MicrosoftHololensDevelopmentKit-March2016

 

Introducing first ever experiences for the Microsoft HoloLens Development Edition — from blogs.windows.com by Kudo Tsunoda

Excerpt:

I am super excited about today’s announcement that the Microsoft HoloLens Development Edition is available for pre-order. We set out on a mission to deliver the world’s first untethered holographic computer and it is amazing to finally be at this point in time where developers will be receiving the very first versions so they can start building their own holographic experiences.

With HoloLens, we are committed to providing the development community with the best experience possible. In order to help get developers started creating experiences for HoloLens, we’ve provided a number of great resources. First of all, there is a complete set of documentation provided to developers both by the people who have created the platform and by the people who have been building holographic experiences. We want to share all of our holographic knowledge with developers so they can start bringing their holographic dreams to reality as easily as possible. We have also provided a host of tutorial videos to help people along. All of the documentation and videos can be found at dev.windows.com/holographic.

 

 

MicrosoftHololensDevelopmentKit2-March2016

 

 

 

How Microsoft’s HoloLens may change everything for industrial & mechanical designers — from fastcompany.com by Daniel Terdiman
By integrating Microsoft’s “mixed reality” system and Autodesk’s Fusion 360 design software, designers can see 3-D holograms of their work.

Excerpt:

Soon, product designers will be able to get up close and personal with their creations while they’re still planning them. Rather than just look at digital models on their computer screens, they could walk around a 3-D hologram of the design.

 

 

 

 

MicrosoftProductivityVision2015

 

Example snapshots from
Microsoft’s Productivity Future Vision

 

 

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World-of-Comenius-Oct2014

 

‘World of Comenius’ demonstrates powerful educational interaction w/ Leap Motion & Oculus Rift and Tomas “Frooxius” Mariancik

Excerpt:

We recently covered a (at that point unnamed) VR project by developer Tomáš “Frooxius” Marian?ík, the mind behind the stunning ‘Sightline’ VR series of demos. The project fused Leap Motion skeletal hand tracking with Oculus Rift DK2 positional tracking to produce an impressively intuitive VR interface. Now, a new video of the interface  shows impressive progress. We catch up with Tomáš to find out some more about this mysterious VR project.

Enter the ‘World of Comenius’
The virtual reality resurgence that is currently underway, necessarily and predictably concentrates on bringing people new ways to consume and experience media and games. This is where virtual reality has the best chance of breaking through as a viable technology, one that will appeal to consumers worldwide. But virtual reality’s greatest impact, at least in terms of historical worth to society, could and probably will come in the form of non-entertainment based fields.

 

 

Also see:

 

The amazing ways new tech shapes storytelling — from stuff.tv by Stephen Graves

Excerpt:

From the moment some singer-poet livened up his verse performances with a musical instrument, technology has changed entertainment. The printing press, theatrical lighting, the cinema, radio, cinematic sound – they’ve all either impacted on existing storytelling forms, or created whole new ones.

In recent years, the arrival of digital formats and non-linear editing changed TV. Existing TV formats like drama benefited from the same level of technical polish as films; and at the same time, the ability to shoot and edit large amounts of footage quickly and cheaply created a whole new form of storytelling – reality TV.

Streaming media’s one thing – but the biggest tech leap in years is, of course, your smartphone. Texting during films may infuriate but whipping your phone out in the cinema may become an integral part of the story: the 2013 film App used a second-screen app to display extra layers of narrative, synced to the film’s soundtrack. There are books that use second-screen apps: last year’s Night Film lets you scan tags in the physical book to unlock extra content, including mocked-up websites and trailers.

 

 

The amazing ways new tech shapes storytelling

 

 

 

Also see:

 

Check out this video! Incredible! — from Front Pictures; a great example of pushing the envelop and refusing to accept that something can’t be done

 

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Multimedia Renaissance by Front Pictures — blog.frontpictures.com

 

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A proposal for Apple, Google, IBM, Microsoft, and any other company who wants to own the future living room [Christian]

DanielChristian-A-proposal-to-Apple-MS-Google-IBM-Nov182013

 

 

 

“The main obstacle to an Apple television set has been content. It has mostly failed to convince cable companies to make their programming available through an Apple device. And cable companies have sought to prevent individual networks from signing distribution deals with Apple.”

Apple, closer to its vision for a TV set, wants
ESPN, HBO, Viacom, and others to come along

qz.com by Seward, Chon, & Delaney, 8/22/13

 

From DSC:
I wonder if this is because of the type of content that Apple is asking for. Instead of entertainment-oriented content, what if the content were more focused on engaging, interactive, learning materials? More on educational streams of content (whether we — as individuals — create and contribute that content or whether businesses do)?

Also see:

 

internet of things

 

Excerpt (emphasis DSC):

The communications landscape has historically taken the form of a tumultuous ocean of opportunities. Like rolling waves on a shore, these opportunities are often strong and powerful – yet ebb and flow with time.

Get ready, because the next great wave is upon us. And, like a tropical storm, it is likely to change the landscape around us.

As detailed by analyst Chetan Sharma, this particular wave is the one created by the popularity of over-the-top (OTT) solutions – apps that allow access to entertainment, communication and collaboration over the Internet from smartphones, tablets and laptops, rather than traditional telecommunications methods. Sharma has coined this the mobile “fourth wave” – the first three being voice, messaging (SMS) and data access, respectively – and it is rapidly washing over us.

 

Addendum on 11/25:

 

SmartTVFeatures

 

 

 

 

Introducing…the Learning Dashboard — from khanacademy.org

Excerpt:

The new learning dashboard is your personal homepage on Khan Academy. The dashboard gives you an easy way to find the best next things for you to do. It has a bunch of really cool things designed to help you learn math, and soon other subjects, really well on your own or with a coach. You can access it when you’re signed in by clicking on the Khan Academy logo at the top of the page.

 

KhanAcademy-NewLearningDashboard-Sept2013

 

From DSC:
Think of the power of this in a blended learning environment!  Use the dashboard to gain more choice, more control. See your progress.  Then go to your teacher, professor, trainer, supervisor, subject matter expert, etc. to get guidance, extra help, etc.   It also plays into what I envision in the “Learning from the Living [Class] Room” environment that continues to form in front of our very eyes.

 

 

 

A first look at how educators are really using Google Glass — from by Stephen Noonoo

Excerpts (emphasis DSC):

Per Andrew Vanden Heuvel:

What Glass does offer, Vanden Heuvel said, is a shift in perspective, particularly because teachers can use it as a tool to engage students faster and more easily than before. After returning from Geneva, Vanden Heuvel launched a YouTube channel devoted to his experiments with science–and Glass–called STEMBite. To date, in more than two dozen videos, he’s guided viewers through the physics of ball spin on the tennis court to the polarization of light through (appropriately enough) a pair of glasses.

“What I’m excited by making these videos is not only that they’re filmed with Google Glass, but they’re high engagement videos, so they’re meant to be really short and to get kids to think about how math and science is all around,” he said. “I suppose I could have done that before, but it’s just so easy now.”

Per Hanna Brown:

“I’ve had videos in my classroom before–that’s not a novel thing–but I’ve never been able to take a video from my eye perspective,” said Hannah Brown, another early Glass adopter who works as a high school art teacher at Electronic Classroom of Tomorrow, an all-online statewide charter school in Ohio.

 

HannahBrown-9-11-13-Art-and-Google-Glass-thejournal

 

From DSC:
Virtual field trips, mobile learning, videoconferencing, web-based collaboration, Human Computer Interaction (HCI), and other topics come to my mind when I see this.

 

 

Visualizing the future urban world — from fastcoexist.com by Ariel Schwartz
A new app called Urban World beautifully projects how cities around the world are going to explode in growth and economic power by 2025.

 

Also see:

 

UrbanWorld-March2013

Infographic: Learning Analytics 101, how data could change everything — from wiredacademic.com and Open Colleges

Also see:

13-foot 12,000-pound mechanized robot suit now for sale in Japan — from venturebeat.com by John Koetsier

Also see:

and:

 

Enormous 13 foot tall, 4 ton robot

 


 

From DSC:
These items cause me to reflect yet again on the state of our hearts...as it doesn’t take much to think of the next steps in terms of using such robots as instruments of war. Do you think I’m stretching a bit too far here?  How about after considering the following interactive visualization that Google just created?

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Small Arms Trade Graphic by Google - August 2012

 

Addendums:

 

 

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Addendums/also see:

  • mooctalk.org from Dr. Keith Devlin, mathematician at Stanford — added 7/17/12
    Excerpt from his blog:
    I’m Dr. Keith Devlin, a mathematician at Stanford University. In fall 2012, I’ll be launching my first free online math course. This blog will chronicle my experiences as they happen, and hopefully garner some feedback and discussion for what can be approached only as a huge, but exciting experiment.
  • One course, 150,000 students — from the New York Times by Tamar Lewin — added 7/19/12
    Excerpt re: “How does this all work with a global enrollment?
    It’s been amazing. You’d see someone post in Brazil looking for other students in Brazil so they could meet and have a study group at a coffee shop. Facebook sites for the course popped up, not all in English. There are people in Tunisia, Pakistan, New Zealand, Latin America. And a professor in Mongolia has a group of students taking the course. He got them all a little laboratory kit, so they’re doing the experiments live along with the course.
  • Democratizing Education: Peter Norvig on Reaching a Global Audience — from techapex.com by Brent Hannify
    Excerpt:
    Norvig delivered a TED Talk titled “The 100,000-student classroom” in which he shared what he and Thrun learned about reaching a global audience through online teaching. He and Thrun worked together to create an online class that would be equal or better than the flagship artificial intelligence class at Stanford … and to also bring it free to anyone who was interested in signing up. Norvig and Thrun watched in amazement as 50,000 people signed up during the first two weeks after the class’s announcement, and grew “a bit terrified” when it reached a total of approximately 160,000 students.

Envisioning the future of education — from envisioningtech.com by Michell Zappa

Excerpt:

Models of teaching worldwide are being revolutionized and reconsidered in real-time, and it seems everybody is looking for the holy grail of how to future-proof their classrooms. Advancing technology is leaving old schools of thought in their wake, and teachers are waking up to the fact that things will only speed up further in the foreseeable future.

Having spent time with the wonderful people at TFE Research in Dublin earlier this year, our new visualization is a concise overview of technologies that have the potential to disrupt and improve teaching on all levels.

Along with a few dozen emerging techs, we identified six key trends that link and contextualize said technologies, including classroom digitization, gamification and disintermediation.

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Envisioning the future of educational technology

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In Silicon Valley, designers emerge as rock stars — from Reuters.com by Gerry Shih

Excerpt:

The new breed of “user experience” designers – part sketch artist, part programmer, with a dash of behavioral scientist thrown in – are some of the most sought-after employees in technology. Entry-level interactive designers at startups are commanding salaries easily topping $80,000, almost twice the median pay for primarily print designers of about $45,000, according to a recent survey by the American Institute of Graphic Arts.

From DSC:
From my experience with Internet-related work and careers, most people are either gifted in the front end of things (interface design, graphic design, web design, etc.) or in the back end of things (programming, databases, scripting, e-commerce, security, etc.). I have seen individuals who can do both…but it’s rare that someone is deeply versed in both sides of the coin.

What are we doing in higher ed to foster more cross-disciplinary skills/assignments/projects/teams like this?

 

© 2024 | Daniel Christian