Zooburst — from eduTecher

ZooBurst is a digital storytelling tool that is designed to let anyone easily create their own customized 3D pop-up books. This is a wonderful way to practice and teach writing as well and it is incredibly cool as well. All you need is a web cam to turn on the augmented reality features that are really awesome. A great site for young writers.

zooburst.com

2010 Horizon Report: K-12 Edition

Executive Summary

  • Key Trends
  • Critical Challenges
  • Technologies to Watch
  • The Horizon Project

Time-to-Adoption: One Year or Less

  • Cloud Computing
  • Collaborative Environments

Time-to-Adoption: Two to Three Years

  • Game-Based Learning
  • Mobiles

Time-to-Adoption: Four to Five Years

  • Augmented Reality
  • Flexible Displays

Augmented reality videos -- how can we apply this to education?!

More augmented reality videos — from elearning blog don’t waste your time

“Continuing my thoughts and readings on the use of Augmented Reality in education, here are some examples of how commercial organisations are using it in their marketing. It’s only a short hop from a selling to educating perspective, so let’s start thinking about it and working towards it, yes?”

From DSC:
Man oh man…you talk about engagement! Can you imagine such technologies working with educational-related content on a wall-sized, multi-touch, interactive display?! This is mind-blowing.


Augmented reality explained by Common Craft

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Global Symposium : New recordings available

Case-It or else!
Case-It! Is an open source biology case-based multimedia environment for learning about infectious diseases, genetic disorders, and bioinformatics with a global reach of over 50 countries and was developed to facilitate biology education for both non-science and science students in high school and college. This presentation focuses on one cross-cultural international study that was conducted between a large Midwestern university and a Zimbabwean University using the software to facilitate students perception and understanding of HIV/AIDS. Aroutis Foster, Ph.D. Assistant Professor of Learning Technologies School of Education Drexel University.

Examining Faculty Use of Social Networking in Teaching and Community Building
This presentation presents the results of a study to determine best practices in using social networking technologies to complement teaching and learning. The study utilizes a survey, face-to-face and remote focus groups, and archival content analysis. Baiyun Chen, PhD, Instructional Designer University of Central Florida.

Learning Mathematics: Knowledge for Teaching in Today’s Diverse Classroom
This presentations focuses on her experiences providing online professional development to rural teachers on how to work with disabled students in the math classroom. Ellen Clay, PhD is Mathematician in Residence at the Math Forum and Assistant Teaching Professor at the Goodwin College School of Education at Drexel University, Michel Miller, Ph.D is an Assistant Clinical Professor & Program Director for M.S. in Special Education Program at Drexel University

Also see:

McGraw-Hill brings together social media & education experts to discuss the future of digital innovation in higher education

  • Geo-tagging will be a powerful tool for higher education
  • The Apple iPad will have a significant impact in the education market
  • The “smudging” of technologies: Augmented reality, mobile computing and crowdsourcing.
  • Social media can help solve the student engagement crisis.
  • In order for both students and instructors to engage in social media, there needs to be a level of incentive.

Be sure to check out their GradeGuru video/piece for:

  • An interesting new incentive system for students
  • An engaging way to relay information
  • A great illustration of the power of the web to aid in sharing educationally-related information; social learning
  • A way to find other students who have good notes

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