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From Total Immersion’s site:

Virtualmob is a leading and a growing firm with in Mobile Marketing Media. We are the first company with in UAE and EU, which focuses exclusively on Full-service with in the Mobile Ecosystem; that is from displaying and capturing digital image in to reality, advertising & marketing, consulting and helping businesses to understand the potential of the mobile space

We merely specialise in Augmented Reality solutions for businesses, helping industries to display their digital image in to the Real World! Our offerings are unique, as we boast to provide customised solutions for businesses on various platforms with in the Mobile Marketing space, such as Augmented Reality, Location based Advertising, Geo-Fencing, Behaviourial ad targeting and so on…http://virtualmob.co.uk/

UMC packs 3-D visuals into cutting-edge research lab — from grandforksherald.com by Ryan Johnson

$145,000 virtual immersion lab creates realistic 3-D simulations
Think virtual reality, only more realistic. Add to that cutting edge-technology and the ability to interact with and walk around 3-D holograms and you get the newest addition to the University of Minnesota-Crookston, complete with special effects impressive enough to put the 2009 blockbuster film “Avatar” to shame

— Dr. Adel Ali from grandforksherald.com


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Gee Rittenhouse sees a future in which an executive running late for a meeting pulls his car to the side of the road and calls into a videoconference. He sets his phone on the dash and adjusts the settings so his image appears to the others as if he were in the same boardroom with everyone else. He chats with the people onscreen and pulls up a virtual PowerPoint, flipping through slides with a gestural swipe through the air. When it’s over, these people separated by thousands of miles go back to their physical surroundings having spent the last half hour feeling like they were a few feet apart in a conference room.

This vision is becoming reality at Bell Labs, where Rittenhouse is research chief. Alcatel-Lucent’s innovation shop, the same one that brought you the Picturephone in the 1960s under AT&T,  recently unveiled its great-grandchild, an application called immersive communications. It combines all the “realities” into one: physical, virtual and augmented (reality superimposed with sound or graphics).

The 2011 NMC Summer Conference includes four themes:

Threads in these themes include, but are not limited to, the following:

  • Emerging uses of mobile devices and applications in any context
  • Highly innovative, successful applications of learning analytics or visual data analysis
  • Uses of augmented reality, geolocation, and gesture-based computing
  • Discipline-specific applications for emerging technologies
  • Challenges and trends in educational technology
  • Projects that employ the Horizon Report or Navigator in any capacity

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  • Challenge-based learning
  • Game-based learning
  • Digital storytelling as a learning strategy
  • Immersive learning environments
  • Open content resources and strategies
  • New media research and scholarship
  • Challenges and trends in new media and learning

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  • Fostering/Supporting/budgeting for innovation
  • Supporting new media scholarship
  • Collaboration as a strategy
  • Learning space design, in all senses of the words
  • Use, creation, and management of open content
  • Experiment and experience; gallery as lab, lab as gallery
  • Challenges and trends related to managing an educational enterprise

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  • Designing for mobile devices in any context
  • Social networking — designing, monitoring, maximizing social tools
  • Experience design
  • Creating augmented reality
  • Creating the next generation of electronic books
  • Optimizing digital workflows
  • Strategies for staying current with new media tools

AR Immersion 2010 Video: Keynote: The Past, Present and Future of TI

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From DSC:
Below are some notes and reflections after reading Visions 2020.2:  Student Views on Transforming Education and Training Through Advanced Technologies — by the U.S. Department of Commerce, U.S. Department of Education, and NetDay

Basic Themes

  • Digital Devices
  • Access to Computers and the Internet
  • Intelligent Tutor/Helper
  • Ways to Learn and Complete School Work Using Technology

Several recurring words jumped off the page at me, including:

  • Voice activation
  • A rugged, mobile, lightweight, all-convergent communications and entertainment device
  • Online classes
  • Interactive textbooks
  • Educational games
  • 3D virtual history enactments — take me there / time machine
  • Intelligent tutors
  • Wireless
  • 24x7x365 access
  • Easy to use
  • Digital platforms for collaborating and working with others on schoolwork/homework
  • Personalized, optimized learning for each student
  • Immersive environments
  • Augmented reality
  • Interactive
  • Multimedia
  • Virtual
  • Simulations
  • Digital diagnostics (i.e. analytics)
  • Wireless videoconferencing

Here are some quotes:

Math and reading were often cited specifically as subjects that might benefit from the use of learning technologies. (p. 5)

No concept drew greater interest from the student responders than some sort of an intelligent tutor/helper. Math was the most often mentioned subject for which tutoring help was needed. Many students desired such a tutor or helper for use in school and at home. (p. 17)

…tools, tutors, and other specialists to make it possible to continuously adjust the pace, nature and style of the learning process. (p.27)

So many automated processes have been built in for them: inquiry style, learning style, personalized activity selection, multimedia preferences, physical requirements, and favorite hardware devices. If the student is in research mode, natural dialogue inquiry and social filtering tools configure a working environment for asking questions and validating hypotheses. If students like rich multimedia and are working in astronomy, they automatically are connected to the Sky Server which accesses all the telescopic pictures of the stars, introduces an on-line expert talking about the individual constellations, and pulls up a chatting environment with other students who are looking at the same environment. (p.28)

— Randy Hinrichs | Research Manager for Learning Science and Technology | Microsoft Research Group

From DSC:
As I was thinking about the section on the intelligent tutor/helper…I thought, “You know…this isn’t just for educators. Pastors and youth group leaders out there should take note of what students were asking for here.”

  • Help, I need somebody
  • Help me with ____
  • Many students expressed interest in an “answer machine,” through which a student could pose a specific question and the machine would respond with an answer. <– I thought of online, Christian-based mentors here, available 24x7x365 to help folks along with their spiritual journeys


Carnegie Mellon researchers test mobile phone games to teach children — from The Journal by Dian Schaffhauser

Researchers in the United States and China are exploring how games on mobile phones can be used to teach children the Chinese language. The research is coming out of Carnegie Mellon University’s Mobile & Immersive Learning for Literacy in Emerging Economies (MILLEE) Project. The results may help promote the idea of mobile phones as learning devices, especially in rural areas of China.

Computer scientists from Carnegie Mellon; the University of California, Berkeley; and the Chinese Academy of Sciences developed two mobile learning games inspired by traditional Chinese games that emphasize cooperative playing, songs, and handmade objects. The Chinese language is more complex than most because it uses 6,000 characters, each corresponding to a syllable or word. One game, Multimedia Word, has the player recognize and write a Chinese character correctly based on hints such as a sketch or photo. A second game, Drumming Stroke, has a group of players practice writing Chinese characters in turns; participants must write one stroke of the character in the correct order, and then pass the mobile phone to the next player within the beat of a drum.

September/October 2010 — from Learning & Leading with Technology

September/October 2010

.Total technology immersion -- from Sept/Oct 2010 Learning & Leading withi Technology

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The type of learning materials that can be produced by an organization such as Virtual Heroes is the type/quality of material that will be produced in a vision that I have been calling “The Forthcoming Walmart of Education.

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http://virtualheroes.com/index.asp

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From DSC:
This is why I would encourage the U.S. government to see if they can get 1-2 billion — from the billionaires who are donating much of their wealth to charitable causes — in order to create such professionally-done, interactive, engaging, team-created learning materials.
Then make those materials available — free of charge — throughout the world.


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