From DSC:
What if the objects you touched you just wanted to know more about…? This could tie into educationally-related applications at that point!
— from Walt Disney Imagineering Research & Development (“WDI R&D”)
From DSC:
Though it looks like the latest round appears to be done, what caught my eye here were the following items:
Blending the physical w/ the virtual and the platform:
Immersion
Digital storytelling
Creativity
New media literacies
Interactivity
Participation
Imagination
Questions:
FlixMaster changes model; becomes Rapt — from bcbr.com by Joshua Lindenstein
Excerpts:
BOULDER – Highlighting a shift toward a new model for its interactive online video platform, Boulder-based FlixMaster Inc. this week announced that it is changing its name to Rapt Media Inc.
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“When we founded FlixMaster, we set out to create the best toolset for video creators wanting to build interactive videos, and we succeeded in doing that that,” Rapt co-founder and chief executive Erika Trautman said in an email. “But as we partnered with really sophisticated companies (like HBO and Maybelline), we realized that our platform and the opportunity it posed was bigger than just interactive video. It was about improving online communication and storytelling through interactivity of all kinds, with video as the central component. Our company had already transitioned to this bigger vision, and we wanted a name that could reflect that vision.
Additional thought from DSC:
This item relates to the convergence of the television, the computer, and the telephone that I’m pulse-checking. I’m hopeful that such a convergence will provide students in the future with 24×7, highly-engaging, interactive, customized/personalized content:
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More choice. More control.
From DSC:
The way we interact with digital video may never be the same again. Consider the following developments/items:
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How TouchCast plans to disrupt TV watching
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TouchCast: a television studio in your iPad — from agbeat.com by Jennifer Walpole .
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Interactive video startup Interlude raises $16m from Intel, Sequoia and other big names — from thenextweb.com by Robin Wauters
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With Cinematique’s ‘touch-enabled’, shoppable videos, product placement might not be so bad — from techcrunch.com by Anthony Ha
From DSC:
I sure hope that we can use these sorts of tools, concepts, and technologies within the educational/training-related realms! More choice. More control. Participation. Interactivity. Engagement.
Excerpt (emphasis DSC):
A question appeared last year, when I tried to learn how to do video mapping. What if everything around us become screens? How would a living space look like with this technique of projection?
During one month of realisation, here is what I created as a fragment of my imagination, to answer these questions.
The New Storytelling Frontier — from huffingtonpost.ca by Katherine Brodsky
Excerpts (emphasis DSC):
Long gone are the days of static content. Consumers are looking for more and transmedia storytelling offers an increasingly popular approach for creating property-based universes. Transmedia content itself is also evolving. It’s becoming more dynamic, more interactive, offering greater opportunities to engage audiences with creative user-generated content that adds to the storytelling experience. It is becoming more communal.
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Although traditional models allow for greater control of content, strategies that can engage fans more actively and allow them to express themselves and even contribute to the development of a show, get them more involved and, ultimately, more willing to buy in.
From DSC:
As the use of storytelling is a powerful tool for learning, I can’t help but wonder…
Notes from DSC:
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From DSC:
The word Bible is here not quite I think of as the Bible…but you’ll get the point if you review Gianluca’s presentation.
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Questions from DSC:
MOOCluhan: Using McLuhan to understand MOOCs — from computinged.wordpress.com by Mark Guzdial
Excerpt:
“Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.” — Marshall McLuhan
When I first heard this famous quote from McLuhan, I was insulted. Surely, McLuhan must not appreciate high-quality education, that he considers it no better than mass-market education! Now, I have a better appreciation for what that quote is saying, and I realize that what he’s saying is deep and important, and relates to what MOOCs are missing.
Specialty classroom technologies — from centerdigitaled.com
Session was moderated by Tom Ryan, Ph.D. | Sr. Fellow, Center for Digital Education | Former CIO, Albuquerque Public Schools
Resources
Example slides:
An à la carte Apple TV concept integrates Siri, FaceTime, and cable/satellite providers (Gallery) — from 9to5mac.com by Jordan Kahn
Example “screenshots” from this concept:
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Also see:
From DSC:
This relates to what I’m calling “Learning from the Living [Class] Room”
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Apple TV and the transformation of web apps into tablet and TV dual screen apps — from brightcove.com by Jeremy Allaire
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Excerpts:
Importantly, designers and developers need to shed the concept that “TVs” are for rendering video, and instead think about “TVs” as large monitors on which they can render applications, content and interactivity that is supported by a touch-based tablet application.
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The key concept here is that this pervasive adoption of TV monitors is the tip of the spear in creating a social computing surface in the real world.
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Specifically, Apple has provided the backbone for dual screen apps, enabling:
- Any iOS device (and OSX Mountain Lion-enabled PCs) to broadcast its screen onto a TV. Think of this as essentially a wireless HDMI output to a TV. If you haven’t played with AirPlay mirroring features in iOS and Apple TV, give it a spin, it’s a really exciting development.
- A set of APIs and an event model for enabling applications to become “dual screen aware” (e.g. to know when a device has a TV screen it can connect to, and to handle rendering information, data and content onto both the touch screen and the TV screen).
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[Jeremy listed several applications for these concepts: Buying a house, buying a car, doctor’s office, kids edutainment, the classroom, retail electronics store, consuming news, consuming video, sales reporting, board games.]
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Also see:
From DSC:
Graphically speaking — and approaching this from an educational/learning ecosystems standpoint — I call this, “Learning from the Living [Class] Room.
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Related item:
Just look at the markets for their products:
Also see: