World-of-Comenius-Oct2014

 

‘World of Comenius’ demonstrates powerful educational interaction w/ Leap Motion & Oculus Rift and Tomas “Frooxius” Mariancik

Excerpt:

We recently covered a (at that point unnamed) VR project by developer Tomáš “Frooxius” Marian?ík, the mind behind the stunning ‘Sightline’ VR series of demos. The project fused Leap Motion skeletal hand tracking with Oculus Rift DK2 positional tracking to produce an impressively intuitive VR interface. Now, a new video of the interface  shows impressive progress. We catch up with Tomáš to find out some more about this mysterious VR project.

Enter the ‘World of Comenius’
The virtual reality resurgence that is currently underway, necessarily and predictably concentrates on bringing people new ways to consume and experience media and games. This is where virtual reality has the best chance of breaking through as a viable technology, one that will appeal to consumers worldwide. But virtual reality’s greatest impact, at least in terms of historical worth to society, could and probably will come in the form of non-entertainment based fields.

 

 

Also see:

 

Gartner: Top 10 Strategic IT Trends For 2015 — from forbes.com by Peter High

Summary:

  1. Computing Everywhere
  2. The Internet of Things (IoT)
  3. 3D Printing
  4. Advanced, Pervasive, Invisible Analytics
  5. Context-Rich Systems
  6. Smart Machines
  7. Cloud/Client Architecture
  8. Software-Defined Infrastructure and Applications
  9. Web-Scale IT
  10. Risk-Based Security and Self-Protection

 

Gartner2015TopTrends

 

App Ed Review

 

APPEdReview-April2014

 

From the About Us page (emphasis DSC):

App Ed Review is a free searchable database of educational app reviews designed to support classroom teachers finding and using apps effectively in their teaching practice. In its database, each app review includes:

  • A brief, original description of the app;
  • A classification of the app based on its purpose;
  • Three or more ideas for how the app could be used in the classroom;
  • A comprehensive app evaluation;
  • The app’s target audience;
  • Subject areas where the app can be used; and,
  • The cost of the app.

 

 

Also see the Global Education Database:

 

GlobalEducationDatabase-Feb2014

 

From the About Us page:

It’s our belief that digital technologies will utterly change the way education is delivered and consumed over the next decade. We also reckon that this large-scale disruption doesn’t come with an instruction manual. And we’d like GEDB to be part of the answer to that.

It’s the pulling together of a number of different ways in which all those involved in education (teachers, parents, administrators, students) can make some sense of the huge changes going on around them. So there’s consumer reviews of technologies, a forum for advice, an aggregation of the most important EdTech news and online courses for users to equip themselves with digital skills. Backed by a growing community on social media (here, here and here for starters).

It’s a fast-track to digital literacy in the education industry.

GEDB has been pulled together by California residents Jeff Dunn, co-founder of Edudemic, and Katie Dunn, the other Edudemic co-founder, and, across the Atlantic in London, Jimmy Leach, a former habitue of digital government and media circles.

 

 

Addendum:

Favorite educational iPad apps that are also on Android — from the Learning in Hand blog by Tony Vincent

 

Gartner identifies the top 10 strategic technology trends for 2014
Analysts Examine Top Industry Trends at Gartner Symposium/ITxpo 2013 October 6-10 in Orlando

Excerpt:

Gartner, Inc. today highlighted the top ten technologies and trends that will be strategic for most organizations in 2014.  Analysts presented their findings during Gartner Symposium/ITxpo, being held here through October 10.

Gartner defines a strategic technology as one with the potential for significant impact on the enterprise in the next three years. Factors that denote significant impact include a high potential for disruption to IT or the business, the need for a major dollar investment, or the risk of being late to adopt.

A strategic technology may be an existing technology that has matured and/or become suitable for a wider range of uses. It may also be an emerging technology that offers an opportunity for strategic business advantage for early adopters or with potential for significant market disruption in the next five years. These technologies impact the organization’s long-term plans, programs and initiatives.

“We have identified the top 10 technologies that companies should factor into their strategic planning processes,” said David Cearley. “This does not necessarily mean adoption and investment in all of the listed technologies, but companies should look to make deliberate decisions about them during the next two years.”

The top ten strategic technology trends for 2014 include:

 

 

A first look at how educators are really using Google Glass — from by Stephen Noonoo

Excerpts (emphasis DSC):

Per Andrew Vanden Heuvel:

What Glass does offer, Vanden Heuvel said, is a shift in perspective, particularly because teachers can use it as a tool to engage students faster and more easily than before. After returning from Geneva, Vanden Heuvel launched a YouTube channel devoted to his experiments with science–and Glass–called STEMBite. To date, in more than two dozen videos, he’s guided viewers through the physics of ball spin on the tennis court to the polarization of light through (appropriately enough) a pair of glasses.

“What I’m excited by making these videos is not only that they’re filmed with Google Glass, but they’re high engagement videos, so they’re meant to be really short and to get kids to think about how math and science is all around,” he said. “I suppose I could have done that before, but it’s just so easy now.”

Per Hanna Brown:

“I’ve had videos in my classroom before–that’s not a novel thing–but I’ve never been able to take a video from my eye perspective,” said Hannah Brown, another early Glass adopter who works as a high school art teacher at Electronic Classroom of Tomorrow, an all-online statewide charter school in Ohio.

 

HannahBrown-9-11-13-Art-and-Google-Glass-thejournal

 

From DSC:
Virtual field trips, mobile learning, videoconferencing, web-based collaboration, Human Computer Interaction (HCI), and other topics come to my mind when I see this.

 

 
 

11-year-old-inventor-May2013

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With thanks going out to Mr. Joe Byerwalter for bringing this to my attention.

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Amazing 3D pencil drawings pop out of the page (Ejleh)

Amazing 3D pencil drawings pop out of the page — from mymodernmet.com by Muhammad Ejleh

Excerpts:

 

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Doodle 3D printer accessory enables 3D printing of drawings — from bitrebels.com by Richard Darell

 

doodle-3d-printer-accessory

doodle-3d-printer-accessory

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Innovation alert: World’s first 3D printed canal house in Amsterdam — from freshome.com

 

3D printed canal hou Innovation Alert: Worlds First 3D Printed Canal House in Amsterdam

 

 

…and, as usual, technology itself can be used for good or bad…here’s the far less appealing side of the coin (at least to me):

 

3D-Printed-Weapons-March2013

 

Defiance-FirstVideoGameTVShow-Feb2013

 

Excerpt:

It’s not unusual for a science fiction television show to spin off a video game. What is unusual is linking the show and the game together on an ongoing basis, with plot elements and characters from each crossing over to the other. In April, gaming company Trion Worlds and the Syfy cable television channel will unveil Defiance, the first such crossover massively multiplayer online game (MMO) and TV show.

 

From DSC:

Transmedia.

Multimedia.

Interactivity.

Participation.

Gamification.

Sounds like there must be something here for the next gen of learners — and learning from the living room.

 

 

Also see:

3D printers are changing how designers make and market art — from bwebpronews.com by Zach Walton

Also see:

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The world’s first 3D-printed house

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