From DSC:
Below is a great book that I highly recommend for instructional designers, multimedia developers, and any teacher or professor who is putting materials online. Check it out — especially the chapters on cognitive load theory.

e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning — Dr. Ruth Clark

I just listened to a presentation by Dr. Ruth Clark entitled, “Efficiency in Learning: Applying Cognitive Load Theory to Distance Learning”. Below are my notes from her presentation.


Besides our long-term memory we have a working memory — which is where the action is and where cognitive load theory focuses

  • 7  +- 2 chunks
    • George Miller’s work in the 1950’s re: the limitations of working memory
    • Cognitive load theory is an update to George’s work
    • The concept of “chunking” and the capacity of short term memory. Miller (1956) presented the idea that short-term memory could only hold 5-9 chunks of information (seven plus or minus two) where a chunk is any meaningful unit. A chunk could refer to digits, words, chess positions, or people’s faces. The concept of chunking and the limited capacity of short term memory became a basic element of all subsequent theories of memory.
    • So segmenting of content is good – chunking it up — as information should be presented in small digestible units
    • A digestible unit of information contains no more than nine separate items of information.
    • By chunking information the author improves the reader’s comprehension and ability to access and retrieve the information.
    • [Search for items related to “Information Processing Theory” and George Miller for more information]
  • Working memory has a limited capacity
  • Great for processing – not great for holding information
  • Prior knowledge is key here
  • Gets slower as trying to hold more information in working memory
  • Our challenge as instructional designers is how to optimize cognitive load that maximizes learning
  • More complex/difficult subject matter or more novice the learning à more cognitive load
  • Intrinsic (imposed by content; how complex is the content?) + Extraneous  / Extrinsic (irrelevant & want to minimize this)  + Germaine (good stuff; relevant; want to maximize this)
  • Intrinsic + extraneous + germaine = additive cognitive load
  • Giving learners orientation gives better learning; establish context
  • Use audio to explain visuals when appropriate – uses both auditory information track and visual information track
  • Modality effect
    • Better learning if a visual is explained by words expressed in audio (except if different language)
  • Redundancy effect
    • Don’t want to use the same text w/ same audio at the same time – less is more – if have a picture of something, with text next to it, plus having someone say that text is too much info – too much cognitive load
  • Proximity effect
    • Placement of text and visuals
    • Keep visuals next to the relevant text/explanation of that visual
    • Avoid splitting attention
  • Germaine load
    • Use examples – but also add self-explanation questions to examples to encourage deeper mental processing and not blowing the example off
  • Some more tips
    • Watch the pacing of the presented materials
    • Provide control to user
    • Don’t put items on screen unless serving a purpose
    • Don’t put background music if trying to concentrate on learning something
    • Motion – careful when use it
    • If dealing with experts, don’t have to worry as much about cognitive load burdens; allow control/freedom
  • Didn’t sound like Ruth supported learning styles too much – believes that we place too much emphasis on them; prior knowledge is the key according to Ruth
  • Some synchronous, web-based communication and collaboration tools can cause cognitive overloads – as the interface can split our attention. We try to absorb information that is flowing at us from the various areas of the interface:
    • Chat
    • An attendee list of members
    • The presentation area/PPTs
    • Audio
    • Motion w/ application sharing
    • etc.

Clark Training & Consulting’s blog –> http://clarktraining.com/blog/

Ruth Clark's Training & Consulting site

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10 innovative digital media & learning projects win $1.7M — from DMLcentral.net

The results of the MacArthur Foundation’s 2010 Digital Media and Learning Competition are in, and the 10 winning projects can’t help but to inspire anyone even remotely interested in understanding the potential of the Internet and digital technology to transform learning and knowledge creation.

From DSC:
The article provides a link to:

DML 2010 Learning Labs winning applications

TEDxTalks — April 12, 2010 — Dan Meyer teaches high school math outside of Santa Cruz, CA, and explores the intersection of math instruction, multimedia, and inquiry-based learning. He received his Masters of Arts from the University of California at Davis in 2005 and Cable in the Classroom’s Leader in Learning award in 2008. He currently works for Google as a curriculum fellow and lives with his wife in Santa Cruz, CA.

For an excellent example of how to bring the world of multimedia into a math problem, click on the graphic below:

Dan Meyer’s blog:

Dan Meyer's blog -- if you teach math, you NEED to subscribe to this blog!

My thanks to Mr. Caleb Kuntz, Calvin College Teaching & Learning Digital Studio, for the heads-up on Dan Meyer’s Ted Talk

http://www.gesturetek.com/illuminate/introduction.php

From DSC:

This is where publishers need to go — at least as part of their delivery of educational content. Bring up a textbook, maneuver to chapter ___, and drag the video from the left side of the screen to the right side. Or drag an entire chapter to the right side of the screen to have that chapter unfold before your eyes — and then select the item you want to focus on. Drag your fingers to enlarge the graphics/graph/photo/table/etc.; when you are done discussing that item, shrink it back down, gesture it to the side, and go to the next item. Have the board take pictures accordingly and send those pictures to multiple sources.


One part of the board could provide downloadable, discipline-specific templates

From Daniel Christian: The future chalkboard is connected to various other systems and devices -- wirelessly and via wired connections.

Color your digital life with slideshows — from Ozge Karaoglu’s Blog

fullsail.edu/degrees/education-media-design-technology-masters

NOTE:
These types of classes would be highly engaging to students even. More colleges and universities need to be offering these types of courses.


The value of multimedia in learning — Patti Shank (2005, from Adobe’s Media Center)

  

The value of multimedia in learning -- by Patti Shank (2005)

Learning Score: A multimedia lesson planning tool

“The Learning Score is a new and imaginative take on lesson-planning. Using the metaphor of a music score, Learning Score shows the planned activities for a lesson, and any multimedia attachments, as a graphical time line. Whole lesson plans can be saved, along with all the embedded resources and annotations, to be used again at a later date, or to be shared with colleagues. The Learning Score was invented by John Davitt and grew out of a desire to provide teachers and learners with a modern, flexible, technology-friendly and pedagogically rigorous approach to lesson-planning that is suitable for the 21st-century classroom.”

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Media Chemistry

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Following up on my timeline posting…


The graphic above is from Media chemistry: Exploring the elements of online communication (p. 18/20) — which fills in the last few years of my posting regarding an instructional media timeline with some of my reflections regarding the technologies of the last 100 years.

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World Book’s new online Early World of Learning gives youngest learners a head start in literacy — from eschoolnews.com
Developed with education experts for preschool through early primary grades, Early World of Learning enriches classroom curriculum

  

World Book's Early World of Learning

CHICAGO– April 16 2010 – World Book, Inc. today introduced Early World of Learning, the premier online resource to help young learners build vocabulary, comprehension, phonics, and reading fluency. As the latest addition to World Book Classroom, a series of innovative and effective teaching resources to improve learning in the classroom setting, Early World of Learning offers rich resources that easily integrate into the classroom curriculum in preschool and early elementary grades.

Early World of Learning includes three interactive learning environments:

• Trek’s Travels, offering stories, games, and original videos to help young learners master critical early childhood themes, develop vocabulary, and gain reading comprehension.

• Welcome to Reading, helping pre- and early readers strengthen phonics, vocabulary, phonemic awareness, and comprehension skills.

• Know It, engaging early learners with non-fiction reading in a richly visual interactive first encyclopedia.

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