Some items/resources regarding gaming/video games as it pertains to education:
State Senate bill encourages learning via video games — from Murrow News Service by Matt Benoit
Higher Education Is a Massively Multiplayer Game — from educause
BETT 2014: Exploring the classroom of the future
From 3D gesture control to augmented reality textbooks, the classroom of the future will be more connected that ever before
Play to Learn: 100- Great sites on gamification — from top5onlinecolleges.org/gamification by Emily Newton
Learning at Home: Families’ Educational Media Use in America — from joanganzcooneycenter.org by Victoria Rideout, January 24, 2014
Do Games Have a Future in Education?— from learndash.com by Justin Ferriman
With the growing popularity in gamification and game-based learning, more and more conversations are being held about the viability of games in the educational sector (particularly K-12). Many are wondering to what extent should K-12 education use gamification in their learning.
The simple answer is that there really isn’t an exact answer. I think that using game theory in learning environments can prove useful (it’s been done in some capacity for years), but relying too much on it to drive home a lesson, or to teach the content, can be a mistake.
However, excessive amounts of game playing can lead to addictions. This is a real concern. Consider the items below.
Video Game Addiction No Fun –– from WebMd.com
Compulsive video gaming is a modern-day psychological disorder that experts tell WebMD is becoming more and more popular.
A review of empirical research
How to prevent and deal with video game addiction — from shelbycounselingassociates.org
Bottom line: Balance, boundaries, and limits will likely be needed here — at least in some/certain cases.
Addendum on 2/3/14:
- Gamification in the Classroom — from seriousgames.msu.edu by Lissy Torres
MSU’s meaningful play faculty and students came together on Wednesday to listen to Scott Nicholson, a game designer and board game enthusiast, give a talk on gamification. Nicholson currently teaches at Syracuse University, where he employs gamification in big ways through his undergraduate courses. But before we go into that, let’s have some more on the man himself.