Using VoiceThread to build student engagement — from Faculty Focus by John Orlando, PhD

Online educators have long known that asynchronous discussion is deeper than face-to-face discussion due to the increased thought time and the “democratization” of the classroom. But one major disadvantage of traditional online discussion is that it is separate from the lecture.

Students in a face-to-face classroom can stop the instructor during the lecture to ask questions, whereas students in an online classroom generally read or watch the lecture at one time and then discuss it in a separate forum later. Any questions or thoughts that the students have during the lecture are generally forgotten by the time that the students reach discussion. Plus, online discussion is usually tracked into preset questions determined by the instructor.

But a new technology allows online instructors to reconnect discussion to the lecture. VoiceThread is a web service that allows users to upload PowerPoint slides, videos, photos, etc. and add voice narration to create a multimedia presentation. But best of all, viewers can add their own comments to the presentation via voice or text. With VoiceThread students can attach questions or thoughts about a lecture directly to the lecture itself when and where they apply. The result is a discussion that is integrated into the lecture itself.

VoiceThread opens up new possibilities for greater interactivity and richer experiences in online teaching and learning. Give us 20 minutes and we’ll show you how to use this powerful tool to enrich your classes. Learn more »

The advantages of VoiceThread include:

Student driven discussion:
Discussion originates from the students themselves, and thus students tend to bring more of themselves into the conversation. Discussion is freer and more open, touching on a wider variety of issues.

A growing lecture:
Discussion in a traditional online forum never leaves the classroom. The class is archived and discussion forums are wiped clean for the next group, meaning that the insights are lost. But because discussion in VoiceThread is attached to the lecture itself, which can then be used for the next class, students are adding to the lecture itself, which grows from class to class. Students contribute to an ongoing conversation with future classes.

Improved social presence:
Students find that the ability to see and hear their instructor and classmates improves the sense of social presence of others in the classroom.

Better understanding of nuance:
Students are better able to understand the nuances of discussion when they can hear the tone in someone’s voice.

Student Projects:
VoiceThreads are a great way for students to deliver projects and solicit feedback from others.
New users can create up to three VoiceThreads for free, and after that reduced higher ed pricing is available. VoiceThreads can be password protected to provide the same level of security as any learning management system. Set one up and try it yourself!

To learn more about VoiceThread and how it’s being used in education, visit these sites:

John Orlando, PhD, is the Program Director for the online Master of Science in Business Continuity Management and Master of Science in Information Assurance programs at Norwich University. John develops faculty training in online education and is available for consulting at jorlando@norwich.edu.

Telling stories digitally — from NSpireD by Chris Clark

Digital storytelling has been used successfully at many levels, and the content can range from an open-ended personal narrative to a directed academic exercise. It can be a viable alternative to term papers and PowerPoint presentations as a way for students to report on what they have learned. There’s even a Digital Storytelling Program at Ohio State that helps academics share their passion for teaching and research.

The Center for Digital Storytelling in Berkeley, CA is the main hub of activity. They offer regular workshops, their website has a great set of resources, and the group recently published the second edition of a book on the topic.

Learn more:

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More tools for digital storytellers — from Ozge Karaoglu’s Blog

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Color your digital life with slideshows — from Ozge Karaoglu’s Blog

Storymaker

story maker

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fullsail.edu/degrees/education-media-design-technology-masters

NOTE:
These types of classes would be highly engaging to students even. More colleges and universities need to be offering these types of courses.


The 21st-century art teacher — from NorthJersey.com by Stephanie Akin [via Ray’s Schroeder’s Educational Technology Blog)

From DSC:
Not saying that this is the only way to teach art — no way — but this teacher’s “…seventh- and eighth-grade art classes at Eisenhower Middle School use almost no traditional materials. Instead, he teaches students how to work with modern technology, including computers, digital cameras and camcorders. He also guides eighth-grade students through the process of producing their own daily television news program, which is broadcast to the rest of the school and on a local cable channel.”

My bet is that the energy level is high in his classes, as students are allowed to be creative in a variety of ways. If your institution doesn’t have a new media studies program, consider developing one. If you are teaching art, then you need to have at least a portion of your curriculum integrate/utilize such technologies.

The Wisetail Learning Ecosystem

Justin Bigart, Founder + President
Wisetail / The social side of e-learning
www.wisetail.com / www.learningecosystems.com

From DSC:
While listening to Justin, several things that he said jumped out at me:

  • Learning is social
  • Audience engagement is critical
  • The definition of what is considered training content has to evolve and should be more conversational in nature; more of this material needs to be created by the people in your organization who are interacting with your clients
  • Your audience is changing

Also:

  • Use video-based content, built around storytelling
  • Use people within your organization that are the best at that act or who model that behavior or who are the ambassadors of the concept that you are trying to relay/implement
  • Make it raw, real, unscripted
  • Use socially-aware technologies and layer that with advocacy-based / video-based training
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From DSC:
In an assignment for a class last week, I ran across a time-saving tool offered via timetoast.com. If you want to put together interactive timelines — without having to know programming languages or scripting languages — you might be interested in kicking the tires on this web-based tool. As an example, I was able to put together the following timeline of instructional media* in an hour or so:

Daniel Christian: Example of a timeline created at timetoast.com

Further reflections on this from DSC:

  • As I was putting this timeline together, I saw how Thomas Edison and others proclaimed that technology X would make _____ obsolete…or that invention Y would change education forever. (I made a note to myself that I didn’t want to make such bold proclamations…and appear so foolish…but I’m probably too late in this area!) 🙂
  • But anyway, I reflected on how school museums were first used, on how radio and instructional television had an impact for a while but then died down in terms of educational use, how the training films of WWII impacted what we know and do today, and the post WWII research in audio-visual-based arenas , and then the advent/rise of the personal computer as well as other educational technologies and the Internet……….and I thought of how disappointed people probably were after the hype ended. But then I reflected upon these technologies as seeds that were planted over time and later produced a harvest. They changed our “wineskins” (see below):

    • Radio didn’t really disappear or disappoint. We still use it today; however, not necessarily for education, but we appreciate the audio it delivers to us (whether that be in music or in talkshows). Some seeds were planted…and the wineskins were changed**.

    • Motion picture films and TV didn’t disappear or disappoint either, really. We still use these technologies today…but again, not necessarily for education (though some programs are definitely educational in nature and intent). We are used to viewing films and consider it second nature to watch video. So, other seeds were planted…and the wineskins were changed again.**

    • Neither did the computer disappear or disappoint. We are still using computers today and they present another piece of the communications juggernaut that’s been created. Again, more seeds were planted…and the wineskins were changed yet again.**

    • The Internet is here and growing as well. A significant ROI is being enjoyed with each passing day — and from educational perspectives no doubt. Again, the fields are starting to grow, and are growing quickly now. The seeds are no longer seeds and the wineskins we have today are not like the wineskins from 100+ years ago. **

So what am I saying here?
I’m saying that we are used to using/hearing/seeing audio, video, interactivity, multi-directional communications because of these technologies. They
cultivated the ground for people using the technologies that we are:

  • Comfortable with
  • Using
  • and innovating with today.

So when we employ highly-powerful, multimedia-based, educationally-beneficial items on the Net today — when we contribute podcasts, vodcasts, lectures, exercises, animations, etc. to the Net — we can thank these technologies for being the technological ancestors in the tech-family tree. They really didn’t disappoint after all. They were the seeds that were planted over time to create a wonderful harvest….a very powerful communications network…the most powerful one the world has ever known. Not bad for 100 years.




*
Based upon article by Robert Reiser:

Reiser, R. (2001). A history of instructional design and technology: Part I: A history of instructional media. ETR&D. Vol. 49(1). pp. 53-64.

**As Jesus once responded when asked about why his disciples didn’t fast, he replied:

16“No one sews a patch of unshrunk cloth on an old garment, for the patch will pull away from the garment, making the tear worse. 17Neither do men pour new wine into old wineskins. If they do, the skins will burst, the wine will run out and the wineskins will be ruined. No, they pour new wine into new wineskins, and both are preserved.”

These technologies created the environment…the proper wineskins…to lay the foundation for the “new wine” to be poured into our worlds without this new wine “running out” and ruining the wineskins. Can you imagine if someone had been able to introduce these technologies within 10-20 years…would they have taken? Given human nature, I doubt it. The wineskins took time to change. The thing is, the pace of change is quickening and is increasingly more difficult to keep up with.

I wonder…will the current wineskins hold? Or are our wineskins now very used to this pace of change?


Ten tips to produce more professional online video interviews — from electronic papyrus at Oregon State

  1. Use a lavalier mic.
  2. Monitor your sound.
  3. Get proper audio levels.
  4. Use a tripod.
  5. Frame your subject effectively.
  6. Get close.
  7. Choose where the interviewee should direct their answers.
  8. Prep your interviewee.
  9. Get their info on camera.
  10. Express gratitude.

iBooks app for the iPad

iBooks app for the iPad

Also see:
Designing applications for the iPad

“Collection of some articles and postings that provide intriguing insights on some of the possibilities and limitations of designing apps for the upcoming iPad. Luke Wroblewski in particular has captured an extensive set of design resources on his blog, which I highly recommend! Bill Scott has also catalogued an array of nifty interactions that were showcased in the original iPad keynote video, also highly rec.

>> iPad Design Tools and Resources by Luke Wroblewski

>> iPad Application Design by Matt Legend Gemmell

>> New Multitouch Interactions in the iPad by Luke Wroblewski

>> iPad UX Interactions (Interesting Moments) by Bill Scott

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Storybird.com -- collaborative storytelling

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Toontastic -- digital storytelling for

From Startl:

ToonTastic is a storytelling and animation tool that empowers 5-10 year-old children to create their own cartoons and share stories with other kids around the world. Using a multitouch screen, kids can draw characters, objects, and settings and then animate their creations through simple gestures and real-time audio recording. The system is designed to not only scaffold the storytelling process, but to seamlessly capture the visual and narrative nature of play – thereby enabling even the youngest computer users to share ideas, art, and stories with friends and family worldwide on our “Global Storytelling Network – for Kids, by Kids”.

© 2024 | Daniel Christian