Moderning classrooms

From DSC:
For those of us in higher education, what occurs in K-12 affects us, as it affects our incoming students’ expectations. We need to prepare now for our students of tomorrow! And congratulations to those of you in K-12 who are working hard to keep your students engaged, growing, challenged, participating, and learning!


Toontastic -- digital storytelling for

From Startl:

ToonTastic is a storytelling and animation tool that empowers 5-10 year-old children to create their own cartoons and share stories with other kids around the world. Using a multitouch screen, kids can draw characters, objects, and settings and then animate their creations through simple gestures and real-time audio recording. The system is designed to not only scaffold the storytelling process, but to seamlessly capture the visual and narrative nature of play – thereby enabling even the youngest computer users to share ideas, art, and stories with friends and family worldwide on our “Global Storytelling Network – for Kids, by Kids”.

Sonic Pics

Features:

  • Intuitive user interface.
  • Automatically synchronizes your images to your audio recording.
  • Make .m4v movies of your images and narrations from your iPhone or iPod Touch.
  • Record up to 60 minutes per session!
  • Choose from good, better or best quality levels for audio.
  • Easy image selection and editing.
  • Give images unique names and descriptions that can optionally be shown during recording.
  • Image names become chapter markers in exported recordings.
  • Pause while recording.
  • Build slide shows with photos from photo albums, camera roll or built in camera.
  • Quickly jump to any image during a recording using the pop-up image chooser.
  • Recordings processed right on your phone, no 3rd party service required!
  • Transfer movies to your computer via WiFi web sharing (requires WiFi connection).
  • Upload movies to YouTube.
  • Chose to make your YouTube movies private.
  • Share your movie’s YouTube link via email.

Sample uses

  • Class field trip
  • New baby
  • Lecture recording
  • Creating mini-presentations on the road
  • Out with friends
  • Travel Logs
  • Conference notes
  • Honeymoon
  • Museum tours
  • Create Audio books
  • Lab notes
  • Insurance claims
  • Accident documentation
  • Medical diagnosis / dictation
  • Land surveys
  • Real estate tours
  • Home shopping
  • New town experiences
  • Staff introductions
  • Photo tours
  • Language instruction
  • Helping boyfriend study names/faces before meeting girlfriend’s family.

Original resource from:
Creating Digital Storybooks on the Fly with Sonic Pics — Living in the 4th Screen

Resource from http://spotlight.macfound.org/blog/entry/toward_ecosystem_learning_reflections_first_digital_media_learning_conferen/

From DSC:
Wow! You talk about the power of creativity, of multimedia, of combining multiple/powerful/engaging technologies! I look forward to seeing how this project grows and what it can produce for today’s students. Check out the scenarios on their site.

It will also be interesting to see how this relates to trends within publishing (iPad, interactive magazines) and the continued convergence of technologies. The learning ecosystem continues to move, morph, grow, connect, engage.

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The International Journal of Multimedia & Its Applications (IJMA) is a quarterly open access journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding recent developments this arena, and establishing new collaborations in these areas.

Authors are solicited to contribute to the journal by submitting articles that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in the areas of Multimedia & its applications. Topics of interest include, but are not limited to, the following

  • Audio, image, video processing
  • Digital Multimedia Broadcasting
  • Education and Training
  • Multimedia analysis and Internet
  • Multimedia and Artificial Intelligence
  • Multimedia Applications
  • Multimedia Communication and Networking
  • Multimedia Content Understanding
  • Multimedia Databases and File Systems
  • Multimedia human-machine interface and interaction
  • Multimedia Interface and Interaction
  • Multimedia security and content protection
  • Multimedia Signal Processing
  • Multimedia standards and related issues
  • Multimedia Systems and Devices
  • Operating system mechanisms for multimedia
  • Virtual reality and 3-D imaging
  • Wireless, Mobile Computing and Multimedia
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JayCut.com — for online video editing — resource from Daniel Laninga

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3 educational web applications I’d like to make — from edte.ch blog

“I am sure you have had moments when you discover your inner inventor too. Here are three web based applications I have much pondered and if I had more time, money, expertise would probably have made by now.”

  1. StoryBook Earth
  2. My Reading Diary
  3. Connect Collaborate Content

From DSC:
In terms of digital storytelling, I prefer using Apple’s iLife suite of tools along with some of the products from Adobe to develop the materials. However, Microsoft has some solid points about the positive and engaging learning experiences that come from the use of digital storytelling within the classroom.

For me, digital storytelling:

  • Unleashes the creative powers of our students
  • Engages the students
  • Allows students to specialize on what they are passionate about (digital audio, video, animations, graphics, other) and to collaborate to create a group-based project
  • Allows students to create and participate (active learning)
  • Is a powerful communication mechanism (with the ability to enlist our emotions)
  • Has the potential — if well done — for more sticking power (i.e. we remember stories better than many other things)

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The Digital Journalist’s Handbook is composed of 12 chapters, each covering a different tool in the digital journalist’s arsenal:

THE NEW MEDIA MINDSET

An examination of the current state of journalism and what it means to be a digital journalist.

WRITING FOR THE WEB

• Search Engine Optimization (SEO)
• Headlines
• Linking
• Breaking news
• Comments
• Analytics
• Computer-assisted reporting

BLOGGING

• Getting started
• Blog platforms
• Design
• Other types of blogs
• RSS
• Creating a successful blog

PHOTOGRAPHY

• Choosing a camera
• Composing a photo
• Shooting in the field
• Digital photo editing

AUDIO

• Choosing an audio recorder
• Microphones and accessories
• Recording in the field
• Interviewing
• Ambient sound
• Narration
• Audio editing
• Posting and sharing audio
• Podcasting

AUDIO SLIDESHOWS

• Creating the slideshow
• Soundslides

VIDEO

• Choosing a camera
• Camera accessories
• Composing video
• Recording in the field
• Interviewing
• Video editing
• Posting and sharing video

WEB DESIGN

• Content Management Systems (CMS)
• HTML
• CSS
• Journalism and programming

SOCIAL NETWORKING

• Twitter
• Facebook
• MySpace
• Digg
• StumbleUpon
• YouTube
• Flickr
• Delicious
• Making the most of social networks

DATA VISUALIZATION

• Interactive maps
• Databases
• Creating a visualization

FLASH

• The Flash interface
• The capabilities of Flash
• Publishing Flash files
• The disadvantages of Flash

WHAT NOW?

Advice and lessons on what digital journalists should do with the tools they learn

GLOSSARY

The glossary contains more than 130 definitions of everything from ActionScript to zoom. It includes simple definitions for commonly used terms such as convergence, geotagging, flame war and technologies like Drupal, Creative Commons, and Ruby on Rails.

Learning in a Participatory Culture: A Conversation About New Media and Education (Part Three) — from newmedialiteracies.org by Henry Jenkins

Sections/sub-topics include:

  • So far, we have been talking about new media, but it is clear that they do not replace the old ones.
  • Therefore we need to use multiple media.
  • Can we think then that schools lose many of learning opportunities supported by new media?
  • Maybe your idea of transmedia phenomenon may be a way to explore opportunities offered by the media. For example, teaching students how to write narrative texts when using the Harry Potter books, movies or video games.
  • And what about social networks, a new widespread medium of communication among young people and also among many adults?
  • What is the role that these networks can play in schools?

Also see:



New technologies, new pedagogies: Mobile learning in higher education — resource from Jerry Johnson at learningdigitally.org

Table of Contents

1 – Introduction:
Using mobile technologies to develop new ways of teaching and learning
3, Jan Herrington, Anthony Herrington, Jessica Mantei, Ian Olney and Brian Ferry
2 – Professional development:
Faculty development for new technologies: Putting mobile learning in the hands of the teachers
4, Geraldine Lefoe, Ian Olney, Rob Wright and Anthony Herrington

3 – Adult education:
Using a smartphone to create digital teaching episodes as resources in adult education
5, Anthony Herrington

4 – Early childhood education:
Digital story telling using iPods
6, Ian Olney, Jan Herrington and Irina Verenikina

5 – Environmental education:
Using mobile phones to enhance teacher learning in environmental education7, Brian Ferry

6 – Information technology education:
Incorporating mobile technologies within constructivist-based curriculum resources
8, Anthony Herrington

7 – Language and literacy education:
Using iPods to capture professional dialogue between early career teachers to enrich reflective practice
9, Jessica Mantei and Lisa Kervin

8 – Mathematics education:
Role of mobile digital technology in fostering the construction of pedagogical and content knowledge of mathematics
10, Mohan Chinnappan

9 – Physical education:
Using iPods to enhance the teaching of games in physical education
11, Greg Forrest

10 – Reflective practice:
Collaborative gathering, evaluating and communicating ‘wisdom’ using iPods12, Lisa Kervin and Jessica Mantei

11 – Science education:
Using mobile phone cameras to capture images for slowmations: Student-generated science animations
13, Garry Hoban

12 – Visual arts education:
Art on the move: Mobility – a way of life14, Ian Brown

13 – Design principles:
Design principles for mobile learning
15, Anthony Herrington, Jan Herrington and Jessica Mantei

2010 NMC Symposium on New Media and Learning — New Media Consortium

The 2010 NMC Symposium on New Media and Learning, the fifteenth in the NMC’s Series of Virtual Symposia, will explore the impact of new media on teaching, learning, research, and creative expression, especially in higher education. New media, for this event, is interpreted broadly as anything from creative uses of digital media and new forms of communication to alternative publishing methods and media-rich tools. The Symposium seeks to explore new media in the context of a current social phenomenon and not simply as a means of content delivery.

Join keynote speakers Joe Lambert of the Center for Digital Storytelling and Constance Steinkuehler of the University of Wisconsin–Madison in sessions that delve into topics from educational gaming to telling deeply compelling stories using digital media. The annual Symposium on New Media and Learning is a conversation about the most vital and relevant applications of new media for education.

Digital storytelling for teachers: Microsoft’s guide — from Liberal Education Today by Bryan Alexander

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Technologies to Watch in Higher Education: 7 Years’ Worth of Predictions — from Saul Carliner

The New Media Consortium and Educause recently published their annual Horizon Report, which “describes six areas of emerging technology that will have significant impact in higher education within three adoption horizons over the next one to five years” (Johnson, Levine, Smith & Stone, 2010). In response, I compiled the lists of technologies to watch from all seven reports…

Food for thought: Which technologies did they call correctly? Which ones not?

References
Johnson, L., Levine, A., Smith, R., & Stone, S. (2010). The 2010 Horizon Report. Austin, Texas: The New Media Consortium.
© 2024 | Daniel Christian