The future of colleges and universities -- from the spring of 2010 by futurist Thomas Frey

From Spring 2010

From DSC:

If you are even remotely connected to higher education, then you *need* to read this one!


Most certainly, not everything that Thomas Frey says will take place…but I’ll bet you he’s right on a number of accounts. Whether he’s right or not, the potential scenarios he brings up ought to give us pause to reflect on ways to respond to these situations…on ways to spot and take advantage of the various opportunities that arise (which will only happen to those organizations who are alert and looking for them).


From DSC:
What if we had a “textbook” like this? One that targeted your social/learning network on a particular topic? Personalized…customized…and constantly up-to-date. Interesting…

(Quality may or may not be a concern…depending upon one’s social/learning network.)

flipboard.com -- what if we had textbooks like this?


In Designing e-Learning Motivation Makes all the Difference — from Allen Interactions

What was deeply personal to one group was irrelevant and pointless to another.

This is exactly the problem we face so often as designers of e-learning.  Our subject matter experts or project owners live and breathe the content we are to teach. And they expect that the same values that have given significance to the content for them over many years can be directly transferred to the learners.  Unfortunately, that’s impossible.  To get learners engaged in understanding new content and performing new skills, we as designers need to tie the content to some motivation existing in the learner, or to manufacture an urgency (using game design, networking, or simulation aspects) that the learners buy into.  This is important in all learning, but particularly so in e-learning where learners are, for the most part, working entirely on their own.

So equal to the task of analyzing content and designing instruction is the challenge of understanding our learners and designing interactivity that will provide personal motivation.

Here are some ideas for designing for motivation:

  • Ensure learners are aware of meaningful consequences
  • Develop a sense of risk
  • Ensure the learner benefits from adaptive content and branching
  • Draw the learner in by expert storytelling and creation of suspense
  • Appreciate the aesthetic appeal of graphics and media
  • Engage in meta-thinking with questions whose importance is elevated through multiple-step tasks and delayed judgment

Study shows which technology factors improve learning — EdNetNews.com

Technology-assisted classes help students stay in school – reducing drop-out rates

  • The most important factor that Project RED found in reducing drop-out rates is using technology frequently in intervention classes. Students in reading intervention, special education, Title I (poverty program) and English Language Learners benefit from the individualized instruction that technology can provide best.
  • Principal leadership is the second most important factor in reducing dropout rates. Change management requires trained and committed leaders who are able to drive the school culture in new directions. Principals who model and lead technology usage are associated with schools with reduced dropout rates.
  • Daily use of technology in core classes is the third most important factor. Just as students can take control of their iPod, they also want to take control of their learning. Student engagement is one of the serious issues facing schools with high-entertainment-value options available elsewhere,

“We found that technology-infused classes in core subject areas, such as science and math, and in intervention classes such as Reading, Title I, English Language Learners and special education, were a significant factor in improvement. They were Key Implementation Factors in higher high stakes test score improvements, dropout rate reduction,, and improved discipline, tied with low students per computer ratios, “ said Jeanne Hayes, President of the Hayes Connection and co-author of the study.

  • Schools with 1:1 learning programs have better education success than do schools with fewer computing devices. Schools with one computing device per student also performed significantly better than schools with higher ratios, such as 3 students per computer.
  • Schools with 1:1 programs reported a 15 point reduction in disciplinary actions and a 13 point decrease in dropout rates as compared to all other schools.
  • Schools with properly implemented programs – those with frequent use of collaboration and online testing for improvement – found even greater gains. Compared to all 1:1 schools, properly implemented programs report a 15 point gain in high stakes test score improvement and even larger improvements in graduation rates and college attendance plans.

11 leaders in artificial intelligence -- from Forbes.com


Tagged with:  

Time to know -- 1:1 for K-12

KnowledgeWorks.org

Envisioning a World of Learning — from blog.futureofed.org by Katherine Prince

The launch of KnowledgeWorks’ new website has provided us with an occasion to articulate more precisely what we mean when we say that we want to transform education in the US from a world of schooling to a world of learning.  Here’s an extract from it describing what we envision:

A world of learning
The vision emerging from our study of the future doesn’t much resemble the industrial-era world of schooling most of us know. Instead, we foresee a world of learning where:

  • Education centers on the needs of learners, not those of institutions. Teaching is tailored to an individual student’s needs and abilities.
  • Learners take charge of their education. Students and families seek out information and experiences from an array of sources rather than depending on schools to direct their learning.
  • Children gain 21st-century knowledge and skills – how to make decisions, solve problems and create solutions – through hands-on experiences that cross subject areas and are connected to the real world.
  • Success is judged through a wide array of measures that account for different learning styles and assess capabilities and progress, not simply acquisition of knowledge.
  • All learners have easy access to technology and other tools that open doors to information and knowledge.
  • Learners are supported in all parts of their lives, with physical, emotional and social health being nurtured alongside intellectual growth.
  • Teachers are more than content specialists. The teaching profession diversifies to include such roles as learning coaches, classroom coordinators, cognitive specialists, resource managers and community liaisons.
  • Learning isn’t limited to a physical place or time of day, but is mobile and constant, with wireless technologies allowing learning anywhere and anytime.

Like Facebook, but for learning — from eSchoolNews.com by Laura Devaney
Combining social networking with studying, Grockit encourages academic success through peer interaction

Aiming to engage students who are multitasking with different forms of technology, companies are creating collaborative learning spaces online where students can help one another solve homework problems and study—all while building important 21st-century skills.

One such social-networking study site is Grockit, which currently offers test-prep services and is expanding its focus to include math and English for students in grades 8-12, with history and science soon to follow. Grockit has opened enrollment for a free Summer Enrichment Academy, which is designed to keep students from falling behind during summer vacation as they participate in collaborative group study forums online.

grockit.com

16th Annual Sloan-C International Conference on Online Learning
November 3-5, 2010 | The Caribe Royale Hotel and Convention Center
The Power of Online Learning: Stimulating New Possibilities

  

Keynote Address

Peter Smith

Peter Smith, Ed.D.

Colleges for the 21st Century: the New Ecology of Learning
Emerging information technology and Web 2.0 have permanently changed the possibilities and potential of higher education. With the decline of content as the critical determinant of quality, there are three over-arching quality indicators that support “merit for the many”: personalization, customization, and mobility.

Dr. Peter Smith will address these quality indicators in his keynote address. In the talent-friendly College for the 21st Century (C21C), he argues, services will be organized around the needs of the learner, not the habits of the institution (emphasis DSC). Sharing common characteristics, C21Cs will tap into a new ecology of learning that supports personalized and customized learning around the world. Their purposes will include recognizing, creating and then validating merit in each learner and making it portable.

Explore Our Newest Schools That Work: Differentiated Instruction Wins in South Carolina — from Edutopia

Girl writing on electronic white board. Discover Forest Lake Elementary School
Find out how technology helps tailor the learning process.
Teacher from Forest Lake Elementary Teacher Development
This elementary school trains and supports its staff to blaze a new digital trail.
Girl reading out loud with teacher looking on Ten Tips for Personalized Learning
The educators of Forest Lake Elementary deploy a powerful array of digital-technology tools. Discover what your school can learn.
Tagged with:  

Adaptive learning: Putting an idea into practice at the School of One — from EducationNext.org by Paul E. Peterson

Time magazine touted “the School of One” as one of the 50 top innovations of 2009—the only educational innovation to be given that honor. As described in Time, “each day, students in the School of One are given a unique lesson plan — a ‘daily playlist’— tailored to their learning style and rate of progress that includes a mix of virtual tutoring, in-class instruction and educational video games (emphasis DSC). I stopped by a New York City middle school using the School of One last week to see how new technologies that help teachers adapt to each student’s learning level actually work in practice.

Educators, like designers, can benefit from identifying the student price point, the material the student is now ready and prepared to learn.  With adaptive testing technologies now available, schools can quickly and efficiently obtain weekly, perhaps daily, information on what a student knows. Teaching can zero in on the price point, so the student is not given something that is either too advanced or too repetitive of what he or she already knows.

School of One takes this idea one step further by also trying to identify student interests and learning styles as well.  If a boy is a Little Leaguer; then baseball statistics may be the best way to teach math.  If a girl plays volleyball, the examples can be modified accordingly.

  

Peg Maddocks Keys to Success presentation -- PPT slides

Top ten electronic education trends for the 21st Century — from BigGyan’s blog

Don’t miss this interesting list of the top ten Electronic Education Trends for the 21st Century from James Canton.

Posted on – April 11, 2010

Dr. James Canton is a renowned global futurist, social scientist, keynote presenter, author, and visionary business advisor. For over 30 years, he has been insightfully predicting the key trends that have shaped our world. He is a leading authority on future trends in innovation and The Economist recognizes him as one of the leading futurists, worldwide. He is the author of The Extreme Future: The Top Trends That Will Reshape the World in the 21st Century, Dutton 2006, and Technofutures: How Leading-Edge Innovations Will Transform Business in the 21st Century, Next Millennium Press, 2004.

The Top Ten Electronic Education Trends for the 21st Century

1. Electronic education via the Net will enable interconnected learning experiences, choices, and opportunities for billions worldwide.
2. Educational content will be delivered by new computer, interactive TV, satellite, and Internet technologies in the new millennium.
3. Interactive online multimedia and multidimensional content will revolutionize learning.
4. Self-paced, self-directed individualized virtual learning will dominate business training.
5. Students and teachers will prefer on-demand virtual learning to traditional school programs
6. Corporations will prefer Net-based training where workers can learn at their own pace.
7. Virtual Reality scenarios that depict real-world and fantasy experiences will increase the learning impact for all types of education.
8. Real-time Net chats with other global learners will make virtual education a satisfying social experience beyond the limits of time and distance.
9. Teachbots-smart agents-will transform education, providing personalized guidance when and where people need it.
10. People will learn to design their own electronic learning programs, which will increase their understanding, skills, creativity, and career choices.

© 2025 | Daniel Christian