From DSC:
I’m thinking out loud again…

What if were were to be able to take the “If This Then That (IFTTT)” concept/capabilities and combine it with sensor-based technologies?  It seems to me that we’re at the very embryonic stages of some very powerful learning scenarios, scenarios that are packed with learning potential, engagement, intrigue, interactivity, and opportunities for participation.

For example, what would happen if you went to one corner of the room, causing an app on your mobile device to launch and bring up a particular video to review?  Then, after the viewing of the video, a brief quiz appears after that to check your understanding of the video’s main points. Then, once you’ve submitted the quiz — and it’s been received by system ABC — this triggers an unexpected learning event for you.

Combining the physical with the digital…

Establishing IFTTT-based learning playlists…

Building learning channels…learning triggers…learning actions…

Setting a schedule of things to do for a set of iBeacons over a period of time (and being able to save that schedule of events for “next time”).

Hmmm…there’s a lot of potential here!

 

 

IfThisThenThat-Combined-With-iBeacons

 

 

IfThisThenThat

 

 

iBeaconsAndEducation-8-10-14

 

 

Now throw augmented reality, wearables, and intelligent tutoring into the equation! Whew!

We need to be watching out for how machine-to-machine (M2M) communications can be leveraged in the classrooms and training programs across the globe.

One last thought here…
How are we changing our curricula to prepare students to leverage the power of the Internet of Things (IoT)?

 

The DIY World of Maker Tools and Their Uses — from edutopia.org by Vicki Davis

Excerpt:

The Maker movement is spreading through schools. You’ll see many tools becoming part of unique maker ecosystems in schools based upon teacher expertise and student interests. (For more about the Maker movement read How the Maker Movement is Moving into Classrooms.)

Let’s look at the most common tools being used in makerspaces.

 

Project-Based Learning Through a Maker’s Lens — from edutopia.org by Patrick Waters

 

6 Strategies for Funding a Makerspace — from edutopia.org by Paloma Garcia-Lopez

Excerpt:

In this spirit, we are starting to see more and more makerspaces springing up in schools across the country. If you are a teacher experimenting with making projects in your classroom, here are some successful fundraising strategies we’ve seen educators use to fund a makerspace for their school community.

 

 

Addendum on 7/30/14:

 

FirstLegoLeague-2014-FutureOfLearning

 

Excerpt (emphasis DSC — with thanks to Mr. Joe Byerwalter for this resource):

What is the future of learning? FIRST® LEGO® League teams will find the answers. In the 2014 FLL WORLD CLASS? Challenge, over 230,000 children ages 9 to 16* from over 70 countries will redesign how we gather knowledge and skills in the 21st century. Teams will teach adults about the ways that kids need and want to learn. Get ready for a whole new class – FLL WORLD CLASSSM!

FLL challenges kids to think like scientists and engineers. During FLL WORLD CLASSSM, teams will build, test, and program an autonomous robot using LEGO MINDSTORMS® to solve a set of missions in the Robot Game. They will also choose and solve a real-world question in the Project. Throughout their experience, teams will operate under FLL’s signature set of Core Values.

*9-14 in the US, Canada, and Mexico

 

10 ways to teach innovation — from blogs.kqed.org/mindshift by Thom Markham

Excerpt:

One overriding challenge is now coming to the fore in public consciousness: We need to reinvent just about everything. Whether scientific advances, technology breakthroughs, new political and economic structures, environmental solutions, or an updated code of ethics for 21st century life, everything is in flux—and everything demands innovative, out of the box thinking.

The burden of reinvention, of course, falls on today’s generation of students. So it follows that education should focus on fostering innovation by putting curiosity, critical thinking, deep understanding, the rules and tools of inquiry, and creative brainstorming at the center of the curriculum.

This is hardly the case, as we know. In fact, innovation and the current classroom model most often operate as antagonists. The system is evolving, but not quickly enough to get young people ready for the new world. But there are a number of ways that teachers can bypass the system and offer students the tools and experiences that spur an innovative mindset. Here are ten ideas:

 

Per Candace Opstvedt from Digital BrinQ:

The Air Force Collaboratory is “an interactive online platform that invites STEM inclined students, educators and innovators to solve some of the Air Force’s toughest challenges.  Over 900 ideas have already been submitted by participants in the first project, and we are confident that the “Mind of a Quadrotor” project will be just as successful.

“Mind of a Quadrotor” became active starting on September 1, 2013, and will remain open through October 31.  Anyone with an idea can submit their plan for how quadrotors can be used to perform certain actions autonomously; that is with minimal human intervention.

To give you a little more background, check out The Air Force Collaboratory website. You can also check out project highlights and information at, http://www.good.is/stem.

 AirForceCollaboratory-Sep2013

 

 

 

From DSC:
(At least) a few things strike me as noteworthy here:

  • Note the potential power of a web-based learner profile like this. Create a web-based profile. Choose project. Earn badges/achievements. Solve topics. Follow your activity (i.e. progress).  Hmmmmmmm…..interesting….
  • The use of crowdsourcing to identify/create solutions for existing problems.
  • Presenting real-world problems/projects and asking for real-world solutions.

Tagged with:  

Transmedia stories and games explained — from splash.abc.net.au by Dr. Christy Dena; with thanks to The Digital Rocking Chair for Scooping this onto Transmedia: Storytelling for the Digital Age
Opportunity abounds in the area of ‘transmedia projects’, or stories and games that span more than one medium or artform. Dr Christy Dena explains this evolving area of education. This is Part 1 in her blog series.

Excerpt:

One of the areas I work in is ‘transmedia’ or ‘cross-media’ writing and design. I work in the area as a practitioner, and also as an educator for industry professionals and undergraduate students. Transmedia or cross-media fundamentally refers to projects that span more than one medium; for example, a book and computer. I work in creating transmedia stories and games, and so also teach students about making their own. Over my two articles for ABC Splash, I share some of the approaches I use when giving students the opportunity to make their own transmedia stories and games.

Opening the door to transmedia projects — from splash.abc.net.au by Dr. Christy Dena
In her second article on transmedia projects, Dr Christy Dena shares the guidelines she’s created to open the door to this form of education in schools.

Excerpt:

It is important that students are given at least two media locations to work with, such as a website and poster. I always include a live event of some kind as well.

 

How to get a job — by Thomas L. Friedman

Excerpt (emphasis DSC):

Underneath the huge drop in demand that drove unemployment up to 9 percent during the recession, there’s been an important shift in the education-to-work model in America. Anyone who’s been looking for a job knows what I mean. It is best summed up by the mantra from the Harvard education expert Tony Wagner that the world doesn’t care anymore what you know; all it cares “is what you can do with what you know.” And since jobs are evolving so quickly, with so many new tools, a bachelor’s degree is no longer considered an adequate proxy by employers for your ability to do a particular job — and, therefore, be hired. So, more employers are designing their own tests to measure applicants’ skills. And they increasingly don’t care how those skills were acquired: home schooling, an online university, a massive open online course, or Yale. They just want to know one thing: Can you add value?

People get rejected for jobs for two main reasons, said Sharef. One, “you’re not showing the employer how you will help them add value,” and, two, “you don’t know what you want, and it comes through because you have not learned the skills that are needed.” The most successful job candidates, she added, are “inventors and solution-finders,” who are relentlessly “entrepreneurial” because they understand that many employers today don’t care about your résumé, degree or how you got your knowledge, but only what you can do and what you can continuously reinvent yourself to do.

.

From DSC:

So how about it? Are the students coming out of K-12 and higher ed prepared for this changing workplace? If not, how can we better prepare them? It seems to me we should require that each student create their own business — and help them build it before they graduate.  It doesn’t matter if that business makes any money at all.  What matters is the learning/experiences that the students would gain.

Also, to folks in the corporate world, help us get students to the places you need them to be — and stop expecting the”purple unicorns” to show up at your doorstep.  Adjust your expectations and aim for a higher purpose than pleasing the shareholder/Wall Street.

 

Extremely powerful ideas for new types of face-to-face & web-based collaboration [Tidebreak; Christian]

From DSC:
As a team of us have been charged with putting together a new collaborative workspace/conference room, I’ve been thinking about some ideas for a new type of interface as well as some new types of Human Computer Interaction (HCI) to be used in group collaboration/web-based collaboration.  I was thinking it would be good to not only display files from various devices but also to be able to share files/URLs/other resources with each other.  (Some type of storage device that processes files — and scans them for viruses would be needed in addition to a large display or an interactive multitouch surface/wall.)

People within the same room could contribute files/items to a variety of “areas” — and so could others who joined in via the Internet.  Here’s what I had wanted to be able to do and I had pictured in my mind:

 

New-types-of-collaboration--DChristian-2-1-13

 

ADDITIONAL NOTES:
.

  • People could select which files/URLs/resources that they wanted to contribute
    .
  • People could select which files/URLs/resources that they wanted to download to their own devices (during and after the meeting)
    .
  • Could be powerful in the next generation of our Smart Classrooms as well as in corporate training/learning spaces
    .
  • Could be powerful in the what I’m envisioning in “Learning from the Living [Class] Room”
    .
  • Could be powerful in conference room situations
    .

 

 It’s very similar to what Tidebreak has created/envisioned in their product lines.
Check out their innovative work/products/concepts!

 


Transforming learning spaces: 3 big ideas — from Tidebreak


 

 

Also see:

 

Tidebreak-Jan2013

 

 

From DSC:
I’ve been pondering the question…”Should we put students more in charge of selecting and/or creating the content?” And I’m thinking, absolutely.  We may be surprised at the results. They’ll own their learning more when they have more choice, more control over what they are working on. Give them real-world problems to solve. Enlist multiple disciplines (writing, art, music, computer science, engineering, mathematics, business skills, etc.). Active, project-based learning. Enlist web-based collaboration and teams — take on a project with a classroom 1/2 way around the world.

Some relevant items:

7th graders publish their own textbook — from learninginhand.com by Tony Vincent

 

 

Also see:

  • Readz launches to provide publishers DIY solution to optimize content for tablets — from betakit.com by Humayun Khan
    .
  • 7 outstanding free books for your iPad — from educatorstechnology.com
    Excerpt:
    Below is a list of some excellent books for your iPad. I have curated this list over  the last couple of months and I kept adding to it every time I stumble upon a resource somewhere online.I don’t know if you like reading books on your iPad or not but let me tell you this: having at least a couple of titles installed on your iPad would really be of great help particularly in those moments when you are stuck somewhere and have nothing to do but waiting. Reading is a habit ( luckily a good one ) that we can ACQUIRE  by force of habituation at least in the eyes of Skinnerian theory.The more you read , the fluent you get at reading and the more used your mind becomes to the act of reading.  Check out these books I selected for you. All of them are free and require iBooks. Enjoy.

 

Addendum on 1/22/13:

EV3-Lego-Jan2013

 

From DSC: I originally saw this at
Mindstorms EV3: LEGO Education unveils its next generation robotics platform
from HackEducation.com by Audrey Watters

The  article, “Technology changing how students learn, teachers say,” reminds me of the graphic below. It appears that teachers now have a definite answer to the question I was asking back in June 2010:

.

If attention can be visualized as a gate...is it getting harder to get through the gate?

 

Excerpt (emphasis DSC):

Teachers who were not involved in the surveys echoed their findings in interviews, saying they felt they had to work harder to capture and hold students’ attention.

“I’m an entertainer. I have to do a song and dance to capture their attention,” said Hope Molina-Porter, 37, an English teacher at Troy High School in Fullerton, Calif., who has taught for 14 years. She teaches accelerated students, but has noted a marked decline in the depth and analysis of their written work.

 

Bottom line:
Like so much in life, we have very little control of most things. Students are changing and we cannot control that situation — nor should we seek to. Why? Because most people I know — including myself — do not like to be controlled.  We can and should attempt to pulse check these sorts of changes, plan some experiments around them, and then see and report on what works and what doesn’t work.  This all relates to something I saw on earlier today on Twitter from Anya Kamenetz (@anya1anya):

If you declare a no-media classroom, you better be damn fascinating.

 

 

Also, a relevant quote:

The biggest problem area for teachers is students’ attention span, with 71% saying saying entertainment media use has hurt students either “a lot” (34%) or “somewhat” (37%) in that area.

— from Children, Teens, and Entertainment Media: The View From The Classroom
A Common Sense Media Research Study – NEW REPORT
November 1, 2012
Download the full report

How student help desks support mobile devices — from centerdigitaled.com by Tanya Roscorla

Excerpt:

The help desk staff members each have a title, role and responsibilities. They solve problems for students and staff in-person, but they also update a blog with videos that address common issues they see.

.

Also see:

  • Why learning should be messy — from blogs.kqed.org by Nikhil Goyal
    Excerpt:
    “Today’s problems — from global poverty to climate change to the obesity epidemic — are more interconnected and intertwined than ever before and they can’t possibly be solved in the academic or research ‘silos’ of the twentieth century,” writes Frank Moss, the former head of the M.I.T. Media Lab. Schools cannot just simply add a “creativity hour” and call it a day.
© 2024 | Daniel Christian