a listing of the speakers/topics include:

Thursday, January 3
Jeremy Courtney – “Restoring Hearts in Iraq”

Friday, January 4
Sheryl WuDunn – “Half the Sky: Turning Oppression into Opportunity for Women Worldwide”

Monday, January 7
Roberta Green Ahmanson – “Dreams Become Reality: Inspiration through the Arts”

Tuesday, January 8
Jenny Yang – “Welcoming the Stranger: Justice, Compassion and Truth in the Immigration Debate”

Wednesday, January 9
Richard J. Mouw & Robert Millet – “Evangelicals and Mormons: A Conversation and Dialogue”

Thursday, January 10
Peter Diamandis – “Abundance: The Future is Better Than You Think”

Friday, January 11
Captain Scotty Smiley – “Hope Unseen”

Monday, January 14
Jeff Van Duzer – “Why Business Matters to God”

Tuesday, January 15
Rebecca Skloot – “The Immortal Life of Henrietta Lacks”

Wednesday, January 16
Cokie Roberts – “An Insider’s View of Washington DC”

Thursday, January 17
W. Dwight Armstrong – “Feeding the World and the Future of Farming”

Friday, January 18
Garth Pauley – “Rituals of Democracy: Inaugural Addresses in American History”

Monday, January 21
Robert Robinson – “Celebration through Gospel Music” in honor of Dr. Martin Luther King, Jr. Day

Tuesday, January 22
Mike Kim – “North Korea-China: A Modern Day Underground Railroad”

Wednesday, January 23
Chap Clark – “Sticky Faith”in partnership with the Calvin Institute of Christian Worship

Driven to distraction: How to help wired students learn to focus — from eschoolnews.com by Larry Rosen

Excerpt:

A recent Pew Internet & American Life Project report surveyed 2,462 middle and high school Advanced Placement and national writing project teachers and concluded that: “Overwhelming majorities agree with the assertions that today’s digital technologies are creating an easily distracted generation with short attention spans, and today’s students are too ‘plugged in’ and need more time away from their digital technologies.”

Two-thirds of the respondents agree with the notion that today’s digital technologies do more to distract students than to help them academically.

Mind you, we are talking about teachers who typically teach the best and brightest students and not those who we would generally think of as highly distractible.

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If attention can be visualized as a gate...is it getting harder to get through the gate?

 

From DSC:
If I’m an educator or a trainer and I can’t get through the gate (i.e. get someone’s attention), I have zero chance of getting a piece of information into someone’s short-term memory/working memory — and then ultimately into their long-term memory.

Also, from my own experience…
Especially in regards to information in a textual format, I know that I’ve grown increasingly impatient when someone doesn’t get to the point. When drinking (information) from the firehose, I seem to be almost forced into this type of situation/perspective.

 

The end of middle class growth: What it means for the future of work, family, and the economy — from theatlantic.com by Jonathan Rauch
There is no modern precedent for America’s stalled middle class — or for the double detachment from work and marriage among low-earning men. So, what do we do now?

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Infographic

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Also see:

 

From DSC:
I’m also reminded of what I’d like to see in a digital textbook — a series of “layers” that people — with various roles and perspectives on the content — could use to comment on and annotate an article:

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The Psych Files Podcast [Britt]

http://www.thepsychfiles.com

Tagged with:  
Why creative ideas are often rejected in favour of conformity and uniformity.

 

Excerpt:

People don’t like to feel uncertain; it’s an aversive state that generally we try to escape from. Unfortunately creativity requires uncertainty by definition, because we’re trying to do something that hasn’t been done before.

People deal with the disconnect by saying one thing, “Creativity is good, we want more of it!” but actually rejecting creative ideas for being impractical.

And, the more uncertain people feel, the harder they find it to recognise a truly creative idea. So as a society we end up sticking our heads in the sand and carrying on doing the same old things we’ve been doing all along, just to avoid feeling uncertain.

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— Originally saw this at Innovation yes, but not here please
from The Corridor of Uncertainty by Alastair Creelman

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iPad-crazed toddlers spur holiday sales — from bloomberg.com by Adam Satariano and Katie Linsell

 

From DSC:

  • From any administrator’s and instructional technologist’s standpoint, this relates to students’ expectations — whether that be in elementary, secondary, or postsecondary learning environments. This also relates to the corporate world as students make their way through their educations and then hit the workplace. They will bring their expectations with them. Are we ready to meet them where they are at?

 

 

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7 billion -- from the National Geographic Society

Also see:

 

 

 

 
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