LinkedIn’s Blockbuster deal w/ Lynda.com: What it means to the online learning industry — from forbes.com by Stephen Meyer

Excerpt:

The press coverage of LinkedIn’s recent acquisition of Lynda.com for $1.5 billion has largely overlooked a key aspect of the deal. Yes, it integrates learning into a powerful social media site. Yes, per LinkedIn CEO Jeff Weiner, it’ll “connect our members to opportunity,” giving them access to skills training that will enhance their careers.

But what does it mean to corporate e-learning? Lynda.com, based in Carpinteria, CA, used to be strictly a consumer company, but its strategy for the past couple years has clearly been to muscle into workplace training. What does the acquisition mean to market leader Skillsoft and other providers of online corporate learning? (Disclosure: I am the CEO of Rapid Learning Institute, an e-learning company)

Well, it’s an atomic bomb.

What’s different is that Lynda.com’s “content producers” know they’re creating a video, a medium that operates under a different set of rules from traditional learning vehicles. Content producers know that an instructionally sound e-learning module fails if people don’t watch it.

The most important thing Lynda.com does is find credentialed subject matter experts who speak comfortably in front of a camera. That’s a one-in-20 quality. Ivy League professors who excel in a classroom often look wooden on camera. You don’t have to be pretty. In fact, actors usually bomb in e-learning. You need to be credible and hold people’s attention by combining tight scripts and captivating delivery. Lynda.com’s e-learning, especially their soft-skills content, does it better than Skillsoft and other major players in the industry.

The message for corporate e-learning insiders is clear: The quality of content matters.

 

7 collaboration opportunities beyond the display — from avnetwork.com by Carolyn Heinze

Excerpt:

Traditionally—as in just a couple of years ago—collaboration was relatively limited to the display: from their laptops, participants in a meeting space could throw up documents and images onto a main display for everyone to see and, eventually, annotate. The prevalence of BYOD and scattered workforces brought mobile into the mix, enabling those who couldn’t physically attend a session to collaborate remotely, transforming smartphones and tablets into, if not primary, but secondary displays. As professionals grow increasingly comfortable incorporating these tools into their workflow, the concept of collaboration has expanded past the display and into the nitty-gritty of how organizations operate.
 

Millennials surpass Gen Xers as the largest generation in U.S. labor force — from pewresearch.org by Richard Fry

 

150504_genLaborForceComposition1

Excerpt:

More than one-in-three American workers today are Millennials (adults ages 18 to 34 in 2015), and this year they surpassed Generation X to become the largest share of the American workforce, according to new Pew Research Center analysis of U.S. Census Bureau data.

This milestone occurred in the first quarter of 2015, as the 53.5 million-strong Millennial workforce has risen rapidly. The Millennial labor force had last year surpassed that of the Baby Boom, which has declined as Boomers retire.

 

World’s first open online MBA to be launched by MOOC platform Coursera — from by Seb Murray
The world’s first open digital MBA degree will be launched in a tie-up between Mooc maker Coursera and US b-school the University of Illinois.

Excerpt:

The world’s first open online MBA will launch in 2015 after a landmark decision from a top business school which is expected to pave the way for further digitization of the business degree and disrupt an already shaken education market.

The University of Illinois at Urbana Champaign College of Business has received the seal of approval from its senate to launch the “iMBA”, in collaboration with Coursera, the $300 million-plus Silicon Valley start-up that produces MOOCs and has amassed nearly 13 million users.

 

Also see:

The University of Illinois at Urbana-Champaign plans to start a low-cost online M.B.A. program in partnership with Coursera, the Silicon Valley-based MOOC provider, hoping to meet its land-grant mission of improving access and also to create a new stream of revenue at a time of shrinking state support for higher education.

Students enrolling in the new online master’s program, dubbed the iMBA, could complete the entire degree for about $20,000 — far less than the approximately $50,000 for the on-campus version or the $100,000 for the university’s executive M.B.A.

iMBA-May2015
 

Here’s how you build an augmented reality game for HoloLens — from theverge.com by Adi Robertson

Excerpt:

Programming a hologram sounds like something that should be done with some kind of special cybergloves on a computer the size of a ‘60s IBM mainframe. But at Build 2015, Microsoft has been quietly taking developers through the “Holographic Academy,” a 90-minute training session that teaches them the basics of building projects for its HoloLens augmented reality headset. I’m not a developer, but Microsoft let me and some other journalists go through it as well — and it turns out that basic hologram creation is, if not exactly straightforward, at least pretty understandable.

 

From DSC:
Will designing learning-related games for augmented reality and virtual reality become an area of specialty within Instructional Design? Within Programming/Computer Studies-related programs? Within Human Computer Interface design programs or User Experience Design programs?  Will we need a team-based approach to deliver such products and services?

I wonder how one would go about getting trained in this area in the future if you wanted to create games for education or for the corporate training/L&D world? Will institutions of higher education respond to this sort of emerging opportunity or will we leave it up to the bootcamps/etc. to offer?

 

 

Also see:

 

P90178908_highRes

 

 

Also see:

  • New Demo of Microsoft HoloLens Unveils the Future of Holographic Computing — from seriouswonder.com by B.J. Murphy
    Excerpt:
    What happens when you combine holographic technology with augmented reality and the Internet of Things (IoT)? Well, it would appear that you’ll soon be getting a hands-on experience of just that, all thanks to the Microsoft HoloLens. At the Build Developers Conference, Microsoft had unveiled the HoloLens and shocked the world on just how far we’ve come in developing legitimate, functional augmented reality and holographic computing.

 

future-hololens

 

Micro-learning as a workplace learning strategy — from learnnovators.com by Sahana Chattopadhyay

Excerpt:

In todays’ time-crunched, attention-deficit and multitasking world, micro-learning seems to have cropped up as a possible solution to corporate learning and personal development. However, what exactly is micro-learning remains a bit of an elusive concept with different people defining it in different ways.

 

From DSC:
This reminds me of an earlier posting:

 

FinallyAdoptHTML5

 

7 powerful reminders to finally adopt HTML5 in corporate eLearning  — from elearningindustry.com by Alfredo Leone

Excerpt:

Mobility, ubiquity and portability are key requirements for any type of learning as the market fully embraces to the demand of learners to access knowledge when and where is needed. Learners today expect access to relevant and useful information on various types of mobile devices connected via networks of ever cheaper and faster bandwidth.

This trend toward multi-device and multi-access learning is solidifying day after day, making responsive content design one of the most critical components of any production process for online training material. The premise today is for learning to “follow” the person and not the other way around.

In this dynamic online learning scenario, HTML5 is finally going mainstream as the leading technology to structure and present learning content online. Here are some powerful reasons to adopt HTML5 today even when legacy constrains seem to favor a “wait and see” approach:

 

 

———–

 

Also see:

2015 Business eLearning Trends Infographic — from elearninginfographics.com

 

Addendum on 4/28/15:

How soon is now for the mobile web? — from visionmobile.com by Matt Asay

Excerpt:

That’s one primary takeaway from VisionMobile’s “How Can HTML5 Compete With Native?” report. As report author Dimitris Michalakos concludes, “The question is no longer *whether* HTML5 can produce quality apps, but *how* easy it is to create quality web apps.” Given that “HTML5 is like driving a car without a dashboard,” the key is to deliver better dashboards, or tools, to make it easier to build great web apps.

 

 

Automated, creative & dispersed: The future of work in the 21st century — from The Economist

 

FutureOfWork-TheEconomist-April2015

Date Published:
May 20th 2015

 

Excerpt:

The key findings are as follows:

  • In the next decade-and-a-half, digital technology will dissolve the concept of work as we know it.
  • The growing use and sophistication of automation will shift the emphasis of human employment towards creativity and social skills.
  • This new reality of work will require a new, more nurturing approach to management.

Contents

About the research
Executive summary
Introduction
Your workplace is… everywhere
The hospital of the future
Creative and social skills will dominate the automated world
The bank of the future
Well-being and employee development top the management agenda
The university of the future
The government of the future
Conclusion
Appendix: Survey results

 

 

This requires university workers to develop new skills, she says. Ms Shutt predicts that in the future lecturers will be encouraging more of their students to take work placements or even launch their own start-ups, and developing relationships that give industry a greater input
into the direction of research. “We need to develop skills in interaction with business and in preparing students for the work world.”

 

 

 

Certifying skills and knowledge: Four scenarios on the future of credentials — from knowledgeworks.org by Jason Swanson

Excerpts:

Disruptions to the education system and employment sector are changing what it means to acquire knowledge and skills. Fundamental changes in how we educate learners promise to change how we credential learning. In turn, changes to the way we work could alter the value placed on credentials and how individuals earn them.

This paper considers trends in the education and employment sectors to explore four possible scenarios reflecting how credentials might reflect individuals’ knowledge and skills in ten years’ time.

Exploring the Future of Credentials
In order to explore what credentials might look like in ten years, this paper considers four scenarios for the future of credentials:

A baseline future, “All Roads Lead to Rome,” imagines a future in which degrees awarded by the K-12 and post-secondary sectors still serve as the dominant form of credentials, but there are many roads toward gaining those credentials, such as diverse
forms of school and educational assessments.

An alternative future, “The Dam Breaks,” explores a future in which the employment sector accepts new forms of credentials, such as micro-credentials, on a standalone basis, leading to major shifts in both the K-12 and post-secondary sectors and new relationships between the academic and working worlds.

 

TheDamBreaksScenario-SwansonApril2015

 

A second alternative future, “Every Experience a Credential,” considers what credentials might look like if new technologies enabled every experience to be tracked and catalogued as a form of credential for both students and employees.

A wild card scenario, “My Mind Mapped,” imagines a future in which breakthroughs in both the mapping and tracking of brain functions have created a new type of credential reflecting students’ cognitive abilities and social and emotional skills.

Each scenario in this paper reflects different drivers of change and a different set of fundamental assumptions about how changes affecting credentials might play out across the K-12, post-secondary, and employment sectors.

 

 

From DSC:
I appreciate Jason’s futurist approach here and his use of scenarios. Such an approach helps stimulate our thinking about the potential “What if’s” that could occur — and if they did occur, what would our game plan be for addressing each one of these scenarios?

 

————-

 

A related addendum on 4/24/15:

 

Excerpt:

If you were an academic institution, you might feel a little bit threatened. Over 60% of organisations now believe that the crown jewel of traditional educators – certifications and diplomas – is about to be dethroned by a new uprising: Digital Badges. That’s the finding of research by Extreme Networks on the current adoption of Digital Badges and prospects for the future.

 

Who is taking MOOCs? Teachers, says MIT-Harvard study — from pbs.org by Kirk Carapezza, WGBH

Excerpt:

A new MIT-Harvard study released on [April 1st] finds that nearly 40 percent of learners who take open online courses are teachers. That finding has researchers wondering whether they can better design online courses once predicted to upend students’ experience to meet teachers’ needs.

The study describes two years of open online courses launched on MIT and Harvard’s non-profit online initiative, edX. It explores 68 certificate courses and 1.7 million participants.

“We know who these people are,” said Harvard Associate Professor Andrew Ho, co-author of the study.

 

 

HarvardX and MITx: Two Years of Open Online Courses Fall 2012-Summer 2014

Abstract:
What happens when well-known universities offer online courses, assessments, and certificates of completion for free? Early descriptions of Massive Open Online Courses (MOOCs) have emphasized large enrollments, low certification rates, and highly educated registrants. We use data from two years and 68 open online courses offered by Harvard University (via HarvardX) and MIT (via MITx) to broaden the scope of answers to this question. We describe trends over this two-year span, depict participant intent using comprehensive survey instruments, and chart course participation pathways using network analysis. We find that overall participation in our MOOCs remains substantial and that the average growth has been steady. We explore how diverse audiences — including explorers, teachers-as-learners, and residential students — provide opportunities to advance the principles on which HarvardX and MITx were founded: access, research, and residential education.

Keywords:
MOOC, massive open online course, HarvardX, MITx, edX, online learning, distance education, higher education, residential learning

 

 

 

 

MIT-MOOCs-4-1-15

Study on MOOCs provides new insights on an evolving space — from newsoffice.mit.edu
Findings suggest many teachers enroll, learner intentions matter, and cost boosts completion rates.

Excerpt:

[On April 1], a joint MIT and Harvard University research team published one of the largest investigations of massive open online courses (MOOCs) to date. Building on these researchers’ prior work — a January 2014 report describing the first year of open online courses launched on edX, a nonprofit learning platform founded by the two institutions — the latest effort incorporates another year of data, bringing the total to nearly 70 courses in subjects from programming to poetry.

“We explored 68 certificate-granting courses, 1.7 million participants, 10 million participant-hours, and 1.1 billion participant-logged events,” says Andrew Ho, a professor at the Harvard Graduate School of Education. The research team also used surveys to ­gain additional information about participants’ backgrounds and their intentions.

 

 

 

August LearnMoodle MOOC is now enrolling — from moodlenews.com by Joseph Thibault

 

 

 

9 free MOOCs for corporate training — from elearningindustry.com

Excerpt:

MOOCs for corporate training offer a wide range of benefits but due to the broad range of courses available today, finding the right ones for skill set development and corporate training can often be a time consuming and frustrating task. To make the process easier, I’d like to share some of the top MOOCs for corporate training that you may want to consider.

 

 

 

Over 120 MOOCs and courses coming up in the month of April 2015 — from edtechreview.in

 

 

 

From 2014:
Ten big reasons for the rise of corporate MOOCs — from trainingzone.co.uk by Donald Clark

 

 

 

The increasing popularity of MOOCs, open-education resources such as OpenStax College, and freely available course content on platforms such as iTunes U brings an incredible opportunity for high school teachers and college instructors to collaborate and enhance each other’s instruction.

 

– from Mind the Gap: Connecting K–12 and Higher Education
Educators to Improve the Student Experience
–from educause.edu
by Matthew W. Stoltzfus, Ben Scragg, and Cory Tressler

 

 

The cool things are happening at the intersections of fields, not deep, deep, deep in a field — with a few exceptions.

 Per Laszlo Bock, Google’s senior vice
president of people operations; see
Google HR boss shares his best advice
for succeeding in today’s workplace

 

From DSC:
If this is true, what might that mean for the curriculum we develop and provide?  For how we set up our learning environments?  For the pedagogies we employ?

Does this address what many people were trying to get at with Deeper Learning (i.e., creating more interdisciplinary programs and thinking; focusing more on learning for transfer — helping students take what’s learned in one situation and apply it to another)?

 

From DSC:
Consider using one or more of the following tools to take your flipped classroom — and your learners’ understanding — to the next level via the creation of interactive videos.


 

Touchcast
Video and the web are coming together. Experience both like never before with TouchCast- a new medium that looks like video, but feels more like the web.

 

Touchcast-April2015

 

 

 

edpuzzle.com — a nice example of their product can be seen in their video entitled, The flipped classroom in 90 seconds

 

EDpuzzle-April2015

 

 

 

Zaption – Interact & Learn with Video Lessons
Don’t just watch. Learn! Zaption makes online video interactive and engaging for students and drives deeper learning.

 

Zaption-April2015

 

 

 

eduCanon
eduCanon is a free tool to embed rich, dynamic questions with explanations inside video. Use video to differentiate & engage. Promote self-paced learning with pause & rewind. Prevent skipping content not yet watched.

 

eduCanon-April2015

 

 

 

YouTube with new “Cards”:
Make your videos even more interactive with cards [3/16/15]

Excerpt:

As a creator, you’ve probably been using annotations to engage with your viewers for years. But one of the things you’ve told us is that you need more flexibility with the info you share through annotations, and—most importantly—you need it to work across screens and especially on mobile. That’s why today we’re introducing cards.

You can think of cards like an evolution of annotations. They can inform your viewers about other videos, merch, playlists, websites and more. They look as beautiful as your videos, are available anytime during the video and yes, they finally work on mobile.

Right now, you can choose from six types of cards: Merchandise, Fundraising, Video, Playlist, Associated Website and Fan Funding. You’ll find a new “Cards” tab in your Video Editor to create and edit them at any time.

 

 

 Addendum on 4/7/15:

 

Addendum on 4/23/15:

Also see:

Racontor-April2015-interactivevids

 

Lessons from Nature: The Organic Learning & Performance Ecosystem – Resources Shared at #EcoCon — from davidkelly.me by David Kelly

 

LearningEcosytemDavidKelly-March2015

 

From DSC:

I appreciate David’s perspective as he references nature in his presentation — it speaks to living organisms that are changing, adapting, growing, dying, etc.  I especially liked his question, “Do you know where the bees are in your ecosystem?” Check out his presentation to find out what he means.

To me, I’ve entitled this blog Learning Ecosystems because the components that help us learn are constantly changing throughout our lifetimes.  Those components might be people, tools, processes, sources of information, and the information itself.  For example, people who mentor us and help us grow come in and out of our lives at different times — teachers, coaches, pastors, trainers, mentors, supervisors, parents, good friends, etc. are in our lives for a time…and then they’re gone.  The people within our social/learning networks change over time. The tools, platforms, and ways of obtaining information also change over time.  So change is constant…like a living organism within a greater ecosystem.

 

Madcap and Metaio team up for augmented reality documentation — from blog.metaio.com by Jack Dashwood

Excerpt:

Documentation is a huge industry and with humanity’s continuing pursuit of technology, it’s not slowing down. Instead, documentation methods are growing and diversifying into mediums beyond the traditional paper manual.

Madcap’s newest update, Madcap Flare 11, has taken documentation even further. By leveraging Metaio’s Augmented Reality technology, Flare is now able to export documentation with Augmented Reality content. In a world of increasingly complex and abstract concepts, Augmented Reality provides much needed simplicity, with intuitive 3D models, live video, and dynamic linking between static printed content and digital information.

 

MadcapMetaio-March2015

 

 A video of Audi’s Augmented Reality Manual, back from August 2013:

 

 

From DSC:
Also…what affordances might this present for educators, instructional designers, and the like?

 

 

 

NHL-VirtualReality-WatchFromAnySeat-3-14-15

Excerpt:

AUSTIN, TX – Virtual reality is featured prominently at South By Southwest Sports this year, from using it to better train athletes with Oculus Rift to how it could transform the fan experience watching basketball, football and hockey at home.

The NHL had its first successful test of a 360-degree virtual reality experience at its Stadium Series game between the San Jose Sharks and Los Angeles Kings last month, mounting cameras around the glass that filmed HD images in the round.

 

 

NBA-VirtualReality-WatchFromAnySeat-3-14-15

Excerpt:

When basketball lovers aren’t able to trek to stadiums near and far to follow their favorite teams, it’s possible that watching games on a bar’s widescreen TV from behind bowls of wings is the next best thing. This may no longer be true, however, as a wave of court-side, 3D virtual game experiences is becoming available to superfans with Oculus gear.

Earlier this month, NextVR showed off its new enhanced spectator experiences at the 2015 NBA All-Star Technology Summit with virtual reality (VR) footage of an October 2014 Miami Heat and Cleveland Cavaliers match-up in Rio de Janeiro. The NBA also already announced plans to record VR sessions of the NBA All-Star Game, the Foot Locker Three-Point Contest, and the Sprite Slam Dunk event and practice.

 

NEXTVR-March2015

 

 

OculusRift-InSportsSXSW-2015

 

 

 

From DSC:
In the future, will you be able to “pull up a seat” at any lecture — throughout the globe — that you want to?

 

 



 

Alternatively, another experiment might relate to second screening lectures — i.e., listening to the lecture on the main/large screen — in your home or office — and employing social-based learning/networking going on via a mobile device.

Consider this article:

TV-friendly social network Twitter is testing a new Social TV service on iPhones which provides users with content and interaction about only one TV show at a time.

The aim is to give users significantly better engagement with their favourite shows than they presently experience when they follow a live broadcast via a Twitter hashtag.

This radical innovation in Social TV design effectively curates just relevant content (screening out irrelevant tweets that use a show’s hashtag) and presents it in an easy-to-use interface.

If successful, the TV Timeline feature will better position Twitter as it competes with Facebook to partner with the television industry and tap advertising revenue related to TV programming.

 
© 2025 | Daniel Christian