The Benefits of an Innovative Culture at Smaller Colleges — from evolllution.com with Shane Garrison | Vice President of Enrollment, Campbellsville University
Smaller institutions are under more pressure than ever to innovate or collapse—weathering the storm is simply no longer an option for most institutions. This requires leaders and staff across the institution to have a creative mindset, and be willing to experiment and evolve.

Excerpt:

There is the reality that if you don’t diversify, if you fail to be creative, if you fail to try new things, you’re on the verge of folding. In Kentucky, two faith-based colleges folded within a span of about three years, and I think that created an urgency to avoid that fate. We have to be willing to try, create and experiment to survive, and that means doing things that we’ve never done before.

Evo: How can an innovative and experiment-focused culture help smaller institutions overcome some of those obstacles?

SG: I think you have to be willing to experiment for short periods of time with strategies that do not fit inside the traditional bubble. For example, for us, our online presence has been fairly strong for about 12 years. However, we had to experiment with placing a good number of full four-year bachelor’s degree programs online, something our university had never done. We had associate programs, we had graduate programs but we had to add bachelor programs online. We did it for three or four years in the experimental phase and noticed these were actually strong and it was building a beautiful pathway between our associate two-year programs and the four-year programs and continuing into graduate programs.

We are experimenting now with an international recruiting partnership and giving it two to three years to see what happens. It has been very successful thus far. This model has created a culture where we can experiment.

 

 

 

 

 

 

 

 

 

 

 

 

Campus Technology 2017: Virtual Reality Is More Than a New Medium — from edtechmagazine.com by Amy Burroughs
Experts weigh in on the future of VR in higher education.

Excerpts:

“It’s actually getting pretty exciting,” Georgieva said, noting that legacy companies and startups alike have projects in the works that will soon be on the market. Look for standalone, wireless VR headsets later this year from Facebook and Google.

“I think it’s going to be a universal device,” he said. “Eventually, we’ll end up with some kind of glasses where we can just dial in the level of immersion that we want.”

— Per Emery Craig, at Campus Technology 2017 Conference


“Doing VR for the sake of VR makes no sense whatsoever,” Craig said. “Ask when does it make sense to do this in VR? Does a sense of presence help this, or is it better suited to traditional media?”

 

 

Virtual Reality: The User Experience of Story — from blogs.adobe.com

Excerpt:

Solving the content problems in VR requires new skills that are only just starting to be developed and understood, skills that are quite different from traditional storytelling. VR is a nascent medium. One part story, one part experience. And while many of the concepts from film and theater can be used, storytelling through VR is not like making a movie or a play.

In VR, the user has to be guided through an experience of a story, which means many of the challenges in telling a VR story are closer to UX design than anything from film or theater.

Take the issue of frameless scenes. In a VR experience, there are no borders, and no guarantees where a user will look. Scenes must be designed to attract user attention, in order to guide them through the experience of a story.

Sound design, staging cues, lighting effects, and movement can all be used to draw a user’s attention.

However, it’s a fine balance between attraction to distraction.

“In VR, it’s easy to overwhelm the user. If you see a flashing light and in the background, you hear a sharp siren, and then something moves, you’ve given the user too many things to understand,” says Di Dang, User Experience Lead at POP, Seattle. “Be intentional and deliberate about how you grab audience attention.”

 

VR is a storytelling superpower. No other medium has the quite the same potential to create empathy and drive human connection. Because viewers are for all intents and purposes living the experience, they walk away with that history coded into their memory banks—easily accessible for future responses.

 

 

 

Google’s latest VR experiment is teaching people how to make coffee — from techradar.com by Parker Wilhelm
All in a quest to see how effective learning in virtual reality is

Excerpt:

Teaching with a simulation is no new concept, but Google’s Daydream Labs wants to see exactly how useful virtual reality can be for teaching people practical skills.

In a recent experiment, Google ran a simulation of an interactive espresso machine in VR. From there, it had a group of people try their virtual hand at brewing a cup of java before being tasked to make the real thing.

 

 



 

Addendum on 7/26/17:

 



 

 

 

A Starter Kit for Instructional Designers — from edsurge.com by Amy Ahearn

Excerpts:

2016 report funded by the Gates Foundation found that in the U.S. alone, there are 13,000 instructional designers. Yet, when I graduated from college in 2008, I didn’t know this field existed. Surely a lot has changed!

Instructional design is experiencing a renaissance. As online course platforms proliferate, institutions of all shapes and sizes realize that they’ll need to translate content into digital forms. Designing online learning experiences is essential to training employees, mobilizing customers, serving students, building marketing channels, and sustaining business models.

The field has deep roots in distance education, human computer interaction, and visual design. But I’ve come to believe that contemporary instructional design sits at the intersection of three core disciplines: learning science, human-centered design, and digital marketing. It requires a deep respect for the pedagogical practices that teachers have honed for decades, balanced with fluency in today’s digital tools.

Below are some of the lessons and resources that I wish I knew of when I first went on the job market—a combination of the academic texts you read in school along with practical tools that have been essential to practicing instructional design in the real world. This is not a complete or evergreen list, but hopefully it’s a helpful start.

 

So You Want to Be an Instructional Designer? — from edsurge.com by Marguerite McNeal

Excerpt:

Good listener. People person. Lifelong learner. Sound like you? No, we’re not trying to arrange a first date. These are some common traits of people with successful careers in a booming job market: instructional design.

Colleges, K-12 schools and companies increasingly turn to instructional designers to help them improve the quality of teaching in in-person, online or blended-learning environments.

 

 

 

More Than Just Cool? — from insidehighered.com by Nick Roll
Virtual and augmented realities make headway in courses on health care, art history and social work.

Excerpt:

When Glenn Gunhouse visits the Pantheon, you would think that the professor, who teaches art and architecture history, wouldn’t be able to keep his eyes off the Roman temple’s columns, statues or dome. But there’s something else that always catches his eye: the jaws of the tourists visiting the building, and the way they all inevitably drop.

“Wow.”

There’s only one other way that Gunhouse has been able to replicate that feeling of awe for his students short of booking expensive plane tickets to Italy. Photos, videos and even three-dimensional walk-throughs on a computer screen don’t do it: It’s when his students put on virtual reality headsets loaded with images of the Pantheon.

 

…nursing schools are using virtual reality or augmented reality to bring three-dimensional anatomy illustrations off of two-dimensional textbook pages.

 

 

 



 

Also see:

Oculus reportedly planning $200 standalone wireless VR headset for 2018 — from techcrunch.com by Darrell Etherington

Excerpt:

Facebook is set to reveal a standalone Oculus virtual reality headset sometime later this year, Bloomberg reports, with a ship date of sometime in 2018. The headset will work without requiring a tethered PC or smartphone, according to the report, and will be branded with the Oculus name around the world, except in China, where it’ll carry Xiaomi trade dress and run some Xiaomi software as part of a partnership that extends to manufacturing plans for the device.

 



Facebook Inc. is taking another stab at turning its Oculus Rift virtual reality headset into a mass-market phenomenon. Later this year, the company plans to unveil a cheaper, wireless device that the company is betting will popularize VR the way Apple did the smartphone.

Source



 

 

 

The case for a next generation learning platform [Grush & Christian]

 

The case for a next generation learning platform — from campustechnology.com by Mary Grush & Daniel Christian

Excerpt (emphasis DSC):

Grush: Then what are some of the implications you could draw from metrics like that one?

Christian: As we consider all the investment in those emerging technologies, the question many are beginning to ask is, “How will these technologies impact jobs and the makeup of our workforce in the future?”

While there are many thoughts and questions regarding the cumulative impact these technologies will have on our future workforce (e.g., “How many jobs will be displaced?”), the consensus seems to be that there will be massive change.

Whether our jobs are completely displaced or if we will be working alongside robots, chatbots, workbots, or some other forms of AI-backed personal assistants, all of us will need to become lifelong learners — to be constantly reinventing ourselves. This assertion is also made in the aforementioned study from McKinsey: “AI promises benefits, but also poses urgent challenges that cut across firms, developers, government, and workers. The workforce needs to be re-skilled to exploit AI rather than compete with it…”

 

 

A side note from DSC:
I began working on this vision prior to 2010…but I didn’t officially document it until 2012.

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

Learning from the Living [Class] Room:

A global, powerful, next generation learning platform

 

What does the vision entail?

  • A new, global, collaborative learning platform that offers more choice, more control to learners of all ages – 24×7 – and could become the organization that futurist Thomas Frey discusses here with Business Insider:

“I’ve been predicting that by 2030 the largest company on the internet is going to be an education-based company that we haven’t heard of yet,” Frey, the senior futurist at the DaVinci Institute think tank, tells Business Insider.

  • A learner-centered platform that is enabled by – and reliant upon – human beings but is backed up by a powerful suite of technologies that work together in order to help people reinvent themselves quickly, conveniently, and extremely cost-effectively
  • A customizable learning environment that will offer up-to-date streams of regularly curated content (i.e., microlearning) as well as engaging learning experiences
  • Along these lines, a lifelong learner can opt to receive an RSS feed on a particular topic until they master that concept; periodic quizzes (i.e., spaced repetition) determines that mastery. Once mastered, the system will ask the learner whether they still want to receive that particular stream of content or not.
  • A Netflix-like interface to peruse and select plugins to extend the functionality of the core product
  • An AI-backed system of analyzing employment trends and opportunities will highlight those courses and streams of content that will help someone obtain the most in-demand skills
  • A system that tracks learning and, via Blockchain-based technologies, feeds all completed learning modules/courses into learners’ web-based learner profiles
  • A learning platform that provides customized, personalized recommendation lists – based upon the learner’s goals
  • A platform that delivers customized, personalized learning within a self-directed course (meant for those content creators who want to deliver more sophisticated courses/modules while moving people through the relevant Zones of Proximal Development)
  • Notifications and/or inspirational quotes will be available upon request to help provide motivation, encouragement, and accountability – helping learners establish habits of continual, lifelong-based learning
  • (Potentially) An online-based marketplace, matching learners with teachers, professors, and other such Subject Matter Experts (SMEs)
  • (Potentially) Direct access to popular job search sites
  • (Potentially) Direct access to resources that describe what other companies do/provide and descriptions of any particular company’s culture (as described by current and former employees and freelancers)
  • (Potentially) Integration with one-on-one tutoring services

Further details here >>

 

 

 



Addendum from DSC (regarding the resource mentioned below):
Note the voice recognition/control mechanisms on Westinghouse’s new product — also note the integration of Amazon’s Alexa into a “TV.”



 

Westinghouse’s Alexa-equipped Fire TV Edition smart TVs are now available — from theverge.com by Chaim Gartenberg

 

The key selling point, of course, is the built-in Amazon Fire TV, which is controlled with the bundled Voice Remote and features Amazon’s Alexa assistant.

 

 

 

Finally…also see:

  • NASA unveils a skill for Amazon’s Alexa that lets you ask questions about Mars — from geekwire.com by Kevin Lisota
  • Holographic storytelling — from jwtintelligence.com
    The stories of Holocaust survivors are brought to life with the help of interactive 3D technologies.
    New Dimensions in Testimony is a new way of preserving history for future generations. The project brings to life the stories of Holocaust survivors with 3D video, revealing raw first-hand accounts that are more interactive than learning through a history book.  Holocaust survivor Pinchas Gutter, the first subject of the project, was filmed answering over 1000 questions, generating approximately 25 hours of footage. By incorporating natural language processing from the USC Institute for Creative Technologies (ICT), people are able to ask Gutter’s projected image questions that trigger relevant responses.

 

 

 

 

What a future, powerful, global learning platform will look & act like [Christian]


Learning from the Living [Class] Room:
A vision for a global, powerful, next generation learning platform

By Daniel Christian

NOTE: Having recently lost my Senior Instructional Designer position due to a staff reduction program, I am looking to help build such a platform as this. So if you are working on such a platform or know of someone who is, please let me know: danielchristian55@gmail.com.

I want to help people reinvent themselves quickly, efficiently, and cost-effectively — while providing more choice, more control to lifelong learners. This will become critically important as artificial intelligence, robotics, algorithms, and automation continue to impact the workplace.


 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

Learning from the Living [Class] Room:
A global, powerful, next generation learning platform

 

What does the vision entail?

  • A new, global, collaborative learning platform that offers more choice, more control to learners of all ages – 24×7 – and could become the organization that futurist Thomas Frey discusses here with Business Insider:

“I’ve been predicting that by 2030 the largest company on the internet is going to be an education-based company that we haven’t heard of yet,” Frey, the senior futurist at the DaVinci Institute think tank, tells Business Insider.

  • A learner-centered platform that is enabled by – and reliant upon – human beings but is backed up by a powerful suite of technologies that work together in order to help people reinvent themselves quickly, conveniently, and extremely cost-effectively
  • An AI-backed system of analyzing employment trends and opportunities will highlight those courses and “streams of content” that will help someone obtain the most in-demand skills
  • A system that tracks learning and, via Blockchain-based technologies, feeds all completed learning modules/courses into learners’ web-based learner profiles
  • A learning platform that provides customized, personalized recommendation lists – based upon the learner’s goals
  • A platform that delivers customized, personalized learning within a self-directed course (meant for those content creators who want to deliver more sophisticated courses/modules while moving people through the relevant Zones of Proximal Development)
  • Notifications and/or inspirational quotes will be available upon request to help provide motivation, encouragement, and accountability – helping learners establish habits of continual, lifelong-based learning
  • (Potentially) An online-based marketplace, matching learners with teachers, professors, and other such Subject Matter Experts (SMEs)
  • (Potentially) Direct access to popular job search sites
  • (Potentially) Direct access to resources that describe what other companies do/provide and descriptions of any particular company’s culture (as described by current and former employees and freelancers)

Further details:
While basic courses will be accessible via mobile devices, the optimal learning experience will leverage two or more displays/devices. So while smaller smartphones, laptops, and/or desktop workstations will be used to communicate synchronously or asynchronously with other learners, the larger displays will deliver an excellent learning environment for times when there is:

  • A Subject Matter Expert (SME) giving a talk or making a presentation on any given topic
  • A need to display multiple things going on at once, such as:
  • The SME(s)
  • An application or multiple applications that the SME(s) are using
  • Content/resources that learners are submitting in real-time (think Bluescape, T1V, Prysm, other)
  • The ability to annotate on top of the application(s) and point to things w/in the app(s)
  • Media being used to support the presentation such as pictures, graphics, graphs, videos, simulations, animations, audio, links to other resources, GPS coordinates for an app such as Google Earth, other
  • Other attendees (think Google Hangouts, Skype, Polycom, or other videoconferencing tools)
  • An (optional) representation of the Personal Assistant (such as today’s Alexa, Siri, M, Google Assistant, etc.) that’s being employed via the use of Artificial Intelligence (AI)

This new learning platform will also feature:

  • Voice-based commands to drive the system (via Natural Language Processing (NLP))
  • Language translation (using techs similar to what’s being used in Translate One2One, an earpiece powered by IBM Watson)
  • Speech-to-text capabilities for use w/ chatbots, messaging, inserting discussion board postings
  • Text-to-speech capabilities as an assistive technology and also for everyone to be able to be mobile while listening to what’s been typed
  • Chatbots
    • For learning how to use the system
    • For asking questions of – and addressing any issues with – the organization owning the system (credentials, payments, obtaining technical support, etc.)
    • For asking questions within a course
  • As many profiles as needed per household
  • (Optional) Machine-to-machine-based communications to automatically launch the correct profile when the system is initiated (from one’s smartphone, laptop, workstation, and/or tablet to a receiver for the system)
  • (Optional) Voice recognition to efficiently launch the desired profile
  • (Optional) Facial recognition to efficiently launch the desired profile
  • (Optional) Upon system launch, to immediately return to where the learner previously left off
  • The capability of the webcam to recognize objects and bring up relevant resources for that object
  • A built in RSS feed aggregator – or a similar technology – to enable learners to tap into the relevant “streams of content” that are constantly flowing by them
  • Social media dashboards/portals – providing quick access to multiple sources of content and whereby learners can contribute their own “streams of content”

In the future, new forms of Human Computer Interaction (HCI) such as Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) will be integrated into this new learning environment – providing entirely new means of collaborating with one another.

Likely players:

  • Amazon – personal assistance via Alexa
  • Apple – personal assistance via Siri
  • Google – personal assistance via Google Assistant; language translation
  • Facebook — personal assistance via M
  • Microsoft – personal assistance via Cortana; language translation
  • IBM Watson – cognitive computing; language translation
  • Polycom – videoconferencing
  • Blackboard – videoconferencing, application sharing, chat, interactive whiteboard
  • T1V, Prsym, and/or Bluescape – submitting content to a digital canvas/workspace
  • Samsung, Sharp, LCD, and others – for large displays with integrated microphones, speakers, webcams, etc.
  • Feedly – RSS aggregator
  • _________ – for providing backchannels
  • _________ – for tools to create videocasts and interactive videos
  • _________ – for blogs, wikis, podcasts, journals
  • _________ – for quizzes/assessments
  • _________ – for discussion boards/forums
  • _________ – for creating AR, MR, and/or VR-based content

 

 

The Higher Education Technology Paradox — from edtechmagazine.com by Hank Lucas
The academic rewards system will continue to stymie technology adoption unless higher ed administrators promote organizational change.

Excerpts:

The number one paradox in higher education is that technology is both transforming and disrupting universities around the world. Institutions that adapt to the technology and become content producers will survive and flourish; those confined to being content consumers will struggle to stay in business.

What does it take for a university to develop the kind of materials described above? Obviously, it requires money, but more than money it needs a motivated and committed faculty. The reward system in most institutions and the inherent conservatism of faculty members create a huge barrier to adopting new technologies for education. (Many faculty members are in denial that the technology can improve student learning and that it will be widely implemented.)

How does the reward system impact technology adoption?

  • Assistant professors at research universities are rewarded for publishing scholarly articles and books, which they must do to be granted tenure. They cannot risk the time needed to master the new technologies.
  • Tenured faculty can largely do what they want, and by the time they have received tenure have fallen into a rhythm of research and teaching; once tenured they are expected to undertake more service to the institution. Where does the time come from to adopt a new approach to the classroom?
  • Non-tenure track instructors are employed because they are good, or at least adequate, teachers. Adopting new technology in the classroom is risky and could result in lower student evaluations, which in turn could affect their employment status.

 


From DSC:
This is one of the reasons why I believe that a new organization will arise in the future that uses a solid, team-based approach from day 1. They will have teams of experts from a variety of fields/disciplines — and they will have the types of incentive systems that one would expect to see in startup companies. They will value innovation and will see to it that ideas can be grown and supported.

Anybody come to mind? How about Amazon.com? 

Also, faculty members — like all of us — have a limited amount of time and energy. The current workplace has loaded up faculty members’ job plates — they don’t have much time to experiment with new technologies. Also — again, like all of us — they have a variety of skills and interests. Many times, those skills and interest don’t involve working with technology. 

Look for more team-based approaches to dominate the future of higher education.


 

Yes There’s ‘Disruption’ in College Market, But the Bigger Trend Is Growth of ‘Enabler’ Companies — from edsurge.com by Sean Gallagher

Excerpt (emphasis DSC):

These developments point toward new hybrid models of colleges and universities that operate their core academic activities in symbiosis with their enabling partners. This is not yesterday’s world of seat licenses and advertising-based revenue models—but rather, a marketplace that is increasingly driven by joint ventures, revenue sharing, and shared risk—in a world where competitive advantage increasingly comes from algorithms. If the first generation of edtech businesses was built on selling products to individual professors and CIOs, the next generation focuses on services and increasingly integrates at the level of presidents, trustees, and deans embracing more symbiotic partnerships.

Perhaps one of the most intriguing frontiers is the blurring boundaries between higher education and the workforce, as institutions seek to better deliver on career outcomes for students – but will need to rely on private industry for competency-oriented software, project-based learning platforms, credentialing technology, and deeper integration between job skills and curriculum.

 

 

Meanwhile, a bigger shift is underway in how higher education operates in a world that is increasingly digitized. College and university leaders are increasingly willing to work with technology and services partners and various “enabler” firms that are much more integrated into their operations—not only at the margins of their value chain, but at the core. As much as there are exciting businesses to be created by challenging the dominance of colleges and universities, there is also significant value for students, institutions, entrepreneurs, and investors in the building of technologies and firms that augment, enable, and evolve the provision of higher education in the 21st century.

 

 

 

 

 

7 things you should know about artificial intelligence in teaching and learning — from Educause Learning Initiative (ELI)

Abstract:

The term artificial intelligence (AI) refers to computer systems that undertake tasks usually thought to require human cognitive processes and decision-making capabilities. To exhibit intelligence, computers apply algorithms to find patterns in large amounts of data—a process called machine learning, which plays a key role in a number of AI applications. AI learning agents have the potential to function like adaptive learning but at a much more sophisticated and nuanced level, potentially giving every student a computer-simulated personal mentor. Many colleges and universities are developing AI projects that aid teaching and learning.

 

7 things you should know about the evolution of teaching and learning professions — from Educause Learning Initiative (ELI)

Abstract

For this issue of the 7 Things, we asked a set of seven community leaders—who come from different walks of life in the community—to offer a short meditation on the evolution of the profession. In this issue you will find comments from professionals such as an instructional designer, a CIO, an accessibility expert, and a librarian. We hope that this issue and the spotlight it casts on the evolution of our profession will encourage us to begin further conversations about where we are headed and how we can help one another to achieve our professional goals.

 

Chief information officers are fast becoming chief innovation officers. It is increasingly critical for the CIO to be an advocate and leader of transformational change on campus rather than a director and manager of IT operations.

A key “big picture” area is the mission of teaching and learning. How do the systems we select today enable improved learning opportunities over the next three years? Will this solution empower students and faculty for years to come or merely meet a tactical need today?
There are increasing opportunities for librarians to work as partners with faculty to develop challenging assignments that encourage students to create a project with an output of a video, podcast, website, data visualization, blog, or other format.
“Support” connotes a hierarchy that doesn’t recognize that staff are valuable assets who play an important role in postsecondary education. We need to find a new language that promotes the ethos of service and servant leadership, within the context of describing ourselves as non-faculty educators and alternative academics.
Once, we thought the faculty role was expanding such that instructors would become learning designers and proto-technologists. Instead, an increasingly competitive and austere landscape is putting competing pressures on faculty, either around research expectations or expanded teaching responsibilities, preventing most from expanding their roles. 
 

From DSC and Adobe — for faculty members and teachers out there:

Do your students an enormous favor by assigning them a digital communications project. Such a project could include images, infographics, illustrations, animations, videos, websites, blogs (with RSS feeds), podcasts, videocasts, mobile apps and more. Such outlets offer powerful means of communicating and demonstrating knowledge of a particular topic.

As Adobe mentions, when you teach your students how to create these types of media projects, you prepare them to be flexible and effective digital communicators.  I would also add that these new forms and tools can be highly engaging, while at the same time, they can foster students’ creativity. Building new media literacy skills will pay off big time for your students. It will land them jobs. It will help them communicate to a global audience. Students can build upon these skills to powerfully communicate numerous kinds of messages in the future. They can be their own radio station. They can be their own TV station.

For more information, see this page out at Adobe.com.

 

 

From DSC:
This is where we may need more team-based approaches…because one person may not be able to create and grade/assess such assignments.

 

 

Microsoft Announces New Laptops and OS Perfect for 21st-Century Students — from edtechmagazine.com by Meghan Bogardus Cortez
Windows 10 S, Surface Laptop and other updates are coming to classrooms in the fall.

Excerpt:

Surface Laptop Introduces Seamless Technology
Perhaps the biggest cheers from the crowd came from the announcement of the new Surface Laptop, which will be available in June 2017.

The laptop checks in at 2.76 pounds with a 13.5-inch PixelSense display and 3:2 aspect ratio. Equipped with a fabric overlay on the backlit keyboard, the laptop is so seamless it doesn’t even have speaker grills. Instead, Panay says users can be immersed in sound while working on things like video. With a Surface Pen and the laptop’s LCD touch module, annotation is easy, even on videos.

 

 

Microsoft Debuts Surface Laptops, Windows 10 S for Education, Teams for Office 365 for Education — from campustechnology.com by David Nagel

Excerpt:

Microsoft has unveiled several new offerings for education, including the forthcoming Surface Laptop and a new version of Windows 10 designed for school environments — Windows 10 S.

 

Also see:

 

 

Also see:

From Mixed Reality to New Minecraft and OS, Microsoft Unleashes a Flurry of EDU Upgrades — from edsurge.com by Jenny AbamuMay

Excerpt:

“How can technology create more opportunity, not for a few but for all,” asked Nadella, noting how his own grandfather was not able to go to school because of the limited resources his family had. “Democratizing education must be something that is for everyone and not just for a select few, this is something that is deeply personal.”

His passionate and personal plea set the tone for the flurry of announcements and updates that followed. By the end of the whirlwind showcase, educators were weary but excited about future possibilities.

 

Also  see:

 

 

 

Microsoft Unveils K-12 Operating System, Tools to Challenge Google — from edweek.org by Sean Cavanagh

Excerpt:

Microsoft unveiled a new, streamlined operating system, a slim laptop and a bevy of classroom tools, a group of products that in design and spirit seem aimed at competing with ascendant Chromebooks and other Google offerings in the school market.

At a product announcement on Tuesday crowded with company employees and tech journalists, Microsoft executives repeatedly touted a theme in describing the new operating system, Windows 10 S, and the accompanying products: simplicity.

The goal is “simplify to magnify,” Terry Myerson, Microsoft’s executive vice president of the Windows and devices group, told the assembled crowd. “Simplicity is power.”

“Technology should help, not hinder, teachers’ work in the classroom,” Microsoft CEO Satya Nadella said. It should make educators’ jobs easier, and “spark students’ creativity.”

 

 

 

 

From DSC:
First of all, let me say again that I’m not suggesting that we replace professors with artificial intelligence, algorithms, and such.

However, given a variety of trends, we need to greatly lower the price of obtaining a degree and these types of technologies will help us do just that — while at the same time significantly increasing the productivity of each professor and/or team of specialists offering an online-based course (something institutions of higher education are currently attempting to do…big time). Not only will these types of technologies find their place in the higher education landscape, I predict that they will usher in a “New Amazon.com of Higher Education” — a new organization that will cause major disruption for traditional institutions of higher education. AI-powered MOOCs will find their place on the higher ed landscape; just how big they become remains to be seen, but this area of the landscape should be on our radars from here on out.

This type of development again points the need for team-based
approaches; s
uch approaches will likely dominate the future.

 

 


 

California State University East Bay partners with Cognii to offer artificial intelligence powered online learning — from prnewswire.com
Cognii’s Virtual Learning Assistant technology will provide intelligent tutoring and assessments to students in a chatbot-style conversation

Excerpt:

HAYWARD, Calif., April 14, 2017 /PRNewswire/ — Cal State East Bay, a top-tier public university, and Cognii Inc., a leading provider of artificial intelligence-based educational technologies, today announced a partnership. Cognii will work with Cal State East Bay to develop a new learning and assessment experience, powered by Cognii’s Virtual Learning Assistant technology.

Winner of the 2016 EdTech Innovation of the Year Award from Mass Technology Leadership Council for its unique use of conversational AI and Natural Language Processing technologies in education, Cognii VLA provides automatic grading to students’ open-response answers along with qualitative feedback that guides them towards conceptual mastery. Compared to the multiple choice tests, open-response questions are considered pedagogically superior for measuring students’ critical thinking and problem solving skills, essential for 21st century jobs.

Students at Cal State East Bay will use the Cognii-powered interactive tutorials starting in summer as part of the online transfer orientation course. The interactive questions and tutorials will be developed collaboratively by Cognii team and the eLearning specialists from the university’s office of the Online Campus. Students will interact with the questions in a chatbot-style natural language conversation during the formative assessment stage. As students practice the tutorials, Cognii will generate rich learning analytics and proficiency measurements for the course leaders.

 

 

 

 

The Hidden Costs of Active Learning — from by Thomas Mennella
Flipped and active learning truly are a better way for students to learn, but they also may be a fast track to instructor burnout.

Excerpt:

The time has come for us to have a discussion about the hidden cost of active learning in higher education. Soon, gone will be the days of instructors arriving to a lecture hall, delivering a 75-minute speech and leaving. Gone will be the days of midterms and finals being the sole forms of assessing student learning. For me, these days have already passed, and good riddance. These are largely ineffective teaching and learning strategies. Today’s college classroom is becoming dynamic, active and student-centered. Additionally, the learning never stops because the dialogue between student and instructor persists endlessly over the internet. Trust me when I say that this can be exhausting. With constant ‘touch-points,’ ‘personalized learning opportunities’ and the like, the notion of a college instructor having 12 contact hours per week that even remotely total 12 hours is beyond unreasonable.

We need to reevaluate how we measure, assign and compensate faculty teaching loads within an active learning framework. We need to recognize that instructors teaching in these innovative ways are doing more, and spending more hours, than their more traditional colleagues. And we must accept that a failure to recognize and remedy these ‘new normals’ risks burning out a generation of dedicated and passionate instructors. Flipped learning works and active learning works, but they’re very challenging ways to teach. I still say I will never teach another way again … I’m just not sure for how much longer that can be.

 

From DSC:
The above article prompted me to revisit the question of how we might move towards using more team-based approaches…? Thomas Mennella seems to be doing an incredible job — but grading 344 assignments each week or 3,784 assignments this semester is most definitely a recipe for burnout.

Then, pondering this situation, an article came to my mind that discusses Thomas Frey’s prediction that the largest internet-based company of 2030 will be focused on education.

I wondered…who will be the Amazon.com of the future of education? 

Such an organization will likely utilize a team-based approach to create and deliver excellent learning experiences — and will also likely leverage the power of artificial intelligence/machine learning/deep learning as a piece of their strategy.

 

 

 
 
 
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