Imagine what learning could look like w/ the same concepts found in Skreens!


From DSC:
Imagine what learning could look like w/ the same concepts found in the
Skreens kickstarter campaign?  Where you can use your mobile device to direct what you are seeing and interacting with on the larger screen?  Hmmm… very interesting indeed! With applications not only in the home (and on the road), but also in the active classroom, the boardroom, and the training room.


See
Skreens.com
&
Learning from the Living [Class] Room


 

DanielChristian-AVariationOnTheSkreensTheme-9-29-15

 

 

Skreens-Sept2015Kickstarter

 

Skreens2-Sept2015Kickstarter

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

From DSC:
Some of the phrases and concepts that come to my mind:

  • tvOS-based apps
  • Virtual field trips while chatting or videoconferencing with fellow learners about that experience
  • Virtual tutoring
  • Global learning for K-12, higher ed, the corporate world
  • Web-based collaborations and communications
  • Ubiquitous learning
  • Transmedia
  • Analytics / data mining / web-based learner profiles
  • Communities of practice
  • Lifelong learning
  • 24×7 access
  • Reinvent
  • Staying relevant
  • More choice. More control.
  • Participation.
  • MOOCs — or what they will continue to morph into
  • Second screens
  • Mobile learning — and the ability to quickly tie into your learning networks
  • Ability to contact teachers, professors, trainers, specialists, librarians, tutors and more
  • Language translation
  • Informal and formal learning, blended learning, active learning, self-directed learning
  • The continued convergence of the telephone, the television, and the computer
  • Cloud-based apps for learning
  • Flipping the classroom
  • Homeschooling
  • Streams of content
  • …and more!

 

 

 

 

Addendum:

Check out this picture from Meet the winners of #RobotLaunch2015

Packed house at WilmerHale for the Robot Launch 2015 judging – although 2/3rds of the participants were attending and pitching remotely via video and web conferencing.

 

Discovr Labs brings Virtual Reality to the classroom, lets teachers see what students see  — from techcrunch.com by Greg Kumparak

Excerpt (emphasis DSC):

As consumers, we tend to focus on how virtual reality will work in our homes — the new types of games it allows, the insane 360-degree cinematic experiences, etc.  Some of VR’s greatest potential, though, lays not at home, but in the classroom.

Discovr Labs has built an interface and technology to help teachers use VR as a teaching tool. After the student straps on their headset, Discovr allows the teacher to select which module the student is interacting with, and to see exactly what the student sees; everything from the headset is beamed, wirelessly, to an all-seeing interface.

 

For now, Discovr is focusing on a local experience, with all of the students being in the same room as the teacher. Moving forward, they envision remote experiences where students and their teachers can come together in VR experiences regardless of their physical location.

 

Also see:

 

discovrlabs-sept2015

 

discovrlabs2-sept2015

 

 

 

 

A somewhat related addendum on 9/24/15:

Virtual Zeno Robot – The Future of Augmented Reality in Education — from virtual-strategy.com

Excerpt:

Digital Elite developed a new line of low-cost head mounted augmented reality paper viewers specifically for the education market. A number of novel applications in the field of robotics, virtual physics and a unique book for autism is already readily supported by the viewer. More Apps in the pipeline are being developed to support other immersive and virtual experiences.

In a scientific study the new viewers have compared favorably against expensive VR headsets, such as the Samsung/Oculus Gear VR and Zeiss VR One. The viewers were also tested in a number of real-life education scenarios and Apps. One example is a virtual robot teaching physics and geography deployed in an Augmented Reality (AR) application to break down the final frontier between physical robots and their virtual counterparts. Results are being published in conferences in Hong Kong today and Korea later this month.

 

 

Addendum on 9/25/15:

  • Five emerging trends for innovative tech in education — from jisc.ac.uk by Matt Ramirez
    No longer simply future-gazing, technologies like augmented and virtual reality (AR/VR) are becoming firmly accepted by the education sector for adding value to learning experiences.
 

From DSC:
I don’t care for the title here, but there are some valuable items that can be found by digging around in this article entitled, “Silicon Valley billionaires are appalled by normal schools — so they’ve created this new one” — from businessinsider.com by Melia Robinson

Excerpts:

A typical day at Altschool, the Bay Area-based school system that raised $100 million in venture capital in May, is anything but typical.

Kids take attendance on an iPad, complete a “playlist” of activities, and learn 3D modeling software to design a playhouse for the class pet.

Founder and CEO Max Ventilla previously helmed the personalization team at Google, where he helped build Google+ and other products that make the internet feel more personal.

His latest venture aims to transform the outdated, early-1900s model of elementary education for the digital age.

In May, we spent the day at AltSchool‘s Fort Mason location in San Francisco to see its revolutionary teaching style in action.

 

From DSC:
Is there anything here that public schools would find attractive and/or could implement?

  • AltSchool divides students between the ages of 4 and 14 into three groups: lower elementary, upper elementary, and middle school. There are no traditional grade levels.
  • A typical day at AltSchool begins with attendance. As kids arrive, they sign in to the school’s attendance app on a dedicated iPad.
  • The attendance app is one of a dozen or so tech tools developed by the school’s 50-person product team, which includes former employees of Apple, Uber, Zynga, and Ventilla’s alma mater, Google.
  • The PLP is the foundation of the AltSchool experience. Teachers collaborate with families and students to design a set of goals for the learner based on the student’s interests, passions, strengths, and weaknesses.
  • Each child receives a weekly “playlist” of individual and group activities that are aimed at achieving those goals. This student is writing an entry for his blog on coin collecting.
  • Teachers pick activities for their students by creating items in their playlists or searching the My.AltSchool library to find items that other teachers have made.
  • This 8-year-old demonstrates a game of Pac-Man using MaKey MaKey — a simple circuit board that transforms everyday objects into touchable user interfaces …he attaches alligator clips to four mounds of clay and tapes one clip to himself. When he taps the clay and completes the circuit, the computer interprets the input as arrow key actions.
  • This streamlined instruction time frees up the teacher to walk around the classroom and interact face-to-face with students.
  • The lower elementary students spend the morning knocking a shared item off their playlists: “writing the news.” These guys are chronicling a recent trip to the park.

 

trip-to-the-park

 

  • Many of the younger kids wear headphones during playlist time to drown out distractions.
  • Technology isn’t necessary to complete all activities, but it is used to document students’ work. This student takes a picture of her news clipping using an iPad and uploads the image to her playlist.
  • The classroom, like the tech, fosters AltSchool’s individualized learning approach. Students sprawl across the room on carpets, beanbags, and even lofts of their own construction.

 

own-construction

 

  • Classrooms are treated like stations, rather than designated areas for particular grade levels, and students move from room to room throughout the day. It’s especially important for micro-schools to maximize space so that a four-room schoolhouse doesn’t feel cramped
  • Craft and cleaning supplies are stored where the smaller kids can reach them, giving them a sense of agency.
  • After lunch and PE in the nearby park, students put aside their playlists and work on more integrated group projects.
  • The middle-school students were tasked with a classroom redesign. This 11-year-old, who was wearing an Iron Man T-shirt, built a parkour course. He’s writing a parent permission slip on his Google Chromebook now.
  • His classmate learned from online tutorials how to use the 3D-modeling software SketchUp, and she designed an urban-garden-inspired seating area for the unused deck on the second floor. There’s an obstacle course inside the benches for a class rabbit to tunnel through.
  • Another student, who wants to be a veterinarian, lawyer, writer, and manga comic-book writer, grew an indoor tea garden. She says she loves how the assignments “bend to your ability.”
  • If Silicon Valley’s favorite elementary school has its way, personalization will remain king.

 

 

ArtPrize2015

 

ArtPrize is a radically open international art competition decided by public vote and expert jury that takes place each fall in Grand Rapids, Michigan (USA).  For 19 days, art entries from all over the world cover three square miles of downtown Grand Rapids, Michigan—and it’s all free and open to the public.

 

Also see ArtPrize’s 2014 Annual Report:

 

ArtPrize2014AnnualReport

 

 

Flip Your Back-to-School Night — from Catlin Tucker

Excerpt:

Back-to-School Night is the one evening each year when I have the opportunity to connect face-to-face with my students’ parents. Unfortunately, not all parents can attend Back-to-School Night. Some of my parents work at night or they are at home with their other children. So, three years ago I began flipping my Back-to-School Night presentation in the hopes of reaching more of my parents.

This is how I flip my Back-to-School Night.

 

Screen Shot 2015-09-14 at 9.07.23 PM

 

The future of education demands more questions, not answers — from edsurge.com by Jay Silver; with thanks to EDTECH@UTRGV for their Scoop on this resource

Excerpts (emphasis DSC):

Technology alone can’t educate students. It’s not some mystical, magical ingredient one sprinkles over core curricula like salt on a meal. The magic is inside the child.

A Pedagogy of Answers
Too many schools apply a paint-by-numbers approach to tech: “Let’s cover this fixed information, in this exact way, in this set amount of time, and judge ourselves as educators and students based on standardized test results.”

A Pedagogy of Questions
Our national teaching model has for too long been a pedagogy of answers. In its place I’d like to suggest a new pedagogy of questions—one that prizes interest-driven, project-based, exploratory studies. Personal gardens of learning with no single pathway through them. More open play and less rote memorization. More learning by discovery than following set instructions.

As an inventor and father, my advice to those looking to make digital in-roads into our nation’s schools is this: promote learning that encourages kids to choose their own problems and solutions rather than a single, siloed system.

Tech isn’t the answer, but it can help us create a new pedagogy of questions.

 

From DSC:
I can relate to Jay’s thoughts and perspectives here — we need to provide our young learners with more choice, more control. More play. More time for experimentation. More project-based learning that’s based upon what students want to learn about.

How many parents wouldn’t give their left leg (well…almost) to hear their kids say, “I can’t wait to go to school — I love going to school! I love learning about new things that I want to know about!”?  To see such excitement, engagement, and a love for learning would be mind-blowing, right? If your son or daughter has that perspective, I’d guess that you value that attitude and that learning situation a great deal.

This morning a faculty member said something that’s relevant here. [Paraphrasing what he said:] “There’s a paradigm shift occurring these days in how to get information. We need our students to understand and react to this paradigm shift and we need to help them make that shift. They need to be more proactive in how they get information; and not go along with the “Feed me! Feed me!” approach.”

A final comment here…my kids balk at having to learn so many things that they have little interest in; it’s force-fed learning surrounded by — and shaped by — standardized tests. The list of things they actually want to learn about is either very short or non-existent (depending upon their grade levels).  I understand that they are at different stages in their ability to make judgments about what they need to learn about; they need foundational skills to build upon…and that they don’t know what they don’t know.  That said, it would be an interesting experiment for each of them indeed, for them to be able to self-select/choose some more topics, projects, and assignments and then pursue them on their own or with other small groups of other students. How might that impact their engagement levels? How might that improve their views of learning? Perhaps I’m off here..and too Hallmarkish, too Pollyannaish; but I’m tired of hearing the moaning and groaning again about having to do this or that piece of homework.

 

————–

Addendums on 9/16/15:
I just ran across this item from Larry Ferlazzo out at edutopia.org that has a section in it —
Autonomy — that addresses ways that more choice, more control can be introduced.

The idea of asking better questions doesn’t just belong in K-12. Check out Jack Uldrich’s posting, A Framework for Questioning the Future.

Excerpt:

In today’s era of accelerating change, “answers” about the future are becoming more scarce. As a result, a premium is being placed on asking better questions about the future.

Unfortunately, because most business leaders, CEO’s and senior executives view themselves as action-oriented “problem-solvers,” they have a bias for “answers” instead of “questions.” As such, they don’t really know how to ask better questions.

In an effort to help individuals and organizations overcome this bias–and in the firm belief that it is better to have an imprecise answer to the right question than an exact answer to the wrong question,–I have put together a simple framework to help companies, businesses and organizations begin asking better questions about the future.

The eleven questions posted below are design to jumpstart the thinking–and questioning–process:

 

 

From DSC:
Right upfront, I want you to know that I am not being paid for this posting. Rather I want to pass along some valuable information for those folks out there who want a powerful screencasting and video editing tool for the Mac. You should check out ScreenFlow from Telestream.net.  The tool can record your desktop, your iPhone, and/or your iPad as well as can record audio from multiple sources.

ScreenFlow-Telestream-2015

 

From their website:

Screenflow is award-winning, powerful screencasting & video editing software for Mac that lets you create high-quality software or iPhone demos, professional video tutorials, in-depth video training, and dynamic presentations.

 

http://www.telestream.net/screenflow/images/screenshots/HighestQualityRecording.png

 

The timeline-based editor reminds me of the editing interface within iMovie 6 (one of the most intuitive interfaces I’ve seen in iMovie throughout the years). In our Teaching & Learning Digital Studio at Calvin College, the feedback from clients has been very positive.

 

http://www.telestream.net/screenflow/images/screenshots/PowerfulEditingTools.png

 

And you can export your creation to multiple outlets:

 

http://www.telestream.net/screenflow/images/screenshots/MorePublishingOptions.png

 

It’s a solid tool; check it out.

 

 

 

What the Future Economy Means for How Kids Learn Today — from kqed.org/mindshift by David Price

Excerpt (emphasis DSC):

While this myopic and somewhat irrelevant argument takes place, the gulf in motivation between the learning that our students have to do, and the learning that they choose to do, grows ever wider. Meanwhile, the implementation of standardized testing and high-stakes accountability leaves a devastating legacy of what Yong Zhao calls side effects: increasing student (and staff) disengagement; perceived irrelevance of formal education; and the loss of autonomy and trust in the teaching profession.

If we want to re-engage learners, re-professionalize teachers, and re-think how we prepare students for a globally competitive working life, we need to follow the learners, and develop more open learning systems.

 

Penn State research group uses iBeacons to help children learn more about The Arboretum — from news.psu.edu by Katie Jacobs Bohn

Excerpt:

Susan Land and Heather Toomey Zimmerman, associate professors of education at Penn State, are leading a project that uses iBeacons (transmitters the size of a guitar pick that can communicate with mobile phones and tablets) to turn spaces like The Arboretum at Penn State into interactive places of learning for children and their families.

The project, funded by a Center for Online Innovation in Learning (COIL) Research Initiation Grant, was inspired by museums across the country — including the Palmer Museum of Art at Penn State — that have been using iBeacons to enhance visitors’ experiences.

In these cases, museumgoers are prompted to download an app to their mobile device at the beginning of their visit. As visitors explore the museum, the apps activate when they are near an iBeacon and display content relating to whichever exhibits are close by.

But Land’s project is distinctly different.

 

From DSC:
The topic of beacons should be on the radars of all IT departments within higher education — and ideally within K-12 as well. Such machine-to-machine communications should provide some excellent, new affordances.  For example, one can see how such technologies could be very useful for campus tours, for use within art galleries and museums, for student/faculty/teacher showcases, and more.

 

 

 

 

 

Now we’re talking! One step closer! “The future of TV is apps.” — per Apple’s CEO, Tim Cook

OneStepCloser-DanielChristian-Sept2015

 

From DSC:
We’ll also be seeing the integration of the areas listed below with this type of “TV”-based OS/platform:

  • Artificial Intelligence (AI)
  • Data mining and analytics
  • Learning recommendation engines
  • Digital learning playlists
  • New forms of Human Computer Interfaces (HCI)
  • Intelligent tutoring
  • Social learning / networks
  • Videoconferencing with numerous other learners from across the globe
  • Virtual tutoring, virtual field trips, and virtual schools
  • Online learning to the Nth degree
  • Web-based learner profiles
  • Multimedia (including animations, simulations, and more)
  • Advanced forms of digital storytelling
  • and, most assuredly, more choice & more control.

Competency-based education and much lower cost alternatives could also be possible with this type of learning environment. The key will be to watch — or better yet, to design and create — what becomes of what we’re currently calling the television, and what new affordances/services the “TV” begins to offer us.

 

MoreChoiceMoreControl-DSC

 

 

 

From Apple’s website:

Apple Brings Innovation Back to Television with The All-New Apple TV
The App Store, Siri Remote & tvOS are Coming to Your Living Room

Excerpt:

SAN FRANCISCO — September 9, 2015 — Apple® today announced the all-new Apple TV®, bringing a revolutionary experience to the living room based on apps built for the television. Apps on Apple TV let you choose what to watch and when you watch it. The new Apple TV’s remote features Siri®, so you can search with your voice for TV shows and movies across multiple content providers simultaneously.

The all-new Apple TV is built from the ground up with a new generation of high-performance hardware and introduces an intuitive and fun user interface using the Siri Remote™. Apple TV runs the all-new tvOS™ operating system, based on Apple’s iOS, enabling millions of iOS developers to create innovative new apps and games specifically for Apple TV and deliver them directly to users through the new Apple TV App Store™.

tvOS is the new operating system for Apple TV, and the tvOS SDK provides tools and APIs for developers to create amazing experiences for the living room the same way they created a global app phenomenon for iPhone® and iPad®. The new, more powerful Apple TV features the Apple-designed A8 chip for even better performance so developers can build engaging games and custom content apps for the TV. tvOS supports key iOS technologies including Metal™, for detailed graphics, complex visual effects and Game Center, to play and share games with friends.

 

Addendum on 9/11/15:

 

From DSC:
On 9/9/15, Apple held their September Event 2015. Below are some of the articles/items that capture some of the announcements from that event.


From Apple.com:

 

 

AppleAnnouncements-9-9-15

 

Apple Watch Finally Getting Native Apps, New Features Next Week — from wsj.com by Nathan Olivarez-Giles

Excerpt:

Native apps will arrive on the Apple Watch as a part of a major update known as WatchOS 2. The promise is that native apps will be able to run faster on the watch, though the watch isn’t free of the iPhone yet. The Apple Watch doesn’t have it’s own cellular connection, so any information an app wants to pull from the Internet (like live sports scores, transit times, or messages from friends) it’ll still rely on an iPhone to pull all that off.

Still, the promise of any added speed here is significant. Unlike smartphone apps which are built to consume your attention for minutes at a time, Apple Watch apps are built to get you in and out with the information you need in a matter of seconds.

 

Developers can register now to apply for a new Apple TV hardware ahead of general release, supplies limited — from 9to5mac.com

 

Apple unveils next generation iPhone 6s, 6s Plus — from by Jason Cipriani
The tech giant introduced a new touch-sensitive technology called 3D Touch to its next generation smartphones.

Excerpt:

Apple added pressure-sensitive technology to its new iPhones, which the company is calling 3D Touch. The technology can launch features and perform a variety of functions when varying levels of force are applied to the screen.

 

 


A side comment from DSC for those students involved with graphic design, digital media, and/or with communications:
Study the work that the folks did who were in charge of presenting the complex, technical information — but doing so in a way that was extremely polished, engaging, and professionally done. The videos, for example, were very well done. My hats off to these extremely creative folks — they are clearly at the top of their industry.


 

 

 

Addendum on 9/11/15:

 

Augmented Reality


Augmented reality app brings art history to life — from creativebloq.com

Excerpt:

Dazzle It is a cool new augmented reality app that lets you remix artwork from artists including the Sir Peter Blake, Godfather of Pop Art –  best known for designing the 1967 Beatles’ Sgt Pepper’s Lonely Hearts Club Band album cover.

Developed by digital design agency, Corporation Pop, it combines the latest augmented reality techniques with design to bring history to life. And notably, unlike most augmented reality apps, you don’t need a pre-supplied marker to view what you create in a real-world scene.

 

7 Great Augmented Reality Apps for Your Classroom — from teachercast.net

Apps Discussed on the Show:

  • Aurasma
  • Anatomy 4D
  • ColAR
  • Spacecraft 3D
  • AR Flash Cards
  • Elements 3D
  • Google Translate

 

Angus park to host augmented reality performance — from scotsman.com with thanks to Woontack Woo for his posting on this

Excerpt:

A FOREST park in Angus is to host the UK’s first live ­theatrical performance featuring augmented reality (AR) technology.

By downloading an app, ­audiences will be able to spot magical creatures through their smartphones and capture them on camera, before sharing the images with friends and family on social media.

DragonQuest, which will be performed in Monikie Country Park, allows visitors to wander around a forest using their smartphone to create images of fantastical creatures in addition to real-life characters and events on the set.

 

Here are the signs that point to Apple’s next big innovation in computing, according to one analyst — from businessinsider.com

 

 

Check Out How These Teachers and Students are Using Augmented Reality — from emergingedtech.com

 

 

Using Augmented Reality for Learning and Teaching — from edtechreview.in by Prasanna Bharti

Excerpt:

Various Application of Augmented Reality in Learning Different Subjects

Astronomy: AR can be used to make student understand about the relationship between the Sun and the Earth. Here AR technology can be used with 3D rendered sun and earth shapes.

Chemistry: Teachers can demonstrate what a molecule and atoms consist of using AR technology.

Biology: Teachers can use Augmented Reality to showcase their student’s body structure or anatomy. Teachers can show their students different types of organ and how they look in a 3D atmosphere. Students can even study human body structure on their own by using devices with AR embedded technology in it.

Physics: Physics is one of the subjects where AR technology can be used perfectly. Various kinematics properties can be easily understood by using AR technology.

 

 


Virtual Reality


Virtual reality can take us to the world’s greatest museums — from venturebeat.com by Mike Minotti

London's The Courtauld Gallery.

 

How Virtual Reality Can Close Learning Gaps in Your Classroom — from edsurge.com

Excerpt:

Virtual Reality (VR) may be the type of educational breakthrough that comes along once in a generation, heralding a tectonic shift toward immersive content for teaching and instruction.

By presenting a complete view of the world in which it is situated, VR offers a new opportunity to close some of the pedagogical gaps that have appeared in 21st century classroom learning. These gaps stem from the fact that curriculum and content in education have not caught up with rapid technology advancements.

Below I introduce three of these gaps and how they might be addressed by virtual reality content soon to be produced and distributed commercially.

 

Google Cardboard offers virtual trip for Lawrence students — from www2.ljworld.com

Excerpt:

The Lawrence school district recently purchased 20 Google Cardboards, which beginning this school year are available for teachers to check out for use in their classrooms, said Joe Smysor, the district’s technology integration specialist. Cardboard works in conjunction with a smartphone app to deliver a 3-D, 360-degree navigable image. Students can use apps with Cardboard to virtually visit museums, landmarks or cities around the world.

“It’s going to allow teachers to take their class on field trips where school buses couldn’t otherwise go,” Smysor said. “That could be back 100 years in the past, or underwater.”

 

Virtual college tours with cardboard, a smartphone and YouVisit — from mystatesman.com by Omar L. Gallaga

Excerpt:

While college students are settling into their dorms, it’s already time for next year’s class of high school students to narrow down their potential school choices and schedule campus visits. Or maybe they can just stay home and start the journey virtually.

A site called YouVisit has a surprisingly large set of virtual-reality college tours available. All the major Texas colleges are represented, and one of them, Trinity University, has been making a big push to get cheap sets of cardboard VR goggles out to families at recruiting events such as college fairs. Trinity sent me a pair of the cardboard glasses. The virtual visit to the campus certainly wasn’t the same as being there, but to get at least a visual sense of what the campus looks like and to be generally wowed by the 3-D/360-degree effect, it was worth the trip.

 

Regis University Creates Remote Campus Tours with Primacy’s Virtual Reality Experience — from businesswire.com
Jesuit university builds on rich tradition of innovation by enabling immersive virtual tours using Oculus Rift technology and virtual reality headsets

Excerpt:

FARMINGTON, Conn. & DENVER–(BUSINESS WIRE)–Regis University today unveiled a unique new way for prospective students to tour and experience the school’s scenic 100-acre campus. Through an interactive, immersive experience created by independent agency Primacy, students are able to put on an Oculus Rift virtual reality (VR) headset and immediately be transformed to the campus where they can get a full, 360-degree tour as if they were on site – including viewing daybreak runs at Red Rocks, being immersed in Regis’ experiential nursing skills lab and visiting the campus pub to watch a live Jenga game.

 

 

GoPro is now selling its crazy 16-camera virtual reality rig — from theverge.com by Sean O’Kane
‘Odyssey’ is only available to pros

Excerpt:

Odyssey is the first camera rig built specifically for Google’s Jump platform, which was also announced at this year’s I/O conference. Jump is an entire virtual reality ecosystem that, in theory, will make it easier to both create and consume VR content. With Jump, Google created open plans that companies can use to build their own 16-camera rig (GoPro just happened to be the first), as well as assemble software that can recreate the scene being captured in much higher quality than most existing image stitching software can. Eventually, Jump videos will be hosted in YouTube; think of it as the next logical step following YouTube’s inclusion of 360-degree videos earlier this year.

 

Behind the Scenes of a Virtual Reality Beethoven Concert — from recode.net by Eric Johnson

Excerpt:

Are you a classical music fan? It’s a question most people would probably say no to, and the Los Angeles Philharmonic knows that.

“People are intimidated by classical music,” said Amy Seidenwurm, the Philharmonic’s director of digital initiatives. “They don’t come to concerts because they feel it might not be for them.”

But to change those minds, the LA Phil is turning to virtual reality. For the next month, it will be driving around the Los Angeles area to parks, festivals and museums, in a van outfitted with real carpeting and seats from the Walt Disney Concert Hall — and six Samsung Gear VR headsets, which have been loaded with a special video performance of Beethoven’s Fifth Symphony. (You know the one: Dun-dun-dun DUNNNN.)

The interior of the Van Beethoven van.

 

Inside Industrial Light & Magic’s secret Star Wars VR lab — from theverge.com by Bryan Bishop
ILMxLab isn’t just exploring the future of entertainment… they’re already making it

 

IndustrialLightMagic-2015

 

 


Addendums on 9/10/15:

 

Sony morpheus

 

 

5 augmented reality apps to alter your world — from cbronline.com with thanks to Woontack Woo for his posting on this
Learn more about Dazzle It, Streetmuseum, Skyview, Blippar and Colorblind Fix.

Excerpt:

Ever wanted to see the world around you in a different way? These apps will transform your phone into a portal to a world of altered perceptions.

 


 

Is There an Uncrossable Chasm Between Research and the Classroom? Part 2 — from thejournal.com by Cathie Norris, Elliot Soloway
HTML5 is the bridge!

Excerpts (emphasis DSC):

The bridge between what researchers have been saying about learning & what teachers and students do in a classroom is spelled HTML5.
Do we hear a “HUH?” Okay, buckle up. Here goes…

Put another way: When curricular resources are implemented in HTML5 (or its derivatives), the dream of BYOD is no longer a dream: Students can bring virtually any computer device into the classroom and a teacher can count on the fact that the learning activity for today’s lesson will be executable on all of those devices.

Yes, HTML5 is that big a deal. Why? Because it has come along at just the right time. Curriculum and pedagogy are changing; new curricular materials are being developed that meet CCSS and NGSS. If those materials are developed in HTML5, then the curriculum developer and the teacher can expect those materials to work in her or his BYOD classroom or his or her iPad/Chromebook/laptop classroom. And, for the researcher, there is the opportunity to influence curriculum development and have those research-based ideas embodied in curricular resources that virtually every learner in the U.S. can use on their computing device! Holy Toledo indeed!

 

The future of learning spaces is open ended — from eschoolnews.com by Lucien Vattel

Excerpt (emphasis DSC):

The spaces we inhabit have a profound effect on how we inhabit them. Space induces a particular way of feeling, of being. What are we saying to our children with we line them up in 5×8 rows facing the same direction toward a voice of authority? What do we say about desks that lock us in place, where the majority of movement within our gaze is eyes forward, eyes down? I remember my surprise when I walked into first grade for the very first time. The change from kindergarten to first grade was extreme. I looked at the arrangement of desks and thought, “what game is this?” It was a game I would play for the rest of my developing years. I was disappointed. I knew it could be better than this.

We look inside current learning spaces and look at the world; there is a big disconnect. It’s not reflective. We as a society have agreed by doctrine that our children will come together in a building and learn, and yet we allow our kids to be behind desks for a majority of their developing years. We evolve behind desks. Think of that! Students don’t need places to sit, listen and write. Instead, they need places to connect, explore, discover and relate. They need places of support. We spend over a decade being conditioned to receive and compete, imagine if space invoked us to support each other, everyday and in every way.

We need environments that help realize that within us there are unbounded treasures. We need environments that shine a light on our potential and provide opportunities to express ourselves.

 

Schools at their heart should be human potentiality incubators.

 

 

Can we interest you in teaching? — from nytimes.com by Frank Bruni; with thanks to Jim Lerman for his Scoop on this

Excerpt (emphasis DSC):

Teaching can’t compete.

When the economy improves and job prospects multiply, college students turn their attention elsewhere, to professions that promise more money, more independence, more respect.

That was one takeaway from a widely discussed story in The Times on Sunday by Motoko Rich, who charted teacher shortages so severe in certain areas of the country that teachers are being rushed into classrooms with dubious qualifications and before they’ve earned their teaching credentials.

It’s a sad, alarming state of affairs, and it proves that for all our lip service about improving the education of America’s children, we’ve failed to make teaching the draw that it should be, the honor that it must be. Nationally, enrollment in teacher preparation programs dropped by 30 percent between 2010 and 2014, as Rich reported.

To make matters worse, more than 40 percent of the people who do go into teaching exit the profession within five years.

 

Also see:

  • Teacher shortages spur a nationwide hiring scramble (credentials optional) — from nytimes.com by Motoko Rich
    Excerpt (emphasis DSC):
    ROHNERT PARK, Calif. — In a stark about-face from just a few years ago, school districts have gone from handing out pink slips to scrambling to hire teachers. Across the country, districts are struggling with shortages of teachers, particularly in math, science and special education — a result of the layoffs of the recession years combined with an improving economy in which fewer people are training to be teachers. At the same time, a growing number of English-language learners are entering public schools, yet it is increasingly difficult to find bilingual teachers. So schools are looking for applicants everywhere they can — whether out of state or out of country — and wooing candidates earlier and quicker.

    In California, the number of people entering teacher preparation programs dropped by more than 55 percent from 2008 to 2012, according to the California Commission on Teacher Credentialing. Nationally, the drop was 30 percent from 2010 to 2014, according to federal data. Alternative programs like Teach for America, which will place about 4,000 teachers in schools across the country this fall, have also experienced recruitment problems.

 

From DSC:
Teaching is very difficult. If you doubt that statement, you probably haven’t taught in a while (or ever). Finding ways to engage 25-35+ students at once — while trying to provide a personalized, customized learning experience for each learner — is no small task.

I’m grateful for the solid teachers I had growing up. We need solid teachers. This is our future – no matter what nation that we’re talking about. Yet, as the article mentions for those of us in the United States, “It’s a sad, alarming state of affairs, and it proves that for all our lip service about improving the education of America’s children, we’ve failed to make teaching the draw that it should be, the honor that it must be.”

This is a major shot across the bow. We need action. We need to listen to the teachers/administrators/reformers out there now, and we need to listen to — and address in concrete fashions — the former teachers who have left the profession. Why did they leave? What would they recommend changing? After listening, we need to take action.

But even as I write this, I get a glimpse of the immensity and difficulty of the task. For example, who has solid ideas? What are solid ideas? Which direction should we go in? How will we get enough people on board with the proposed changes?

I’m grateful for all of those folks out there who are working to address this situation. Who work day after day to implement positive reforms and address these concerns — who are helping prepare our students for the future they will inherit. To those folks, I say thank you and may you come across reasons to be encouraged today.

 

“The whole point of things like curricula and classroom instruction, for example, is to prepare students for what they need to know tomorrow, not what yesterday’s students needed to know today.”

Source

 
© 2024 | Daniel Christian