Excerpts from Future of Learning Technology – 2015 — The Upside Learning Solutions Blog

5. Games (and simulations) will become integral part of workplace learning. Overall the culture of gaming is becoming pervasive and the cost of game development is decreasing. Both these trends are increasing the acceptance of games for workplace learning, an area where cost of development and delivery have always been a concern. As the focus of learning departments change to being facilitators rather than providers of training, engaging solutions like games will become crucial.

6. Birth of new Authoring Tools. We will also see new authoring tools which allow designers to make application scenarios easily and quickly. Tools like thinking worlds are great for quickly creating 3D based decision simulations (or even simple 3D games). Dr. Michael Allen (creator of Authorware) is working on a new tool called Zebra (which he talks about herefrom DSC ID’s should check that video out) that would make engaging eLearning creation easy with drag and drop objects.

Michael Allen describes the future of authoriing

Dr. Michael Allen -- discussing their new authoring tool -- Zebra

7. Emergence of Personal Learning Agents. As the semantic web finally starts to form and common ontologies for various types learning content are developed, intelligent personal learning software agents will emerge as learning content mediators. Having a software agent that runs on a personal computing device such as a mobile phone or tablet and constantly monitors content streams on the internet to provide up-to-date information based on personal preferences, workplace conditions, or for the task at hand will make a good performance support and learning assistance system.

IBM's City One -- coming in the fall of 2010

CityOne: A Smarter Planet game
Think you know what it takes to make the energy systems that serve a city more efficient? Given the opportunity, could you make the city’s water cleaner and more plentiful, its banks more robust and customer-centric and its retail stores more innovative?

Your mission
Level-Up your skills and discover how to make our Planet smarter, revolutionize industries and solve real-world business, environmental and logistical problems using IBM solutions.

New Game Demo featured in Agility @ Work Lounge at IMPACT 2010.

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The International Journal of Multimedia & Its Applications (IJMA) is a quarterly open access journal that publishes articles which contribute new results in all areas of the Multimedia & its applications. The journal focuses on all technical and practical aspects of Multimedia and its applications. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on understanding recent developments this arena, and establishing new collaborations in these areas.

Authors are solicited to contribute to the journal by submitting articles that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in the areas of Multimedia & its applications. Topics of interest include, but are not limited to, the following

  • Audio, image, video processing
  • Digital Multimedia Broadcasting
  • Education and Training
  • Multimedia analysis and Internet
  • Multimedia and Artificial Intelligence
  • Multimedia Applications
  • Multimedia Communication and Networking
  • Multimedia Content Understanding
  • Multimedia Databases and File Systems
  • Multimedia human-machine interface and interaction
  • Multimedia Interface and Interaction
  • Multimedia security and content protection
  • Multimedia Signal Processing
  • Multimedia standards and related issues
  • Multimedia Systems and Devices
  • Operating system mechanisms for multimedia
  • Virtual reality and 3-D imaging
  • Wireless, Mobile Computing and Multimedia
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Simulation Technologies in Higher Education: Uses, Trends, and Implications — from Educause by David A. Damassa (Tufts University) and Toby D. Sitko (EDUCAUSE)

“This ECAR research bulletin focuses on the rapid growth in the use of simulation technologies in higher education and the implications this will have for information technology planning and policy decisions.”

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Trends in Personal Learning — from Stephen Downes

From Stephen:
February 4, 2010 — [Slides][Audio] Audio and slides from my presentation last night, Trends in Personal Learning [presentation delivered to  Canberra, Australia, online via Wimba]. Review of major trends in technology – personal access, content creation, presentation and conferencing, networking and community, immersion and simulation, augmented reality – and discussion of how these define and inform personal learning.

From DSC:
One of the slides is seen below — another good example that we are talking about an ever-changing range of tools, techniques, and methods of teaching and learning:

As Stephen mentions, this graphic is from:
http://cognitivedesignsolutions.com/ELearning/BlendedLearning.htm
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Here’s my vision of what a Smart Classroom should look like in the near future (please click on the image  below to see an enlarged image and to get some further details of my thoughts here):

My vision for what a Smart Classroom should look like -- 2009

Click image to see larger image w/ details

My thanks to Mr. Yohan Na for help with this graphic. The vision leverages the same idea as Steelcase’s Media:Scape product line:

"Pucks" on each table to "plug and play" various types of media

The Open Learning Initiative (OLI)

“Using intelligent tutoring systems, virtual laboratories, simulations, and frequent opportunities for assessment and feedback, the Open Learning Initiative (OLI) builds courses that are intended to enact instruction – or, more precisely, to enact the kind of dynamic, flexible, and responsive instruction that fosters learning.”

oli-iterative-model

© 2024 | Daniel Christian