Rise of the ‘Apps Culture’ — Pew Research Center Publications

Cell phone use in the U.S. has increased dramatically over the past decade. Fully eight-in-10 adults today (82%) are cell phone users, and about one-quarter of adults (23%) now live in a household that has a cell phone but no landline phone.

Along with the widespread embrace of mobile technology has come the development of an “apps culture.” As the mobile phone has morphed from a voice device to a multi-channel device to an internet-accessing mini-computer, a large market of mobile-software applications, or “apps,” has arisen.

Among the most popular are apps that provide some form of entertainment (games, music, food, travel and sports) as well as those that help people find information they need and accomplish tasks (maps and navigation, weather, news, banking). With the advent of the mobile phone, the term “app” has become popular parlance for software applications designed to run on mobile phone operating systems, yet a standard, industry-wide definition of what is, and is not, an “app” does not currently exist. For the purpose of this report, apps are defined as end-user software applications that are designed for a cell phone operating system and which extend the phone’s capabilities by enabling users to perform particular tasks.

The most recent Pew Internet & American Life Project survey asked a national sample of 1,917 cell phone-using adults if they use apps and how they use them. Broadly, the results indicate that while apps are popular among a segment of the adult cell phone-using population, a notable number of cell owners are not yet part of the emerging apps culture.

New book on role of technologies in assisting disabled students — from Computing Education Blog

I’ve always thought that computing educators should be at the cutting edge of the use of technology for all forms of education, including adaptations for students with disabled.  We have the most flexible medium for teaching and for teaching about — we teach about computation using computation.  Richard Ladner is a world-leader in making CS accessible to disabled students, and his NSF BPC Alliance on AccessComputing provides resources to help with that adaptation.  I’d love to see more computer scientists building technologies to help us teach computing to more people and better.

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ITALICS — an e-journal for those involved with Computer Science

Welcome to ITALICS, Innovation in Teaching And Learning in Information and Computer Sciences, the electronic journal of the Higher Education Academy Subject Centre for Information and Computer Sciences (ICS). ITALICS provides a vehicle for members of the ICS communities to disseminate best practice and research on learning and teaching within the subject disciplines.
Scope

ITALICS aims to highlight current issues in learning and teaching Information and Computer Sciences at the Higher Education (HE) level including:

* Innovative approaches to learning and teaching
* Developments in computer-based learning and assessment
* Open, distance, collaborative and independant learning approaches
* The variety of contexts in which students in HE learn –
* Including work-based learning, placements and study visits
* Improving the student experience
* Continuous professional development
* The integration of theory and practice

ITALICS -- an e-journal for those involved with computer science

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What do teachers want in apps for education?

Next Firefox 4 Beta arrives, now with multi-touch — from WebMonkey.com by Michael Calore

Mozilla has released the latest beta version of its Firefox 4 browser. You can grab Firefox 4 beta 3 for all major operating systems and over 30 languages from Mozilla’s beta download site.

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Next Firefox 4 beta arrive -- now with multi-touch

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From DSC:
I post this because when this type of functionality makes its way across all browsers (and operating systems), we will have a very interesting way of interacting with applications via the web browsers.

Microsoft mines web to hone language tool — from online.wsj.com by Owen Fletcher

Also see:

Microsoft Mines Web to Hone Language Tool -- engkoo.com

U Michigan iPhone app grows from student project — from CampusTechnology.com by Dian Schaffhauser

An iPhone app conceived by two students at the University of Michigan in Ann Arbor, built as a computer science class project, and purchased by the school’s IT organization has made its public debut in the Apple iTunes store. Formerly named iWolverine, now called “University of Michigan,” the app allows users to track buses in real time through the popular Magic Bus Web application, listen to the school’s fight song, check dining hall menus, and search for buildings, among other features.

Emerging Technology: APIs and Mashups and eLearning — from interactyx.com by Jeff Roth

Also see the following API and mashup directories

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New focus for digital photography -- possibly a game-changer

Design Boost is a four day bootcamp for prototyping digital learning products.

We’re looking for promising young innovators, to bring learning into the 21st century, to create digital products that excite and engage kids in meaningful learning. In partnership with IDEO, Startl is offering a multi-day immersion for designers and creators, hackers and coders, builders and entrepreneurs.

Boost isn’t about sitting around dreaming up pie-in-the-sky ideas. Its an intense whirlwind of activity, with lots of hands-on, real-world involvement in the design and product development process. You’ll be taking the seed of an idea and seeing whether you can grow it into an effective and marketable learning product. Along the way, you’ll be steeped in how to create user-centered, learning-rich and market-smart designs and learn the tricks that seasoned entrepreneurs use to generate new products quickly and cheaply. But you won’t be doing this on your own. You’ll be surrounded by inspiring peers and collaborating with them to amp up your creativity and rigor.

Startl’s first series of Design Boost will focus on the design of mobile applications for learning, targeting these primary platforms: Android, iPhone, Symbian and BlackBerry. We’re making this the focus because there’s a serious lack of high-quality mobile applications for learning and education on the market, so there’s a massive opportunity to make a difference and make your mark.

The Boot Camp will be a launching pad for participants to make their next entrepreneurial move, be it with Startl, IDEO, local firms, national brands or beyond.

Apply for the November 2010 Mobile Design Boost to be held in San Francisco November 11-14, 2010.  (Application deadline – September 17, 2010)

The Basics – What You Need to Know Before Applying
A primer on what Startl is seeking in teams.

Design Boost FAQ’s

Mobile Design Boost Schedule & Agenda

From DSC:
Are there many college-level courses out there like this? This is a very interesting, real-world, engaging, hands-on approach — while offering numerous opportunities to collaborate.

Media:Scape-based setups would work well here.


All Our Ideas

— original posting from FastCompany.com

Also see:
Computers intersect with sociology to sift through ‘all our ideas’ (from News at Princeton)

Fortunately, an acquaintance referred Moles to Matthew Salganik. An assistant professor of sociology at Princeton, Salganik has teamed up with Princeton computer scientists to develop a new way for organizations to solicit ideas from large groups of people and simultaneously have those same people vote on the merit of the ideas generated by the group.

Called “All Our Ideas,” the survey tool melds concepts from sociology and computer science to allow an organization to quickly set up a free website where large numbers of people can contribute and rank ideas. The system could help governments tap into public opinion and provide sociologists with a new research tool.

© 2025 | Daniel Christian