Some items/resources regarding gaming/video games as it pertains to education:

Bypassing the Textbook: Video Games Transform Social Studies Curriculcum

Teaching With Digital Games: a Video Case Study and Teacher Q&A with the Joan Ganz Cooney Center and Lisa Parisi

State Senate bill encourages learning via video games — from Murrow News Service by Matt Benoit

Higher Education Is a Massively Multiplayer Game — from educause

BETT 2014: Exploring the classroom of the future
From 3D gesture control to augmented reality textbooks, the classroom of the future will be more connected that ever before


Learning Games Network


Play to Learn: 100- Great sites on gamification — from by Emily Newton

Play to Learn: 100 Great Sites on Gamification


Learning at Home: Families’ Educational Media Use in America — from by Victoria Rideout, January 24, 2014

Do Games Have a Future in Education?— from by Justin Ferriman


With the growing popularity in gamification and game-based learning, more and more conversations are being held about the viability of games in the educational sector (particularly K-12). Many are wondering to what extent should K-12 education use gamification in their learning.

The simple answer is that there really isn’t an exact answer. I think that using game theory in learning environments can prove useful (it’s been done in some capacity for years), but relying too much on it to drive home a lesson, or to teach the content, can be a mistake.

6 Lessons from the Trenches of Digital Learning Game Design at #ASTDTK14


However, excessive amounts of game playing can lead to addictions.  This is a real concern.  Consider the items below.

Video Game Addiction No Fun– from
Compulsive video gaming is a modern-day psychological disorder that experts tell WebMD is becoming more and more popular.

How to stop video game addiction?

Video game

End a Video Game Addiction

Avoid Video Game Addiction 

Online gaming addiction similar to alcoholism, gaming industry should pay for treatment, says new S Korea proposal

How to prevent and deal with video game addiction  — from


Bottom line: Balance, boundaries, and limits will likely be needed here — at least in some/certain cases.



Addendum on 2/3/14:

  • Gamification in the Classroom — from by Lissy Torres
    MSU’s meaningful play faculty and students came together on Wednesday to listen to Scott Nicholson, a game designer and board game enthusiast, give a talk on gamification. Nicholson currently teaches at Syracuse University, where he employs gamification in big ways through his undergraduate courses. But before we go into that, let’s have some more on the man himself.