From DSC:
Listed below are some potential tools/solutions regarding bringing in remote students and/or employees into face-to-face settings.

First of all, why pursue this idea/approach at all?

Because schools, colleges, universities, and businesses are already going through the efforts — and devoting the resources — to putting courses together and offering the courses in face-to-face settings.  So why not create new and additional revenue streams to the organization while also spreading the sphere of influence of the teachers, faculty members, trainers, and/or the experts?

The following tools offer some examples of the growing capabilities of doing so. These types of tools take some of the things that are already happening in active learning-based classrooms and opening up the learning to remote learners as well.

Eventually this will all be possible from your living room, using morphed
versions of today’s Smart/Connected “TVs”, VR-based devices, and the like.

————————

Bluescape

Excerpts from their website:

  • Each Bluescape workspace is larger than 145 football fields, a scale that allows teams to capture and build upon every aspect of a project.
  • A single Bluescape workspace enables unlimited users to work and collaborate in real time.
  • Edits to your Bluescape session happen instantly, so geographically distributed teams can collaborate in real time.
  • Write or type on multi-colored notecards that you can easily move and resize. Perfect for organizing and planning projects.
  • Ideate and quickly iterate by writing and drawing in a full range of colors and line thicknesses. Works with iOS devices and Bluescape multi-touch displays.
  • Add pictures and write on the workspace via the iOS App for iPads.
  • Securely access your Bluescape workspaces with a web browser, our iOS app, or our multi-touch displays.
  • Easily share what’s on your computer screen with other people.
  • Bluescape creates persistent online workspaces that you can access at any time that works for you.
  • Work with any popular website like Google, YouTube or CNN in your workspace.
  • Drag and drop files like JPEGs and PNGs into your Bluescape workspace for inspiration, analysis, and valuation.
  • Share your screen instantly during online or in-person meetings.
  • Use the same touch gestures as you do on smart phones, even handwriting on your iPad.

 

BlueScape-2016

BlueScape-2016-screens

 

 

 

 

Mezzanine, from Oblong

 

Mezzanine-By-Oblong-Jan2016

 

 

 

 

ThinkHub Demo: MultiSite Collaboration

 

 

 

Then there are tools that are not quite as robust as the above tools, but can also bring in remote learners into classroom settings:

 

Double Robotics Telepresence Robot

DoubleRobotics-Feb2014

 

doublerobotics dot com -- wheels for your iPad

 

Beam+

Beam-Plus=-2016

 

 

Anybots

Anybots-2016

 

 

 

iRobot

 

irobot-jan2016

 

 

Vgo

vgo-jan2016

 

 

…and there are other telepresence robots out there as well.

 

 

Some other somewhat related tools/solutions include:

Kubi

 

kubi-Jan2016

 

Swivl

Swivl-2016

 

 

Vaddio RoboSHOT PTZ cameras

The RoboSHOT 12 is for small to medium sized conference rooms. This model features a 12X optical zoom and a 73° wide angle horizontal field of view, which provides support for applications including UCC applications, videoconferencing, distance learning, lecture capture, telepresence and more.

The RoboSHOT 30 camera performs well in medium to large rooms. It features a 30X optical zoom with a 2.3° tele end to 65° wide end horizontal field of view and provides support for applications including House of Worship productions, large auditorium A/V systems, large distance learning classrooms, live event theatres with IMAG systems, large lecture theatres with lecture capture and more.

 

 

Panopto

 

Panopto-Jan2016

 

 

6 top iPad collaboration apps to bring remote teams closer together — from ipad.appstorm.net by Nick Mead

 

 

 

 

From DSC:
Could 3D printers help students trying to learn about geometry, calculus, data visualizations, and the like?  These articles seem to think so, and so do I:


 

3Dprint-math

 

 

 

 

 

3Dprint-math2

 

Also see:

Schools, Universities Largest Market for 3D Printers — from educationnews.org

Excerpt:

Schools and universities are beginning to incorporate 3D printers into their curricula more often, and now make up the largest market for 3D printers under $2,500.

Contrary to expectations, educational institutions buy more 3D printers than individuals. The number of US schools that have 3D printers hasn’t been quantified, but 5,000 schools have MakerBot’s 3D printers, and they are only one of the major sellers. Others include Stratasys, 3D Systems, and Variquest.

3D printer purchases are expected to double in 2016 to 496,500 shipments. By 2019, numbers could reach 5.6 million. These statistics come from a report by Gartner Inc., an independent technology research company.

 

U.S. Department of Education Releases 2016 National Education Technology Plan — from ed.gov

Excerpts:

The U.S. Department of Education  announced [on 12/10/15] the release of the 2016 National Education Technology Plan and new commitments to support personalized professional learning for district leaders across the country working to improve teaching and student achievement through the effective use of technology.

Updated every five years, the plan is the flagship educational technology policy document for the United States. The 2016 plan outlines a vision of equity, active use, and collaborative leadership to make everywhere, all-the-time learning possible. While acknowledging the continuing need to provide greater equity of access to technology itself, the plan goes further to call upon all involved in American education to ensure equity of access to transformational learning experiences enabled by technology.

“Technology has the potential to bring remarkable new possibilities to teaching and learning by providing teachers with opportunities to share best practices, and offer parents platforms for engaging more deeply and immediately in their children’s learning,” said U.S. Education Secretary Arne Duncan. “It can change the experiences of students in the most challenging circumstances by helping educators to personalize the learning experience based on students’ needs and interests—meeting our students where they are and challenging them to reach even higher. This year’s update to the National Education Technology Plan includes a strong focus on equity because every student deserves an equal chance to engage in educational experiences powered by technology that can support and accelerate learning.”

The plan calls for schools and districts to:

  • Redesign teacher preparation programs to shift from a single technology course to thoughtful use of technology throughout a teacher’s preparation and minimum standards for higher education instructors’ tech proficiency.
  • Set an expectation of equitable access to technology and connectivity inside and outside of school regardless of students’ backgrounds.
  • Adopt high-quality openly licensed educational materials in place of staid, traditional textbooks.
  • Implement universal design principles for accessibility across all educational institutions and include these principles within teacher preparation programs.
  • Improve technology-based assessments to allow for embedded delivery within instruction and making near real-time feedback for educators possible.
  • Establish a robust technology infrastructure that meets current connectivity goals and can be augmented to meet future demand.
 

From DSC:
When done well, blended/hybrid learning can be very powerful, offering students the best of both worlds:

 

Let's take the best of both worlds -- online learning and face-to-face learning

 

Numerous technologies involved with education continue to get better.  Still, students don’t always have the discipline to be totally on their own…and I often read that learners desire someone to help them navigate through the content.  (This can be done online as well, I realize.)  Those things said, the article below caught my eye.

 


 

How education will be smarter, less intrusive, and able to respond to how you feel — from techcrunch.com by Amar Kumar

Excerpts:

We are on the verge of a tide of smarter innovation that, if allowed to spread, will turbocharge the learning experience for students. Here are four areas worth watching:

  1. Using technology to learn from learners
  2. Using technology to adapt to how students feel
  3. Building invisible assessments that are less intrusive
  4. Keeping pace with technology in the classroom

Take SimCityEdu: Pollution Challenge – developed by GlassLab Games – where students learn how city-planning is impacted by environmental issues. As they play the game, the system is capturing their actions – such as the sequence of what they do or requests for help – and interprets patterns in data to assess how well the player understands important concepts. This helps teachers better evaluate how a student solves problems, rather than just the final product of their work.

In time, learning games like this should decrease reliance on stop-and-test exams and provide more real-time and actionable information to teachers.

Also related/see:

  • Search for Quick, Rigorous Ed-Tech Evaluations Underway –– from blogs.edweek.org by Michele Molnar
    Excerpt:
    Work began [in October 2015] on a federally-funded project designed to quickly determine “what works” with educational technology, so that schools and districts can make faster decisions about it.Mathematica Policy Research won the $3.67 million contract to devise tools for rapid—and rigorous—evaluation of ed-tech products. The goal is to come up with a platform where educators can choose a test that will help them determine—within one to three months—how effective a particular ed-tech product is in their schools. SRI International is a partner on the project.The idea is that the platform will have tools to walk a practitioner, school leader, researcher or app developer through the process of figuring out which research design makes the most sense, and it will ask them questions to help them set it up, said Katrina Stevens, a senior advisor at the U.S. Department of Education’s Office of Educational Technology, which is funding the so-called “rapid-cycle tech evaluation” project.
  • Public-university group expands ‘personalized learning’ efforts — from chronicle.com by Ellen Wexler
    Excerpt:

    The Association of Public and Land-Grant Universities is expanding its support of “personalized learning” with the help of a new $4.6-million grant from the Bill & Melinda Gates Foundation.

    “Personalized learning” means different things to different people. It’s a buzzword, and it can be difficult to get past the hype. Depending on whom you ask, it can mean such things as data analytics, video games, or artificial-intelligence research.

 

Google’s Chromebooks make up half of US classroom devices — from cnbc.com by Harriet Taylor

Excerpt:

Google, Microsoft and Apple have been competing for years in the very lucrative education technology market. For the first time, Google has taken a huge lead over its rivals.

Chromebooks now make up more than half of all devices in U.S. classrooms, up from less than 1 percent in 2012, according to a new report from Futuresource Consulting. To analysts, this comes as a big surprise.

“While it was clear that Chromebooks had made progress in education, this news is, frankly, shocking,” said Forrester analyst J.P. Gownder. “Chromebooks made incredibly quick inroads in just a couple of years, leaping over Microsoft and Apple with seeming ease.

 

From DSC:
I love Apple’s products and many of their philosophies.  Their attention to detail and design is second to none — especially on things that Tim Cook and his leadership team really care about.  I also appreciate Apple’s push into the enterprise — as evidenced by their partnership and collaborations with IBM

In terms of Microsoft, Microsoft has designed and developed some excellent software through the years. Also, their current leadership seems to be far more innovative/effective than their former leadership (IMHO). This can be seen in endeavors like Microsoft’s push into augmented reality/mixed reality with their HoloLens product.

But from someone working in the education sector, it has felt like Apple and Microsoft have been blown out of the water by Google these last several years.  So to see that Chromebooks now make up more than half of all devices in U.S. classrooms, it doesn’t surprise me at all.  Their ease of setup and administration in addition to their low cost have made Chromebooks ideal for many K-12 schools. 

If Apple and Microsoft want to be key players in the education space in the future, then they really need to majorly up their game — obtaining board level supported endeavors and investments.  Otherwise, Google seems to be on a trajectory to dominate this space (at least until the next Google comes along).

 

The future belongs to the curious: How are we bringing curiosity into school? — from User Generated Education by Jackie Gerstein

Excerpt:

A recent research study found a connection between curiosity and deep learning:

The study revealed three major findings. First, as expected, when people were highly curious to find out the answer to a question, they were better at learning that information. More surprising, however, was that once their curiosity was aroused, they showed better learning of entirely unrelated information that they encountered but were not necessarily curious about. Curiosity may put the brain in a state that allows it to learn and retain any kind of information, like a vortex that sucks in what you are motivated to learn, and also everything around it. Second, the investigators found that when curiosity is stimulated, there is increased activity in the brain circuit related to reward.  Third, when curiosity motivated learning, there was increased activity in the hippocampus, a brain region that is important for forming new memories, as well as increased interactions between the hippocampus and the reward circuit. (How curiosity changes the brain to enhance learning)

 

 

 

From DSC:
Jackie’s posting reminded me of what Daniel Willingham asserts:  “Memory is the residue of thought.”  | “We remember what we think about.”

So to me, if you can’t get through the gate — get someone’s attention — you have zero chance of getting into their short-term memory, and thus zero chance to get into that person’s long-term memory.

Is-it-getting-harder-to-get-through-the-gate-2

 

Along these lines, if a student is curious about something, their motivation level increases and they actually THINK about something. (What a concept, right?!)

But the point here is that what a student thinks about now has a chance to make it into that student’s memories…thus, creating a variety of hooks on which to “hang future hats” (i.e., make cognitive connections in the future).

 

CognitiveHooks-Hats

 

 

Addendum on 11/24/15:

[Re: Emily Pilloton, founder and executive director of Project H Design] Her talk focused on three aspects of learning:

  • Seeking > Knowing. Pushing beyond your comfort zone is the way to challenge yourself. As mentioned above, Pilloton believes in experiential learning, in challenging students with big projects where they will learn new skills as needed to complete the project.
  • We > I. Teams and building trust in your teammates is critical. All of Pilloton’s projects are so big that no one person can complete them alone. By being forced to make decisions and learn to work as teams, group members realize that as a collective, they can achieve much more than they could individually.
  • Curiosity > Passion. Encouraging curiosity is more important than helping people find their passion. Pilloton argued that it is hard for many young people to know their passion. If we encourage curiosity and give students the opportunity to push the boundaries of what they think is possible, we provide them the opportunity to both build confidence and find their passion.
 

Museum collections enter VR with the launch of the Woofbert VR App for Samsung gear — from techcrunch.com by Jonathan Shieber
The museum and gallery world is getting is getting one of its first doorways into virtual reality with the launch of the new WoofbertVR app, (launched on 11/17/15) on Samsung Gear VR powered by Oculus.

Excerpt:

The company has an amazing app which will soon be able to take users on a tour of several marquee museums with some of the best collections of art and artifacts in the world.

For its first offering, the company is offering users who download the app a free view into one of the most famous rooms in the Courtauld Gallery, a gallery housing one of London’s most famous art collections.

The gallery, on a bend North of the Thames near the Waterloo Bridge, holds a treasure trove of Impressionist and Post-Impressionist masterpieces including works by Gauguin, Renoir, Manet, and Monet.

Through the first offering on the app, users get a voice guided tour of the room’s paintings narrated by the author Neil Gaiman (a Woofbert investor).

 

 

 

 

 

 

 

 

How to create a makerspace — from campustechnology.com by Leila Meyer
“Making” experts share the basics of building spaces for collaboration, innovation and hands-on learning

Excerpt:

Makerspaces, where students, faculty and staff from diverse fields can come together to create, learn and work, are popping up on college and university campuses across the country. Here’s how to build a “maker” facility to support multi-disciplinary collaboration, hands-on learning and experimentation at your institution.

 

For K-12, also see:

 

Tech solutions to principals’ overloaded schedules — from edweek.org by Tim Lauer

Excerpt:

Recently, I placed an iBeacon in my office. Using an iOS app called Proximity Log, I started having Proximity Log track my time spent in my office based on proximity to the beacon. Whenever I enter my office, Proximity Log connects with the beacon, and notes the time I am near that beacon, and thus in my office. Proximity Log keeps track of the number of visits and the duration of each of those visits. The data are exportable and can be used in programs such as Excel or Google Sheets.

While this one beacon gave me a good understanding of the amount of time I was spending in my office, it did not tell me where I was when I wasn’t in my office. So, after my experimentation with the iBeacon in my office, I decided to place others in classrooms. Subsequently, I have placed iBeacons in all of my classrooms and set up the Proximity Log app to interact with these specific classroom beacons. Now, as I move in and out of classrooms, Proximity Log notes when I enter the room, and how long I stay. I have been able to analyze this ambient logging to make sure I am visiting all classrooms on a regular basis.

One of my chief professional goals is to spend extended periods of time in classrooms, providing feedback and support. With the use of iBeacons to track my movements in the school building, I am able to do a better job keeping track of these visits and make sure I am not shortchanging any classroom.

Addendum on 11/13/15:

  • The Connected School: How IoT Could Impact Education — from huffingtonpost.com by Jeanette Cajide
    Excerpt:
    But how soon before our children or we attend a smart school? How will the Internet of Things eventually impact education in the USA?

    This means in all likelihood, for the education system in the USA to make the leap to a connected school, school districts and state education agencies will need to drive the digital strategy and appropriately budget and allocate funding to create these products and related “smart schools.”
    Smart technology will impact education in the following two ways:

    • Students will learn faster.
    • Teachers will be able to do their job more efficiently.
 

66 secondary schools worth visiting — from gettingsmart.com by Getting Smart Staff; with thanks to WWSU Curriculum’s “ED Scoop” postings

Excerpt:

School visits are a great way to learn and are key to developing an innovation mindset. Based on a couple thousand school visits and with help from colleagues and readers, we’ve compiled a list of 66 U.S. secondary schools worth visits. The list includes schools that achieve extraordinary results for underserved communities, create powerful learning experiences, and/or are innovative blended and competency-based models.

 

 

Going 3-D in the classroom — from kqed.org by Derek Lartaud

Excerpt:

It’s a 3-D world, so why not let students create and learn in 3-D? In so many disciplines — architecture, computer science, entertainment, engineering — it’s becoming increasingly useful to problem-solve and be creative in three dimensions. With 360 degree video, Google Earth’s 3-D maps, Oculus Rift’s virtual reality headset, and Google’s soon-to-be-released 3-D mapping phone, students, too, will be more immersed in 3-D technology than ever before. Luckily, there are some great tools out there to create 3-D projects in the classroom.

 

Telepresence robots to beam psychologists into schools — from zdnet.com by Greg Nichols
Researchers in Utah are experimenting with robots to solve a pressing problem: There aren’t enough pediatric psychologists to go around.

Excerpt:

Researchers in Utah are using an inexpensive robotic platform to help teachers in rural areas implement programs for children with special needs.

It’s another example of the early adoption of telepresence robots by educators and service providers, which I’ve written about here before. While offices are coming around to telepresence solutions for remote workers, teachers and school administrators seem to be readily embracing the technology, which they see as a way to maximize limited resources while bringing needed services to students.

 

 

 

Kubi-Nov2015

 

DoubleRobotics-Feb2014

 

Reflections on “Introducing Coursera for Apple TV: Bringing Online Learning to Your Living Room”

Introducing Coursera for Apple TV: Bringing Online Learning to Your Living Room — from blog.coursera.org

 

Apple TV

 

Excerpt (emphasis DSC):

We’re thrilled to announce that Coursera content will now be available on Apple TV.

Since our beginning, one of our primary goals has been to make learning more accessible for everyone. Our mobile platform brought an on-demand learning experience to people’s busy, on-the-go lifestyles, and now, we’re extending availability to your home. Regardless of where in the world you are located, you’ll now be able to learn from top university professors and renowned experts without the expense of travel or tuition.

TV availability isn’t only a first for Coursera—it marks Apple TV’s first ever introduction of online learning to its platform. Everything you can do online at Coursera, you’ll now be able to do from the comfort of your own living room: browse our entire catalogue of courses, peruse new topics, and watch videos from some of the top academic and industry experts.

 

From DSC:
Coursera takes us one step closed to a very powerful learning platform — one that in the future will provide a great deal of intelligence behind the scenes.  It’s likely that we will be using personalized, adaptable, digital learning playlists while enjoying some serious levels of interactivity…while also making use of web-based learner profiles (the data from which will either be hosted at places like LinkedIn.com or will be fed into employers’ and universities’ competency-based databases).  The application development for tvOS should pick up greatly, especially if the collaboration capabilities are there.

For example, can you imagine marrying the functionalities that Bluescape provides with the reach, flexibility, convenience, and affordances that are unfolding with the new Apple TV?

Truly, some mind-blowing possibilities are developing.  In the not too distant future, lifelong learning won’t ever be the same again (not to mention project-related work).

This is why I’m big on the development and use of
team of specialists — as an organization may have
a harder time competing in the future without one.

 

 

BlueScape-2015

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

The Epic BYOD Toolchest (51 Tools You Can Use Now) — from edutopia.org by Vicki Davis

Excerpt:

You’ve got every device under the sun in front of you. Now what apps are you going to use? Here are the apps or app categories that I recommend you test for your school. There are lots of apps, and these are just my opinion based on what I’ve used with my students or successfully tested.

Screencasting and Capturing What Happens in Class
If you’re going to share and interact with your students in the electronic and physical spaces (as you should), you must learn how to screencast.

  • Screencastomatic: This is my go-to app. It’s free, but I pay a few dollars for the pro service because I love it, it gives advanced editing features, and I can download to Dropbox. You can see that my YouTube tutorials are recorded with this.
  • Camtasia: This app is high quality, and the price shows it. But I highly recommend Camtasia if you can afford it.
  • Explain Everything: This app, available from iTunes and Google Play, remains a top tablet app in the U.S. It’s perfect for math screencasting.
  • Swivl: It’s a robotic stand for your iPad, iPhone, or Droid. When you use the iOS app, Swivl will film and capture everything. It can also follow you without an app, so you could set another device on record and then just put it in the stand. Swivl lets you record speeches, or helps you evaluate your own teaching. Having a Swivl in your classroom changes everything. You just put the controller in your pocket or around your neck, and it follows and records you (mic in controller). I’ve been demoing this for two weeks and can focus on teaching rather than recording.

 

 
© 2024 | Daniel Christian