From DSC:
I love multimedia because it enables me to craft a message using audio, video, text, graphics, and even animations.  The Internet extends the power of this communication by allowing that message to go forth 24 x 7 x 365 in multi-directional ways — even allowing others to join in the conversations and participate.

The following item made me reflect upon on how important this is becoming to business:

Excerpt:

How (and why) is Marketing Changing?
The first thing to understand about marketing today is that it’s all about shared experience. Consumer behavior is radically changing with respect to content consumption. No longer are people consuming most of their content on the TV, a newspaper, or even their computer. Rather, they are using a combination of channels:

 

 

From DSC:

  • Won’t this trend also impact students’ expectations/hopes/engagement?
  • What do we need to do to help youth build these skillsets?

 

 

Also related/see:

  • The rise, implications & benefits of the second screen — from newsworks.org.uk by Mark Challinor
    Telegraph Media Group’s director of mobile Mark Challinor says in this new era of second screens, news companies must create content that helps consumers to multi-task on multiple platforms with multiple devices.

Excerpt:
Watching television – or even reading a newspaper – with a smartphone and/or tablet device is becoming one of the most popular leisure activities of this “mobile age”. In turn, publishers such as ourselves are trying to find ways to capitalise on this somewhat new consumer behaviour of real-time interaction, which, more often than not, includes social media. This type of interaction, referred to as “the second screen” or “the companion device”, has become not just a latest hot topic of discussion all over social media blogs; it is a huge development for the mobile app industry and a target-rich environment for our advertisers.

  • Emerging markets’ second-screen boost with 1BN smart devices by 2014 — from rapidtvnews.com by Joseph O’Halloran
    Excerpt:
    New research by IDC has revealed that it won’t just be Western Europe and North America forming happy hunting grounds for second-screen services and applications. The analyst says it is clear that demand for smart connected devices is quickly shifting from developed to emerging markets and that by the end of 2014, global shipments of smart connected devices such as PCs, tablets, and smartphones will exceed surpass 1.7 billion units, with roughly one billion units delivered to emerging markets. The emerging markets are expected to grow at a compound annual growth rate (CAGR) of 17% over the 2012-2017 forecast period, compared to the 7% CAGR expected in developed markets.
 

Nuts and bolts: How to be an overnight success — from learningsolutionsmag.com by Jane Bozarth

Excerpts (emphasis DSC):

I was in a conversation the other day with Lynda.com’s Koreen Olbrish and Float Learning’s Chad Udell. We were poking at a workshop on gamification with a description that promised: “You will build a learning game in 60 minutes!” When Koreen said, “I could build a game in 60 minutes,” Chad responded, “Yes, 60 minutes and the rest of your life up to that point.”

We deal with that a lot in this business: the oversimplification of complex tasks, the marginalization of hard-earned knowledge. It often takes the form of a problem I think of as “develop before design.” People want a quick tool that will crank out a beautiful and effective eLearning program without putting any time into crafting a sound solution or a sound treatment for the content. Or they want a product that will take a static, template-based, text-heavy slide deck and, with the push of a magic button, turn it into an engaging, performance-enhancing course. The expectation is akin to driving a Kia into a carwash and expecting it to come out a Lexus. 

The “Nuts and Bolts” part of this? It’s meant as advice to newish folks: A huge part of your job will be expectations management.

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From DSC:
Right on Jane!  I’ve personally seen/experienced this as well – even within the church.  I’ve seen it happen to the teaching profession and to those in the graphic arts.

 

 
 

The folks needed to create the next generation of learning: Computers can’t touch this. [Christian]

From DSC:
What we need is a major hackathon — or an organization with deep pockets — that can bring together folks from a variety of disciplines including:

  • Subject Matter Experts
  • Instructional Designers
  • Cognitive Psychologists
  • Computer Scientists and/or those exerienced with learning analytics/data mining, Artificial Intelligence (AI)
  • Those gifted in film/media/videography/photography
  • Great storytellers/writers (including writing for transmedia-based learning experiences)
  • Folks who can create engaging, educational games
  • Designers
    • Web
    • Graphic
    • Interface
    • User experience
    • User interaction
    • Those gifted in creating multimedia-based content
  • Musicians
  • Human Computer Interaction (HCI) experts
  • Mobile learning experts
  • Those knowledgeable with second screens/M2M communications
  • Animators
  • Illustrators
  • Social media experts
  • Accessibility experts
  • Researchers
  • Those gifted in creating augmented reality-based apps
  • Legal/copyright experts
  • & others

We need for these specialists to collaborate in order to create the next generation of learning.  Anyone who can bring these skillsets together and experiment with creating materials will have significantly contributed something to the current generations and to future generations! 

And, in the words of M.C. Hammer,  computers “can’t touch this!”  Why? Because “learning is messy!”

What fields did I miss?
Please leave your thoughts and
feedback in the comments section.

 

 

 

 

Visualizing the future urban world — from fastcoexist.com by Ariel Schwartz
A new app called Urban World beautifully projects how cities around the world are going to explode in growth and economic power by 2025.

 

Also see:

 

UrbanWorld-March2013

ScreenChampsAwards-Techsmith2012

 

Excerpt:

Description:

Enter up to three (3) screencast videos. Videos will be assigned a category based on the information you provide (so please be as detailed as possible!). Categories are: Education (videos with a focus on teaching and/or schools, at any level); Tutorial/Training (videos with a focus on training or tutorial content); Sales and Marketing (videos made to sell or persuade); and Wildcard (videos that don’t fit in the previous categories).

40 free world flags icon sets — from hongkiat.com by Michael Poh

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Meticulous Blueprint Chalk Typography

Meticulous Blueprint Chalk Typography (by Liz Collini) –– via Katie Hosmer at mymodernmet.com

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Adobe announces Creative Suite 6 and Adobe Creative Cloud on 4-23-12

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Adobe announces Creative Suite 6 and Adobe Creative Cloud on 4-23-12

 

.Also see:

From DSC:

  • This last piece from David Nagel addresses my fears and concerns with our current emphasis on standardized tests, common core standards, etc.  The emphasis is on STEM and can lead to a one-size-fits-all type of education that doesn’t allow each student to identify and pursue their own passions enough.

 

Addendum on 5/2/12:

 

 

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100 ideas that changed Graphic Design [Thorne]

100 ideas that changed Graphic Design — from coolhunting.com by James Thorne
The most influential concepts in the history of the industry

Excerpt:

In the new chronologically ordered book “100 Ideas That Changed Graphic Design“, Steven Heller and Véronique Vienne explore the most important moments in an industry they themselves helped to define. Part of publisher Laurence King‘s popular “100 Ideas” series, the combination of symbols, techniques, archetypes, tropes and trends represents some of the major creative explosions that continue to inspire an array of visual mediums today. The scope is broad but intelligently refined, connecting all aspects of graphic design, from the age-old technique of text ornamentation to the relatively nascent appearance of pixelated images and digital type.

Another excerpt from book description

New in the “100 Ideas that Changed…” series, this book demonstrates how ideas influenced and defined graphic design, and how those ideas have manifested themselves in objects of design. The 100 entries, arranged broadly in chronological order, range from technical (overprinting, rub-on designs, split fountain); to stylistic (swashes on caps, loud typography, and white space); to objects (dust jackets, design handbooks); and methods (paper cut-outs, pixelation).

Written by one of the world’s leading authorities on graphic design and lavishly illustrated, the book is both a great source of inspiration and a provocative record of some of the best examples of graphic design from the last hundred years.

Also see:

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The Right Shade of Autumn– from Yanko Design
Advisor: Wen-Chih Chang | Designer: Liao-Hsun Chen

Excerpt:

Color Elite is…[a] combination of e-paper technology, a camera and the Internet. Together they combine to provide you the exact shade or colors you are looking for, and even help reduce the use of paper.

 

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10 resources for copyright and royalty free media — from Tech Savvy Educator by Ben Rimes

Infographic of the day: What are the darkest parts of the Bible? — from fastcodesign.com by Suzanne LaBarre; also Openbible.info
Openbible.info charts the Bible according to positive and negative sentiment–with some surprising results.

 

Excerpt:

What you end up with is a snapshot of the relative cheeriness–or gloom–of different sections in the Bible. As the designer tells it:

Things start off well with creation, turn negative with Job and the patriarchs, improve again with Moses, dip with the period of the judges, recover with David, and have a mixed record (especially negative when Samaria is around) during the monarchy. The exilic period isn’t as negative as you might expect, nor the return period as positive. In the New Testament, things start off fine with Jesus, then quickly turn negative as opposition to his message grows. The story of the early church, especially in the epistles, is largely positive.

In short, it gives you a bird’s-eye view of the tone of each book, something that’s easy to miss in a line-by-line reading. You could also use it as a guide of sorts to the darkest, juiciest parts of the Bible.

Interactive Infographic: Trends in Higher Education [Good; U of Phoenix]

 

© 2024 | Daniel Christian