iPad app: Shakespeare in bits -- Romeo and Juliet

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Developer Website: www.shakespeareinbits.com or Mindconnex Learning Limited

iTunes Link: http://itunes.apple.com/us/app/shakespeare-in-bits-romeo/id370803660?mt=8

Reviewer Name: Elisabeth LeBris who blogs at lebrisary.blogspot.com

Animated Explanations

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Here are some slides from a Cisco WebEx presentation by Marcus Lim

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Murdoch says iPad is a game changer — from PadGadget.com

News Corp announced their 4Q numbers [August 4] and during the earning call News Corp CEO, Rupert Murdoch, said the iPad was a “game changer” for the media industry.

News Corp has eagerly embraced the iPad and was one of the first media companies to launch a newspaper title for Apple’s new device.  The Wall Street Journal app quickly shot to the top of the apps charts and has been a top download since the launch of the iPad back in April.

News Corp management is very excited by the tablet format with Chief Operating Officer Chase Carey saying the iPad has “transformed people’s expectations and the opportunities around mobile.”  Carey went on to say “it is also a device that for the first time really starts to deliver on the promise of multimedia, where you can see how you could…go between what traditionally would be video content, printed content, advertising that really is attractive that you could penetrate through and engage with.”

Also see:
New online business model will succeed, says Rupert Murdoch

From DSC:
We need to deliver content in multiple ways…and let the students select what works best for them. If a particular student doesn’t connect with the information in one way, perhaps he/she will via another method.

For example…drawing from my own collegiate learning experience, I know that I would have benefited greatly from the use of animations in chemistry and organic chemistry…as I struggled all the way through those courses. I never connected with the material.

Also, they say that one really understands something when one has to teach it…so perhaps we could mentor students as they create their own teaching materials. The class of 2011 could start something…and the class of 2012 could tweak it…followed by the class of 2013, etc.

I tried to capture this a while back in the following graphic:

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JISC -- tutorials on digital video

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JISC - tutorials on digital audio

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Also see:

Virtual Training Site

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Adobe Museum of Digital Media

McGraw-Hill Education: Product Manager – Student Innovations
Profession: Marketing -> Product Management

The McGraw-Hill Companies is driving the education, financial services, and business information markets through leading brands such as McGraw-Hill Education, Standard & Poor’s and J. D. Power and Associates. McGraw-Hill Education addresses virtually every aspect of the education market from pre-K through professional learning.

Using traditional materials, online learning and multimedia tools, we empower the growth of teachers, professionals and students of all ages. Our technical innovations are changing the way people learn, with e-books, online tutoring, customized course Web sites and subscription services. We are also a leading provider of reference and trade publishing for the medical, business, engineering and other professions. McGraw-Hill is investing in and committed to innovation, both in its business and in shaping the future of higher education.

The Learning Ecosystems Group is the team responsible for defining that vision of the future. We are building businesses that meet the needs of higher education students – products that can be directly marketed to students and to institutions, including our current GradeGuru product as well as the significant digital platform products in our short-term pipeline. The Learning Ecosystems Group is thus offering a unique and exciting opportunity for an experienced Product Manager in our New York City offices. The ultimate aim for this Product Manager is loosely to develop, deliver and monetize products/ services that will give students the tools they need to meet their course goals, as well as to drive the research, ideation and vision for new product(s)/ service(s) that are responsive to the needs of students.

Essential Accountabilities

  • Manage and conduct research to understand and synthesize student tasks, presenting and sharing the findings across the MHHE business.
  • Analyze market and product opportunities in the context of primary, secondary and competitive research. Continually collect, distill, and disseminate foundational research to inform product development.
  • Build prototypes and/ or wireframes to define functional requirements that can be market tested to determine and prove market potential.
  • Develop and thoroughly document/ articulate the vision and business case for the product(s) to gain buy-in from stakeholders across the organization. Clearly communicate a cohesive strategy and product road map.
  • Drive product implementation in collaboration with vendors and business analysis and design partners. Build out the detailed functional requirements and design of the initial product/ service based on research, wire-framing, prototyping, user testing, experimentation and iteration.
  • Drive the growth of the product/ service(s) over time, both in terms of the product road map/ functionally and customer base and revenues.
  • Build out the monetization plans and business model elements to drive the product to ultimate profitability, setting aggressive targets.
  • Ensure all resources are in place across the product and working in concert to achieve the ultimate success of the business, including analytical, design, technical and sales/ marketing resources as appropriate. Articulated accountabilities for team members for successful execution and delivery of the overall business objectives and targets.
  • Work in collaboration with the existing MHHE sales, marketing and strategy team for maximum productivity, efficiency and product success as well as manage customer needs in collaboration with the existing MHHE customer service group
  • Resource and lead a marketing team to drive rapid growth through a sound marketing and PR plan based on our understanding of our market segmentation motivations, our stakeholder interests, social media marketing tools, the power of PR and a grassroots, viral approach.
  • Bachelor’s degree; Master’s degree preferred
  • 8-12 years experience in related field, at least 2-3 as a lead product manager
  • Proven ability to deliver…

Kiwa

Kiwa Media Group is an award winning media company developing iPhone/iPod Touch & iPad Apps, digital content for books, producing film & television programs & digital content for the mobile music industry. Kiwa Media also provides software solutions for ADR and Language Dubbing across the globe. The company is led by President, Rhonda Kite.

Kiwa Media Group brands include QBook, SingQ, VoiceQ & Kiwa TV & Film Production. Kiwa is a registered Mac OS and iPhone developer.

Example product –> QBook – Bringing your stories to life
QBook™ is an interactive read-along digital colour picture book format designed by Kiwa Media for young children. QBook is an eBook, iPhone and iPad app that combines a narrators voice with original picture illustrations and touchable text that is synchronised to highlight and sound when words are touched.

From DSC:
Let’s picture that you are a 3-4 year old…and your parents get you one of these iPads. You begin to learn to read like this using an app like QBook. You grow up knowing this type of technology exists and you use gadgets like this all the time. They keep you engaged…they give you control of the content, pacing, etc.

Now fast forward to college. You’ll quickly see why I preach the dangers of the status quo.

Podcast: William Rankin on Mobile Learning with the iPhone and iPod — Educause

William Rankin is Associate Professor and Director of Educational Innovation at Abilene Christian University. In this interview from the EDUCAUSE 2009 Conference, Rankin discusses ACU’s mLearning Initiative, which deployed mobile devices to the entire freshman class. This created unique opportunities to pilot applications, overcome challenges, and create partnerships.

Creating Digital Magazines — from Adobe by Dave Dickson on July 19, 2010

Earlier this year when WIRED Magazine launched its digital edition (and sold more issues than the newsstand version without cannibalizing print sales) we noted that it was created with InDesign CS5 along with new publishing technologies. Today, we’ve released a short video that overviews these new technologies, including more detail on how they fit into the digital magazine authoring workflow.

Late this summer, we’ll post these new publishing technologies on Adobe Labs so a broad set of media, corporate and retail catalog publishers will be able to create compelling content experiences. Using this Digital Magazine Solution, these publishers can create immersive content without having to hire additional developers or invest in extensive retraining for staff. Publishers can add interactivity without writing code via InDesign and create monetizable digital magazines for the Apple iPad – with other platforms and devices expected in the future.

InDesign CS5 + Digital Content Bundler

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The “.issue” Format + Digital Content Viewer
This new .issue format is a compressed file format that contains vertical and horizontal magazine layouts, metadata, code to enable interactivity, and associated assets (images, video, etc.) Once the layouts have been packaged into the .issue format, the file is then rendered and displayed to the end-user using a publisher-branded Digital Content Viewer. The WIRED Reader, for example, is the first instance of a publisher-branded viewer. This Digital Content Viewer allows readers to interact with and navigate through the magazine content (including via the innovative “browse” mode). Previously we announced the Digital Content Viewer for Apple iPad; in the future we also expect to develop the Digital Content Viewer on Adobe AIR for desktops and other devices.

Creating digital magazines -- from Adobe

The first iPad only novel is coming -- with literal bells and whistles

From DSC:
The idea of rich, interactive, multimedia-based textbooks comes to mind when I see this type of posting….talk about the power of digital storytelling!    🙂

Also…for a bit of humor here:

Kids Innovation Study Results, Part 2: Creation, Design & Digital Optimism — from life-connected.com by Kim Gaskins

This is part 2 of the study results discussion. Part 1: “Kids Innovation Study Results, Part 1: Web in the Physical World.” Download a 3-page PDF summary of study results.

Children’s “Future Requests” for  Computers and the Internet
Study Lead: Jessica Reinis

What do children think computers should be doing? Children’s “Future Requests” for Computers and the Internet is the second installment of Latitude 42s: an Open Innovation Series, user- powered research studies which unite collective creativity and sophisticated quantitative analysis to generate Web-based solutions for the future.

© 2025 | Daniel Christian